Zomboid Lonely? Best NPC Mods for Friends (and Foes) in Build 41/42
Quick-Start NPC Mod Roundup
💡 Pro Tip: Always read each mod's description for required libraries or specific instructions!
For example, the Day One and Week One mods rely on the base Bandits NPC mod to run. We'll cover these details below.
Lonely Apocalypse Blues – Craving Companion NPCs
You've fortified your safehouse, canned a year's worth of peaches, and taken out hundreds of zombies... yet something is missing. Survivor NPCs! After all, every zombie movie has that ragtag group of human companions – for better or worse. Project Zomboid's devs haven't added NPC survivors to Build 41 or 42 (they're planned for Build 43 and onward), so the community stepped up. For base building tips, check our fortress building guide.
The Long Wait for Company
First, let's set expectations: vanilla PZ has no human NPCs. The developers at Indie Stone deliberately held off until their animation overhaul (Build 41) was done, and even now in Build 42 unstable, NPCs are not yet implemented. They've outlined that NPCs are a huge feature coming in future builds (targeting Build 43) – essentially, NPCs are the Holy Grail of Zomboid features, meant to be intelligent, dynamic, and worth the wait.
When a Buddy Becomes Bait
So you found a fellow survivor – great! But are they a help or a hindrance? NPC companions can be both. On one hand, nothing beats having an extra set of hands to haul loot or an extra shotgun watching your six. Veteran players share how they'd send mod NPCs out to gather wood or food while they fortify the base – effectively turning Zomboid into a mini RTS where you're the commander.
On the other hand, NPC survivors can be like untrained puppies with firearms. There are tales of companions accidentally attracting hordes or even betraying the player. Ever seen The Walking Dead? Remember Shane pushing Rick aside to escape? Yup, that can happen.
Superb Survivors (Build 41, Singleplayer) – The OG Companion Mod
Superb Survivors
Compatibility: Build 41 (stable)
Multiplayer Support: No (singleplayer only)
Version: Superb Survivors Continued (community update)
Superb Survivors! (often abbreviated SS) is the granddaddy of NPC mods for Zomboid. It's been around in some form since the old builds, and for a long time it was the only way to get NPC allies. The mod spawns random survivors around the map – some friendly, some neutral, some outright hostile (raiders). Friendly ones can be recruited into a group.
- • Right-click on an NPC to interact (recruit, trade, check health)
- • NPCs have names, stats, and traits
- • Assign tasks like patrolling or guarding areas
- • NPC equipment management and orders
Recommended Superb Survivors Settings (for stability)
Setting | Recommended Value | Why |
---|---|---|
NPC Spawn Rate | Ultra Low | Fewer NPCs overall to reduce CPU load |
Maximum NPCs | 10 or less | Cap the number that can exist |
Spawn Hostile NPCs | OFF | No raiders, to avoid fight chaos and potential immortals |
Raider Events | OFF | These triggered base attacks; cool idea but buggy |
NPCs Need Food/Water | OFF | Prevents survivors from wandering/freaking out due to hunger |
NPCs Use Guns | Rarely or 0% | NPCs with guns can cause massive zombie attract and friendly fire |
Idle Chatter | ON | Turning off chatter caused errors in some versions |
Show NPCs on Map | OFF | This feature was known to cause huge logs/errors |
Why use Superb Survivors at all, given these caveats? Because it's still the only real option for friendly NPC allies in Project Zomboid as of now. When configured right, it can significantly spice up single-player. You'll start developing stories like, "Me and my buddy survivor Claire cleared the police station – she saved my life when a crawler nearly got me," or conversely, "Darn it, Claire wasted all our 9mm ammo shooting one zombie, and later got herself bitten."
ℹ️ Note for Build 42 Players
If you're on Build 42, sadly, you'll have to wait for a new framework or an update – or consider moving to one of the hostile NPC mods which have partial friendlies (more on that below).
"We Are Not Alone!" – Facing Human Enemies
Sometimes, you don't want friends – you want targets. Sure, zombies are the main dish in Zomboid, but after year one of surviving, the undead become predictable. You've got your base defenses, you know how to sneak and stab. What about a living, breathing bandit who can shoot back or steal your loot? Now that's a challenge.
Humans vs. Zombies – The Ultimate Threat
One thing zombie fiction teaches us: the living can be more dangerous than the dead. In a world where society has collapsed, not every survivor is a friendly Rick Grimes – some are more like Negan with a barbed-wire bat, looking to take what's yours.
As PCGamesN joked, adding human NPCs means "fighting off the undead alone wasn't bad enough" – now you've got humans messing up your plans too. They might create noise that attracts zombies to your area, or set ambushes, or even try to burn you out if the mod allows.
Imagine a street shootout with bandits while zombies close in from all sides. That's what hostile NPC mods bring to Project Zomboid.
Bandit Raids and Faction Ambushes
Picture this actual scenario reported by a player: They were fortifying the second floor of their base when they heard gunshots nearby. Through a window, they saw a group of three NPC bandits pinning down another survivor behind a car. The player decided to intervene – lining up a rifle shot on the bandit leader. One trigger pull, and chaos erupted: bandits returned fire at the player's window, zombies flooded the street, and the hapless survivor made a break for it towards the player's base.
Bandits (v2) – Modular NPC Enemies for B42 (and B41)
Bandits NPC (v2)
Compatibility: Build 42 & Build 41 (backported)
Multiplayer Support: Yes (works on servers)
Author: Slayer
Bandits NPC (v2) is a fresh take on NPCs by modder Slayer. It was released for Build 42 (alpha) in late 2024 and has quickly become the go-to for anyone wanting dynamic NPC enemies. Unlike older mods, Bandits works in multiplayer!
- • Hostile NPC spawns with various equipment
- • Works in both singleplayer and multiplayer
- • Customizable with the Bandits Creator extension
- • More performance-friendly than older NPC mods
- • Base for scenario mods like Day One and Week One
Project Zomboid Bandit Creator customization screen
The Bandits Creator mod provides a full customization UI for spawning and editing NPC survivors. You can design your own NPC encounters – from lone wolf snipers to groups of melee raiders. It's an extension of the Bandits mod that turns you into the zombie apocalypse's dungeon master, deciding how tough and how often human enemies appear.
Knox Event Expanded – Living World & Factions (Build 42, Alpha)
If Bandits mod is a tailored experience, Knox Event Expanded (NPC) is more of a grand experiment. Modder Snejk set out to recreate what the devs have teased in their dev blogs: a world where NPCs exist from the very beginning and gradually form groups, factions, settlements, etc., as time goes on.
⚠️ Manual Installation Required
This mod requires replacing some game files with modified versions. Always backup original files and follow the installation guide carefully.
With KEE, you might start hearing about (or encountering) pockets of survivors who aren't immediately hostile. For example, you could find a small group of NPCs barricaded in a house holding off zombies. They might ignore you or even allow you near (until you do something threatening).
Story Mode Sandbox – NPCs for Immersion & Chaos
Project Zomboid is a sandbox – you set your own goals. But sometimes you want a little plot in your apocalypse. Maybe experience the outbreak unfolding, or have quests/missions. While full story missions aren't here yet, mods can create scenarios where NPCs play roles in scripted (or semi-scripted) events.
Turning Zomboid into a Zombie Movie
Let's face it – after you've survived a few months in Zomboid, everyday survival can get routine. Some players start creating their own narratives ("I'm gonna rebuild civilization in West Point!") or challenges ("only live in the woods"). Story/Scenario mods help by giving you a premise and evolving events to react to, kind of like being the protagonist in your own zombie film.
From Zero to Outbreak in Days
Day One – 24 Hours of Chaos
Day One
Compatibility: Build 42 & Build 41
Multiplayer Support: Limited (local network recommended)
Author: Slayer
Requirements: Bandits mod (v2) + Bandits Legacy (for B41)
Day One is focused on just the initial outbreak day – think of it as the prologue of every zombie movie, where people are going nuts, and the government is scrambling.
Outbreak Events Timeline:
Day One Survival Tips:
- • Stay mobile. Don't try to set up a base on Day 1.
- • Use the confusion. NPCs will be fighting each other and zombies.
- • Scavenge early while stores are unlooted in the morning. For loot locations, see our gun store guide.
- • Find a safe spot for the night when the army "cleanses" cities.
Week One – A Calm Before the Storm
Week One
Compatibility: Build 42 (primary), B41 version available but limited
Multiplayer Support: No (single-player only)
Author: Slayer
If Day One is an action-horror movie, Week One is a slow-burn TV series that erupts into chaos by the finale. This mod is epic in scope: a full week of pre-apocalypse life with increasing events each day, leading into the Knox Event outbreak.
NPCs walking in town before the outbreak in Week One mod
Week One is, frankly, a technical marvel and a hot mess, in the best way. The modder even jokes that "Project Zomboid simply isn't built to simulate regular, non-apocalyptic life… Week One has to make a bunch of concessions to keep NPCs doing what they need to do." This means you will absolutely see odd behavior, like the infamous bathroom gatherings where NPCs might all decide to use a water source at the same time.
Project Zomboid NPC survivors all washing up in the same bathroom (mod glitch)
They Knew (Coming Soon – NPC Trading Tease)
It's worth mentioning They Knew – a mod that already exists to add a virus cure and new medicines to Zomboid, but the interesting part is the dev's roadmap. They have promised an "expanded universe" with "a unique NPC trading system" and possibly new enemy types. As of mid-2025, the mod's first part (the cure items) is out, but the NPC trader system isn't yet implemented.
Surviving the Mods – Installation & Compatibility
Installing mods in Zomboid is usually straightforward, but NPC mods are not your average "add new gun" mods. They tie into the game's AI and event systems deeply. This means they might require special install steps, and they can conflict with each other or other mods more often.
Install Like a Pro (Avoiding Save Wipes)
General Mod Installation:
- Subscribe on Steam Workshop
- Ensure the mod is enabled in the PZ Mod menu
- Start a new game (crucial for NPC mods!)
⭐ The Golden Rule
Don't add a heavy NPC mod to an existing long-term save expecting it to work seamlessly. The world wasn't generated with them in mind; you might get weird behavior or nothing at all.
Manual Install for Knox Event Expanded:
- Subscribe and activate the mod
- Find the mod's workshop folder on your PC
- Follow the guide to copy .class files to your PZ installation
- Always back up original files first!
⚠️ Don't run multiple NPC frameworks at once!
It's tempting to say, "I'll run Superb Survivors and Bandits and Knox and have a world filled with people!" But you're really asking for trouble. These mods weren't designed to cooperate.
Taming the Chaos – Performance and Conflicts
After you've got the mod running, you might notice frame drops or stutters. Not surprising when dozens of NPCs are active. Here are some tips to keep your game running smoothly:
Consider reducing Zombie Population in sandbox (fewer zeds + NPCs is easier than max zeds + NPCs).
Use the mod's own settings as described above (spawn limits, NPC needs off, etc.).
NPC mods can sometimes cause crashes. Save your game more frequently than normal to avoid losing progress.
Always check if there's a new version of the mod when a PZ patch drops. Mods may need updating after game updates.
Avoiding Common Bugs
If you unload a shotgun into a raider and they don't die, you likely hit a bug. Try melee or let zombies handle them (zeds might still kill them). If truly invincible, remove them via debug or avoid them.
In SS, to get a follower to chill, use the right-click context menu "Stay here" or tell them to guard area. Sometimes they'd still follow, so one trick: build a makeshift pen or room and order them in, then close the door.
They can and will do that. NPCs in mods don't understand your base's defenses. If you have a safehouse, consider using double doors or obstacles NPCs can't easily path through. In SS, you can mark a base as "Safe Base" which might stop them from leaving doors open.
Driving NPCs are experimental. Week One and Day One allow it, but if it crashes your game frequently when an NPC car appears, disable NPC driving in that mod's settings if possible. Alternatively, reduce traffic settings.
Quality-of-Life Checklist:
- ✅ Title Screen sanity: Did the game start without errors?
- ✅ Mod Options configured: Set those spawn rates, etc.
- ✅ One mod at a time: Load only the NPC mod(s) you need.
- ✅ Backup done: Copied your save or starting fresh.
- ✅ Read the mod's FAQ: Check for common issues and solutions.
- ✅ Have fun: Even troubleshooting can be part of the fun!
FAQ (NPC Mods Edition)
Patch/Mod Timeline (Click to Expand)
Further Resources & References
- 📄 Official TIS FAQ – NPCs: The Indie Stone's old answers on NPC development (to manage expectations). Spoiler: they're taking their time to do it right.
- 🔧 Steam Workshop pages: Always read the mod descriptions & discussions for Superb Survivors Continued, Bandits, Day One, Week One, etc. They often contain mini-guides and known bug workarounds straight from the authors.
- 📱 Community Guides/Wikis: The Superb Survivors Wiki on Fandom has a wealth of tips. Check if there's a similar page for Bandits mod – community might list trait effects or optimal settings.
- 🎬 YouTube Mod Showcases: Search YouTube for the mod names – there are showcases like "Is the NPC mod any good?" which demonstrate how the mods play out.
- 💬 Project Zomboid Modding Discord: If you really get stuck or want to tweak something, the modding community is active on Discord. You might even get direct help from mod creators or seasoned survivors who've debugged these mods.
Now go forth and add some life (and death) to your apocalypse!
Stay safe out there, and may your newfound friends or foes make your Project Zomboid stories even more unforgettable. For more survival tips, check our first day survival guide.