Project Zomboid Riverside Base Picker (Build 42.19): Map Pins, Weighted Scorecard
Project Zomboid — Riverside Base Picker
Compare Riverside safehouse candidates with map pins and B42 deep links, retune the weighted scorecard, then copy a first-night plan.
Build 42.19 · map pins open the in-site B42 map (
Scores are layout estimates—not live zombie heat. Population and respawn still decide how “hot” a pin feels.
/en/B42/?goto=x,y).Scores are layout estimates—not live zombie heat. Population and respawn still decide how “hot” a pin feels.
Pick the playstyle you want; recommendations follow the current weighted ranks.
Click a pick to load details.
Low-stress shell: Gated residential pocket (SE) · pin
677, 532.
Garage/crates: Storage units (SW) · 553, 606.
Quiet fields: Western farmhouses (landmark pin) — solve transport first.
Pins open the in-site B42 map at
/en/B42/?goto=x,y.Ranks recompute from fence, entrances, water, loot, and quiet estimates. Higher weight = more influence.
Weighted rank · map pin · map link. Not a fixed “quiet forever” list.
| Rank | Score | Base spot | Map pin | Best for | Why it wins | Biggest downside | First build |
|---|
Tip: pick a row to load detailed steps and metric breakdown.
Click a scorecard row (or a Quick-Start pick).
Open the map pin, claim one building completely, run short loot loops, fortify the daily entrance, then expand only after water/food/transport are stable.
Do this before you “decorate.”
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Early-game Riverside priorities.
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Short loops beat heroic death marches. Route anchors use the same pin set.
| Day | Goal | Run / anchors | Bring |
|---|
No car yet: cut every route in half. Loot one neighborhood thoroughly instead of skimming five.
Treat the base plan as a living checklist.
Patch notes (collapsible)
Updates that change early-base priorities (spawn heat and map tools especially).
| Date | Change note | Impact on early-game priorities |
|---|