Project Zomboid Best Base Locations: Picks That Won’t Betray You

Project Zomboid Best Base Locations: Picks That Won’t Betray You
Project Zomboid — Best Base Locations Toolkit
Filter the town-by-town picks, score any building fast, then generate a practical “claim-and-live” plan plus a 24‑hour lock‑down checklist.
Quick-StartQuick-Start setup
Pick your phase, your building type, and what you have. The “10‑minute decision” table highlights your picks.
Phase1) Pick your phase
Building2) Choose a building type
Kit3) What do you have?
Starter advice (the “don’t overthink it” version)
Look for: tall fences (or few entry points), a second floor, water nearby, and a short, repeatable drive to gas and loot.
If you have… Prefer bases that… Why it matters
Base scorecard (0–10)
Score the building, not the vibe.
0/10
Pick values to rate.
Quick math
8–10 = “move in now”, 6–7 = “good with work”, ≤5 = “cool idea, bad week one”.
Locations
The “pick one and go” shortlist plus the town-by-town extras.
Selected base
Pick a location to load details.
Action steps recap
Pick a two-story, low-entry-point spot near water and gas, lock it down in 24 hours, then add a small outpost on your best loot route.
ChecklistQuick-Start checklist
A 10‑minute “claim-and-live” order of operations.
0/0
Lockdown24-hour lock-down checklist (Day 1, solo)
You don’t own it because you slept there once. You own it because you can recover there.
0/0
MPCo-op / MP note (Build 42 MP and beyond)
Multiplayer changes how bases fail: noise stacking and “someone left the door open” becomes the real final boss.
MP sanity rule
If the base needs constant babysitting, it’s not a team base — it’s a streamer challenge.
ModsOptional mods/tools (builders)
Convenience mods can turn “tedious” into “therapeutic” if you love building projects.
TipVeteran tip (the one nobody wants to hear)
I’ve watched more runs die to commuting than to hordes. A base that’s 100% safe but 30 minutes from everything is cool… and still a loss condition.
The sweet spot is a base that…
• lets you recover from bad days,
• keeps runs short and repeatable,
• and gives you a reason to leave (because leaving is where the loot is).
Patch-history (collapsible)
Patch notes that shift base priorities (especially co-op).
Date Change note Impact on early-game priorities