Project Zomboid Bag List (Build 42.19): Capacity & Weight Reduction
Build 42.19 · Common wearable and handheld bags with current vanilla capacity, weight reduction, and run-speed stats.
Example: a bag with Capacity 5 can accept items whose combined weight is at most 5. If that bag has 50% Weight Reduction and is equipped, those contents count as half their weight toward your character’s encumbrance. A board weighing 3 still needs Capacity of at least 3 to go in; once equipped, it contributes 1.5 to encumbrance from the bag’s reduction, not from a lower “weight-bearing rate” on the board itself.
Build 42 also applies a separate worn/equipped empty-weight multiplier for many carried containers. When you compare bags, treat empty weight, Capacity, Weight Reduction, equip slot, and any run-speed penalty as separate fields—not one combined percentage.
How to read the tables
- Empty weight — weight of the container with nothing inside.
- Weight Reduction — percent applied while equipped so contents count less toward encumbrance.
- Capacity — max total item weight that can be stored.
- Slot — wearable body location (back, satchel, fanny pack). Handheld rows have no wear slot.
- Run speed — run-speed modifier when equipped, if set. Lower than 1.0 means a small run penalty.
- Names — English in-game display names. Item IDs are the internal names used by the game and some debug tools.
Wearable bags
Wearable containers free your hands when worn. Fanny packs use front/back slots and stack with a back bag; satchels use the satchel slot. Both standard and army ALICE packs share the English name “Military Backpack” and the same core stats.
| Icon | Name | Empty weight | Weight Reduction | Capacity | Run speed | Slot | Item ID |
|---|---|---|---|---|---|---|---|
| Military Backpack | 2.0 | 85% | 28 | ×0.94 | Back | Base.Bag_ALICEpack |
|
| Military Backpack (Army) | 2.0 | 85% | 28 | ×0.94 | Back | Base.Bag_ALICEpack_Army |
|
| Big Hiking Backpack | 1.5 | 80% | 22 | ×0.95 | Back | Base.Bag_BigHikingBag |
|
| Hiking Backpack | 1.2 | 75% | 20 | ×0.96 | Back | Base.Bag_NormalHikingBag |
|
| Duffel Bag | 1.0 | 65% | 18 | ×0.95 | Back | Base.Bag_DuffelBag |
|
| Golf Bag | 1.2 | 65% | 18 | ×0.95 | Back | Base.Bag_GolfBag |
|
| Small Backpack | 1.0 | 70% | 15 | ×0.97 | Back | Base.Bag_Schoolbag |
|
| Satchel | 1.0 | 65% | 12 | ×0.99 | Satchel | Base.Bag_Satchel |
|
| Fanny Pack (front) | 0.2 | 85% | 1 | ×0.98 | Fanny pack front | Base.Bag_FannyPackFront |
|
| Fanny Pack (back) | 0.2 | 85% | 1 | ×0.98 | Fanny pack back | Base.Bag_FannyPackBack |
Sorted by Capacity (high to low), then Weight Reduction. The top loot bags for long runs remain the Military Backpacks (Capacity 28, 85% reduction). Big Hiking and Hiking packs sit in the middle tier. Fanny packs add only Capacity 1 each, but 85% reduction and extra slots make them useful for tiny high-value items alongside a full back bag.
Handheld containers
These are primarily carried in primary/secondary hands (or stored). They still receive Weight Reduction while held. Older Build 41 guides often listed much lower reduction on cases and kits; in Build 42.19 many of those values are 50%.
| Icon | Name | Empty weight | Weight Reduction | Capacity | Run speed | Item ID |
|---|---|---|---|---|---|---|
| Garbage Bag | 0.1 | 50% | 20 | — | Base.Garbagebag |
|
| Suitcase | 3.0 | 50% | 16 | ×0.98 | Base.Suitcase |
|
| Sack | 0.5 | 50% | 15 | ×0.99 | Base.EmptySandbag |
|
| Cooler | 1.5 | 50% | 12 | ×0.90 | Base.Cooler |
|
| Briefcase | 1.5 | 50% | 8 | ×0.97 | Base.Briefcase |
|
| Toolbox | 2.0 | 50% | 8 | ×0.97 | Base.Toolbox |
|
| Plastic Bag | 0.1 | 50% | 8 | — | Base.Plasticbag |
|
| Flight Case | 1.0 | 50% | 7 | ×0.97 | Base.Flightcase |
|
| Handbag | 1.0 | 50% | 6 | ×0.99 | Base.Handbag |
|
| Purse | 1.0 | 55% | 6 | ×0.99 | Base.Purse |
|
| Tote Bag | 0.5 | 50% | 6 | — | Base.Tote |
|
| Guitar Case | 1.0 | 50% | 5 | ×0.97 | Base.Guitarcase |
|
| First Aid Kit | 1.0 | 50% | 4 | — | Base.FirstAidKit |
|
| Lunchbox | 1.0 | 50% | 4 | — | Base.Lunchbox / Base.Lunchbox2 |
|
| Handgun Case | 0.5 | 50% | 4 | ×0.99 | Base.PistolCase1 / 2 / 3 |
|
| Sewing Kit | 1.0 | 50% | 2 | — | Base.SewingKit |
|
| Pouch | 0.1 | 50% | 1 | — | Base.SeedBag |
The two lunchbox variants share empty weight 1.0, Weight Reduction 50%, and Capacity 4 (icons differ). The three handgun-case variants share empty weight 0.5, 50% reduction, and Capacity 4. The pouch listed above is the small seed pouch (Capacity 1), not a large seed satchel.
Quick ranking tips
- Best raw capacity on the back: Military Backpack (28) → Big Hiking (22) → Hiking (20) → Duffel / Golf (18).
- Best weight reduction among common wearables: Military Backpack and Fanny Pack at 85%, then Big Hiking at 80%.
- Hands free + extra slots: wear a back bag, then add Fanny Pack front/back and a Satchel when you have them.
- Emergency hauling: Garbage Bag (Capacity 20) and Sack (15) are light empties but use a hand and only 50% reduction.
- Traits: Organized multiplies container capacity (about ×1.3); Disorganized uses about ×0.7. Those multipliers change effective Capacity without changing the base values listed above.