Project Zomboid Louisville POI & Base Guide (Build 42.19)

Project Zomboid Louisville POI & Base Guide (Build 42.19)

Vanilla Knox Country · Build 42.19 · site map pins with B42 map links · not an embedded interactive map

This is a POI / base checklist, not a live online map The page does not embed zoom, pan, or a planning canvas. Use the green Map buttons to open the site B42 viewer at each pin (Louisville center, viewer guide). Coordinates are site map-grid values for ?goto=x,y; approximate world tiles are listed as grid × 10 at ground level.
Category labels for route planning Pins are labeled for Build 42.19 Louisville buildings: (1203, 259) is a riverside house (residential), not a police station; (1232, 133) is a pawn shop; (1355, 127) is army surplus. Only three pins are labeled gun store.
RegionLouisville (vanilla city)
World dataKnox Country main map
City center (grid)1297, 223
Approx world (center)12970, 2230 · ground level
Pins on this page27 unique grids · 28 table rows
Game buildBuild 42.19

Coordinate system

Map-grid vs in-game world tiles
  • Grid — integer pins used by this site and /en/B42/?goto=x,y (example: 1236, 172).
  • Approx world X/Ygrid × 10 (example: 12360, 1720). Handy for debug teleport; fine-tune inside the 10×10 block.
  • Floor — pins are ground-level reference only. Multi-floor buildings need in-game confirmation.
  • Note column — nearest matching room type near the pin (not a full building outline).

Open the full city overview: B42 map · Louisville center

Spawning in Louisville

Vanilla Build 42.19 does not list Louisville as a standard start region the way Rosewood or Muldraugh are presented. Players usually reach the city overland or enable a third-party spawn mod. Two Workshop items often linked for Louisville spawns:

Mod Workshop ID What it adds Notes
Louisville Spawnpoints 2678653895 About ~26 Louisville spawn points Listing is Build 41–focused. Re-check Workshop tags and last update before using on Build 42.19.
Pillow's Random Spawns [B42] 1911132112 Multi-region pack with Louisville options (including ManySpawnsLouisville and neighborhood variants) Enable only the Mod IDs your host documents. Confirm Build 42 compatibility on the live Workshop page.
Always re-check mods before a long save Workshop authors control tags, dependencies, and updates. Prefer a fresh world after changing spawn map folders.

Base candidates (conditional)

These are layout-oriented candidates, not ranked “safest in Louisville” scores. Suitability depends on sandbox population, your gear, vehicle access, and how many choke points you can wall (wall building guide). Zombie density and loot rolls change with sandbox multipliers.

Fenced mansions · grid 1415, 261

Approx world 14150, 2610 · garage / residential nearby · Map

Cluster of large houses with garage-style footprints. Useful when you want multiple buildings and a short perimeter to close. Check every fence gap and backyard access before calling it secure; one missing tile undoes the plan.

Pawn shop block · grid 1237, 148

Approx world 12370, 1480 · pawn shop / office / storage · Map

Commercial building with living-style rooms nearby in the block. Reinforced fronts help; still check rear access and street exposure on all sides.

Sunset Pines Funeral Home · grid 1316, 152

Approx world 13160, 1520 · morgue-style rooms · Map

Furniture for disassembly, cold storage style rooms, and dense commercial neighbors for resupply runs. High traffic blocks mean louder clearouts — plan exits before you settle.

U-Store It · grid 1366, 162

Approx world 13660, 1620 · storage units · Map

Storage footprint for bulk crates and vehicle parking loops. Nearby commercial blocks may include offices, medical, electronics, and media shops — treat each store as its own clear, not free guaranteed loot. Electrical skill grinding still needs scavenged devices and XP sources (electrical skill guide).

Riding school · grid 1304, 282

Approx world 13040, 2820 · large campus footprint · Map

Large campus-style footprint between denser blocks and greener edges. Good when you want space for vehicles and multiple structures; still requires full perimeter work and population-aware clearing.

West riverside house · grid 1203, 259

Approx world 12030, 2590 · residential only · not a police station · Map

Large house footprint with garage capacity on the west side of the city. Backyard openings often need walls; river access helps travel and fishing but does not remove urban population pressure. Winter planning is separate: winter survival guide.

POI pin list 28

Categories below match building types near each pin. Container rolls, alarms, and zombie counts are not guaranteed. For firearm routes in general see locked gun shop entry methods.

No pins match this filter.

City reference 1

Name Grid Approx world Note Actions
Louisville center 1297, 223 12970, 2230 Overview pin (not a building) Map

Base candidate pins 6

Name Grid Approx world Note Actions
Fenced mansions 1415, 261 14150, 2610 garage / residential nearby Map
Pawn shop (base use) 1237, 148 12370, 1480 pawn shop Map
Sunset Pines Funeral Home 1316, 152 13160, 1520 morgue-style rooms Map
U-Store It 1366, 162 13660, 1620 storage units Map
Riding school 1304, 282 13040, 2820 large campus footprint Map
West riverside house 1203, 259 12030, 2590 residential only (not police) Map

Army surplus 2

Both pins are army surplus stores, including the northeast store at 1355, 127.

Name Grid Approx world Note Actions
Army surplus 1223, 132 12230, 1320 army surplus Map
Army surplus (northeast) 1355, 127 13550, 1270 army surplus Map

Police station 4

These pins have police offices, storage, lockers, or evidence rooms nearby. The west riverside house at 1203, 259 is listed under base candidates only.

Name Grid Approx world Note Actions
Police station 1247, 162 12470, 1620 police rooms nearby Map
Police station 1295, 138 12950, 1380 police office / SWAT-style rooms Map
Police station 1378, 255 13780, 2550 police office / storage Map
Police station 1321, 308 13210, 3080 police office / locker / storage Map

Gun store 3

These three pins are gun stores (including storage areas). Nearby lookalikes at 1232, 133 (pawn shop) and 1355, 127 (army surplus) are listed in their own categories.

Name Grid Approx world Note Actions
Gun store 1236, 172 12360, 1720 gun store Map
Gun store 1359, 153 13590, 1530 gun store Map
Gun store 1396, 323 13960, 3230 gun store Map

Pawn shop 2

Name Grid Approx world Note Actions
Pawn shop 1237, 148 12370, 1480 pawn shop Map
Pawn shop (near army surplus block) 1232, 133 12320, 1330 pawn shop Map

VHS / movie rental 3

Movie rental stores — skill tapes and media loot still depend on sandbox settings.

Name Grid Approx world Note Actions
VHS · west near horse track 1243, 282 12430, 2820 movie rental Map
VHS · north near river 1279, 121 12790, 1210 movie rental Map
VHS · northeast near Grand Ohio Mall 1342, 129 13420, 1290 movie rental Map

Military checkpoint 1

Name Grid Approx world Note Actions
Military checkpoint (south approach) 1251, 419 12510, 4190 army storage / tents nearby Map

Fire station 3

Name Grid Approx world Note Actions
Fire station 1394, 304 13940, 3040 fire storage Map
Fire station 1369, 177 13690, 1770 fire garage / storage Map
Fire station 1235, 176 12350, 1760 fire garage nearby Map

Mall 2

Name Grid Approx world Note Actions
Mall (Grand Ohio area) 1357, 131 13570, 1310 mall / department store area Map
Mall / large retail 1334, 305 13340, 3050 large retail nearby Map

Prison 1

Name Grid Approx world Note Actions
Prison 1241, 159 12410, 1590 prison cells Map