Project Zomboid B42 Knox Military Apartments: Map9 Stash and Coords

Project Zomboid B42 Knox Military Apartments: Map9 Stash and Coords

Build 42.19 · March Ridge · Annotated Map 9 survivor building · Not a guaranteed gun vault

Short answer The big multi-floor apartment block players call Knox Military Apartments is the March Ridge stash target at world tile X 10092, Y 12619. That special loot state only applies when annotated Map 9 is rolled and the building is still unvisited. Without Map 9, containers use normal apartment loot—sparse rooms are expected, not a separate “B42 empty bug.”
Do not treat “empty apartments” as a Build 42 rule Community “no loot” posts mix three different outcomes: normal apartment rolls under your Loot Rarity, a stash building that was already explored, and a run that never rolled Map 9. Only the last two are stash-system issues. Visiting any random March Ridge street does not by itself delete the Map 9 mechanism.
Target building X 10092 · Y 12619
Stash map Map 9 (apartments)
Map item March Ridge map
Loot style Big survivor cache
Extra zombies +5 when Map 9 is active
Barricades Often boarded (Map 9)

What players mean by Knox Military Apartments

  • It is the large military-looking apartment block in March Ridge, not a separate named map region.
  • Vanilla data pins the special survivor-building stash to world tile 10092, 12619 on Map 9.
  • Map 9 map notes (EN): “survivors welcome to join us - always”, “need food and guns and stuff”, “kill some on the way in for kudos!”
  • Without the annotated map applied, the same building is a normal multi-floor residential clear—many containers, civilian-scale rolls, not a military armory.

Coordinates and how to open them

Reference Value Note
World tile (stash building) 10092, 12619 Map 9 building anchor for the apartments block
Map stamp “X” 10092, 12618 One tile north of the building anchor on the annotated map
Approx. cell ~cell 33, 42 Cells are 300×300 tiles—handy for large-scale navigation, not a second official POI name
Town map center (menu zoom) 9921, 12603 March Ridge town zoom point—apartments sit slightly east-northeast of that
Online map March Ridge online map Confirm the block footprint before a long drive; blank map tiles are not the same as an unrolled stash

Quick-start (worth the trip?)

  1. Decide the win condition. Guns-as-primary only makes sense if you already hold or are hunting a Map 9 annotated March Ridge map. Otherwise treat the trip as a base/clear or skip it for dedicated gun POIs.
  2. Find a March Ridge map. Town maps drop from common cartography pools (glove boxes, bags, counters, zombies). Opening a looted map may roll notes based on sandbox Annotated Map Chance.
  3. Confirm Map 9. You want the notes pointing at the big building near 10092, 12619, not Map 1–8 gun/tool houses or Map 10 medical floorboards.
  4. Do not explore that building first. The special stash only applies if the building has not already been visited. Scout the street if you must, but leave the target interiors unexplored until the annotated map is live.
  5. Clear stairs, then floors. Own the stairwell before looting. Expect extra zombies when Map 9 is active (about five more) and possible barricades.
  6. Loot with the right table in mind. Map 9 rewrites rooms to a big survivor-cache style (food-heavy counters plus survivor crates)—not an infinite armory.

How the annotated-map stash works

In vanilla Build 42.19, March Ridge annotated maps work like this:

  1. When you loot a March Ridge map, the game may promote it to an annotated map using sandbox Annotated Map Chance.
  2. If the roll succeeds, one remaining March Ridge stash definition is chosen (Map 1–Map 10, minus already-used names) and notes are written onto that map item.
  3. When the target building loads and the stash is still pending, the game applies the special loot style, optional barricades, traps, extra zombies, and special containers.
  4. If anyone has already entered that building, the special first-spawn setup does not apply—the interior was already rolled as a normal building.
Precise timing rule (not “never visit March Ridge”) Missing Map 9 is about that building being visited before the stash applies, not about driving through the town. Other March Ridge streets, houses, and stashes (Map 1–8, Map 10) are independent entries with their own coordinates.

Annotated Map Chance (sandbox)

Setting Label Default notes
Never Never No annotated maps from loot
Extremely Rare Extremely Rare
Rare Rare
Sometimes Sometimes Apocalypse default
Often Often Outbreak default
Very Often Very Often

In-game tooltip: “How often a looted map will have notes on it, written by a deceased survivor.” Extinction uses a lower default (Extremely Rare). Servers set to Never will never create Map 9 naturally.

March Ridge stash maps (Build 42.19)

All use a looted March Ridge map that can roll notes. Highlighted row is the apartments block.

Map Building X,Y Loot style Extras
Map 1 9885, 12647 Gun cache Zombie-map only; gun-box duffel
Map 2 9926, 12676 Gun cache Zombie-map only; gun-box duffel
Map 3 9979, 12720 Shotgun cache Zombie-map only; trap
Map 4 9886, 12748 Shotgun cache Shotgun-box duffel
Map 5 9970, 12779 Tools cache Tools-box duffel
Map 6 9947, 12832 Tools cache Zombie-map only
Map 7 9885, 12813 Survivor cache Zombie-map only; often barricaded
Map 8 9833, 13128 Tools cache South of main town grid
Map 9 10092, 12619 Big survivor cache Often barricaded; +5 zombies; can roll from containers/vehicles
Map 10 10332, 12794 Medical cache Medical floorboard container near church piano

Zombie-map only means that stash is only eligible when the map item comes from a zombie corpse. Map 9 does not use that restriction, so container and vehicle map finds can roll it. Map 9 also does not place an extra named duffel—loot rides on the building room rewrite.

Big survivor cache vs normal rooms

When Map 9 applies, room loot switches to a big survivor-cache style:

Container How it fills What that means in practice
Counter Kitchen canned food, dry food, random kitchen rolls, occasional melee or firearms Food is the common hit. Firearms are optional low-weight rolls—not a guaranteed armory shelf
Survivor crate Several rolls over water, cans, jars, survival gear, melee weights, rare bags Solid sustainment cache; guns are not the primary entries

Compare with smaller house stash Map 7 (standard survivor cache): counters still lean kitchen/weapons, but Map 9 is the “big building” variant where several counter pools can roll empty. Empty counters can still appear even on a successful stash spawn—that is table design, not proof the system failed.

Empty rooms diagnostic

Symptom Likely cause in 42.19 Next step
Whole building sparse; no barricades, no “survivor crate” feel Map 9 never applied—normal apartment loot under your Loot Rarity Keep hunting annotated March Ridge maps, or pivot to real gun POIs
You read Map 9, but interiors already feel looted/explored Building was visited before the special stash could apply That world lost the special first roll for this building; use other March Ridge stashes or a new world
Some counters empty even with stash active Big survivor-cache pools allow empty rolls on several counter lists Finish every floor and crate; do not judge from one kitchen
MP: one group sees stash, another does not Stash state is world/server-side; visit order and map rolls are shared Confirm same build, same Annotated Map Chance, and who first entered the building
“B42 always empties apartments” Not supported as a universal rule from current loot tables Check sandbox loot multipliers and whether Map 9 ever existed in that save

Clearing pattern

  1. Control outside doors first so retreat paths are known before hallway fights.
  2. Stairwell is the choke. Clear and hold stairs before branching into apartments.
  3. One side of the hall at a time so retreat always goes through cleared space.
  4. Loot after the floor is quiet. Opening every wardrobe mid-fight is how multi-floor buildings snowball.
  5. Pack capacity. If Map 9 hit, food/water bulk fills bags faster than expected.

Minimum loadout

Item Why
Two melee weapons Long hallways burn durability
Water + quick calories Multi-floor clears drain endurance
Bandages + disinfectant Doorway scratches add up
Sheet rope + hammer/nails Secondary exit after a floor is secure
Spare bag / duffel Stash crates are bulk food/water first

If loot is mediocre, still extract value

  • Top-floor sleep, lower-floor storage reduces surprise bedroom spawns where you rest.
  • Multiple exits (sheet ropes on more than one face) so one street horde does not soft-lock you.
  • Noise discipline—a celebration gunshot from an upper window can still pull the block.
  • A cleared multi-floor shell is a legitimate win even when Map 9 never rolled.

Is the trip worth it?

Goal Worth it when… Skip or pivot when…
Firearms first You already have Map 9 or are systematically farming annotated March Ridge maps You only have rumors; use dedicated gun routes instead
Food / sustainment Map 9 is active—table is food-forward You need guns this week more than canned bulk
Base site You can clear and hold stairs with sheet-rope exits You cannot spare the clear time or the noise risk
“Check the myth” Short recon with a turnaround rule You burn days expecting a military vault table that does not exist

Server checklist

  • Exact Build 42.19 (or server) revision matches for every client.
  • Sandbox Annotated Map Chance is not Never.
  • Note who first entered building 10092, 12619.
  • Mods that rewrite loot or maps are out of scope for this vanilla page—test on a clean sandbox if diagnosing emptiness.
  • Reproduce on a throwaway save with the same sandbox before calling it a build-wide bug.
Notes (Build 42.19)
  • Map 1–Map 10 coordinates and loot styles come from the vanilla March Ridge stash definitions.
  • Annotated maps respect visit order: first entry of the target building decides whether special loot applies.
  • Big survivor-cache counters are food-forward with optional weapons; empty counters can still roll.
  • Map 9 notes and Annotated Map Chance labels match the English in-game strings.
  • Town zoom anchor for March Ridge is near 9921, 12603; apartments sit east-northeast of that.