D-E Pistol
Base.Pistol3
· Weapon
Ammo & Firearms · .44 Magnum Round
1.5
Damage
1.0–1.6
Range
17.0
Hit Chance
50
Condition
10
Ammo
base:bullets_44
Key Stats
| Type | base:weapon |
|---|---|
| Weight | 1.5 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
| Ammo Type | base:bullets_44 |
|---|---|
| Max Ammo | 8 |
| Clip Size | 15 |
| Min Damage | 1.0 |
| Max Damage | 1.6 |
| Min Range | 0.61 |
| Max Range | 17.0 |
| Min Angle | 0.95 |
| Hit Chance | 50 |
| Aim Time | 25 |
| Reload Time | 30 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 20.0 |
| Crit Mult | 4.0 |
| Max Hit | 1 |
| Knockdown | 2.0 |
| Door Dmg | 5 |
| Sound Radius | 120 |
| Sound Volume | 75 |
| Stop Power | 9.0 |
| Jam Chance | 1 |
Related items
Used to craft
Same category
1.0
Damage
0.2–0.4
Range
1.1
0.3
Damage
0.3–0.6
Range
0.9
Condition
10
4.0
Damage
1.5–2.2
Range
15.0
Hit Chance
65
Condition
10
Ammo
base:shotgun_shells
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
0.5
Damage
0.1–0.2
Range
0.9
Condition
1
1.0
Damage
0.6–1.2
Range
0.9
Condition
5
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
1.0
Damage
0.6–1.2
Range
0.9
Condition
10
4.0
Damage
1.5–2.2
Range
12.0
Hit Chance
65
Condition
10
Ammo
base:shotgun_shells
2.0
Damage
8.0
Range
1.4
Condition
10
2.5
Damage
1.0–2.0
Range
1.25
Condition
15
2.0
Damage
0.9–1.5
Range
0.9
Condition
10
Similar tags
Often found with
0.5
1.5
Damage
0.5–0.8
Range
8.0
Hit Chance
50
Condition
10
Ammo
base:bullets_38
1.5
Damage
0.6–1.0
Range
15.0
Hit Chance
50
Condition
10
Ammo
base:bullets_9mm
0.8
0.5
0.4
1.0
0.2
Ammo
base:bullets_9mm
Max Ammo
15
1.5
Damage
0.9–1.2
Range
12.0
Hit Chance
50
Condition
10
Ammo
base:bullets_45
1.75
Damage
0.9–1.2
Range
12.0
Hit Chance
50
Condition
10
Ammo
base:bullets_45
0.2
Ammo
base:bullets_44
Max Ammo
8
0.2
Ammo
base:bullets_45
Max Ammo
7
1.2
2.0
0.2
2.0
Damage
1.0–1.6
Range
18.0
Hit Chance
50
Condition
10
Ammo
base:bullets_44
0.4
0.1
0.4
0.6
1
Weight Reduction
85
Run Speed
0.98
0.1
0.1
1
Weight Reduction
85
Run Speed
0.98
Tags
base:hasmetal
base:ignorezombiedensity
base:firearm
Source
media/scripts/generated/items/weapon.txt
Used In
- Make Duct Tape Holster · Tailoring
Where To Find
Spawn data is derived from loot tables and shown as relative weights, not guaranteed % chance.
Procedural Lists (Top)
| List | Weight | Junk weight |
|---|---|---|
GunStorePistols |
10 | 0 |
GunStoreGuns |
6 | 0 |
DrugLabGuns |
4 | 0 |
DrugLabMoney |
4 | 0 |
FirearmWeapons_Late |
4 | 0 |
PawnShopGuns |
4 | 0 |
PawnShopGunsSpecial |
4 | 0 |
PlankStashGun |
2 | 0 |
GarageFirearms |
1 | 0 |
BedroomDresser |
0.05 | 0 |
BedroomDresserClassy |
0.05 | 0 |
BedroomDresserRedneck |
0.05 | 0 |
LockerArmyBedroomHome |
0.05 | 0 |
BedroomSidetable |
0.005 | 0 |
BedroomSidetableClassy |
0.005 | 0 |
BedroomSidetableRedneck |
0.005 | 0 |
DresserGeneric |
0.005 | 0 |
OfficeDeskHome |
0.005 | 0 |
OfficeDeskHomeClassy |
0.005 | 0 |
Direct Locations (Top)
| Location | Weight |
|---|---|
GunCache1.counter |
0.3721 |
GunCache1.Bag_DuffelBagTINT |
0.1488 |
GunCache2.Bag_DuffelBagTINT |
0.1488 |
GunCache1.plankstash |
0.1247 |
GunCache2.GunBox |
0.04493 |
GunCache1.GunBox |
0.0266 |
vehicle_Survivalist.GloveBox |
0.004843 |
vehicle_NormalSports.GloveBox |
0.003033 |
vehicle_NormalLuxury.GloveBox |
0.002573 |
All attributes
| Attribute | Value |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.05 |
AimingPerkRangeModifier |
0 |
Aimingtime |
25 |
AimReleaseSound |
DesertEagleAimRelease |
AmmoBox |
Base.Bullets44Box |
AmmoType |
base:bullets_44 |
AttachmentType |
Holster |
BreakSound |
DesertEagleBreak |
BringToBearSound |
DesertEagleBringToBear |
ClickSound |
DesertEagleJam |
ClipSize |
15 |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
20.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
DesertEagleDrop |
EjectAmmoSound |
DesertEagleEjectAmmo |
EjectAmmoStartSound |
DesertEagleEjectAmmoStart |
EjectAmmoStopSound |
DesertEagleEjectAmmoStop |
EquipSound |
DesertEagleEquip |
HitChance |
50 |
HitSound |
BulletImpact |
Icon |
HandGun |
ImpactSound |
null |
InsertAmmoSound |
DesertEagleInsertAmmo |
InsertAmmoStartSound |
DesertEagleInsertAmmoStart |
InsertAmmoStopSound |
DesertEagleInsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
1 |
KnockBackOnNoDeath |
true |
KnockdownMod |
2.0 |
MagazineType |
Base.44Clip |
MaxAmmo |
8 |
MaxDamage |
1.6 |
MaxHitcount |
1 |
MaxRange |
17.0 |
MaxSightRange |
6.0 |
MetalValue |
30.0 |
MinAngle |
0.95 |
MinDamage |
1.0 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
Laser Laser laser laser |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_handgun03 |
NPCSoundBoost |
1.5 |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackSound |
DesertEagleRack |
Ranged |
true |
RecoilDelay |
17 |
Reloadtime |
30 |
RunAnim |
Run_Weapon2 |
ShellFallSound |
DesertEagleCartridgeFall |
SoundGain |
1.5 |
SoundRadius |
120 |
SoundVolume |
75 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
9.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Handgun |
SwingSound |
DesertEagleShoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:ignorezombiedensity;base:firearm |
ToHitModifier |
1.5 |
UnequipSound |
DesertEagleUnequip |
UseEndurance |
false |
WeaponReloadType |
handgun |
WeaponSprite |
Handgun |
Weight |
1.5 |