Project Zomboid Riverside Base Picker (Build 42.19): Map Pins, Weighted Scorecard

Project Zomboid Riverside Base Picker (Build 42.19): Map Pins, Weighted Scorecard
Project Zomboid — Riverside Base Picker
Compare Riverside safehouse candidates with map pins and B42 deep links, retune the weighted scorecard, then copy a first-night plan.
Build 42.19 · map pins open the in-site B42 map (/en/B42/?goto=x,y).
Scores are layout estimates—not live zombie heat. Population and respawn still decide how “hot” a pin feels.
Quick-Start base picker
Pick the playstyle you want; recommendations follow the current weighted ranks.
Recommended picks
Click a pick to load details.
Default advice (layout, not a promise)
Low-stress shell: Gated residential pocket (SE) · pin 677, 532. Garage/crates: Storage units (SW) · 553, 606. Quiet fields: Western farmhouses (landmark pin) — solve transport first.
Score weights (0–10 metrics)
Ranks recompute from fence, entrances, water, loot, and quiet estimates. Higher weight = more influence.
Riverside Base Scorecard
Weighted rank · map pin · map link. Not a fixed “quiet forever” list.
Rank Score Base spot Map pin Best for Why it wins Biggest downside First build
Tip: pick a row to load detailed steps and metric breakdown.
Selected base
Click a scorecard row (or a Quick-Start pick).
Action steps recap
Open the map pin, claim one building completely, run short loot loops, fortify the daily entrance, then expand only after water/food/transport are stable.
First-night lock-down
Do this before you “decorate.”
0/0
Fortify fast (72 hours)
Early-game Riverside priorities.
0/0
Do NOT
Loot routes (repeatable loops)
Short loops beat heroic death marches. Route anchors use the same pin set.
Day Goal Run / anchors Bring
No car yet: cut every route in half. Loot one neighborhood thoroughly instead of skimming five.
Build 42.19 notes
Treat the base plan as a living checklist.
Common Riverside mistakes
Patch notes (collapsible)
Updates that change early-base priorities (spawn heat and map tools especially).
Date Change note Impact on early-game priorities