Project Zomboid West Point POI & Base Guide (Build 42.19)

Project Zomboid West Point POI & Base Guide (Build 42.19)

Build 42.19 · Vanilla West Point · Map pins + B42 deep links · Base candidates · Not an embedded interactive map

Short answer This is a West Point POI and base checklist, not a live embedded map. Use the green Map buttons to open the B42 viewer at each pin (Twiggy's Bar, viewer guide). Pins use map-grid integers for ?goto=x,y; approximate in-game world tiles are listed as grid × 10 at ground level (Z 0) unless noted.
What you’ll find in West Point West Point is a dense river-north town: downtown retail and civic buildings, a school west of the core, industrial storage and factory on the south-east edge, and a lake-house cluster farther west. Building locations are stable; firearms, tools, generators, and food in containers still depend on your sandbox loot settings — nothing is guaranteed at a pin. For the separate West Point Expansion community map mod (Build 41), see the expansion map guide.
RegionWest Point (vanilla Knox Country)
Town zoom centerMap pin 1158, 691
Approx world (zoom)11581, 6916 · ground level
Pins on this page27 unique grids · 28 table rows
Build42.19
Map linksB42 viewer deep links

Coordinate system

Map pins vs approx world tiles
  • Map pin (grid) — integer coordinates for this site and /en/B42/?goto=x,y (example: 1206, 679).
  • Approx world X/Ygrid × 10 (example: 12060, 6790). Use as a rough in-game location; fine-tune once you arrive.
  • Floor (Z) — pins are ground-level reference only unless noted. Motels, schools, and multi-storey downtown buildings still need floor-by-floor checks in-game.
  • Building type — what the lot is for (gun store, police storage, cafeteria). Labels mark common container roles; they are not drop tables.

Open the town overview: B42 map · town center B42 map · Twiggy's B42 map · gun store B42 map · police

Town overview

West Point sits on the northern river road east of Riverside and west of Valley Station approaches: a compact commercial downtown, a school campus to the west, dense residential blocks, and an industrial / storage strip on the south-east edge. It is a high-value loot town under default settings — and a high-traffic one. Treat every “quiet base” claim as layout-dependent, not a fixed population score.

Fuel pumps, fish, tools, and firearms are probability and setting dependent. Gas pumps have finite map fuel by default; after the power shutoff you also need a working generator at the station (or a can-and-siphon loop). Only the sandbox option for infinite fuel stations makes pumps unlimited. For first-hour priorities see the beginner checklist, fortification notes in the carpentry guide, and the fishing guide for lake / river food that is seasonal and skill-gated rather than free.

Base candidates (conditional)

These are layout-oriented candidates, not ranked “safest in West Point” scores. Suitability depends on sandbox population multipliers, fence gaps, vehicle access, noise, water routes, distance to loot, and how much of the town you clear. Words like “secure” or “ideal” only describe map layout — always re-check fences, stairs, doors, and spawn settings in your save.

Lake house cluster · grid 1014, 663

Approx world 10140, 6630 · residential kitchens / garages / bedrooms · west of town on the lake · Map

Several lakeside houses and garages (roughly grids 1009–1016, 662–668) with woodland foraging nearby and a small fishing shed farther south-east at 1018, 676. Lake and river water still need boiling or purification for safe drinking; rain collectors and sink plumbing require carpentry / plumbing setup, not free clean water on day one. Fish abundance is skill-, season-, and bait-dependent — not a guaranteed winter stockpile. Back roads can loop toward western gas / commercial pins without driving the densest downtown streets, but zombie density still follows your sandbox multipliers.

Twiggy's Bar & gun store · grids 1206, 679 / 1208, 678

Approx world 12060, 6790 / 12080, 6780 · bar + gun store · east-central town · Map · bar Map · gun store

Twiggy's sits next to a dedicated gun store block (around grids 1206–1209, 675–679). Older guides that listed the gun shop at 1206, 375 used a bad Y coordinate — that point is far outside West Point. Motel rooms, Gigamart, and construction / hotel-style spawns sit nearby; expect heavy early traffic under default population. Firearm containers can roll weapons and ammo under loot settings — not a guaranteed armory clear.

Downtown general / tool strip · grids 1182, 690 / 1197, 690

Approx world 11820, 6900 / 11970, 6900 · general store / tool store / antique shop · town core · Map · general Map · tool

Older lists labeled grid 1183, 691 as a “Hardware Store.” In Build 42.19 the same strip is a general store, tool store, and nearby antique shop — useful for tools and misc retail, not a dedicated hardware warehouse guarantee. Multi-storey access can help after you clear stairs and barricade, but destroying stairs only slows zombies that cannot path another way; it is not absolute isolation. A gas station sits on the same downtown approach (~1182, 686) with finite pump fuel unless infinite gas is enabled.

School campus · grid 1135, 677

Approx world 11350, 6770 · classrooms / library / cafeteria / gym · west of downtown · Map

Large campus with classrooms, library, cafeteria kitchen, gym, and school storage. Good early book and food container density under loot settings — still rolls, not fixed tables. Blind corners and multi-room interiors favor ambushes; clear methodically and use exterior sightlines. Nearby two-storey houses and garages can supply hammers and saws as common residential rolls, not as guaranteed tool spawns on every lot.

Storage unit yard · grid 1214, 702

Approx world 12140, 7020 · storage-unit cluster · south-east industrial edge · Map

Many fenced storage units (about grids 1212–1214, 698–703) with high container variety and partial perimeter fencing on the map. Fence lines still have gates and gaps; treat this as a fortification project plus unit-by-unit clears, not a ready-made fortress. Factory rooms sit just south (~1213, 707) for industrial loot routes.

Police station · grid 1189, 693

Approx world 11890, 6930 · offices / storage / lockers · south of downtown core · Map

Civic police block with offices, storage, and lockers. Firearm and gear containers can appear under loot settings — never a guaranteed full armory. Furniture store rooms sit slightly east (~1192–1193, 693–694) on the same civic strip. High value and high noise risk: plan entry, noise control, and an exit vehicle before you open every locker.

POI pin list 28

Categories group pins by building role. Container rolls, alarms, and zombie counts are not guaranteed.

No pins match this filter.

Town reference 2

Name Grid Approx world Building / note Actions
Town zoom center 1158, 691 11581, 6916 Default town overview pin (not a building) Map
Downtown core orientation 1190, 690 11900, 6900 Retail / bank / general-store strip orientation Map

Base candidate pins 8

Name Grid Approx world Building / note Actions
Lake house cluster 1014, 663 10140, 6630 Residential · lake west of town Map
Lake fishing storage / shed 1018, 676 10180, 6760 Fishing storage shed · south-east of lake houses Map
Twiggy's Bar 1206, 679 12060, 6790 Twiggy's bar / bar storage Map
Gun store (beside Twiggy's) 1208, 678 12080, 6780 Gun store / storage · ignore outdated pin 1206, 375 Map
General store (was “hardware” on old lists) 1182, 690 11820, 6900 General store · antique shop nearby Map
Tool store 1197, 690 11970, 6900 Tool store · downtown tool retail Map
School campus 1135, 677 11350, 6770 Classrooms / library / gym Map
Storage unit yard 1214, 702 12140, 7020 Storage units · partial fence layout Map

Police & civic 4

The police block clusters around grid 1189, 693 (world ~11890, 6930). Firearm containers can appear in police storage and lockers under loot settings — not a guaranteed armory clear.

Name Grid Approx world Building / note Actions
Police station / offices 1189, 693 11890, 6930 Police offices / lockers Map
Police storage 1190, 693 11900, 6930 Police storage Map
Furniture store (civic strip) 1192, 693 11920, 6930 Furniture store / storage Map
Bank 1189, 690 11890, 6900 Bank / bank storage Map

School & services 4

The school campus sits around world 11300–11380, 6760–6790 (grid ~1130–1137, 676–679), west of downtown.

Name Grid Approx world Building / note Actions
School campus center 1135, 677 11350, 6770 Classroom cluster Map
School library 1135, 676 11350, 6760 Library · skill books possible under loot settings Map
School cafeteria 1136, 679 11360, 6790 Cafeteria / kitchen Map
School gym / storage 1137, 677 11370, 6770 Gym / school gym storage Map

Fuel & auto 5

Gas pumps and station rooms are map objects; fuel availability depends on remaining pump stock, power, and siphon rules — not a free full tank at the pin. After the power outage, stations need external power (typically a generator) to use electric pumps. Infinite fuel only applies if the matching sandbox option is enabled.

Name Grid Approx world Building / note Actions
Downtown gas store 1182, 686 11820, 6860 Gas store / storage · finite pumps by default Map
South gas store 1207, 712 12070, 7120 Gas store · industrial south edge Map
Fossoil / fuel complex 1206, 714 12060, 7140 Fossoil complex · same south fuel strip Map
Mechanic (downtown) 1189, 680 11890, 6800 Mechanic garage Map
Mechanic (east) 1226, 692 12260, 6920 Mechanic garage · east of storage / factory Map

Retail & food 5

Name Grid Approx world Building / note Actions
Gigamart 1202, 685 12020, 6850 Gigamart / kitchen Map
Motel rooms 1202, 691 12020, 6910 Motel rooms Map
Spiffo kitchen 1198, 680 11980, 6800 Spiffo kitchen Map
Pharmacy 1192, 679 11920, 6790 Pharmacy / storage Map
Factory / warehouse edge 1213, 707 12130, 7070 Factory · near storage yard · burger shop nearby Map

High-value container zones (not guarantees)

Loot expectations Building types mark common container roles; they are not drop tables. Guns, tools, generators, medical kits, and skill books can appear in matching containers under the right sandbox loot settings, but no pin on this page is a guaranteed spawn.
Goal Better container zones in West Point Example pins
Firearms / ammo Gun store / storage, police storage, police lockers 1208, 678 · 1189, 693
Tools / building supplies Tool store, general store, residential garage storage, storage units 1197, 690 · 1182, 690 · 1214, 702
Food / bulk retail Gigamart, school cafeteria kitchen, Spiffo kitchen, motel fridges 1202, 685 · 1136, 679 · 1198, 680
Medical supplies Pharmacy / pharmacy storage 1192, 679
Skill books / media School library, bookstore / media retail on the downtown strip 1135, 676 · 1189, 688
Fuel / auto parts Gas stores / pumps, Fossoil, mechanic garages — finite fuel by default 1182, 686 · 1206, 714 · 1189, 680
Industrial crates Factory, large storage-unit yards 1213, 707 · 1214, 702