Project Zomboid B42 Knox Military Apartments: Map9 Stash and Coords
Build 42.19 · March Ridge · Annotated Map 9 survivor building · Not a guaranteed gun vault
What players mean by Knox Military Apartments
- It is the large military-looking apartment block in March Ridge, not a separate named map region.
- Vanilla data pins the special survivor-building stash to world tile 10092, 12619 on Map 9.
- Map 9 map notes (EN): “survivors welcome to join us - always”, “need food and guns and stuff”, “kill some on the way in for kudos!”
- Without the annotated map applied, the same building is a normal multi-floor residential clear—many containers, civilian-scale rolls, not a military armory.
Coordinates and how to open them
| Reference | Value | Note |
|---|---|---|
| World tile (stash building) | 10092, 12619 |
Map 9 building anchor for the apartments block |
| Map stamp “X” | 10092, 12618 |
One tile north of the building anchor on the annotated map |
| Approx. cell | ~cell 33, 42 |
Cells are 300×300 tiles—handy for large-scale navigation, not a second official POI name |
| Town map center (menu zoom) | 9921, 12603 |
March Ridge town zoom point—apartments sit slightly east-northeast of that |
| Online map | March Ridge online map | Confirm the block footprint before a long drive; blank map tiles are not the same as an unrolled stash |
Quick-start (worth the trip?)
- Decide the win condition. Guns-as-primary only makes sense if you already hold or are hunting a Map 9 annotated March Ridge map. Otherwise treat the trip as a base/clear or skip it for dedicated gun POIs.
- Find a March Ridge map. Town maps drop from common cartography pools (glove boxes, bags, counters, zombies). Opening a looted map may roll notes based on sandbox Annotated Map Chance.
- Confirm Map 9. You want the notes pointing at the big building near
10092, 12619, not Map 1–8 gun/tool houses or Map 10 medical floorboards. - Do not explore that building first. The special stash only applies if the building has not already been visited. Scout the street if you must, but leave the target interiors unexplored until the annotated map is live.
- Clear stairs, then floors. Own the stairwell before looting. Expect extra zombies when Map 9 is active (about five more) and possible barricades.
- Loot with the right table in mind. Map 9 rewrites rooms to a big survivor-cache style (food-heavy counters plus survivor crates)—not an infinite armory.
How the annotated-map stash works
In vanilla Build 42.19, March Ridge annotated maps work like this:
- When you loot a March Ridge map, the game may promote it to an annotated map using sandbox Annotated Map Chance.
- If the roll succeeds, one remaining March Ridge stash definition is chosen (Map 1–Map 10, minus already-used names) and notes are written onto that map item.
- When the target building loads and the stash is still pending, the game applies the special loot style, optional barricades, traps, extra zombies, and special containers.
- If anyone has already entered that building, the special first-spawn setup does not apply—the interior was already rolled as a normal building.
Annotated Map Chance (sandbox)
| Setting | Label | Default notes |
|---|---|---|
| Never | Never | No annotated maps from loot |
| Extremely Rare | Extremely Rare | |
| Rare | Rare | |
| Sometimes | Sometimes | Apocalypse default |
| Often | Often | Outbreak default |
| Very Often | Very Often |
In-game tooltip: “How often a looted map will have notes on it, written by a deceased survivor.” Extinction uses a lower default (Extremely Rare). Servers set to Never will never create Map 9 naturally.
March Ridge stash maps (Build 42.19)
All use a looted March Ridge map that can roll notes. Highlighted row is the apartments block.
| Map | Building X,Y | Loot style | Extras |
|---|---|---|---|
| Map 1 | 9885, 12647 | Gun cache | Zombie-map only; gun-box duffel |
| Map 2 | 9926, 12676 | Gun cache | Zombie-map only; gun-box duffel |
| Map 3 | 9979, 12720 | Shotgun cache | Zombie-map only; trap |
| Map 4 | 9886, 12748 | Shotgun cache | Shotgun-box duffel |
| Map 5 | 9970, 12779 | Tools cache | Tools-box duffel |
| Map 6 | 9947, 12832 | Tools cache | Zombie-map only |
| Map 7 | 9885, 12813 | Survivor cache | Zombie-map only; often barricaded |
| Map 8 | 9833, 13128 | Tools cache | South of main town grid |
| Map 9 | 10092, 12619 | Big survivor cache | Often barricaded; +5 zombies; can roll from containers/vehicles |
| Map 10 | 10332, 12794 | Medical cache | Medical floorboard container near church piano |
Zombie-map only means that stash is only eligible when the map item comes from a zombie corpse. Map 9 does not use that restriction, so container and vehicle map finds can roll it. Map 9 also does not place an extra named duffel—loot rides on the building room rewrite.
Big survivor cache vs normal rooms
When Map 9 applies, room loot switches to a big survivor-cache style:
| Container | How it fills | What that means in practice |
|---|---|---|
| Counter | Kitchen canned food, dry food, random kitchen rolls, occasional melee or firearms | Food is the common hit. Firearms are optional low-weight rolls—not a guaranteed armory shelf |
| Survivor crate | Several rolls over water, cans, jars, survival gear, melee weights, rare bags | Solid sustainment cache; guns are not the primary entries |
Compare with smaller house stash Map 7 (standard survivor cache): counters still lean kitchen/weapons, but Map 9 is the “big building” variant where several counter pools can roll empty. Empty counters can still appear even on a successful stash spawn—that is table design, not proof the system failed.
Empty rooms diagnostic
| Symptom | Likely cause in 42.19 | Next step |
|---|---|---|
| Whole building sparse; no barricades, no “survivor crate” feel | Map 9 never applied—normal apartment loot under your Loot Rarity | Keep hunting annotated March Ridge maps, or pivot to real gun POIs |
| You read Map 9, but interiors already feel looted/explored | Building was visited before the special stash could apply | That world lost the special first roll for this building; use other March Ridge stashes or a new world |
| Some counters empty even with stash active | Big survivor-cache pools allow empty rolls on several counter lists | Finish every floor and crate; do not judge from one kitchen |
| MP: one group sees stash, another does not | Stash state is world/server-side; visit order and map rolls are shared | Confirm same build, same Annotated Map Chance, and who first entered the building |
| “B42 always empties apartments” | Not supported as a universal rule from current loot tables | Check sandbox loot multipliers and whether Map 9 ever existed in that save |
Clearing pattern
- Control outside doors first so retreat paths are known before hallway fights.
- Stairwell is the choke. Clear and hold stairs before branching into apartments.
- One side of the hall at a time so retreat always goes through cleared space.
- Loot after the floor is quiet. Opening every wardrobe mid-fight is how multi-floor buildings snowball.
- Pack capacity. If Map 9 hit, food/water bulk fills bags faster than expected.
Minimum loadout
| Item | Why |
|---|---|
| Two melee weapons | Long hallways burn durability |
| Water + quick calories | Multi-floor clears drain endurance |
| Bandages + disinfectant | Doorway scratches add up |
| Sheet rope + hammer/nails | Secondary exit after a floor is secure |
| Spare bag / duffel | Stash crates are bulk food/water first |
If loot is mediocre, still extract value
- Top-floor sleep, lower-floor storage reduces surprise bedroom spawns where you rest.
- Multiple exits (sheet ropes on more than one face) so one street horde does not soft-lock you.
- Noise discipline—a celebration gunshot from an upper window can still pull the block.
- A cleared multi-floor shell is a legitimate win even when Map 9 never rolled.
Is the trip worth it?
| Goal | Worth it when… | Skip or pivot when… |
|---|---|---|
| Firearms first | You already have Map 9 or are systematically farming annotated March Ridge maps | You only have rumors; use dedicated gun routes instead |
| Food / sustainment | Map 9 is active—table is food-forward | You need guns this week more than canned bulk |
| Base site | You can clear and hold stairs with sheet-rope exits | You cannot spare the clear time or the noise risk |
| “Check the myth” | Short recon with a turnaround rule | You burn days expecting a military vault table that does not exist |
Server checklist
- Exact Build 42.19 (or server) revision matches for every client.
- Sandbox Annotated Map Chance is not Never.
- Note who first entered building
10092, 12619. - Mods that rewrite loot or maps are out of scope for this vanilla page—test on a clean sandbox if diagnosing emptiness.
- Reproduce on a throwaway save with the same sandbox before calling it a build-wide bug.
Notes (Build 42.19)
- Map 1–Map 10 coordinates and loot styles come from the vanilla March Ridge stash definitions.
- Annotated maps respect visit order: first entry of the target building decides whether special loot applies.
- Big survivor-cache counters are food-forward with optional weapons; empty counters can still roll.
- Map 9 notes and Annotated Map Chance labels match the English in-game strings.
- Town zoom anchor for March Ridge is near
9921, 12603; apartments sit east-northeast of that.