For example, a bag with a capacity of 5 and a 50% weight-bearing rate will only allow a board with a weight of 3 to be placed in it. However, if the player equips this bag on his body, the contents of the bag will only weigh 1.5.
Each type of backpack has a percentage of weight that can be reduced, which is called the load factor in the game. The load factor is only effective if the player equips the backpack on his body.
Wearable
Icon | Name | Weight | Weight Reduction | Capacity | Item ID |
Big Hiking Bag | 1.5 | 80% | 22 | Base.Bag_BigHikingBag | |
Duffelbag | 1.0 | 65% | 18 | Base.Bag_DuffelBag | |
Fanny Pack | 0.2 | 50% | 1 | Base.Bag_FannyPackFront | |
Normal Hiking Bag | 1.2 | 70% | 20 | Base.Bag_NormalHikingBag | |
Large Backpack | 2.0 | 85% | 27 | Base.Bag_ALICEpack | |
Military Backpack | 2.0 | 87% | 28 | Base.Bag_ALICEpack_Army | |
Satchel | 1.0 | 30% | 15 | Base.Bag_Satchel | |
School Bag | 1.0 | 60% | 15 | Base.Bag_Schoolbag | |
Golf Bag | 1.2 | 65% | 18 | Base.Bag_GolfBag |
Handheld
Icon | Name | Weight | Weight Reduction | Capacity | Item ID |
Briefcase | 1.5 | 5% | 7 | Base.Briefcase | |
Cooler | 1.5 | 5% | 8 | Base.Cooler | |
Flight Case | 1.0 | 20% | 5 | Base.Flightcase | |
First Aid Kit | 1.0 | 5% | 4 | Base.FirstAidKit | |
Garbage Bag | 0.1 | 10% | 20 | Base.Garbagebag | |
Guitar Case | 1.0 | 20% | 5 | Base.Guitarcase | |
Gun Case | 0.5 | 5% | 7 | Base.PistolCase1 Base.PistolCase2 Base.PistolCase3 | |
Handbag | 1.0 | 40% | 8 | Base.Handbag | |
Lunchbox | 1.0 | 5% | 4 | Base.Lunchbox Base.Lunchbox2 | |
Plastic Bag | 0.1 | 30% | 8 | Base.Plasticbag | |
Purse | 0.5 | 55% | 12 | Base.Purse | |
Sack | 0.1 | 10% | 15 | Base.EmptySandbag | |
Seed Bag | 0.1 | 30% | 5 | Base.SeedBag | |
Sewing Kit | 0.1 | 30% | 5 | Base.SewingKit | |
Suitcase | 3.0 | 50% | 16 | Base.Suitcase | |
Toolbox | 2.0 | 15% | 8 | Base.Toolbox | |
Tote Bag | 0.1 | 50% | 12 | Base.Tote |
What about the Trauma Bag? As an insane MEDIC main I need to set my server so everyone spawns with one!!!