Project Zomboid Muldraugh POI & Base Guide (Build 42.19)
Vanilla Knox Country town · Build 42.19 · site map pins with B42 map links · not an embedded interactive map
?goto=x,y; approximate world tiles are listed as grid × 10 at ground level.
1118, 97311181, 9725 · ground levelCoordinate system
- Grid — integer pins used by this site and
/en/B42/?goto=x,y(example:1063, 1040). - Approx world X/Y —
grid × 10(example:10630, 10400). Handy for debug teleport; fine-tune inside the 10×10 block. - Floor — pins are ground-level reference only. Police upper offices and school floors need in-game floor checks.
- Note column — nearest matching room type near the pin (not a full building outline).
Open the town overview: B42 map · town / gas strip B42 map · map zoom center B42 map · McCoy Logging
Town overview
Muldraugh sits on the central Knox highway spine: residential streets and a commercial strip around the gas / motel area, McCoy Logging on the northwest industrial edge, a police complex south of downtown, and farms north of town. It is a common early- or mid-game staging town because loot types are mixed (tools, fuel-adjacent stores, police, school, warehouses) without Louisville-scale density.
For first-hour priorities see the beginner checklist and foraging guide when you settle near the northern farms. B42 local map changes are summarized in Muldraugh’s map makeover notes.
Base candidates (conditional)
These are layout-oriented candidates, not ranked “safest in Muldraugh” scores. Suitability depends on sandbox population multipliers, fence gaps, vehicle access, noise, and how much of the town you clear (wall building guide). Claims like “hardly any zombies” or “practically unbreakable” are not version-proof — always re-check fences, doors, and spawn settings in your save.
Northern farmhouse · grid 1082, 907
Secluded residential footprint north of town with room to farm and forage, still within a same-day trip to McCoy and the commercial strip. Good beginner shell if you secure driveway and outbuilding doors; population is sandbox-dependent, not automatically low.
McCoy Logging Corp · grid 1032, 932
Large industrial footprint with warehouse-style rooms, offices, and truck / loading areas. Strong long-term shell for tools, nails, and vehicle parking if you can hold the perimeter. Expect multi-building clears and several entry points — not a quiet cabin start.
Northern warehouse · grid 1062, 931
Hardware-oriented warehouse cluster close to McCoy and northern residential loot. Useful staging base after you control street approaches; treat neighboring mechanic and store rooms as resupply, not free safe zones.
Midtown storage block · grid 1070, 1010
Centrally located storage-style rooms good for short-term staging while you clear commercial streets. This is not a guaranteed generator spawn and is not a true industrial warehouse at this pin — use the SE warehouse pins for larger industrial rooms.
Isolated east house · grid 1094, 937
Eastern edge house with a compact footprint and nearby garage storage. Fence lines can help if every gap is closed; missing tiles and climbable sections still allow zombie pressure. Plan ladder or gate access before you seal yourself in.
POI pin list 30
Categories below match building types near each pin. Container rolls, alarms, and zombie counts are not guaranteed. Older “Loot for generator / sledgehammer / guns” pins are retained only as high-value container zones (warehouse, storage unit, police gun storage) — not as guaranteed drops.
No pins match this filter.
Town reference 2
Base candidate pins 5
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Northern farmhouse | 1082, 907 |
10820, 9070 |
bedroom / kitchen · barn nearby | Map |
| McCoy Logging Corp | 1032, 932 |
10320, 9320 |
logging factory / factory storage | Map |
| Northern warehouse | 1062, 931 |
10620, 9310 |
warehouse | Map |
| Midtown storage block | 1070, 1010 |
10700, 10100 |
garage storage (staging; not industrial warehouse) | Map |
| Isolated east house | 1094, 937 |
10940, 9370 |
living room / kitchen | Map |
Police & security 3
Police complex around grid 1063–1066, 1040–1042. Firearm containers can roll in gun storage / lockers under loot settings — not a guaranteed armory clear.
School & services 4
Fuel & food 5
Gas pumps and station rooms are map objects; fuel availability depends on pumps, power, and siphon rules — not a free full tank at the pin.
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Fossoil / central gas | 1063, 976 |
10630, 9760 |
Fossoil / gas storage / gas store | Map |
| Southern gas storage | 1067, 1062 |
10670, 10620 |
gas storage · tool store nearby | Map |
| Downtown grocery | 1061, 1025 |
10610, 10250 |
grocery / grocery storage | Map |
| Liquor store strip | 1061, 990 |
10610, 9900 |
liquor store / convenience store nearby | Map |
| East corner store (near medical) | 1084, 1002 |
10840, 10020 |
corner store | Map |
Industry & tools 6
Warehouse and storage-unit rooms are the usual places to look for heavy tools and generators under Apocalypse-style loot settings. See also sledgehammer locations and generator find / use / repair.
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| McCoy factory storage | 1031, 930 |
10310, 9300 |
factory storage | Map |
| Northern warehouse (tools) | 1062, 931 |
10620, 9310 |
warehouse | Map |
| SE industrial warehouse | 1071, 1044 |
10710, 10440 |
warehouse · high-value tool containers | Map |
| SE warehouse block (second hall) | 1072, 1042 |
10720, 10420 |
warehouse | Map |
| Storage units (central) | 1068, 983 |
10680, 9830 |
storage unit · generator rolls possible, not guaranteed | Map |
| Storage units (east of police) | 1075, 1034 |
10750, 10340 |
storage unit · generator rolls possible, not guaranteed | Map |
Medical & retail 5
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| East medical cluster | 1086, 1004 |
10860, 10040 |
medical / dentist / optometrist / waiting room | Map |
| Clothes store (downtown) | 1061, 1038 |
10610, 10380 |
clothes store | Map |
| Clothes store (mid strip) | 1063, 991 |
10630, 9910 |
clothes store | Map |
| Clothes store (north strip) | 1061, 944 |
10610, 9440 |
clothes store · near mechanic | Map |
| Corner store (midtown) | 1061, 1013 |
10610, 10130 |
corner store | Map |