Moodles
Moodles are small, circular status indicators that appear in the top right corner of the screen in Project Zomboid. They are used to warn the player of impending danger or to remind them of an important need, such as thirst. Moodles can be useful in avoiding dangerous situations or in planning ahead.
Bleeding
The character is bleeding from an open wound, whether it is a bite, scratch, or other injuries.
The severity of the bleeding determines the rate at which the character loses health.
This status can be removed by bandaging the bleeding location to remove the negative status, or by feeding to offset the loss of health.
Note: Zombies are attracted to the smell of player bleeding.
Status | Description | Effects |
---|---|---|
Minor Bleeding | âBandage required.â | slowly losing HP |
Bleeding | âStrength and speed reduced.â | -10% strength losing HP |
Severe Bleeding | âStrength and speed severely reduced.â | -10% strength losing HP fast |
Massive Blood Loss | âDeath imminent.â | -10% strength quickly losing HP |
Bored
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Status | Description | Effects |
---|---|---|
Getting Bored | âOccupy yourself, or seek entertainment.â | 25%+ Bored, no effects |
Bored | âIn danger of becoming unhappy.â | 50%+ Bored unhappiness increase |
Very Bored | âHigh chance of becoming unhappy.â | 75%+ Bored unhappiness increases fast |
Extremely Bored | âVery high chance of becoming unhappy.â | 90%+ Bored unhappiness quickly increases |
Has a Cold
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Status | Description | Effects |
---|---|---|
Runny Nose | âOccasional sneezing.â | 20%+ cold strength sneezes/coughs |
The Sniffles | âProne to sneezing.â | 40%+ cold strength sneezes/coughs more |
You Have A Cold | âSneezing and coughing. Speed and healing reduced.â | 60%+ cold strength sneezes/coughs often -20% speed & healing |
You Have A Nasty Cold | âSpeed and healing now severely reduced.â | 80%+ cold strength sneezes/coughs a lot -35% speed & healing |
Dead
Status | Description | Effects |
---|---|---|
Deceased | High chance of becoming rat food. | The character has taken too much damage, lost all of their health and passed away. This is the moodle that results from dying, provided that the player wasnât infected instead. |
Drunk
Status | Description | Effects |
---|---|---|
A Bit Tipsy | âDowned some boozeâ | 10%+ Drunk small boredom decrease small fatigue & vehicle input delay increase small accuracy & body heat decrease |
Inebriated | âCo-ordination slightly impaired.â | 30%+ Drunk boredom decreases increased fatigue & vehicle input delay accuracy & body heat decreases |
Plastered | âCo-ordination impaired.â | 50%+ Drunk boredom decreases fast high increase on fatigue & vehicle input delay accuracy & body heat decreases more |
Utterly Shit-Faced | âIss you an' me 'gainst the wurld. I love you. I LOVE YOU.â | 70%+ Drunk boredom quickly decreases very high increase on fatigue & vehicle input delay accuracy & body heat decreases even more |
Endurance
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Status | Description | Effects |
---|---|---|
Moderate Exertion | âTake a break.â | -50% melee dmg. -0.07 attack speed +10% trip chance -5% climb chance -15% speed |
High Exertion | âCan barely run.â | -80% melee dmg. -0.14 attack speed +20% trip chance -10% climb chance -30% speed sprint disabled |
Excessive Exertion | âCan barely walk.â | -90% melee dmg. -0.21 attack speed +30% trip chance -15% climb chance -45% speed spd-walk/exercise disabled |
Exhausted | âCan barely move.â | -95% melee dmg. -0.28 attack speed +40% trip chance -20% climb chance -60% speed spd-walk/exercise/heavy weapons disabled |
Heavy Load
Status | Description | Effects |
---|---|---|
Fairly Heavy Load | Carrying a little too much. | -5% crit. chance -0.07 attack speed +13% trip chance -8% climb chance -15% speed reduced endurance |
Heavy Load | Movements speed reduced. | -10% crit. chance -0.14 attack speed +26% trip chance -16% climb chance -30% speed reduced endurance sprint disabled losing HP |
Very Heavy Load | Movement speed highly reduced. | -15% crit. chance -0.21 attack speed +39% trip chance -24% climb chance -45% speed reduced endurance run/exercise disabled losing HP |
Extremely Heavy Load | Canât take much more! Movement compromised. | -20% crit. chance -0.28 attack speed +52% trip chance -32% climb chance -60% speed reduced endurance run/exercise disabled losing HP |
Hyperthermia
Status | Description | Effects |
---|---|---|
Unpleasantly Hot | âConsider taking off clothing. Thirst increased.â | Temperature 37.5°C thirst increase |
Overheated | âThirsty. Sweaty. Over-exposed.â | Temperature 39°C thirst increases more -34% attack speed -34% speed |
Sunstruck | âNauseous, unable to concentrate and desperate for liquids.â | Temperature 40°C thirst increases fast -67% attack speed -67% speed |
Hyperthermic | âDelirious from heat stroke and exposure. Severely endangered.â | Temperature 41°C thirst quickly increases -90% attack speed -100% speed losing HP |
Hypothermia
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Status | Description | Effects |
---|---|---|
Chilly | It feels a bit nippy around here⊠| Temperature 36.5°C, no effects |
Cold | You need to find ways to keep warm. | Temperature 35°C -34% attack speed -34% speed small chance to catch a cold |
Freezing | Man alive. It is SO cold. | Temperature 30°C -67% attack speed -67% speed chance to catch a cold |
Hypothermic | Body and mind obsessed by the cold. | Temperature 25°C -90% attack speed -100% speed high chance to catch a cold losing HP |
Wet
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Status | Description | Effects |
---|---|---|
Damp | âSlightly damp. Rain, or sweat?â15%+ Wet, no effects
WetâSweatier, or even more rained on?â40%+ Wet | |
Soaking | âChance of catching a cold.â | 70%+ Wet chance to catch a cold |
Drenched | âHigh chance of catching a cold.â | 90%+ Wet high chance to catch a cold |
Windchill
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Status | Description | Effects |
---|---|---|
Slight windchill | âItâs feeling 5 to 10 degrees colder than it actually is.â | 5â10°C colder than it seems |
Uncomfortable windchill | âItâs feeling 10 to 15 degrees colder than it actually is.â | 10â15°C colder than it seems |
Freezing windchill | âItâs feeling 15 to 20 degrees colder than it actually is.â | 15â20°C colder than it seems |
Horrific windchill | âItâs feeling more than 20 degrees colder than it actually is.â | 20°C colder than it seems |
Hungry
Negative
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Status | Description | Effects |
---|---|---|
Peckish | âCould do with a bite to eat.â | 15%+ Hungry, no effects |
Hungry | âCould eat a horse right now.â | 25%+ Hungry -10% strength -15% body heat -10% healing |
Very Hungry | âReduced strength and healing.â | 45%+ Hungry -20% strength -35% body heat -20% healing |
Starving | âHealth now just falling awayâŠâ | 70%+ Hungry -20% strength -50% body heat -30% healing losing HP |
Positive
Status | Description | Effects |
---|---|---|
Satiated | âGnawing hunger entirely absent.â | +2 carrying capacity +15% healing |
Well Fed | âTummy full. Goodness is making its way through your system.â | +2 carrying capacity +30% healing |
Stuffed | âStomach contented. Health and strength aided.â | +2 carrying capacity +45% healing canât eat more food |
Full to Bursting | âCouldnât take another single, solitary bite.â | +2 carrying capacity +60% healing canât eat more food |
Injured
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Status | Description | Effects |
---|---|---|
Discomfort | âSomething doesnât feel rightâŠâ | 80%- HP, no effects |
Injured | âStrength and speed reduced.â | 60%- HP -10% strength |
Severe Injuries | âStrength and speed severely reduced.â | 40%- HP -20% strength |
Critical Injuries | âNot going gently into that good nightâŠâ | 25%- HP -30% strength |
Pain
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Status | Description | Effects |
---|---|---|
Minor Pain | Feeling slight pain. | +5% trip chance |
Pain | Speed and accuracy slightly reduced. | +10% trip chance -15% attack dmg-spd/speed sleep disabled |
Severe Pain | Speed and accuracy reduced. | +15% trip chance -20% attack dmg-spd/speed sleep disabled |
Agony | Speed and accuracy severely reduced. | +20% trip chance -35% attack dmg-spd/speed sleep/exercise disabled |
Panic
Status | Description | Effects |
---|---|---|
Slight Panic | âDo your best to remain calmâ | -1,3% crit. chance worse reload & rack time |
Panic | âAccuracy reducedâ | -2,3% crit. chance -10% melee dmg. gets up from sitting faster worse knockback/knockdown chance/accuracy/reload & rack time |
Strong Panic | âAccuracy severely reducedâ | -3,9% crit. chance -20% melee dmg. gets up from sitting faster worse knockback/knockdown chance/accuracy/reload & rack time |
Extreme Panic | âAccuracy and vision severely reducedâ | -5,2% crit. chance -30% melee dmg. gets up from sitting faster vision narrows worse knockback/knockdown chance/accuracy/reload & rack time |
Sick
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Status | Description | Effects |
---|---|---|
Queasy | Take things easy | 25%+ Incidence, small body heat increase, might lose HP |
Nauseous | Strength and healing reduced. | 50%+ Incidence, body heat increase, -10% strength, -1 carrying capacity, -10% healing, might lose HP |
Sick | Strength and healing severely reduced. | 75%+ Incidence, high body heat increase, -20% strength, -2 carrying capacity, -20% healing, might lose HP |
Fever | Increasing danger of death. | 100% Incidence, higher body heat increase, -30% strength, -3 carrying capacity, might lose HP |
Stress
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Status | Description | Effects |
---|---|---|
Anxious | On edge. | 25%+ Stressed, no effects |
Agitated | Nervous and jumpy. | 50%+ Stressed -10% melee dmg. unhappiness increase |
Stressed | Sweaty palms. Gnawing fear. | 75%+ Stressed -20% melee dmg. unhappiness increases fast |
Nervous Wreck | Terrified. | 90%+ Stressed -30% melee dmg. unhappiness quickly increases |
Thirst
While drinking water is the most obvious way to cure thirst, there are a few other things you can do to help quench your thirst. Eating certain fruits and vegetables can help, as they contain water.
Put a container with water in the playerâs main inventory and the player will automatically drink water.
Thirst Status | Description | Effects |
---|---|---|
Low Thirst | âDry Mouth.â | 13%+ Thirsty, no effects |
Slightly Thirsty | âDehydrated.â | 25%+ Thirsty -10% strength -10% healing body heat increase |
Parched | âFeeling faint and dizzy.â | 70%+ Thirsty -20% strength -20% healing body heat increases fast |
Dying of Thirst | âDesperate for water.â | 85%+ Thirsty -20% strength -30% healing body heat quickly increases losing HP |
Tired
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Status | Description | Effects |
---|---|---|
Drowsy | âCould do with a lie-down.â | -50% melee dmg. vision & awareness decreases increased muscle stiffness slow endurance regain |
Tired | âAwareness reduced.â | -80% melee dmg. vision & awareness decreases more increased muscle stiffness slower endurance regain |
Very Tired | âAwareness severely reduced.â | -90% melee dmg. vision & awareness decreases even more increased muscle stiffness even slower endurance regain you can sleep despite high pain |
Ridiculously Tired | âSo tired. So desperately, inhumanly tired.â | -95% melee dmg. very decreased vision & canât see behind you increased muscle stiffness endurance regain disabled you can sleep despite high pain |
Unhappy
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Status | Description | Effects |
---|---|---|
Feeling a little sad | Find a way to raise your mood. | 20%+ Unhappy -10% actions speed |
Getting a tad weepy | Seek some excitement or human contact. | 45%+ Unhappy -20% actions speed |
Depressed | Ravaged by mourning and desperation. | 60%+ Unhappy -30% actions speed |
Severely Depressed | Find a way to forget reality. | 80%+ Unhappy -40% actions speed |
Zombie
Status | Description | Effects |
---|---|---|
Zombified | âSudden desire to eat people.â | Currently, if the infected character doesnât burn to ashes or otherwise leaves a corpse on the ground, they will rise as a zombie, regardless of means or time of death. |