Jameston Loot Run: Zomboid’s Do-or-Die Gunstore Raid

Jameston Loot Run: Zomboid’s Do-or-Die Gunstore Raid

Jameston Army Surplus – The Ultimate Project Zomboid Loot Stop

Everything you need to know about this legendary location in Build 41 & 42

Project Zomboid survivors have whispered about a "secret" gun shop in the woods – a place loaded with military gear, far from the usual town routes. That legend is the Jameston (Jamieton) Army Surplus in Doe Valley. This comprehensive guide dives deep into everything you need to know about this location in Build 41 and Build 42: its exact in-game location, how loot and zombies differ between versions, strategies to raid it solo or with friends, mod influences, and even known quirks or exploits. Whether you're a veteran Zomboid player or someone who just heard about a hidden army store on Reddit, read on for a full breakdown. For more information about Knox Country's other survival locations, check out our comprehensive map guide.

Quick-Start Guide

  • Location: Northwest of Rosewood in an unmarked small community (Doe Valley/Fallas Lake area). Coordinates ~ 5466x9527 on the PZ map. Next to a Food Market and a Medical Clinic in a roadside hamlet.
  • Loot Highlights: Firearms, ammo, and military gear galore. Build 41 is a loot jackpot. Build 42 rebalanced loot; expect guns, ammo, and also many empty ammo cases.
  • Zombies & Hazards: Moderate to high zombie presence (100+ in the area on default pop). Remote location means hordes are localized but dense. Building alarm is a major threat.
  • Build 41 vs 42: Build 41 – static and plentiful loot. Build 42 – loot scales with zombie population; some buildings may spawn partially pre-looted.
  • Approach Strategy: Bring a Sledgehammer for quiet breach from back wall. Clear zombies outside first. In solo, lure groups away. In multiplayer, have one player bait zombies while another loots.
  • Notable Gear: Military backpacks, helmets, camouflage clothing, boots, machetes. Chance for Hazmat suits in clothing racks.
  • Mods & Extensions: No official map zones for respawn. Mods like "Extra Zones – Western Gunstores" fix respawn issues for servers. Doe Valley Spawnpoints mod available for starting nearby.
  • Base Viability: The surrounding area has houses, a lake, and a police outpost nearby. Quiet once cleared, making it a decent base area. Often untouched on PvP servers.

Locating Jameston Army Surplus

Coordinates & Map Location

Jameston Army Surplus sits around cell 35x28 on the Project Zomboid map. In-game coordinates are near (x=5395, y=9197). Located northwest of Rosewood in Doe Valley/Fallas Lake, adjacent to a distinctively shaped lake.

Nearby Landmarks

The store is part of a small strip mall:

  • Food Market (grocery store) on one side
  • Small Medical Clinic on the other side
  • Camping/Outdoor Supply store nearby
  • Gas Station down the road
  • Police Station and bar/bookstore in the vicinity

Reaching There by Road

The surplus store lies along the western highway that runs north-south west of Rosewood:

  1. Drive west out of Rosewood (past farmland and gated community)
  2. Reach a T-intersection highway
  3. Go north on that highway to reach Doe Valley/Fallas Lake
  4. Look for gas station on right and small strip of shops on left
  5. This trip takes a few in-game hours by car from Rosewood

From West Point, head southwest (longer drive through back roads or down past Muldraugh then west).

On Foot

It's quite far to walk – expect multiple days of travel through wooded areas if starting from Rosewood. Go northwest across the countryside. It's recommended to obtain a Rosewood or "Military Map" item if possible – sometimes the annotated survivor maps mention an "army surplus store".

Spawn Points

In vanilla PZ, there are no spawn points in Doe Valley. The closest spawn is Rosewood. For those who want to start at Jameston, there's a Steam Workshop mod "Doe Valley Spawnpoints" that adds the option to spawn directly in Doe Valley.

Loot and Threats

The Loot Bonanza

Guns and Ammo

Jameston Army Surplus is essentially a gun store with a military surplus theme. In Build 41, walking into this shop felt like stumbling on an apocalypse prepper's paradise. Players have reported finding dozens of guns and hundreds of boxes of ammo in a single successful looting spree.

Typical firearms you can find include:

  • Pistols: M9, M1911, Magnum revolvers – often in the display cases or crates.
  • Shotguns: JS-2000 shotguns (or sometimes Sawed-off variants)
  • Rifles: Hunting rifles like the MSR788, MSR700, and the semi-automatic M14. The M16 Assault Rifle is a rare find.
  • Melee Weapons: Machetes (fairly common), knives, possibly crowbars.
  • Ammo Types: 9mm, .45, .38 Special, shotgun shells, .223, .308 in boxes and ammo cans.
Military Gear

Besides guns, part of the store's loot table is "Army Surplus" stock:

  • Clothing: Military camo uniforms, Army boots, military helmets, bulletproof vests. Many players hit Jameston specifically for Military Backpacks with 28 capacity.
  • Special Apparel: Hazmat Suits (rare but possible), gas masks, ear protectors.
  • Accessories: Weapon attachments, ammo straps, holsters, camo duffle bags.
  • Supplies: Combat knives, army sleeping bags and other military surplus items.

Dangers and Hazards

Zombie Population

Despite being "in the middle of nowhere," the area can spawn a surprisingly large zombie population. Think of it like a mini-town – zombies spawn around populated areas, and Doe Valley counts as one. Players have reported encountering easily 100-200 zombies around the outside of the store on approach.

  • Build 41 Zombies: The default pop often resulted in a manageable horde you could thin out.
  • Build 42 Zombies: With loot tied to zombie population, expect at least a moderate horde. It won't be empty unless you purposely set Population Multiplier very low.
  • Outside vs Inside: The main threat is outside the store – hordes around it. Interior usually only has a handful of zombies.
Other Hazards
  • Alarm System: The store has a chance to have a burglar alarm. If triggered, it will draw zombies from a huge range in this quiet area.
  • Isolation: The remote location means no quick help or easy fall-back safehouse. Medical help is limited to what you brought.
  • Environmental Hazards: Heavily forested area means zombies can emerge unexpectedly from tree lines. In winter, remote roads can be icy.
  • Time of Day: Approach during daytime. At night, the area is pitch dark with no streetlights.

Solo vs Group Difficulty

Solo Challenges
  • Must handle clearing, looting, and escape alone
  • Limited carrying capacity for loot
  • No backup if injured or surrounded
  • Need to manage fatigue carefully
Multiplayer Challenges
  • Risk of friendly fire when using guns
  • Multiple players making noise can attract more zombies
  • Potential PvP ambushes on multiplayer servers
  • Need for coordination during extraction

From Build 41 to Build 42

Map and Location Changes

The physical map (roads, building placement) for Doe Valley and the surplus store did not drastically change between B41 and B42. The location remains the same.

Build 42 might include some map polish with new features like basements, though there are no reports of Jameston store getting a basement in B42.

Zone definitions for loot respawn and zombie distribution may have been updated in B42 to accommodate the new loot system.

Loot Mechanics Overhaul

Dynamic Loot Based on Zombies: B42 introduced a system where loot quantity is influenced by local zombie density. If the game considers it a low-population area, it might spawn the store as half-looted.

Empty Containers & New Items: Build 42 added new container items like Ammo boxes and Protective gun cases. These can spawn empty, essentially padding out the loot.

Rarity Adjustments: Guns are generally rarer in B42. The surplus store loot might skew towards ammo and clothing over actual firearms.

Zombie Behavior and Difficulty

AI and Spawning: B42 has some AI and spawning changes. You might notice different migration patterns and more zombies wandering highways or forests.

Combat Changes: Stamina and combat fatigue were adjusted in B42. Taking on large groups might tire you out more, making clearing the surplus area harder.

Firearms Changes: Guns were adjusted slightly with dispersion and damage changes, but remain effective for clearing if you manage the noise.

Multiplayer and Loot Respawn

Loot Respawn Issue: In B41 multiplayer, Jameston Army Surplus wouldn't respawn loot because it wasn't considered part of a town zone. This likely persists in B42 without mods.

Dynamic Loot: The new system might mitigate the need for respawn by giving more loot if more zombies later re-invade an area, but this is not a true respawn system.

Multiplayer Scarcity: B42 aims to make the world feel more picked-over with time. If another group hits Jameston before you in MP, they could strip it clean.

Strategies for Raiding

General Raiding Tactics

1. Scout the Area

Don't rush in blind. Park a little distance away and approach on foot. Identify where zombies are clustered to plan your approach.

2. Lure and Isolate

Use sound to attract portions of the horde, then lead them away. Car horns, shouting, or firecrackers can divert zombies away from your entry point.

3. Silent Entry

Test doors first - they might be unlocked. Use a crowbar to pry open locked doors or smash windows when few zombies are nearby.

4. Sledgehammer Entry

Use a sledgehammer to break through the back wall for a quieter entry that bypasses front door zombies. This creates a direct path to the storage room.

5. Clearing Inside

Move methodically, use melee weapons in tight spaces. Check behind counters and in bathrooms for lurking zombies. Close doors once inside is clear.

6. Manage Alarms

If an alarm triggers, either flee immediately (recommended) or set up a defensive position if well-armed. Return after a day or two if you flee.

7. Loot Efficiently

Prioritize rare items first (guns, ammo, military backpacks). Have a plan for what to grab if time is limited. Use duffel bags for extra capacity.

8. Exfiltrate Carefully

Exit the same way you came if safe. Check for new zombies before leaving. Move to your vehicle stealthily and avoid crashing with all that loot.

Solo Play Tips

Travel Preparation
  • Reliable vehicle with good condition and enough fuel
  • High-capacity bag (Alice pack or hiking bag)
  • Multiple weapons (melee and firearms)
  • Medical supplies for emergency treatment
  • Food and water for at least a day
  • Sledgehammer for breaching (highly recommended)
Solo Tactics
  • Arrive in morning/midday for maximum daylight
  • Use forests and environment to break up zombie groups
  • Know when to abort if situation becomes too dangerous
  • Set up temporary stash points in nearby buildings
  • Consider multiple small trips rather than one heavy load
  • Keep escape routes clear at all times

Multiplayer Tips

Team Roles
  • Driver & lookout - stays with vehicle, ready for extraction
  • Killers/clearers - engage zombies and keep area secure
  • Looter(s) - focus on grabbing items and loading car
  • Assign roles before departing to avoid confusion
Multiplayer Tactics
  • Consider a two-car approach with one as backup
  • Carefully manage friendly fire risks
  • Agree on loot sharing before the raid
  • Use voice chat for quick coordination
  • In PvP servers, watch for player ambushes
  • Have a designated extraction meeting point
  • Leave the area immediately after looting

Mods and Map Extensions

Doe Valley Spawnpoints Mod

Workshop ID: 3039256636 "DoeValley SP"

Adds spawn points in Doe Valley, allowing you to select it as a starting town when creating a character. This lets you start near the surplus store without the cross-country journey.

Warning: Spawning right by Jameston might mean spawning in danger with zombies very close.

Extra Zones – Western Gunstores

Workshop ID: 3076945554 by Pertominus

Addresses the loot respawn bug for the Doe Valley gun store and another western gun store. It defines proper loot zones so that if a server has loot respawn enabled, these places will actually refill after the set time.

Essential for dedicated servers that run with respawn, allowing players who join later to still access this loot.

They Knew (Hazmat Mod)

This mod deals with hazmat scenarios and might create events or increase hazmat zombie spawns. Recommended if you're specifically hunting for hazmat suits and Jameston isn't yielding them.

Authentic Z also increases chances of military zombies spawning with cool gear, which could be around the military surplus area.

Brita's Weapon Pack & GunFighter

These popular mods massively expand the range of firearms in Project Zomboid. With Brita's enabled, Jameston becomes even more significant as shelves and crates can spawn a huge variety of weapons: assault rifles, SMGs, sniper rifles, machine guns, and explosives.

Be warned: You'll need even more carrying capacity, and using full-auto weapons can attract huge hordes.

Other Useful Mods

Map Mods

Most map mods add new areas without affecting Jameston. Popular maps like Raven Creek, Fort Redstone, Grapeseed, and Bedford Falls do not replace Doe Valley.

CartoZed or coordinate mods can help locate Jameston easily by GPS coordinates.

Quality of Life Mods
  • Silencers/Suppressors Mods: Allow quieter gun use at Jameston
  • Vehicle Mods: Can spawn military vehicles in the parking lot
  • Loot Zoning Mods: Configure loot zones manually for better drops
  • Population Tweaks: Adjust zombie density in rural areas

Secrets, Bugs, and Exploits

Secrets and Easter Eggs

  • "Secret Gun Shop" Lore: When Build 41 was new, not everyone knew about this location. It earned nicknames like "The Secret GunShop" on forums.
  • Doe Valley Name: The official name is Doe Valley, but Indie Stone never marked it on the in-game map with a label. Some community maps refer to it as Fallas Lake.
  • The Phallic Lake: Fallas Lake, next to the store, has a distinctive shape that resembles a phallus on the map. This has become a running joke in the community.
  • Hidden Stash Nearby: Within Doe Valley there is a chance for an annotated map to point to a "hidden stash" or survivor house. Check nearby remote cabins for potential secondary loot.

Known Bugs/Issues

  • Loot Respawn Issue: The lack of loot respawn here in vanilla is often regarded as an oversight or bug. Requires mods for MP loot respawn.
  • Sandbox Loot Bug (B42): Changing loot settings from "Rare" to "Normal" could inadvertently set incorrect values, leading to empty stores.
  • Zombie Spawning Issues: Occasional bugs where zombies spawn in weird places or get stuck inside container objects.
  • "Silent" Alarm: Buildings can sometimes have alarms that trigger when you're not there, leading to unexpected hordes.
  • Clipping on Porch: Items or zombies can clip under the store's porch, making looting difficult.
  • Vehicle Spawn Quirk: Sometimes a wrecked vehicle can spawn blocking the store's door, requiring towing or sledgehammer to clear.

Fun Challenge Ideas

One Painful Year – Doe Valley Edition

Try the "One Painful Year" challenge (survive one year) but start in Doe Valley via a mod and only use supplies from Jameston and surrounding area. Great weapons but very isolated.

Last Stand at Jameston

Set insane zombie count, start in the army surplus, fortify the store for a few days, then trigger an alarm and see how long you last using the loot there.

No Guns Left Behind

Try to transport every single item from the store back to your base, no matter how many trips required, without losing any on the way.

Patch History

Expand to view Jameston Army Surplus update history

Build 41 (2019-2021)

Jamieton Army Surplus introduced as part of the expanded Knox Country map (Doe Valley region). Location became known for abundant loot with fixed amount of military gear spawning. Zombie population was relatively low compared to loot quality.

Build 41.50 (Louisville update, late 2021)

No direct changes to Doe Valley. Jameston remained the best rural loot spot despite Louisville's addition. Possible minor loot distribution adjustments.

Build 42.0 (Unstable release, 2024)

Massive loot distribution overhaul with dynamic system tying loot to zombie presence:

  • Store can spawn partially pre-looted
  • ~50% fewer guns reported compared to B41
  • New container items: Ammunition boxes, ammo cartons, rifle cases
  • Possible zombie spawn map updates for Doe Valley
  • Sandbox bug causing empty stores when adjusting settings

Build 42.1 – 42.5 (2024-2025)

Iterative balance adjustments based on feedback:

  • Adjusted loot tables to ensure critical items still spawn
  • Increased chance for military backpacks
  • Potential map fixes for proper loot respawn tagging
  • Fixed sandbox value bugs affecting loot

Mods Timeline

  • Nov 2023: Extra Zones – Western Gunstores mod released to fix loot respawn
  • Oct 2024: Confirmation that Extra Zones mod works in B42
  • 2022: Doe Valley Spawnpoints mod became widely used
  • 2024: Various content mods updated for B42 compatibility

Final Thoughts

In a game famed for inevitable death, arming yourself to the teeth from Jameston Army Surplus might just delay that fate a bit longer. As you drive away from Doe Valley with your trunk full of rifles and your character decked in camo gear, you'll understand why so many stories of long-term survival involve a trip to Jameston. The risk-reward balance here encapsulates the core of Project Zomboid: incredible rewards for those who play smart, but unforgiving consequences for those who slip up. For more survival tips and strategies, check out our Knox Country base building guide. Good hunting, and stay safe out there survivor!