Project Zomboid Louisville POI & Base Guide (Build 42.19)
Vanilla Knox Country · Build 42.19 · site map pins with B42 map links · not an embedded interactive map
?goto=x,y; approximate world tiles are listed as grid × 10 at ground level.
(1203, 259) is a riverside house (residential), not a police station;
(1232, 133) is a pawn shop;
(1355, 127) is army surplus.
Only three pins are labeled gun store.
1297, 22312970, 2230 · ground levelCoordinate system
- Grid — integer pins used by this site and
/en/B42/?goto=x,y(example:1236, 172). - Approx world X/Y —
grid × 10(example:12360, 1720). Handy for debug teleport; fine-tune inside the 10×10 block. - Floor — pins are ground-level reference only. Multi-floor buildings need in-game confirmation.
- Note column — nearest matching room type near the pin (not a full building outline).
Open the full city overview: B42 map · Louisville center
Spawning in Louisville
Vanilla Build 42.19 does not list Louisville as a standard start region the way Rosewood or Muldraugh are presented. Players usually reach the city overland or enable a third-party spawn mod. Two Workshop items often linked for Louisville spawns:
| Mod | Workshop ID | What it adds | Notes |
|---|---|---|---|
| Louisville Spawnpoints | 2678653895 |
About ~26 Louisville spawn points | Listing is Build 41–focused. Re-check Workshop tags and last update before using on Build 42.19. |
| Pillow's Random Spawns [B42] | 1911132112 |
Multi-region pack with Louisville options (including ManySpawnsLouisville and neighborhood variants) | Enable only the Mod IDs your host documents. Confirm Build 42 compatibility on the live Workshop page. |
Base candidates (conditional)
These are layout-oriented candidates, not ranked “safest in Louisville” scores. Suitability depends on sandbox population, your gear, vehicle access, and how many choke points you can wall (wall building guide). Zombie density and loot rolls change with sandbox multipliers.
Fenced mansions · grid 1415, 261
Cluster of large houses with garage-style footprints. Useful when you want multiple buildings and a short perimeter to close. Check every fence gap and backyard access before calling it secure; one missing tile undoes the plan.
Pawn shop block · grid 1237, 148
Commercial building with living-style rooms nearby in the block. Reinforced fronts help; still check rear access and street exposure on all sides.
Sunset Pines Funeral Home · grid 1316, 152
Furniture for disassembly, cold storage style rooms, and dense commercial neighbors for resupply runs. High traffic blocks mean louder clearouts — plan exits before you settle.
U-Store It · grid 1366, 162
Storage footprint for bulk crates and vehicle parking loops. Nearby commercial blocks may include offices, medical, electronics, and media shops — treat each store as its own clear, not free guaranteed loot. Electrical skill grinding still needs scavenged devices and XP sources (electrical skill guide).
Riding school · grid 1304, 282
Large campus-style footprint between denser blocks and greener edges. Good when you want space for vehicles and multiple structures; still requires full perimeter work and population-aware clearing.
West riverside house · grid 1203, 259
Large house footprint with garage capacity on the west side of the city. Backyard openings often need walls; river access helps travel and fishing but does not remove urban population pressure. Winter planning is separate: winter survival guide.
POI pin list 28
Categories below match building types near each pin. Container rolls, alarms, and zombie counts are not guaranteed. For firearm routes in general see locked gun shop entry methods.
No pins match this filter.
City reference 1
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Louisville center | 1297, 223 |
12970, 2230 |
Overview pin (not a building) | Map |
Base candidate pins 6
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Fenced mansions | 1415, 261 |
14150, 2610 |
garage / residential nearby | Map |
| Pawn shop (base use) | 1237, 148 |
12370, 1480 |
pawn shop | Map |
| Sunset Pines Funeral Home | 1316, 152 |
13160, 1520 |
morgue-style rooms | Map |
| U-Store It | 1366, 162 |
13660, 1620 |
storage units | Map |
| Riding school | 1304, 282 |
13040, 2820 |
large campus footprint | Map |
| West riverside house | 1203, 259 |
12030, 2590 |
residential only (not police) | Map |
Army surplus 2
Both pins are army surplus stores, including the northeast store at 1355, 127.
Police station 4
These pins have police offices, storage, lockers, or evidence rooms nearby.
The west riverside house at 1203, 259 is listed under base candidates only.
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Police station | 1247, 162 |
12470, 1620 |
police rooms nearby | Map |
| Police station | 1295, 138 |
12950, 1380 |
police office / SWAT-style rooms | Map |
| Police station | 1378, 255 |
13780, 2550 |
police office / storage | Map |
| Police station | 1321, 308 |
13210, 3080 |
police office / locker / storage | Map |
Gun store 3
These three pins are gun stores (including storage areas).
Nearby lookalikes at 1232, 133 (pawn shop) and 1355, 127 (army surplus) are listed in their own categories.
Pawn shop 2
VHS / movie rental 3
Movie rental stores — skill tapes and media loot still depend on sandbox settings.
Military checkpoint 1
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Military checkpoint (south approach) | 1251, 419 |
12510, 4190 |
army storage / tents nearby | Map |
Fire station 3
Mall 2
Prison 1
| Name | Grid | Approx world | Note | Actions |
|---|---|---|---|---|
| Prison | 1241, 159 |
12410, 1590 |
prison cells | Map |