Project Zomboid March Ridge POI & Loot Guide (Build 42.19)

Project Zomboid March Ridge POI & Loot Guide (Build 42.19)

Vanilla Knox Country town · Build 42.19 · site map pins with B42 map links · not an embedded interactive map

This is a POI / loot checklist, not a live online map The page does not embed zoom, pan, or a planning canvas. Use the green Map buttons to open the site B42 viewer at each pin (March Ridge map zoom center, viewer guide). Coordinates are site map-grid values for ?goto=x,y; approximate world tiles are listed as grid × 10 at ground level.
What March Ridge has in Build 42.19 The town has a large school campus, a compact commercial strip (grocery, Zippee-style corner store, pharmacy, clinic, VHS, post, theatre, bar), multi-floor apartments, and an eastern church. There is no police station, fire station, or gun store in the March Ridge cells — plan firearm routes elsewhere (locked gun shop entry methods).
RegionMarch Ridge (vanilla town)
World dataKnox Country main map
Map zoom center (grid)992, 1260
Approx world (center)9921, 12603 · ground level
Pins on this page20 unique grids · 22 table rows
Game buildBuild 42.19

Coordinate system

Map-grid vs in-game world tiles
  • Grid — integer pins used by this site and /en/B42/?goto=x,y (example: 1011, 1278).
  • Approx world X/Ygrid × 10 (example: 10110, 12780). Handy for debug teleport; fine-tune inside the 10×10 block.
  • Floor — pins are ground-level reference only. Apartment towers and school upper floors need in-game floor checks.
  • Note column — nearest matching room type near the pin (not a full building outline).

Open the town overview: B42 map · March Ridge center B42 map · commercial strip

Town overview

March Ridge sits south of Muldraugh as a dense residential pocket with one main school campus and a short commercial strip. Multi-floor apartment blocks and elevators make vertical movement a real factor; commercial rooms are clustered rather than spread across a full small-town grid.

Population pressure is often high under default Apocalypse-style settings, but it is not a fixed “impossible base” rule. Suitability depends on sandbox population multipliers, how much of the town you clear, choke points you can wall, and whether you stage supplies out of town after each run (wall building guide).

Base & staging notes (conditional)

These are layout-oriented notes, not ranked “safest in March Ridge” scores. For quieter first bases many players still prefer Rosewood or Muldraugh and treat March Ridge as a loot destination until population and fortifications are under control.

School campus · grid 999, 1265

Approx world 9990, 12650 · school hall, cafeteria, gym, library nearby · Map

Large multi-building footprint with kitchen/cafeteria storage and sports facilities. Good long-term shell if you can afford a full perimeter and multi-room clear. Expect long corridors and many doors — plan exits before you settle.

Apartment towers · grid 1006, 1263

Approx world 10060, 12630 · elevators and multi-floor living rooms · Map

Vertical housing cluster with elevator cores. Useful when you want stacked storage and limited street frontage per floor, but stairs/elevator access must be controlled and noise management matters on dense blocks.

Commercial strip staging · grid 1014, 1278

Approx world 10140, 12780 · corner store / storage next to grocery · Map

Best as a short-term staging point during loot runs: fuel-style corner storage, food next door, pharmacy and clinic a short block away. High street exposure — better for day trips than an unfortified long-term home on default population.

Church (east edge) · grid 1032, 1278

Approx world 10320, 12780 · church · Map

Eastern landmark away from the densest commercial strip. Quieter edge layout for some sandboxes, but farther from grocery/medical restock and still needs a full perimeter check.

POI pin list 22

Categories below match building types near each pin. Container rolls, alarms, and zombie counts are not guaranteed. Classic grocery / gas / pharmacy / clinic pins remain the main commercial-strip loot loop.

No pins match this filter.

Town reference 2

Name Grid Approx world Note Actions
Map zoom center 992, 1260 9921, 12603 Region overview pin (not a building) Map
Commercial strip midpoint 1014, 1274 10140, 12740 Overview pin between pharmacy / VHS / grocery Map

Base / staging pins 4

Name Grid Approx world Note Actions
School campus (staging) 999, 1265 9990, 12650 school hall Map
Apartment towers / elevators 1006, 1263 10060, 12630 elevator · multi-floor living rooms Map
Commercial strip staging 1014, 1278 10140, 12780 corner store / storage Map
Church (east edge) 1032, 1278 10320, 12780 church Map

School campus 6

Main campus around grid 999–1005, 1264–1274. Upper floors include classrooms and library space as well as ground-floor halls.

Name Grid Approx world Note Actions
Elementary school hall 999, 1265 9990, 12650 school hall / classroom Map
Cafeteria / kitchen 1001, 1264 10010, 12640 cafeteria / kitchen Map
Classroom block 1004, 1274 10040, 12740 classroom Map
Daycare 1000, 1274 10000, 12740 daycare Map
Library 1005, 1274 10050, 12740 library Map
Gym / sports 1005, 1271 10050, 12710 gym / locker room nearby Map

Food & fuel 2

Fuel pumps sit as map objects near the corner store; treat fuel as map-dependent, not a guaranteed free tank fill.

Name Grid Approx world Note Actions
Food Mart / grocery 1011, 1278 10110, 12780 grocery / storage Map
Gas station / Zippee corner store 1014, 1278 10140, 12780 corner store / storage Map

Medical 2

Name Grid Approx world Note Actions
Pharmacy 1014, 1275 10140, 12750 pharmacy / storage Map
Medical clinic 1016, 1275 10160, 12750 clinic / medical rooms Map

Media & entertainment 2

Name Grid Approx world Note Actions
VHS / movie rental 1016, 1273 10160, 12730 movie rental Map
Theatre 1017, 1264 10170, 12640 theatre / storage Map

Services & retail 4

Name Grid Approx world Note Actions
Post office 1010, 1271 10100, 12710 post office / storage Map
Bar 1017, 1267 10170, 12670 bar / kitchen Map
Clothes store 1007, 1281 10070, 12810 clothes store / storage Map
Cafe 1018, 1280 10180, 12800 cafe / kitchen Map
Loot expectations Notes mark building roles and common container sets; they are not drop tables. Generators, sledgehammers, and rare gear can appear in matching containers under the right sandbox loot settings, but no pin on this page is a guaranteed spawn.