Project Zomboid Riverside Base Picker: Quiet Spots, Fast Loot Loops
Project Zomboid — Riverside Base Picker
Pick a playstyle “class,” compare the ranked safehouses, then generate a practical checklist (first night → 72 hours).
Pick the “class” you’re playing; recommendations update instantly.
Click a pick to load details.
Best “I’m not dying tonight”: Gated Community (SE).
Want a garage-and-crates lifestyle: Storage Units / Factory strip (SW).
Want peace and farms: Farmhouses west.
Pick the “class” you’re playing, then commit.
| Rank | Base spot (Riverside) | Best for | Why it wins | Biggest downside | My “first build” priority |
|---|
Tip: pick a row to load detailed steps.
Click a scorecard row (or a Quick-Start pick).
Claim the gated community as your default, run short loops for tools/books/food, then fortify entrances and scale only after you’re stable.
Do this before you “decorate.”
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The stuff that saves runs (Riverside, early game).
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Short, repeatable loops beat heroic death marches.
| Day | Goal | Run | Bring |
|---|
If you don’t have a car yet: cut every route in half. Loot one neighborhood extremely well instead of touching five neighborhoods poorly.
Treat your base plan like a living checklist, not a forever blueprint.
Patch-history (collapsible)
Patch notes that change base priorities (esp. Build 42).
| Date | Change note | Impact on early-game priorities |
|---|