Project Zomboid Rosewood POI & Base Guide (Build 42.19)

Project Zomboid Rosewood POI & Base Guide (Build 42.19)

Build 42.19 · Vanilla Rosewood · Map pins with B42 deep links · POI & base checklist (not a live embedded map)

This is a POI / base checklist, not a live online map The page does not embed zoom, pan, or a planning canvas. Use the green Map buttons to open the site B42 viewer at each pin (Rosewood fire station, viewer guide). Coordinates are map-grid values for ?goto=x,y; approximate in-game world tiles are listed as grid × 10 at ground level (Z 0).
What Build 42.19 has in Rosewood Rosewood is a compact south-west town with a fire / police civic block, a secondary school east of downtown, a northern gas strip, Zippee and medical services near the town core, and lower-density forest housing on the eastern fringe. Fixed buildings are stable; container rolls for generators, sledgehammers, firearms, and medical gear depend on your sandbox loot settings — never guaranteed at a pin.
RegionRosewood (vanilla Knox Country)
World packCore Knox Country map data
Town zoom center (grid)845, 1156
Approx world (zoom)8446, 11556 · Z 0
Pins on this page26 unique grids · 28 table rows
BuildBuild 42.19

Coordinate system

Map-grid vs in-game world tiles
  • Grid — integer pins used by this site and /en/B42/?goto=x,y (example: 813, 1173).
  • Approx world X/Ygrid × 10 (example: 8130, 11730). Handy for debug menu / teleport cross-checks; fine-tune inside the 10×10 block.
  • Z — pins are ground-level reference only (Z 0) unless noted. Fire station upper floors and motel storeys need in-game floor checks.
  • Room / note — common room type or layout hint near the pin (not a full building footprint).

Open the town overview: B42 map · fire station B42 map · town zoom center B42 map · police B42 map · north gas

Town overview

Rosewood is a small vanilla start town south-west of Muldraugh: civic services (fire, police) sit near the town core, a secondary school campus lies slightly east, and a fuel strip runs along the northern approach. Compared with denser cities, Rosewood often gives a shorter early loot loop if you control the main roads — but zombie pressure is still sandbox-dependent, not a fixed “low population” guarantee.

For first-hour priorities see the beginner checklist, fortification notes in the carpentry guide, and the dedicated Rosewood gated community page for the north-west residential pocket.

Base candidates (conditional)

These are layout-oriented candidates, not ranked “safest in Rosewood” scores. Suitability depends on sandbox population multipliers, fence gaps, vehicle access, noise, water routes, and how much of the town you clear. Words like “secure”, “ideal”, or “well-defended” only describe map layout — always re-check fences, doors, and spawn settings in your save.

Fire station · grid 813, 1173

Approx world 8130, 11730 · fire storage / gym / locker rooms / quarters-style rooms · police block nearby · Map

Large civic footprint with storage bays, kitchen access, and multi-room sleeping space once cleared. Firefighter clothing can roll in matching containers under loot settings — not a guaranteed full set. Treat exterior “defense” as open approaches you still need to wall or control; the building alone is not a sealed fortress.

Farmer / garden house · grid 833, 1174

Approx world 8330, 11740 · kitchen / living room / garage storage · east of civic core · Map

House with garage storage and outdoor space suited to early farming once you clear the lot and secure a water plan. Crop success still depends on season, water, and your farming skill — the pin only marks the property layout.

Eastern forest houses · grid 844, 1180 & 844, 1173

Approx world 8440, 11800 / 8440, 11730 · residential rooms + garage on the northern house · low commercial density · Map · south house Map · north house

Two forest-edge houses with limited on-site loot and short drive distance into town for restocking. Lower nearby commercial density is a layout advantage only — high population settings still push zombies along roads and clearings.

Southern open-lot houses · grid 823, 1183

Approx world 8230, 11830 · residential rooms on an open field layout · Map

Older lists call this a “construction site.” In Build 42.19 the pin hits residential rooms on an open lot with good sightlines — useful for early carpentry staging if you bring materials. Perimeter fencing is map-dependent and rarely a complete sealed ring; plan gates and wall gaps yourself.

Gated residential pocket · grid 802, 1153

Approx world 8020, 11530 · residential rooms · partial community fencing · north-west of core · Map

Segmented residential pocket with partial perimeter fencing and multiple houses for multiplayer or expansion. Road openings still exist — treat it as a fortification project, not a ready-made safe zone. See the gated community notes for layout caveats.

Northern gas strip · grid 818, 1127

Approx world 8180, 11270 · gas store / gas storage · north edge of town · Map

Fuel pumps and station rooms on the northern approach. An upstairs or apartment-style room (where present) can help control vertical access after you clear and barricade. Spiffo, Pizza Whirled, and a mechanic sit on the same northern commercial corridor a short drive south-west of the pumps — they are nearby on the strip, not stacked on the gas pin. Pump fuel is limited by map objects, power, and siphon rules unless you enable infinite gas in sandbox.

POI pin list 28

Categories match common building roles where available. Container rolls, alarms, and zombie counts are not guaranteed.

No pins match this filter.

Town reference 2

Name Grid Approx world Room / note Actions
Town zoom center 845, 1156 8446, 11556 Region zoom pin (not a building) Map
Town core orientation 814, 1173 8140, 11730 Civic block orientation · fire / police cluster nearby Map

Base candidate pins 7

Name Grid Approx world Room / note Actions
Fire station 813, 1173 8130, 11730 Fire storage / gym / locker rooms Map
Farmer / garden house 833, 1174 8330, 11740 Residential + garage storage Map
Eastern forest house (south) 844, 1180 8440, 11800 Residential rooms · forest edge Map
Eastern forest house (north) 844, 1173 8440, 11730 Residential + garage Map
Southern open-lot houses 823, 1183 8230, 11830 Residential on open lot (legacy “construction site” label) Map
Gated residential pocket 802, 1153 8020, 11530 Residential · partial perimeter fencing Map
Northern gas strip 818, 1127 8180, 11270 Gas store / gas storage Map

Police & fire 5

Police rooms cluster around grid 807, 1172 (world ~8070, 11720), west of the fire station. Firearm containers can roll in police storage / lockers under loot settings — not a guaranteed armory clear.

Name Grid Approx world Room / note Actions
Fire station (bays / quarters) 813, 1173 8130, 11730 Fire storage / gym / locker rooms Map
Police station / offices 807, 1172 8070, 11720 Police office / police storage Map
Police storage 806, 1172 8060, 11720 Police storage Map
Holding / prison cells 806, 1174 8060, 11740 Prison cells · same police complex Map
Town storage units 809, 1160 8090, 11600 Storage unit cluster near civic core Map

School & services 4

The secondary school mass is around world 8280–8360, 11580–11640 (grid ~833, 1160), east of the civic block.

Name Grid Approx world Room / note Actions
Secondary school hall / classrooms 833, 1160 8330, 11600 School hall / classrooms Map
School library 833, 1161 8330, 11610 Library · skill books possible under loot settings Map
School clinic room 832, 1161 8320, 11610 Clinic inside school complex Map
School cafeteria 829, 1158 8290, 11580 Cafeteria / cafeteria kitchen Map

Fuel & food 5

Gas pumps and station rooms are map objects; fuel availability depends on pumps, power, and siphon rules — not a free full tank at the pin. Food chains on the northern corridor are separate buildings south-west of the gas strip.

Name Grid Approx world Room / note Actions
Northern gas store 818, 1127 8180, 11270 Gas store / gas storage · pumps + station rooms Map
Electronics (near north strip) 818, 1121 8180, 11210 Electronics store · same northern approach Map
Spiffo kitchen / restaurant 807, 1134 8070, 11340 Spiffo kitchen · northern commercial corridor Map
Pizza Whirled 801, 1131 8010, 11310 Pizza Whirled / pizza kitchen Map
Mechanic / car repair 805, 1133 8050, 11330 Mechanic · northern corridor near food chains Map

Medical & retail 5

Name Grid Approx world Room / note Actions
Medical clinic 809, 1152 8090, 11520 Medical clinic / medical rooms Map
Zippee store 802, 1158 8020, 11580 Zippee convenience store Map
Church 802, 1157 8020, 11570 Church Map
Bank 809, 1159 8090, 11590 Bank / bank storage · multi-storey check Map
Clothes / bookstore strip 808, 1136 8080, 11360 Clothes store · bookstore / bowling alley nearby Map

High-value container zones (not guarantees)

Loot expectations Room notes mark building roles and common container sets; they are not drop tables. Generators, sledgehammers, rare gear, and medical kits can appear in matching containers under the right sandbox loot settings, but no pin on this page is a guaranteed spawn.
Goal Better container zones in Rosewood Example pins
Firearms / police gear Police storage, police lockers, holding-cell-adjacent storage 807, 1172 · 806, 1172
Firefighter gear / tools Fire storage, station lockers, garage bays 813, 1173
Generators / crates Storage units, some garage crates — residential garages as a broad search, not a fixed spawn 809, 1160 · 833, 1174
Medical supplies Medical clinic, school clinic 809, 1152 · 832, 1161
Skill books / media School library, bookstore 833, 1161 · 808, 1136
Fuel / auto parts Gas store / pumps, mechanic, northern strip garages 818, 1127 · 805, 1133