Project Zomboid Realistic Settings: Sane Sandbox Without Misery
Project Zomboid — Realistic Settings Builder
Preset buttons + a checklist generator, tuned around “plausible households”, no respawn, saliva-only bites, early utilities failure, and rare ammo.
Start with the “five switches”, then adjust pacing (peak day / multipliers) and loot one notch at a time in a fresh area.
Realistic Baseline
Fast shamblers, no respawn, saliva-only, utilities 0–14 days, ammo extremely rare.
Best for: first realism run that still lets you build a life.
Realistic Scarcity
Same core rules, but tighter utilities and harsher loot; higher peak pressure.
Best for: veterans who want every risk to matter.
Realistic Co-op
Same core rules, slower peak, longer utilities runway for groups.
Best for: groups that want realism without a grind wall.
INFO CARD — The 5 switches that make a run feel “real”
1) Multi-Hit
OFF (no superhero bat swings)
2) Zombie Respawn
OFF (no magical replenishment)
3) Transmission
Saliva Only (bites matter)
4) Utilities
Early shutoff range (power/water falls apart fast)
5) Ammo
Extremely Rare (guns are “break glass”)
Next: go to Builder to generate a copyable checklist.