Where to Find Gas Stations in Project Zomboid (Build 42.19)
Vanilla Knox Country · Build 42.19 · Town & highway station pins · Finite pumps by default
Direct answer
Gas stations sit on highway edges and town commercial strips under brands such as Fossoil, Gas 2 Go, and Thunder Gas. Use the tables below to jump to map pins, then remember: pumps need power, hold a finite amount of petrol, and may start empty depending on sandbox settings. After the blackout, place a generator that can power exterior tiles before you try to refuel a car or fill cans.
Pump capacity
22,000 units
Default fuel
Finite
After blackout
Needs power
Listed pins
27 stations
How to read the pins
Map pins and in-game position
Each pin opens the B42 map viewer at that station area. Approximate in-game ground coordinates are about 10× the listed pin (example: pin
607, 531 → roughly 6070, 5310). Fine-tune inside that small block once you are on the ground. Pins mark a search center, not a guaranteed pump tile count.
Brand labels (Fossoil, Gas 2 Go, Thunder Gas) mark station areas. Pump islands and convenience rooms can sit a few tiles off the listed pin, so treat each coordinate as a search center rather than a single exact tile.
How gas pumps work in Build 42.19
Power requirements
- While grid power is still on, a pump on powered tiles can refuel a vehicle and fill petrol containers.
- After the electricity shutoff, the pump square must have power again. With the default sandbox option Generator Working in Exterior enabled, a connected generator can power outdoor pump tiles.
- If exterior generator power is disabled in sandbox, outdoor pumps will not take generator power even if a generator is running nearby.
- Default Apocalypse generator range is about 20 tiles horizontally and a few floors vertically — place the generator so the pump tiles sit inside that bubble.
How much fuel is in a pump
- Each fuel pump holds up to 22,000 petrol units.
- Sandbox Initial Gas Station Amount (and advanced min–max) controls how full pumps start. Apocalypse-style presets use a finite range — for example min 0.0–max 0.8 of capacity — plus a chance for individual pumps to start empty.
- Infinite Gas Pumps only applies if you enable that sandbox option. It is off on standard Apocalypse-style settings.
- Empty pumps and drained stations are normal. Bring spare cans and treat vehicle tanks as a second fuel source.
Arriving at the pin is not the same as getting fuel
Clear the lot, check pump stock, confirm power, then refuel. If the pumps are dry, siphon vehicles instead — see the siphon guide.
Classic towns
| Town / area | Station / brand | Map pin | Approx in-game | Notes | Map |
|---|---|---|---|---|---|
| Riverside | West gas store | 542, 587 |
5420, 5870 |
West commercial edge; near the Riverside fuel strip | B42 map · Town POI |
| Riverside | East Fossoil strip | 607, 531 |
6070, 5310 |
Fossoil zone on the eastern/highway side of town | B42 map · Town POI |
| West Point | Downtown gas (Thunder Gas area) | 1182, 686 |
11820, 6860 |
Busy downtown approach; finite pumps by default | B42 map · Town POI |
| West Point | South Fossoil / fuel strip | 1207, 713 |
12070, 7130 |
Industrial south edge; station rooms and pump island nearby | B42 map · Town POI |
| Rosewood | Northern gas strip | 818, 1127 |
8180, 11270 |
North highway edge of town; Spiffo / mechanic sit on the same corridor | B42 map · Town POI |
| Rosewood south highway | Fossoil (south of town) | 830, 1222 |
8300, 12220 |
Outside the dense town core; useful if the northern strip is swarmed | B42 map |
| Muldraugh | North highway / motel gas strip | 1063, 976 |
10630, 9760 |
Main north highway fuel strip for Muldraugh | B42 map · Town POI |
| Muldraugh | South Gas 2 Go zone | 1066, 1063 |
10660, 10630 |
Separate south-side brand zone; do not treat as the same pin as 1063,976 | B42 map · Town POI |
Louisville
High density
Louisville stations are numerous but dangerous. Treat each pin as a short smash-and-grab after you secure an exit route. Nearby near-duplicate pins for the same strip are listed once below.
| Brand zone | Map pin | Approx in-game | Rough area | Map |
|---|---|---|---|---|
| Gas 2 Go | 1314, 133 |
13140, 1330 |
Far north Louisville | B42 map |
| Fossoil | 1338, 142 |
13380, 1420 |
North-central | B42 map |
| Gas 2 Go | 1362, 153 |
13620, 1530 |
North-east strip | B42 map |
| Fossoil | 1300, 216 |
13000, 2160 |
Central west | B42 map |
| Gas 2 Go | 1356, 214 |
13560, 2140 |
Central east | B42 map |
| Gas 2 Go | 1338, 297 |
13380, 2970 |
South-central | B42 map |
| Fossoil | 1291, 303 |
12910, 3030 |
South-west | B42 map |
| Gas 2 Go | 1396, 327 |
13960, 3270 |
South-east | B42 map |
| Fossoil | 1244, 353 |
12440, 3530 |
Far south-west Louisville edge | B42 map |
For dense Louisville planning, also open the Louisville POI guide and the interactive maps hub.
B42 highway & expansion towns
Build 42 expands the playable west and south. The pins below are good search centers for pumps and station buildings in those corridors. Expect more rural spacing and fewer backup loot buildings than Louisville.
| Area | Brand zone | Map pin | Approx in-game | Map |
|---|---|---|---|---|
| Valley Station / NE corridor | Gas 2 Go | 1374, 566 |
13740, 5660 |
B42 map |
| Dixie / highway corridor | Gas 2 Go | 1161, 831 |
11610, 8310 |
B42 map |
| Dixie / highway corridor | Gas 2 Go | 1152, 884 |
11520, 8840 |
B42 map |
| Brandenburg area | Gas 2 Go | 548, 971 |
5480, 9710 |
B42 map |
| Far-west highway | Fossoil zone | 67, 992 |
670, 9920 |
B42 map |
| Fallas Lake / west highway | Fossoil | 206, 642 |
2060, 6420 |
B42 map |
| Far west highway | Thunder Gas | 166, 575 |
1660, 5750 |
B42 map |
| Echo Creek / Irvington corridor | Thunder Gas | 242, 1386 |
2420, 13860 |
B42 map |
| Echo Creek / Irvington corridor | Gas 2 Go | 232, 1448 |
2320, 14480 |
B42 map |
| Echo Creek / Irvington corridor | Fossoil | 252, 1448 |
2520, 14480 |
B42 map |
Fuel-run tips
- Scout before committing a generator. Check whether any pump still has stock. A dry station is not worth a loud generator setup unless you need the building as a forward base.
- Bring empty petrol containers and a hose plan. Fill cans from a powered pump when possible; otherwise siphon cars and park them as a rolling fuel cache.
- Clear sightlines around the pump island. Refueling and filling cans leave you still for long enough that a single behind-the-pump zombie ends the run.
- Prefer highway stations after you leave the starter towns. Rural brand zones often have lower density than Louisville strips, but also fewer spare parts and weapons nearby.
- Sandbox hosts: if fuel feels too scarce or too free, adjust Initial Gas Station Amount, empty chance, or Infinite Gas Pumps — standard Apocalypse settings do not use infinite pumps.
What these pins cover
Pins mark station areas for navigation — not every individual pump tile. Remaining fuel and zombie counts depend on your save. For interactive browsing, use the maps hub and each town’s POI page.