Project Zomboid Bag List (Build 42.19): Capacity & Weight Reduction

Project Zomboid Bag List (Build 42.19): Capacity & Weight Reduction

Build 42.19 · Common wearable and handheld bags with current vanilla capacity, weight reduction, and run-speed stats.

Capacity and Weight Reduction are different rules Capacity is the total item weight a container can hold (not a fixed number of slots). Weight Reduction only affects encumbrance after the container is equipped—worn on a body slot or held in a hand. It does not increase how much you can fit inside.

Example: a bag with Capacity 5 can accept items whose combined weight is at most 5. If that bag has 50% Weight Reduction and is equipped, those contents count as half their weight toward your character’s encumbrance. A board weighing 3 still needs Capacity of at least 3 to go in; once equipped, it contributes 1.5 to encumbrance from the bag’s reduction, not from a lower “weight-bearing rate” on the board itself.

Build 42 also applies a separate worn/equipped empty-weight multiplier for many carried containers. When you compare bags, treat empty weight, Capacity, Weight Reduction, equip slot, and any run-speed penalty as separate fields—not one combined percentage.

How to read the tables

  • Empty weight — weight of the container with nothing inside.
  • Weight Reduction — percent applied while equipped so contents count less toward encumbrance.
  • Capacity — max total item weight that can be stored.
  • Slot — wearable body location (back, satchel, fanny pack). Handheld rows have no wear slot.
  • Run speed — run-speed modifier when equipped, if set. Lower than 1.0 means a small run penalty.
  • Names — English in-game display names. Item IDs are the internal names used by the game and some debug tools.
This is a common-bag shortlist Vanilla defines many more containers (craftable frame packs, role-filled duffels, tint variants). Many share the same Capacity and Weight Reduction as a base model. For deeper comparisons and loot routes, see the Build 41 vs 42 bag guide, military backpack locations, and duffel bag guide.

Wearable bags

Wearable containers free your hands when worn. Fanny packs use front/back slots and stack with a back bag; satchels use the satchel slot. Both standard and army ALICE packs share the English name “Military Backpack” and the same core stats.

Icon Name Empty weight Weight Reduction Capacity Run speed Slot Item ID
Military Backpack 2.0 85% 28 ×0.94 Back Base.Bag_ALICEpack
Military Backpack (Army) 2.0 85% 28 ×0.94 Back Base.Bag_ALICEpack_Army
Big Hiking Backpack 1.5 80% 22 ×0.95 Back Base.Bag_BigHikingBag
Hiking Backpack 1.2 75% 20 ×0.96 Back Base.Bag_NormalHikingBag
Duffel Bag 1.0 65% 18 ×0.95 Back Base.Bag_DuffelBag
Golf Bag 1.2 65% 18 ×0.95 Back Base.Bag_GolfBag
Small Backpack 1.0 70% 15 ×0.97 Back Base.Bag_Schoolbag
Satchel 1.0 65% 12 ×0.99 Satchel Base.Bag_Satchel
Fanny Pack (front) 0.2 85% 1 ×0.98 Fanny pack front Base.Bag_FannyPackFront
Fanny Pack (back) 0.2 85% 1 ×0.98 Fanny pack back Base.Bag_FannyPackBack

Sorted by Capacity (high to low), then Weight Reduction. The top loot bags for long runs remain the Military Backpacks (Capacity 28, 85% reduction). Big Hiking and Hiking packs sit in the middle tier. Fanny packs add only Capacity 1 each, but 85% reduction and extra slots make them useful for tiny high-value items alongside a full back bag.

Handheld containers

These are primarily carried in primary/secondary hands (or stored). They still receive Weight Reduction while held. Older Build 41 guides often listed much lower reduction on cases and kits; in Build 42.19 many of those values are 50%.

Icon Name Empty weight Weight Reduction Capacity Run speed Item ID
Garbage Bag 0.1 50% 20 Base.Garbagebag
Suitcase 3.0 50% 16 ×0.98 Base.Suitcase
Sack 0.5 50% 15 ×0.99 Base.EmptySandbag
Cooler 1.5 50% 12 ×0.90 Base.Cooler
Briefcase 1.5 50% 8 ×0.97 Base.Briefcase
Toolbox 2.0 50% 8 ×0.97 Base.Toolbox
Plastic Bag 0.1 50% 8 Base.Plasticbag
Flight Case 1.0 50% 7 ×0.97 Base.Flightcase
Handbag 1.0 50% 6 ×0.99 Base.Handbag
Purse 1.0 55% 6 ×0.99 Base.Purse
Tote Bag 0.5 50% 6 Base.Tote
Guitar Case 1.0 50% 5 ×0.97 Base.Guitarcase
First Aid Kit 1.0 50% 4 Base.FirstAidKit
Lunchbox 1.0 50% 4 Base.Lunchbox / Base.Lunchbox2
Handgun Case 0.5 50% 4 ×0.99 Base.PistolCase1 / 2 / 3
Sewing Kit 1.0 50% 2 Base.SewingKit
Pouch 0.1 50% 1 Base.SeedBag

The two lunchbox variants share empty weight 1.0, Weight Reduction 50%, and Capacity 4 (icons differ). The three handgun-case variants share empty weight 0.5, 50% reduction, and Capacity 4. The pouch listed above is the small seed pouch (Capacity 1), not a large seed satchel.

Quick ranking tips

  • Best raw capacity on the back: Military Backpack (28) → Big Hiking (22) → Hiking (20) → Duffel / Golf (18).
  • Best weight reduction among common wearables: Military Backpack and Fanny Pack at 85%, then Big Hiking at 80%.
  • Hands free + extra slots: wear a back bag, then add Fanny Pack front/back and a Satchel when you have them.
  • Emergency hauling: Garbage Bag (Capacity 20) and Sack (15) are light empties but use a hand and only 50% reduction.
  • Traits: Organized multiplies container capacity (about ×1.3); Disorganized uses about ×0.7. Those multipliers change effective Capacity without changing the base values listed above.

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