Project Zomboid B42.19 Nails: Where Boxes Spawn, Weight Math, Auto-Open Build Project Zomboid B42.19: Nails Loot targets, weight math, auto-open build, barricade vs box. Filter Clear Jump Guide Notes # Project Zomboid B42.19 Nails Guide In **Build 42.19**, nails still exist—they concentrate in hardware loot and often spawn as **Box of Nails** (100 nails). Two common myths reverse the real rules: 1. **Carpentry build recipes already count boxes and open them as needed.** You do not need to manually unbox before every wood wall, floor, or furniture craft that uses nails. 2. **A full box is heavier than the same nails loose.** A Box of Nails weighs **2.0**; 100 loose nails are **20** inventory stack units (5 nails each at **0.05** each) → about **1.0** total. Use this page for loot targets, weight math, barricade counts, and scrap fallbacks. Jump to [Quick-Start](#quick-start). <a id="quick-start"></a> ## Quick-Start: The 10-Minute Nail Run (B42.19) 1.  **Win condition:** one *Box of Nails* for carpentry stock, plus a **small loose stack** if you will barricade windows the same trip. 2.  **Hit high-weight hardware first:** tool-store carpentry/misc counters, carpentry crates, carpenter tool piles—not kitchens or bedrooms. 3.  **Open hardware containers only:** shelves, crates, toolboxes, back-room storage with tool/carpentry loot. 4.  **Take boxes for bulk stock:** one slot holds 100 nails. For **weight**, remember the box is heavier than opening it and carrying loose nails. 5.  **Build vs barricade:** start ordinary carpentry with the box still closed (build auto-opens). Manually open a box when you need loose nails for plank barricades or sheet-rope placement. 6.  **If loot fails:** scrap wood furniture with the correct tools and skill—output is chance-based, not a free nail factory. ```txt Nail Run Go-Bag (early B42.19) - Hammer (barricades + many wood crafts) - Saw + screwdriver (scrap / dismantle player builds) - Bag space for boxes or opened nail stacks - Food + water for one in-game day - Optional: second bag for planks after the nail stop ``` ## Item facts (42.19) | Item | Weight | Contents / stack | Notes | | --- | --- | --- | --- | | Nails | 0.05 | 5 nails per inventory stack unit | Loose units used by barricades and many recipes | | Box of Nails | **2.0** | 100 nails | Double-click / packing opens to 20 stack units (20×5 = 100) | | Carton of Nails | 20.0 | 12× Box of Nails | Bulk warehouse-tier haul | **Weight comparison for 100 nails:** box **2.0** vs loose about **1.0**. Boxing is a **slot and organization** win, not a carry-weight hack. ## Build auto-open vs barricade (do not mix these up) | Action | Uses closed boxes automatically? | What the game does | | --- | --- | --- | | Carpentry / build-menu crafts that need nails | **Yes** | Each closed box counts as **100** nails; if short on loose nails, the game opens one box into 20 nail stack units, then consumes what the craft needs | | Window/door plank barricade | **No** | Needs **1** loose nail stack unit per plank and a working hammer-type tool; open a box first if you only have boxes | | Sheet rope | Treat as needing hammer + nails | Keep a few loose nails for escape lines | ```txt Box discipline (42.19) - Loot / base storage: keep bulk as boxes (fewer slots) - Long walk where weight matters: opening boxes can lighten the same 100 nails (2.0 → ~1.0) - Carpentry session: leave boxes closed; build will open as needed - Barricade / sheet rope: open only enough for the windows or rope line you will finish now ``` ## Where to look first (loot priority) Numbers below are **relative** box odds for hardware loot tables in 42.19 (higher = more often when that table rolls). Sandbox loot multipliers still scale the world. | Priority | Location type | Relative box weight | Containers / notes | | --- | --- | --- | --- | | S | Tool store carpentry / misc | 30 | Hardware store shelves and counters | | S | Carpentry crate | 30 | Warehouse / storage carpentry crates; can also roll Carton of Nails | | A | Carpenter tools, furniture factory tools | 20 | Workshop tool piles | | B | Construction worker tools, Gigamart tools, janitor tools | 10 | Jobsite and big-box tool aisles | | B–C | Garage carpentry | 4 | Residential garages with carpentry loot—safer, lower odds than tool stores | | C | Metal shelves / generic tool boxes | lower | Still better than kitchens; do not farm bedrooms for boxes | ### What to deprioritize for nails - Kitchens, bedrooms, bathrooms: food and clothes, not boxes of nails. - Office desks and filing cabinets: almost never a nail run target. - Wandering without a container type: if you cannot name the stop (tool store, carpentry crate, garage carpentry), you are not hunting nails. ## Barricade math Build 42.19 plank barricades use one nail for each layer: - **1 loose nail stack unit per plank** (and a non-broken hammer-type tool). - Up to **4 planks** per window → **4** nails for a full board-up. | Job | Nails needed | Notes | | --- | --- | --- | |  1 plank on 1 window | 1 | First pass on exposed street windows | |  4 planks on 1 window (max) | 4 | Reserve for doors/windows that must hold | | Sheet rope escape | Hammer + nails | Needs hammer and nails; do not strand yourself one nail short | Use the planner’s nail calculator for multi-window counts. Remember: **one opened box = 100 nails** → enough for **100** single-plank barricades or **25** four-plank windows if spent only on boards. ## Emergency nails: scrap and dismantle (not guaranteed) Scrap is **not** “any wood furniture always drops nails.” Results depend on the furniture material, tools, skill, and chance. ### Scrap loop (world furniture) 1. Clear a low-risk house; keep noise down. 2. Enter **scrap / disassemble** mode on furniture that shows wood (or other materials you have tools for). 3. Use the **required tools** shown for that material (wood scrap is Carpentry-gated; many pieces need a hammer or saw—check the panel). 4. Expect **chance-based** returns. Wood scrap can return nails with a per-roll chance and a small max amount—not a fixed payout every piece. 5. Stop when you have enough for the next barricade pass; hauling scrap leftovers is optional. ### Player-built structures Dismantling your own carpentry (saw + screwdriver on built walls/furniture) returns some of the materials that went into the craft, with **random partial counts**—still not a full refund. ### Goals, not vibes - **Starter base crafts:** boxes at a tool store / carpentry crate beat scrap farming. - **Barricades:** open a box once, budget 1 nail per plank, board critical windows first (1 plank), and upgrade later. - **Late game:** blacksmith can forge nails after you learn the recipes—slower than looting boxes early. ## Troubleshooting | Symptom | Likely cause | Fix | | --- | --- | --- | | “No nails anywhere” | Looting bedrooms/kitchens | Switch to tool-store / carpentry-crate / garage-carpentry containers | | Build works with only a box, barricade does not | Plank barricade needs 1 loose nail unit per plank | Open the box before boarding | | Backpack heavier after “keeping boxes” | Box is 2.0 vs ~1.0 loose per 100 | Open boxes when weight, not slots, is the bottleneck | | Scrap yields planks but few nails | Chance + wrong materials | Raise Carpentry, target wood furniture that can drop nails, or resume loot runs | | Multiplayer stinginess | Server loot multiplier / custom loot | Check server sandbox; do not assume single-player rates | ## Recap - Hunt **hardware loot stops**, not house interiors. - **Build auto-counts and auto-opens** closed boxes; B42.19 plank barricades need **1 loose nail per plank**. - **Boxes are heavier** than the same nails loose—use boxes for slots/storage, open for weight or barricades. - Scrap is a **skill- and chance-gated** backup, not a guaranteed nail printer. ## Version notes <details> <summary>Build 42 notes relevant to nail hunting</summary> | Date / line | Note | Practical impact | | --- | --- | --- | | 2024-12-17 | Build 42 Unstable launch | Expect loot-feel swings; keep a loot loop + scrap backup | | Early B42 community reports | “Where are the nails?” | Usually wrong containers, not total removal | | 42.13 MP unstable line | MP + hotfixes | Re-check recipes and loot after large point releases | | **42.19** | Item weights, packing, ordinary build auto-open, plank barricade at 1 nail per plank | Follow the tables above until a later revision changes numbers | </details> Related Articles Project Zomboid Wrench Guide: All 5 Tools in Build 42.19 Sit on Chairs in Project Zomboid: Vanilla B42.19 Rest vs True Actions Project Zomboid Hardware Store Locations (Build 41 & 42) Where to Find Rope (Not Sheet Rope) in Project Zomboid (Build 42.19) Project Zomboid Dedicated Server Whitelist (Build 42.19) Project Zomboid Muldraugh POI & Base Guide (Build 42.19)