How to Set MinutesPerPage for Multiplayer Reading (Build 42.19)
Build 42.19 · multiplayer book reading · default MinutesPerPage = 2.0
MinutesPerPage in Zomboid/Server/<ServerName>_SandboxVars.lua, then restart the server so the world reloads the sandbox file.
Numbers at a glance
- Default: MinutesPerPage = 2.0 on Apocalypse, Outbreak, Extinction, and Rising
- Where: Sandbox → Character (not
servertest.ini) - File:
<ServerName>_SandboxVars.luaunderZomboid/Server/ - Skill books: 220 / 260 / 300 / 340 / 380 pages for levels 1–5
- Baseline formula: real minutes ≈ pages × MinutesPerPage × day_length_hours ÷ 24
- Apocalypse Day Length: option 4 = 1.5 real hours per game day
- Stacking: Fast Reader ×0.7, Slow Reader ×1.3, glasses ×0.9, sitting ×0.9
What MinutesPerPage does
In multiplayer, players cannot use the single-player time-speed controls to skip book reading. MinutesPerPage is the sandbox setting that sets base reading pace for the whole server:
- Lower value → faster reading (for example
0.5or0.01). - Higher value → slower reading.
- In-game description: in-game minutes required to read one page of a book.
- If the option is missing or set below zero, the game uses 2.0.
- Apocalypse, Outbreak, Extinction, and Rising presets all ship with MinutesPerPage = 2.0.
Skill books still use fixed page counts (level 1–5 = 220 / 260 / 300 / 340 / 380). Readable items without a page count are treated as 5 pages for timing.
How to change it (Host / dedicated server UI)
- Open the server settings editor (Host game setup, or Edit Selected Settings for a dedicated preset).
- Open sandbox settings.
- Go to the Character page.
- Set MinutesPerPage (default 2.0). Smaller numbers make books finish sooner.
- Save the preset, then restart the server (or fully relaunch Host) so clients load the updated sandbox values.
This is not a client-only preference. Every player on that world uses the same base MinutesPerPage; personal traits and sitting still apply on top.
Manual file path
Do not put this in servertest.ini. Reading speed is a sandbox value in the SandboxVars file:
| Platform | Typical path |
|---|---|
| Windows | %UserProfile%\Zomboid\Server\<ServerName>_SandboxVars.lua |
| macOS / Linux | ~/Zomboid/Server/<ServerName>_SandboxVars.lua |
- Stop the server completely before editing (avoids partial writes).
- Back up the current
<ServerName>_SandboxVars.lua. - Inside the
SandboxVars = { ... }table, set for exampleMinutesPerPage = 1.0,(or0.5,0.01, etc.). - Save the file and start the server again.
If you use a control panel or Docker mount, edit the same SandboxVars file the process actually loads—not a copy left in a different folder.
Real-time speed depends on Day Length
In-game minutes scale into real time through the world’s Day Length. A simple baseline formula (no traits, no glasses, not sitting) is:
real minutes ≈ pages × MinutesPerPage × day_length_hours ÷ 24
Equivalently, pages finished per real minute ≈ 24 ÷ (MinutesPerPage × day_length_hours).
Apocalypse on Build 42.19 uses Day Length option 4 = 1 hour 30 minutes real time per game day, not a flat 1-hour day. Many guides still quote the 1-hour case because the math is clean; both are listed below.
Pages per real minute (baseline)
Assumptions: no Fast/Slow Reader, no Reading Glasses, not sitting. Values rounded for readability.
| MinutesPerPage | In-game pages / minute | Real pages / min (Day Length = 1 hour) |
Real pages / min (Day Length = 1.5 h, Apocalypse default) |
|---|---|---|---|
0.01 |
100 | ~2400 | ~1600 |
0.5 |
2 | 48 | 32 |
1.0 |
1 | 24 | 16 |
2.0 (default) |
0.5 | 12 | 8 |
Skill book totals (pages + example real time)
Page counts match Build 42.19 skill books (Carpentry I–V and the other skill series share the same page tiers). Real-time columns use no traits / glasses / sitting.
| Book tier | Pages | Real time @ MPP 2.0, Day 1 h | Real time @ MPP 2.0, Day 1.5 h | Real time @ MPP 1.0, Day 1 h |
|---|---|---|---|---|
| Skill book level 1 | 220 | ~18.3 min | ~27.5 min | ~9.2 min |
| Skill book level 2 | 260 | ~21.7 min | ~32.5 min | ~10.8 min |
| Skill book level 3 | 300 | 25.0 min | 37.5 min | 12.5 min |
| Skill book level 4 | 340 | ~28.3 min | ~42.5 min | ~14.2 min |
| Skill book level 5 | 380 | ~31.7 min | ~47.5 min | ~15.8 min |
| Items with no page count | 5 (duration default) | ~0.4 min | ~0.6 min | ~0.2 min |
Multipliers that stack on top of MinutesPerPage
After base duration from pages × MinutesPerPage and Day Length, Build 42.19 multiplies remaining reading time as follows:
| Factor | Time multiplier | Effect |
|---|---|---|
| Fast Reader (cost 2) | ×0.7 | Uses 70% of base time (about 30% faster), not a 70% cut |
| Slow Reader (cost −2) | ×1.3 | About 30% slower |
| Reading Glasses worn on eyes | ×0.9 | About 10% faster while equipped |
| Sitting on ground or furniture | ×0.9 | About 10% faster while seated |
These multiply together. Example: Fast Reader + glasses + sitting ≈ ×0.7 × 0.9 × 0.9 = ×0.567 of the base real time. Slow Reader cannot combine with Fast Reader.
Reading time calculator
Uses the same baseline formula as the tables, then multiplies selected factors. It estimates uninterrupted reading of the remaining full page count (not partial progress or interruptions).
Practical server choices
- 2.0 — vanilla pace; long multiplayer reading sessions if Day Length is also long.
- 1.0 — about twice as fast as default for the same Day Length; common quality-of-life pick.
- 0.5 — four times default pace; still readable as a deliberate house rule.
- 0.01 — near-instant books; useful for heavy roleplay/loot servers that treat skill books as unlocks rather than time sinks. It does unbalance skill progression versus single-player expectations.
Changing Day Length also scales cooking, foraging waits, and zombie activity pacing. Prefer MinutesPerPage when you only want faster books.
FAQ
Is MinutesPerPage in servertest.ini?
No. On Build 42.19 it is a sandbox option stored in <ServerName>_SandboxVars.lua and edited from the Character sandbox page. The .ini file holds server networking/admin options, not this reading value.
Does single-player use the same setting?
Yes for base pace, but solo players can still speed up game time while reading. Multiplayer hosts usually care more because time speed is shared/restricted, so MinutesPerPage becomes the main lever.
Does Fast Reader cut reading time by 70%?
No. Reading time is multiplied by 0.7, so you still spend 70% of the base time (about a 30% reduction). A “70% less time” claim is incorrect for Build 42.19.
Why does my real-time result not match a friend’s?
Compare Day Length, MinutesPerPage, Fast/Slow Reader, Reading Glasses, sitting, and whether either of you interrupted the action. Partial page progress also shortens a later resume, but the tables assume a full unread book.