JS-14 Rifle
Base.JS14_Rifle
· Weapon
Ammo & Firearms · 5.56x45mm Round
Weight
3.5
Damage
1.0–1.6
Range
30.0
Hit Chance
45
Condition
10
Ammo
base:bullets_556
Key Stats
Core
| Type | base:weapon |
|---|---|
| Weight | 3.5 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
Combat
| Ammo Type | base:bullets_556 |
|---|---|
| Max Ammo | 20 |
| Min Damage | 1.0 |
| Max Damage | 1.6 |
| Min Range | 0.61 |
| Max Range | 30.0 |
| Min Angle | 0.9 |
| Hit Chance | 45 |
| Aim Time | 40 |
| Reload Time | 25 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 20.0 |
| Crit Mult | 4.0 |
| Max Hit | 2 |
| Knockdown | 4.0 |
| Door Dmg | 5 |
| Sound Radius | 150 |
| Sound Volume | 35 |
| Stop Power | 2.0 |
| Jam Chance | 2 |
| Two-Hand | Yes |
Related items
Same category
Weight
4.0
Damage
1.5–2.2
Range
15.0
Hit Chance
65
Condition
10
Ammo
base:shotgun_shells
Weight
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
Weight
0.5
Damage
0.1–0.2
Range
0.9
Condition
1
Weight
1.0
Damage
0.6–1.2
Range
0.9
Condition
5
Weight
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
Weight
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
Weight
4.0
Damage
1.5–2.2
Range
12.0
Hit Chance
65
Condition
10
Ammo
base:shotgun_shells
Weight
4.5
Damage
1.5–2.2
Range
12.0
Hit Chance
65
Condition
10
Ammo
base:shotgun_shells
Weight
2.0
Damage
8.0
Range
1.4
Condition
10
Weight
3.5
Damage
1.0–1.6
Range
24.0
Hit Chance
50
Condition
10
Ammo
base:bullets_357
Weight
3.5
Damage
1.2–2.0
Range
30.0
Hit Chance
50
Condition
10
Ammo
base:bullets_3030
Weight
2.5
Damage
1.0–2.0
Range
1.25
Condition
15
Similar tags
Often found with
Weight
0.5
Weight
4.0
Damage
1.2–2.0
Range
40.0
Hit Chance
50
Condition
10
Ammo
base:bullets_308
Weight
2.0
Damage
1.0–1.6
Range
17.0
Hit Chance
50
Condition
10
Ammo
base:bullets_44
Weight
1.5
Damage
0.9–1.2
Range
12.0
Hit Chance
50
Condition
10
Ammo
base:bullets_45
Weight
0.2
Weight
1.5
Damage
0.95–1.4
Range
12.0
Hit Chance
50
Condition
10
Ammo
base:bullets_357
Weight
3.0
Damage
1.2–1.8
Range
8.0
Hit Chance
70
Condition
10
Ammo
base:shotgun_shells
Weight
3.0
Damage
1.3–2.0
Range
10.0
Hit Chance
70
Condition
10
Ammo
base:shotgun_shells
Weight
3.2
Damage
1.0–1.4
Range
20.0
Hit Chance
50
Condition
10
Ammo
base:bullets_45
Capacity
1
Weight Reduction
85
Run Speed
0.98
Weight
4.0
Damage
1.0–1.6
Range
30.0
Hit Chance
50
Condition
10
Ammo
base:bullets_556
Weight
1.5
Damage
0.6–1.0
Range
15.0
Hit Chance
50
Condition
10
Ammo
base:bullets_9mm
Weight
0.3
Weight
0.1
Weight
0.2
Weight
1.2
Damage
0.5–0.8
Range
8.0
Hit Chance
50
Condition
10
Ammo
base:bullets_38
Weight
0.2
Weight
0.1
Weight
4.5
Damage
1.2–2.0
Range
40.0
Hit Chance
50
Condition
10
Ammo
base:bullets_308
Weight
0.4
Weight
0.3
Weight
1.0
Capacity
6
Weight Reduction
50
Run Speed
0.99
Capacity
1
Weight Reduction
85
Run Speed
0.98
Weight
0.2
Tags
Source
media/scripts/generated/items/weapon.txt
Where To Find
Spawn data is derived from loot tables and shown as relative weights, not guaranteed % chance.
Procedural Lists (Top)
| List | Weight | Junk weight |
|---|---|---|
FirearmWeapons |
10 | 0 |
FirearmWeapons_Late |
10 | 0 |
FirearmWeapons_Mid |
10 | 0 |
PrisonStorageGuns |
10 | 0 |
DrugLabGuns |
8 | 0 |
GunStoreRifles |
8 | 0 |
DrugShackWeapons |
4 | 0 |
GarageFirearms |
4 | 0 |
GunStoreGuns |
4 | 0 |
Hunter |
4 | 0 |
PawnShopGuns |
4 | 0 |
PawnShopGunsSpecial |
4 | 0 |
PoliceEvidence |
4 | 0 |
PoliceStorageGuns |
4 | 0 |
HuntingLockers |
1 | 0 |
ClosetInstruments |
0.5 | 0 |
ClosetShelfGeneric |
0.5 | 0 |
ClosetSportsEquipment |
0.5 | 0 |
WardrobeClassy |
0.01 | 0 |
WardrobeGeneric |
0.01 | 0 |
WardrobeRedneck |
0.01 | 0 |
Direct Locations (Top)
| Location | Weight |
|---|---|
Bag_Police |
0.09877 |
Bag_SWAT |
0.09877 |
Bag_Sheriff |
0.09877 |
All attributes
| Attribute | Value |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.01 |
AimingPerkRangeModifier |
0 |
Aimingtime |
40 |
AimReleaseSound |
JS14AimRelease |
AmmoBox |
Base.556Box |
AmmoType |
base:bullets_556 |
AttachmentType |
Rifle |
BreakSound |
JS14Break |
BringToBearSound |
JS14BringToBear |
ClickSound |
JS14Jam |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
20.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
JS14Drop |
EjectAmmoSound |
JS14EjectAmmo |
EjectAmmoStartSound |
JS14EjectAmmoStart |
EjectAmmoStopSound |
JS14EjectAmmoStop |
EquipSound |
JS14Equip |
FireMode |
Single |
HitChance |
45 |
HitSound |
BulletImpact |
Icon |
Firearm_JS14Rifle |
IdleAnim |
Idle_Weapon2 |
ImpactSound |
null |
InsertAmmoSound |
JS14InsertAmmo |
InsertAmmoStartSound |
JS14InsertAmmoStart |
InsertAmmoStopSound |
JS14InsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
2 |
KnockBackOnNoDeath |
true |
KnockdownMod |
4.0 |
MagazineType |
Base.JS14_Clip |
MaxAmmo |
20 |
MaxDamage |
1.6 |
MaxHitcount |
2 |
MaxRange |
30.0 |
MaxSightRange |
10.0 |
MetalValue |
45.0 |
MinAngle |
0.9 |
MinDamage |
1.0 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
x4Scope x4Scope scope scope |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_assault_rifle |
NPCSoundBoost |
1.5 |
PiercingBullets |
true |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackSound |
JS14Rack |
Ranged |
true |
RecoilDelay |
15 |
Reloadtime |
25 |
RequiresEquippedBothHands |
true |
RunAnim |
Run_Weapon2 |
ShellFallSound |
JS14CartridgeFall |
SoundGain |
2.0 |
SoundRadius |
150 |
SoundVolume |
35 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
2.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Rifle |
SwingSound |
JS14Shoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:firearm |
ToHitModifier |
1.5 |
TwoHandWeapon |
true |
UnequipSound |
JS14UnEquip |
UseEndurance |
false |
WeaponReloadType |
boltaction |
WeaponSprite |
JS14_Rifle |
Weight |
3.5 |