Project Zomboid Riverside Base Picker: Quiet Spots, Fast Loot Loops

Project Zomboid Riverside Base Picker: Quiet Spots, Fast Loot Loops
Project Zomboid — Riverside Base Picker
Pick a playstyle “class,” compare the ranked safehouses, then generate a practical checklist (first night → 72 hours).
Quick startQuick-Start base picker
Pick the “class” you’re playing; recommendations update instantly.
PicksRecommended picks
Click a pick to load details.
AdviceDefault advice
Best “I’m not dying tonight”: Gated Community (SE). Want a garage-and-crates lifestyle: Storage Units / Factory strip (SW). Want peace and farms: Farmhouses west.
ScorecardRiverside Base Scorecard
Pick the “class” you’re playing, then commit.
Rank Base spot (Riverside) Best for Why it wins Biggest downside My “first build” priority
Tip: pick a row to load detailed steps.
Selected baseSelected base
Click a scorecard row (or a Quick-Start pick).
RecapAction steps recap
Claim the gated community as your default, run short loops for tools/books/food, then fortify entrances and scale only after you’re stable.
Lock downFirst-night lock-down
Do this before you “decorate.”
0/0
FortifyFortify fast (72 hours)
The stuff that saves runs (Riverside, early game).
0/0
Do notDo NOT
Loot routesLoot routes (runs that actually feed your base)
Short, repeatable loops beat heroic death marches.
Day Goal Run Bring
If you don’t have a car yet: cut every route in half. Loot one neighborhood extremely well instead of touching five neighborhoods poorly.
Build 42Build 42 Unstable notes
Treat your base plan like a living checklist, not a forever blueprint.
MistakesCommon Riverside mistakes
Patch historyPatch-history (collapsible)
Patch notes that change base priorities (esp. Build 42).
Date Change note Impact on early-game priorities