Traits are special character abilities in Project Zomboid. They can be positive or negative, and provide different bonuses or penalties.
|Speed Demon||Sunday driver||-1||“The fast driver.”||
+100% Gear switching speed|
+15% Top speed for all vehicles
+200% Engine loudness when reversing
|Cat’s Eyes||–||-2||“Better vision at night.”||+20% better vision at night. Affects search mode|
|Dextrous||All Thumbs||-2||“Transfers inventory items quickly.”||-50% inventory transferring time|
|Fast Reader||Slow Reader||-2||“Takes less time to read books.”||+30% reading speed|
|Outdoorsman||–||-2||“Not affected by harsh weather conditions.”||
-90% chance of catching a cold. |
-99% chance of getting scratched/lacerated while moving through trees. Starts campfires with notched plank faster. Affects search mode
|Wakeful||Sleepyhead||-2||“Needs less sleep.”||-30% less sleep required|
|Iron Gut||Weak Stomach||-3||“Less chance to have food illness.”||-50% chance of food illness. Food illness lasts shorter|
|Angler||-4||“Knows the basics of fishing.”||
Knows how to craft and fix a fishing rod
|Baseball Player||-4||“Has practice with a baseball bat and knows how to hit with precision.”||+75% Long Blunt|
|Brave||Cowardly, Desensitized||-4||“Less prone to becoming panicked.”||-30% panic, except for night terrors and phobias|
|First Aider||-4||“Has a CPR and First Aid course certificate.”||+75% First Aid|
|Gardener||-4||“Has basic agriculture knowledge.”||
Knows how to make Mildew Spray and Flies Spray to cure plant diseases
|Graceful||Clumsy||-4||“Makes less noise when moving.”||
-40% footsteps sound radius. |
-10% chance to trip while run/sprint vaulting a low fence or lunging zombies
|Inconspicuous||Conspicuous||-4||“Less likely to be spotted by zombies.”||-50% chance of being spotted by a zombie|
|Light Eater||Hearty Appetite||-4||“Needs to eat less regularly.”||-25% hunger|
|Lucky||Unlucky||-4||“Sometimes things just go your way.”||
+10% chance of finding rare loot. |
-5% chance of failing item repairs. Affects search mode
|Nutritionist||-4||“Can see the nutritional values of any food.”||
Can see the nutritional values of any food.|
(Including non-packaged food and cooked food)
|Resilient||Prone to Illness||-4||“Less prone to disease. Slower rate of zombification.”||
-25% zombification speed, -55% chance of catching a cold, |
-20% cold strength,
-50% cold progression speed
|Runner||-4||“Runner in the spare times.”||+75% Sprinting|
|Sewer||-4||“+1 Tailoring”||+75% Tailoring|
|Amateur Mechanic||-5||“Has a detailed knowledge of common and heavy vehicle models and their repairs.”||+75% Mechanics|
|Gymnast||-5||“Agile and discreet.”||
|Brawler||-6||“Used to getting into trouble.”||
+75% Long Blunt
|Cook||-6||“Knows cooking recipes.”||+100% Cooking|
|Eagle Eyed||Short Sighted||-6||“Has a faster visibility fade and a higher visibility arc.”||Character has a wider field of view. Affects search mode|
|Fast Healer||Slow Healer||-6||“Recovers faster from injury and illness.”||Decreased severity of injuries. Does not apply to exercise fatigue|
|Fast Learner||Slow Learner||-6||“Increases XP gains.”||+30% XP for all skills except Strength and Fitness|
|Fit||Athletic, Out of Shape, Obese, Overweight, Unfit||-6||“In good physical shape.”||
Can be gained by training Fitness to level 6.
Replace by Athletic when reaching level 9 Fitness.
Lost if Fitness is below level 6
|Former Scout||-6||“Knows how to pick wild berries and how to treat small injuries.”||
+75% First Aid|
|Herbalist||-6||“Can find medicinal herbs and craft medicines and poultices from them.”||
Can find medicinal herbs and craft medicines and poultices from them|
Can also identify poisonous wild food.
|Hiker||-6||“Used to surviving in the jungle.”||
Knows how to make Stick Traps, Snare Traps, and Wooden Cage Traps
|Keen Hearing||Deaf, Hard of Hearing||-6||“Larger perception radius.”||+100% perception radius. Zombies approaching from behind will be visible much earlier|
|Low Thirst||High Thirst||-6||“Needs to drink water less regularly.”||-50% thirst|
|Organized||Disorganized||-6||“Increased container inventory capacity.”||+30% capacity for all containers, including boxes, cupboards and cars|
|Stout||Feeble, Strong, Weak||-6||“Extra knockback from melee weapons and increased carry weight.”||
Can be gained by training Strength to level 6.
Replace by Strong when reaching level 9 Strength.
Lost if Strength is below level 6
|Adrenaline Junkie||Desensitized||-8||“Moves faster when highly panicked.”||Adds a flat bonus of 0.20 or 0.25 for the character’s base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed|
|Handy||-8||“Faster and stronger constructions.”||
+100 HP to all constructions except walls
+11% Building speed
|Hunter||-8||“Know the basics of hunting.”||
Knows all trap recipes|
+75% Short Blade
|Thick Skinned||Thin Skinned||-8||“Less chance of scratches or bites breaking the skin.”||
-30% chance of receiving wounds|
1/13 chance of clothes getting damaged by trees.
|Athletic||Fit, Out of Shape, Obese, Overweight, Unfit||-10||“Can run faster and longer without tiring.”||
Faster running speed|
-60% endurance loss when running or sprinting.
Can be gained by training Fitness to level 9.
Lost if Fitness is below 9
|Strong||Feeble, Stout, Weak||-10||“Extra knockback from melee weapons and increased carry weight.”||
+40% melee damage
Can be gained by training Strength to level 9.
Lost if Strength is below level 9
|Sunday driver||Speed Demon||+1||“The very slow driver”||-40% acceleration, max speed of 30MPH, No change to engine loudness|
|All Thumbs||Dextrous||+2||“Transfers inventory items slowly”||+300% inventory transferring time.|
|Clumsy||Graceful||+2||“Makes more noise when moving”||
+20% footsteps sound radius, |
+10% chance to trip when run/sprint vaulting a low fence or lunging zombies.
|Cowardly||Brave, Desensitized||+2||“Especially prone to becoming panicked”||+100% panic except for night terrors and phobias.|
|Short Sighted||Eagle Eyed||+2||“Small view distance. Slower visibility fade.”||-2 foraging radius in search mode.|
|Slow Reader||Fast Reader||+2||“Takes longer to read books”||-30% reading speed.|
|Weak Stomach||Iron Gut||+3||“Higher chance to have food illness.”||+100% chance of food illness. Food illness lasts longer.|
|Agoraphobic||Desensitized||+4||“Gets panicked when outdoors”||Enters in Panic when outdoors and affects search mode.|
|Claustrophobic||Desensitized||+4||“Gets panicked when indoors”||Enters in Panic when indoors.|
|Conspicuous||Inconspicuous||+4||“More likely to be spotted by zombies.”||+100% chance of getting spotted by zombies.|
|Disorganized||Organized||+4||“Decreased container inventory capacity”||-30% capacity for all containers, including boxes and cupboards.|
|Hard of Hearing||Deaf, Keen Hearing||+4||“Smaller perception radius. Smaller hearing range.”||Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled.|
|Hearty Appetite||Light Eater||+4||“Needs to eat more regularly”||+50% hunger.|
|Pacifist||–||+4||“Less effective with weapons”||-25% XP for all weapon skills, Maintenance skill and Aiming skill|
|Prone to Illness||Resilient||+4||“More prone to disease. Faster rate of zombification.”||
+25% zombification speed. +70% chance of catching a cold, |
+20% cold strength,
+50% cold progression speed.
|Sleepyhead||Wakeful||+4||“Needs more sleep”||-30% tiredness rate.|
|Smoker||–||+4||“Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked.”||Stress will constantly slowly rise. Smoking Cigarettes will lower the stress level.|
|Unlucky||Lucky||+4||“What could go wrong for you, often does.”||-10% chance of finding rare loot. +5% chance of failing item repairs. Affects search mode.|
|Asthmatic||–||+5||“Faster endurance loss”||
+40% endurance loss when running or sprinting. |
+30% endurance lost when swinging.
|Hemophobic||Desensitized||+5||“Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody”||–|
|Feeble||Strong, Stout, Weak||+6||“Less knockback from melee weapons. Decreased carrying weight.”||
Can be lost by training Strength to level 5.
Trait will be gained if Strength is below level 5
|High Thirst||Low Thirst||+6||“Needs more water to survive”||+100% thirst|
|Out of Shape||Athletic, Fit, Unfit||+6||“Low endurance, low endurance regeneration.”||
Can be lost by training Fitness to level 5.
Trait becomes Unfit is Fitness goes below level 3.
Gained if Fitness goes below level 5
|Overweight||Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight||+6||“Reduced running speed, low endurance and prone to injury.”||
Starting weight is 95 |
Replaced by Obese if weight goes above 100.
Lost if weight goes below 85.
+10% chance to trip while run/sprint vaulting a low fence.
+15% chance to fail a tall fence climb.
-30% endurance regeneration.
|Restless Sleeper||–||+6||“Slow loss of tiredness while sleeping”||Sleep less hours, and slower loss of tiredness when sleeping.|
|Slow Healer||Fast Healer||+6||“Recovers slowly from injuries and illness”||
Increased severity of injuries.|
Does not apply to exercise fatigue.
|Slow Learner||Fast Learner||+6||“Decreased XP gains”||-30% XP in all skills except Strength and Fitness.|
|Underweight||Obese, Overweight, Very Underweight||+6||“Low strength, low endurance and prone to injury.”||
Starting weight is 70.|
Replace by Very Underweight if weight goes below 65.
Lost if weight goes above 75.
–20% melee damage.
+10% chance to trip while run/sprint vaulting a low fence or lunging zombies.
+15% chance to fail a tall fence climb
|Illiterate||Fast Reader, Slow Reader||+8||“Cannot read books”||Unable to get a mood boost by reading leisure books, learning new recipes by reading recipe magazines, or getting an XP multiplier by reading skill books.|
|Thin-skinned||Thick Skinned||+8||“Increased chance of scratches, lacerations, or bites breaking the skin.”||
+27% chance of receiving wounds.|
1/3 chance of clothes getting damaged by trees
|Obese||Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight||+10||“Reduced running speed, very low endurance and prone to injury.”||
Starting weight is 105.|
Replaced by Overweight if weight goes below 100.
+20% chance to trip while run/sprint vaulting a low fence.
-10% chance to trip from lunging zombies.
+25% chance to fail a tall fence climb.
-60% endurance regeneration.
+20 fall damage.
|Unfit||Athletic, Fit, Out of Shape||+10||“Very low endurance, very low endurance regeneration. ”||
Can become Out of Shape by training Fitness to level 3.|
Gained if Fitness is below level 3.
|Very Underweight||Athletic, Obese, Overweight, Underweight||+10||“Very low strength, very low endurance and prone to injury.”||
Replaced by Emaciated if weight goes below 5o.|
Replaced by Underweight if weight goes above 65.
-40% melee damage.
+20% chance to trip while run/sprint vaulting a low fence or lunging zombies.
+25% chance to fail a tall fence climb.
+10 fall damage.
|Weak||Feeble, Strong, Stout||+10||“Less knockback from melee weapons. Decreased carrying weight.”||
-40% melee damage.|
Can become Feeble by training Strength to level 2.
Gained if Strength goes below level 2
|Deaf||Hard of Hearing, Keen Hearing||+12||“Smaller perception radius and hearing range”||
Can’t hear sound. Radio chatter doesn’t appear.|
Still able to watch TV due to closed captions.