Moodles are small, circular status indicators that appear in the top right corner of the screen in Project Zomboid. They are used to warn the player of impending danger or to remind them of an important need, such as thirst. Moodles can be useful in avoiding dangerous situations or in planning ahead.
Bleeding | Bored | Has a Cold |
Dead | Drunk | Endurance |
Heavy Load | Hyperthermia | Hypothermia |
Wet | Windchill | Hungry(Negative)(Positive) |
Injured | Pain | Panic |
Sick | Stress | Thirst |
Tired | Unhappy | Zombie |
Bleeding
The character is bleeding from an open wound, whether it is a bite, scratch, or other injuries.
The severity of the bleeding determines the rate at which the character loses health.
This status can be removed by bandaging the bleeding location to remove the negative status, or by feeding to offset the loss of health.
Note: Zombies are attracted to the smell of player bleeding.
Status | Description | Effects |
---|---|---|
Minor Bleeding | “Bandage required.” | slowly losing HP |
Bleeding | “Strength and speed reduced.” | -10% strength losing HP |
Severe Bleeding | “Strength and speed severely reduced.” | -10% strength losing HP fast |
Massive Blood Loss | “Death imminent.” | -10% strength quickly losing HP |
Bored
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Status | Description | Effects |
---|---|---|
Getting Bored | “Occupy yourself, or seek entertainment.” | 25%+ Bored, no effects |
Bored | “In danger of becoming unhappy.” | 50%+ Bored unhappiness increase |
Very Bored | “High chance of becoming unhappy.” | 75%+ Bored unhappiness increases fast |
Extremely Bored | “Very high chance of becoming unhappy.” | 90%+ Bored unhappiness quickly increases |
Has a Cold
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Status | Description | Effects |
---|---|---|
Runny Nose | “Occasional sneezing.” | 20%+ cold strength sneezes/coughs |
The Sniffles | “Prone to sneezing.” | 40%+ cold strength sneezes/coughs more |
You Have A Cold | “Sneezing and coughing. Speed and healing reduced.” | 60%+ cold strength sneezes/coughs often -20% speed & healing |
You Have A Nasty Cold | “Speed and healing now severely reduced.” | 80%+ cold strength sneezes/coughs a lot -35% speed & healing |
Dead
Status | Description | Effects |
---|---|---|
Deceased | High chance of becoming rat food. | The character has taken too much damage, lost all of their health and passed away. This is the moodle that results from dying, provided that the player wasn’t infected instead. |
Drunk
Status | Description | Effects |
---|---|---|
A Bit Tipsy | “Downed some booze” | 10%+ Drunk small boredom decrease small fatigue & vehicle input delay increase small accuracy & body heat decrease |
Inebriated | “Co-ordination slightly impaired.” | 30%+ Drunk boredom decreases increased fatigue & vehicle input delay accuracy & body heat decreases |
Plastered | “Co-ordination impaired.” | 50%+ Drunk boredom decreases fast high increase on fatigue & vehicle input delay accuracy & body heat decreases more |
Utterly Shit-Faced | “Iss you an’ me ‘gainst the wurld. I love you. I LOVE YOU.” | 70%+ Drunk boredom quickly decreases very high increase on fatigue & vehicle input delay accuracy & body heat decreases even more |
Endurance
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Status | Description | Effects |
---|---|---|
Moderate Exertion | “Take a break.” | -50% melee dmg. -0.07 attack speed +10% trip chance -5% climb chance -15% speed |
High Exertion | “Can barely run.” | -80% melee dmg. -0.14 attack speed +20% trip chance -10% climb chance -30% speed sprint disabled |
Excessive Exertion | “Can barely walk.” | -90% melee dmg. -0.21 attack speed +30% trip chance -15% climb chance -45% speed spd-walk/exercise disabled |
Exhausted | “Can barely move.” | -95% melee dmg. -0.28 attack speed +40% trip chance -20% climb chance -60% speed spd-walk/exercise/heavy weapons disabled |
Heavy Load
Status | Description | Effects |
---|---|---|
Fairly Heavy Load | Carrying a little too much. | -5% crit. chance -0.07 attack speed +13% trip chance -8% climb chance -15% speed reduced endurance |
Heavy Load | Movements speed reduced. | -10% crit. chance -0.14 attack speed +26% trip chance -16% climb chance -30% speed reduced endurance sprint disabled losing HP |
Very Heavy Load | Movement speed highly reduced. | -15% crit. chance -0.21 attack speed +39% trip chance -24% climb chance -45% speed reduced endurance run/exercise disabled losing HP |
Extremely Heavy Load | Can’t take much more! Movement compromised. | -20% crit. chance -0.28 attack speed +52% trip chance -32% climb chance -60% speed reduced endurance run/exercise disabled losing HP |
Hyperthermia
Status | Description | Effects |
---|---|---|
Unpleasantly Hot | “Consider taking off clothing. Thirst increased.” | Temperature 37.5°C thirst increase |
Overheated | “Thirsty. Sweaty. Over-exposed.” | Temperature 39°C thirst increases more -34% attack speed -34% speed |
Sunstruck | “Nauseous, unable to concentrate and desperate for liquids.” | Temperature 40°C thirst increases fast -67% attack speed -67% speed |
Hyperthermic | “Delirious from heat stroke and exposure. Severely endangered.” | Temperature 41°C thirst quickly increases -90% attack speed -100% speed losing HP |
Hypothermia
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Status | Description | Effects |
---|---|---|
Chilly | It feels a bit nippy around here… | Temperature 36.5°C, no effects |
Cold | You need to find ways to keep warm. | Temperature 35°C -34% attack speed -34% speed small chance to catch a cold |
Freezing | Man alive. It is SO cold. | Temperature 30°C -67% attack speed -67% speed chance to catch a cold |
Hypothermic | Body and mind obsessed by the cold. | Temperature 25°C -90% attack speed -100% speed high chance to catch a cold losing HP |
Wet
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Status | Description | Effects |
---|---|---|
Damp | “Slightly damp. Rain, or sweat?”15%+ Wet, no effects
Wet“Sweatier, or even more rained on?”40%+ Wet | |
Soaking | “Chance of catching a cold.” | 70%+ Wet chance to catch a cold |
Drenched | “High chance of catching a cold.” | 90%+ Wet high chance to catch a cold |
Windchill
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Status | Description | Effects |
---|---|---|
Slight windchill | “It’s feeling 5 to 10 degrees colder than it actually is.” | 5–10°C colder than it seems |
Uncomfortable windchill | “It’s feeling 10 to 15 degrees colder than it actually is.” | 10–15°C colder than it seems |
Freezing windchill | “It’s feeling 15 to 20 degrees colder than it actually is.” | 15–20°C colder than it seems |
Horrific windchill | “It’s feeling more than 20 degrees colder than it actually is.” | 20°C colder than it seems |
Hungry
Negative
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Status | Description | Effects |
---|---|---|
Peckish | “Could do with a bite to eat.” | 15%+ Hungry, no effects |
Hungry | “Could eat a horse right now.” | 25%+ Hungry -10% strength -15% body heat -10% healing |
Very Hungry | “Reduced strength and healing.” | 45%+ Hungry -20% strength -35% body heat -20% healing |
Starving | “Health now just falling away…” | 70%+ Hungry -20% strength -50% body heat -30% healing losing HP |
Positive
Status | Description | Effects |
---|---|---|
Satiated | “Gnawing hunger entirely absent.” | +2 carrying capacity +15% healing |
Well Fed | “Tummy full. Goodness is making its way through your system.” | +2 carrying capacity +30% healing |
Stuffed | “Stomach contented. Health and strength aided.” | +2 carrying capacity +45% healing can’t eat more food |
Full to Bursting | “Couldn’t take another single, solitary bite.” | +2 carrying capacity +60% healing can’t eat more food |
Injured
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Status | Description | Effects |
---|---|---|
Discomfort | “Something doesn’t feel right…” | 80%- HP, no effects |
Injured | “Strength and speed reduced.” | 60%- HP -10% strength |
Severe Injuries | “Strength and speed severely reduced.” | 40%- HP -20% strength |
Critical Injuries | “Not going gently into that good night…” | 25%- HP -30% strength |
Pain
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Status | Description | Effects |
---|---|---|
Minor Pain | Feeling slight pain. | +5% trip chance |
Pain | Speed and accuracy slightly reduced. | +10% trip chance -15% attack dmg-spd/speed sleep disabled |
Severe Pain | Speed and accuracy reduced. | +15% trip chance -20% attack dmg-spd/speed sleep disabled |
Agony | Speed and accuracy severely reduced. | +20% trip chance -35% attack dmg-spd/speed sleep/exercise disabled |
Panic
Status | Description | Effects |
---|---|---|
Slight Panic | “Do your best to remain calm” | -1,3% crit. chance worse reload & rack time |
Panic | “Accuracy reduced” | -2,3% crit. chance -10% melee dmg. gets up from sitting faster worse knockback/knockdown chance/accuracy/reload & rack time |
Strong Panic | “Accuracy severely reduced” | -3,9% crit. chance -20% melee dmg. gets up from sitting faster worse knockback/knockdown chance/accuracy/reload & rack time |
Extreme Panic | “Accuracy and vision severely reduced” | -5,2% crit. chance -30% melee dmg. gets up from sitting faster vision narrows worse knockback/knockdown chance/accuracy/reload & rack time |
Sick
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Status | Description | Effects |
---|---|---|
Queasy | Take things easy | 25%+ Incidence, small body heat increase, might lose HP |
Nauseous | Strength and healing reduced. | 50%+ Incidence, body heat increase, -10% strength, -1 carrying capacity, -10% healing, might lose HP |
Sick | Strength and healing severely reduced. | 75%+ Incidence, high body heat increase, -20% strength, -2 carrying capacity, -20% healing, might lose HP |
Fever | Increasing danger of death. | 100% Incidence, higher body heat increase, -30% strength, -3 carrying capacity, might lose HP |
Stress
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Status | Description | Effects |
---|---|---|
Anxious | On edge. | 25%+ Stressed, no effects |
Agitated | Nervous and jumpy. | 50%+ Stressed -10% melee dmg. unhappiness increase |
Stressed | Sweaty palms. Gnawing fear. | 75%+ Stressed -20% melee dmg. unhappiness increases fast |
Nervous Wreck | Terrified. | 90%+ Stressed -30% melee dmg. unhappiness quickly increases |
Thirst
While drinking water is the most obvious way to cure thirst, there are a few other things you can do to help quench your thirst. Eating certain fruits and vegetables can help, as they contain water.
Put a container with water in the player’s main inventory and the player will automatically drink water.
Thirst Status | Description | Effects |
---|---|---|
Low Thirst | “Dry Mouth.” | 13%+ Thirsty, no effects |
Slightly Thirsty | “Dehydrated.” | 25%+ Thirsty -10% strength -10% healing body heat increase |
Parched | “Feeling faint and dizzy.” | 70%+ Thirsty -20% strength -20% healing body heat increases fast |
Dying of Thirst | “Desperate for water.” | 85%+ Thirsty -20% strength -30% healing body heat quickly increases losing HP |
Tired
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Status | Description | Effects |
---|---|---|
Drowsy | “Could do with a lie-down.” | -50% melee dmg. vision & awareness decreases increased muscle stiffness slow endurance regain |
Tired | “Awareness reduced.” | -80% melee dmg. vision & awareness decreases more increased muscle stiffness slower endurance regain |
Very Tired | “Awareness severely reduced.” | -90% melee dmg. vision & awareness decreases even more increased muscle stiffness even slower endurance regain you can sleep despite high pain |
Ridiculously Tired | “So tired. So desperately, inhumanly tired.” | -95% melee dmg. very decreased vision & can’t see behind you increased muscle stiffness endurance regain disabled you can sleep despite high pain |
Unhappy
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Status | Description | Effects |
---|---|---|
Feeling a little sad | Find a way to raise your mood. | 20%+ Unhappy -10% actions speed |
Getting a tad weepy | Seek some excitement or human contact. | 45%+ Unhappy -20% actions speed |
Depressed | Ravaged by mourning and desperation. | 60%+ Unhappy -30% actions speed |
Severely Depressed | Find a way to forget reality. | 80%+ Unhappy -40% actions speed |
Zombie
Status | Description | Effects |
---|---|---|
Zombified | “Sudden desire to eat people.” | Currently, if the infected character doesn’t burn to ashes or otherwise leaves a corpse on the ground, they will rise as a zombie, regardless of means or time of death. |