Project Zomboid Tailoring Guide: Repair, Patch & Level Up (Build 42.19)
Build 42.19 · Patch protection, full restore at Tailoring 8+, XP tables, and skill-book multipliers 3/5/8/12/16
Why Tailoring matters
Clothes wear out and get holes. A hole on a covered body part removes that part’s protection until you fix it. Higher Tailoring makes patches stronger, improves reclaim chance when you remove a patch, and unlocks full hole restoration with matching fabric at level 8+.
Bulletproof vests and many military pieces still have strong base armor, but they are not a substitute for keeping holes closed on everyday layers.
Tools and materials
| Item | Role in Build 42.19 | Notes |
|---|---|---|
| Needle / bone / forged needles | Required to add or remove patches | Not infinite: base Needle uses condition; keep spares |
| Thread | Consumed when adding a patch | Full spool ≈ 20 patches; loot or craft (see below) |
| Ripped Sheets / Denim / Leather strips | One strip per patch | Dirty strips must be cleaned before use as fabric |
| Scissors | Rip/cut denim and leather clothing | Ordinary scissors have condition and can break |
| Tailoring skill books (5 vols) | XP multipliers 3 / 5 / 8 / 12 / 16 | Each volume covers two skill levels (1–2, 3–4, … 9–10) |
For thread sources (loot, Pick Thread, spinning wheel), see How to Get Thread. Ripping cotton clothes yields sheets—not free Thread.
How to inspect and patch
- Have a needle, thread, and fabric strips in inventory.
- Right-click clothing → Inspect to open the garment UI (body parts, holes, scratch/bite/bullet columns).
- Right-click a body part with a hole → Patch hole, or a clean part → Add padding.
- Choose Ripped Sheets, Denim Strips, or Leather Strips. The tooltip shows live +scratch / +bite from your current Tailoring.
- To grind XP: add a patch, then remove it (reclaim chance depends on skill). Removing always needs a needle; reclaim is not guaranteed.
Patch defense (Build 42.19)
When a patch is applied (hole or padding), defense uses the fabric’s max values and your Tailoring skill:
- Effective level = max(1, Tailoring skill) — level 0 and 1 use the same defense.
- Scratch bonus = floor of (fabric max scratch × effective level ÷ 10), at least +1% if the fabric has any scratch max.
- Bite bonus = 0 if the fabric has no bite max; otherwise floor of (fabric max bite × effective level ÷ 10), at least +1%.
| Fabric | Item | Max scratch / bite at level 10 | Level 1 (and 0) | Level 5 | Level 10 |
|---|---|---|---|---|---|
| Cotton | Ripped Sheets | 5 / 0 | +1% / +0% | +2% / +0% | +5% / +0% |
| Denim | Denim Strips | 10 / 5 | +1% / +1% | +5% / +2% | +10% / +5% |
| Leather | Leather Strips | 20 / 10 | +2% / +1% | +10% / +5% | +20% / +10% |
These bonuses apply per patched body part on that clothing item. Patch hole and add padding share the same patch defense math when a patch is created. They are not two different percentage tables.
Full restore (holes only)
If all of the following are true, the action fully restores the hole instead of leaving a fabric patch:
- There is a hole on that part
- Your Tailoring is greater than 7 (level 8, 9, or 10)
- The fabric matches the clothing (Cotton on cotton, Denim on denim, Leather on leather)
Full restore removes the hole and returns condition for that hole—it does not add the padding-style defense patch. For pure armor stacking on intact clothes, use Add padding with the best fabric you can spare.
Example base clothing (not patch values)
| Item | Fabric | Scratch | Bite | Notes |
|---|---|---|---|---|
| T-shirt | Cotton | 0 | 0 | Light layer; patches matter more |
| Denim shirt | Denim | 15 | 7 | Solid mid-tier shirt |
| Leather jacket | Leather | 40 | 20 | Strong everyday jacket |
| Army bullet vest | — | 55 | 30 | Also Bullet 100; not fabric-patchable |
XP, reclaim, and skill books
| Action | Base Tailoring XP | Details |
|---|---|---|
| Add patch (hole or padding) | 2 | Always; consumes 1 fabric strip + 1 thread use |
| Remove patch | 2 only if fabric returns | Reclaim chance = 10 + 5 × Tailoring% (level 0 → 10%, level 10 → 60%) |
| Pick Thread | 0 (no Tailoring XP) | Tailoring 1; 1× Ripped Sheets or Denim Strips + needle/tweezers/awl → 1 Thread use |
| Shorten skirt/sleeves/socks/trousers | 0 (no Tailoring XP) | Utility / materials only—not an XP grind |
| Many sew/knit/armor crafts | Recipe-specific | Large awards at higher Tailoring; good late-game XP |
| From → to | Base XP needed | Skill book volume | Multiplier |
|---|---|---|---|
| 0 → 1 | 50 | Vol 1 (levels 1–2) | ×3 |
| 1 → 2 | 100 | Vol 1 | ×3 |
| 2 → 3 | 200 | Vol 2 (levels 3–4) | ×5 |
| 3 → 4 | 500 | Vol 2 | ×5 |
| 4 → 5 | 1000 | Vol 3 (levels 5–6) | ×8 |
| 5 → 6 | 2000 | Vol 3 | ×8 |
| 6 → 7 | 3000 | Vol 4 (levels 7–8) | ×12 |
| 7 → 8 | 4000 | Vol 4 | ×12 |
| 8 → 9 | 5000 | Vol 5 (levels 9–10) | ×16 |
| 9 → 10 | 6000 | Vol 5 | ×16 |
Total base XP 0→10 = 21,850. With the correct book for every band, expected “raw” XP after multipliers is much lower, but remove-patch XP is probabilistic—plan thread and fabric with a margin.
Practical leveling route
- Read the Tailoring volume that matches your current band before grinding.
- Loot Thread early; Pick Thread at Tailoring 1 turns surplus sheets/denim into one thread use each (inefficient vs loot, but infinite).
- Main grind: add patch (+2 XP) then remove. Expected XP per cycle ≈
2 + 2 × reclaimChancebefore book multipliers. - Keep leather for real armor; grind mostly with ripped sheets once you can feed thread.
- At 8+, fully restore matching-fabric holes on good clothes instead of stacking weak cotton on denim/leather pieces.
Tailoring calculator (Build 42.19)
Clothing base
This action
After (illustrative)
| Method | Estimate | Thread uses | Fabric strips |
|---|---|---|---|
| Click Calculate to fill this table. | |||
| Topic | Build 42.19 fact |
|---|---|
| Patch defense | floor(max × max(1, level) ÷ 10), min +1% when fabric has defense; Cotton 5/0, Denim 10/5, Leather 20/10 at level 10 |
| Full restore | Hole + Tailoring 8+ + matching fabric type |
| Add / remove XP | +2 always on add; +2 on remove only if reclaim succeeds |
| Reclaim % | 10 + 5×level (cap 60% at 10) |
| Level XP ladder | 50, 100, 200, 500, 1000, 2000, 3000, 4000, 5000, 6000 |
| Skill books | Tailoring multipliers 3 / 5 / 8 / 12 / 16 by volume |
| Pick Thread | Tailoring 1; 1 sheet or denim strip + needle/tweezers/awl → 1 Thread use |
| Army vest base | Scratch 55 / Bite 30 / Bullet 100 |
Build 41 vs Build 42 (short)
| Topic | Older B41 habits | Build 42.19 |
|---|---|---|
| Thread supply | Often treated as ripping byproduct | Loot spools, Pick Thread, sinew, spinning wheel; ripping is for fabric strips |
| Crafting | Mostly repair/padding | Large Tailoring craft tree (clothes, packs, knit, armor assembly) with recipe XP |
| Tools | Needle often treated as immortal | Needles and scissors use condition; keep backups |
| Profession | Limited dedicated start | Tailor profession exists with Tailoring XP boost |