Project Zomboid Muldraugh POI & Base Guide (Build 42.19)

Project Zomboid Muldraugh POI & Base Guide (Build 42.19)

Vanilla Knox Country town · Build 42.19 · site map pins with B42 map links · not an embedded interactive map

This is a POI / base checklist, not a live online map The page does not embed zoom, pan, or a planning canvas. Use the green Map buttons to open the site B42 viewer at each pin (Muldraugh town center, viewer guide). Coordinates are site map-grid values for ?goto=x,y; approximate world tiles are listed as grid × 10 at ground level.
What Muldraugh has in Build 42.19 The town still has McCoy Logging on the west edge, a police complex with evidence / interrogation / gun-storage rooms, an elementary school, Fossoil-style gas near the highway strip, warehouses, storage units, and an east medical / corner-store block. Fixed buildings are stable; container rolls for generators, sledgehammers, and firearms are sandbox-dependent — never guaranteed at a pin.
RegionMuldraugh (vanilla town)
World dataKnox Country main map
Map zoom center (grid)1118, 973
Approx world (center)11181, 9725 · ground level
Pins on this page29 unique grids · 30 table rows
Game buildBuild 42.19

Coordinate system

Map-grid vs in-game world tiles
  • Grid — integer pins used by this site and /en/B42/?goto=x,y (example: 1063, 1040).
  • Approx world X/Ygrid × 10 (example: 10630, 10400). Handy for debug teleport; fine-tune inside the 10×10 block.
  • Floor — pins are ground-level reference only. Police upper offices and school floors need in-game floor checks.
  • Note column — nearest matching room type near the pin (not a full building outline).

Open the town overview: B42 map · town / gas strip B42 map · map zoom center B42 map · McCoy Logging

Town overview

Muldraugh sits on the central Knox highway spine: residential streets and a commercial strip around the gas / motel area, McCoy Logging on the northwest industrial edge, a police complex south of downtown, and farms north of town. It is a common early- or mid-game staging town because loot types are mixed (tools, fuel-adjacent stores, police, school, warehouses) without Louisville-scale density.

For first-hour priorities see the beginner checklist and foraging guide when you settle near the northern farms. B42 local map changes are summarized in Muldraugh’s map makeover notes.

Base candidates (conditional)

These are layout-oriented candidates, not ranked “safest in Muldraugh” scores. Suitability depends on sandbox population multipliers, fence gaps, vehicle access, noise, and how much of the town you clear (wall building guide). Claims like “hardly any zombies” or “practically unbreakable” are not version-proof — always re-check fences, doors, and spawn settings in your save.

Northern farmhouse · grid 1082, 907

Approx world 10820, 9070 · bedroom, kitchen, living room; barn / garage storage nearby · Map

Secluded residential footprint north of town with room to farm and forage, still within a same-day trip to McCoy and the commercial strip. Good beginner shell if you secure driveway and outbuilding doors; population is sandbox-dependent, not automatically low.

McCoy Logging Corp · grid 1032, 932

Approx world 10320, 9320 · logging factory, factory storage, logging warehouse · Map

Large industrial footprint with warehouse-style rooms, offices, and truck / loading areas. Strong long-term shell for tools, nails, and vehicle parking if you can hold the perimeter. Expect multi-building clears and several entry points — not a quiet cabin start.

Northern warehouse · grid 1062, 931

Approx world 10620, 9310 · warehouse · near mechanic / clothes strip · Map

Hardware-oriented warehouse cluster close to McCoy and northern residential loot. Useful staging base after you control street approaches; treat neighboring mechanic and store rooms as resupply, not free safe zones.

Midtown storage block · grid 1070, 1010

Approx world 10700, 10100 · garage storage / residential storage nearby · central town · Map

Centrally located storage-style rooms good for short-term staging while you clear commercial streets. This is not a guaranteed generator spawn and is not a true industrial warehouse at this pin — use the SE warehouse pins for larger industrial rooms.

Isolated east house · grid 1094, 937

Approx world 10940, 9370 · living room / kitchen / garage storage · Map

Eastern edge house with a compact footprint and nearby garage storage. Fence lines can help if every gap is closed; missing tiles and climbable sections still allow zombie pressure. Plan ladder or gate access before you seal yourself in.

POI pin list 30

Categories below match building types near each pin. Container rolls, alarms, and zombie counts are not guaranteed. Older “Loot for generator / sledgehammer / guns” pins are retained only as high-value container zones (warehouse, storage unit, police gun storage) — not as guaranteed drops.

No pins match this filter.

Town reference 2

Name Grid Approx world Note Actions
Map zoom center 1118, 973 11181, 9725 Region overview pin (not a building) Map
Town / highway gas strip 1061, 976 10610, 9760 gas store / Fossoil / motel rooms nearby Map

Base candidate pins 5

Name Grid Approx world Note Actions
Northern farmhouse 1082, 907 10820, 9070 bedroom / kitchen · barn nearby Map
McCoy Logging Corp 1032, 932 10320, 9320 logging factory / factory storage Map
Northern warehouse 1062, 931 10620, 9310 warehouse Map
Midtown storage block 1070, 1010 10700, 10100 garage storage (staging; not industrial warehouse) Map
Isolated east house 1094, 937 10940, 9370 living room / kitchen Map

Police & security 3

Police complex around grid 1063–1066, 1040–1042. Firearm containers can roll in gun storage / lockers under loot settings — not a guaranteed armory clear.

Name Grid Approx world Note Actions
Police station complex 1063, 1040 10630, 10400 evidence room / interrogation / prison cells Map
Police gun storage / offices 1064, 1041 10640, 10410 gun storage / police office / lockers Map
Police garage 1066, 1040 10660, 10400 police garage Map

School & services 4

Name Grid Approx world Note Actions
Elementary school 1061, 997 10610, 9970 school hall / classroom / cafeteria Map
VHS / movie rental 1061, 1045 10610, 10450 movie rental Map
Bookstore 1061, 1037 10610, 10370 bookstore Map
Auto repair / mechanic 1061, 941 10610, 9410 mechanic Map

Fuel & food 5

Gas pumps and station rooms are map objects; fuel availability depends on pumps, power, and siphon rules — not a free full tank at the pin.

Name Grid Approx world Note Actions
Fossoil / central gas 1063, 976 10630, 9760 Fossoil / gas storage / gas store Map
Southern gas storage 1067, 1062 10670, 10620 gas storage · tool store nearby Map
Downtown grocery 1061, 1025 10610, 10250 grocery / grocery storage Map
Liquor store strip 1061, 990 10610, 9900 liquor store / convenience store nearby Map
East corner store (near medical) 1084, 1002 10840, 10020 corner store Map

Industry & tools 6

Warehouse and storage-unit rooms are the usual places to look for heavy tools and generators under Apocalypse-style loot settings. See also sledgehammer locations and generator find / use / repair.

Name Grid Approx world Note Actions
McCoy factory storage 1031, 930 10310, 9300 factory storage Map
Northern warehouse (tools) 1062, 931 10620, 9310 warehouse Map
SE industrial warehouse 1071, 1044 10710, 10440 warehouse · high-value tool containers Map
SE warehouse block (second hall) 1072, 1042 10720, 10420 warehouse Map
Storage units (central) 1068, 983 10680, 9830 storage unit · generator rolls possible, not guaranteed Map
Storage units (east of police) 1075, 1034 10750, 10340 storage unit · generator rolls possible, not guaranteed Map

Medical & retail 5

Name Grid Approx world Note Actions
East medical cluster 1086, 1004 10860, 10040 medical / dentist / optometrist / waiting room Map
Clothes store (downtown) 1061, 1038 10610, 10380 clothes store Map
Clothes store (mid strip) 1063, 991 10630, 9910 clothes store Map
Clothes store (north strip) 1061, 944 10610, 9440 clothes store · near mechanic Map
Corner store (midtown) 1061, 1013 10610, 10130 corner store Map
Loot expectations Notes mark building roles and common container sets; they are not drop tables. Generators, sledgehammers, and rare gear can appear in matching containers under the right sandbox loot settings, but no pin on this page is a guaranteed spawn. For respawn rules see loot respawn settings.