Project Zomboid Barricade Planner: Don’t Seal Yourself In

Project Zomboid Barricade Planner: Don’t Seal Yourself In

Barricade Windows Fast in Project Zomboid Without Trapping Yourself

If you just need the answer: grab a hammer, planks, and nails, then stand next to a window/door and use the right-click context menu to add planks as barricades—repeat until you’ve stacked enough to buy time. Do the riskiest openings first, keep at least one planned exit usable, and remember that hammering is basically ringing the dinner bell. Jump straight to Quick-Start if you’re doing this on night one.

Quick-Start: The “Don’t Die While Barricading” Setup

  1. icon:clear Clear the immediate area first. If zombies are already pathing to your window, you’re not building—you’re stalling.
  2. icon:curtains Close curtains/sheets before you start hammering. It doesn’t make you invisible, but it helps stop “I saw you through the glass” aggro loops.
  3. icon:windows Start with outside-facing ground-floor windows. Those are the ones that turn into surprise entry points while you’re cooking or sorting loot.
  4. icon:door Barricade your main door last—but plan for it. Don’t lock yourself inside without a second way out.
  5. icon:exit Keep a “daily exit” usable. One door you can open normally, or one window you keep functional for sheet-rope play.
  6. icon:fatigue Stop at ‘good enough’ for tonight. Two planks on key windows beats four planks everywhere when it’s getting dark and your fatigue moodle is creeping in.
Barricade Kit (night-one friendly)
    - Hammer (required for wood barricades)
    - Nails (bring more than you think you need)
    - Planks (or logs + saw to make planks)
    - Backup weapon + spare bandage (because hammering attracts company)
    - Optional: Sheet/curtains for every window you can reach
    

What “barricading” is (and what it isn’t)

In Project Zomboid terms, barricading usually means attaching planks (or later metal sheets/bars) to windows and doors to give zombies extra layers to chew through.

Two common “fake barricades” that still have a place: - Curtains/sheets: Great for line-of-sight control, terrible as actual protection. - Furniture blocking: Can buy seconds in a panic, but it’s not a replacement for real barricades.

Think of planks like putting extra boards on a flimsy door in a horror movie: it doesn’t make you invincible—it makes the monster spend time and noise on the wrong side.

Materials you actually need (wood version)

You’re aiming for the classic early-game combo: - Hammer (or any tool your context menu accepts as a hammer) - Planks - Nails

Ways to get planks fast: - Saw logs into planks (if you’ve got a saw and time). - Dismantle wooden furniture for planks and nails (quiet neighborhoods are basically IKEA with consequences). - Loot garages/warehouses for pre-made planks and boxes of nails.

Step-by-step: how to barricade a window

  1. Stand adjacent to the window frame. If you’re one tile off, you’ll swear the feature is “gone.”
  2. Make sure your hammer is in your inventory (and that you have nails/planks accessible).
  3. Right-click the window (frame/glass) and choose the barricade option.
  4. Add planks one at a time. Each added plank increases the time zombies need to break in.
  5. Decide inside vs outside (see below).
  6. Repeat for your priority windows before you spread yourself thin.

Inside vs outside: which side should you barricade?

Use this rule of thumb: - Barricade from the outside when it’s safe to do so. Zombies have to chew the planks first, and you’re less likely to deal with shattered-glass problems inside. - Barricade from the inside when it’s not safe to be outside. A living survivor is better than a perfect barricade.

If you’re building a long-term base, the “real” answer is often: - Outside barricade for the first layer - Inside barricade as the backup layer (double-barricade) on the openings you cannot afford to lose

Step-by-step: how to barricade a door (and not hate yourself later)

Doors are tricky because you use them. Here’s the safe pattern:

  1. Pick a “main door” and a “panic exit.” If you only have one door, create a secondary exit plan (sheet rope window, back fence, car route).
  2. Barricade the doors you won’t use. Bathrooms/closets/exterior doors you don’t need are freebies.
  3. On your main door, barricade lightly at first. One or two planks buys time without turning every supply run into a demolition job.
  4. If you double-barricade, do it intentionally. Double-barricading the only door you can access is how people write their own permadeath stories.

Barricade math (so you don’t run out mid-wallop)

The exact numbers can vary a bit by version/mods, but the practical budgeting stays the same: each extra layer costs time, weight, and noise.

What you’re doing Planks needed Nails needed (rule of thumb) When it’s worth it
1 window, 1 plank 1 2 Temporary “sleep tonight” safety
1 window, 2 planks 2 4 Solid early base layer
1 window, 4 planks (max on one side) 4 8 High-risk window (front street, near alarm hotspots)
1 window, 4+4 planks (both sides) 8 16 “If this breaks, I’m done” chokepoints
1 door, 2 planks (one side) 2 4 Light reinforcement for a used door
Whole small house (6 windows, 2 doors) at 2 planks each 16 32 Only if you’ve cleared the area and have the nails to spare
Quick formula you can do in your head
    (windows_to_secure * planks_per_window + doors_to_secure * planks_per_door) * 2 = nails_needed
    

When to upgrade: metal barricades (late-game “I live here now” move)

Wood barricades are cheap and fast. Metal barricades are the “this is my forever base” upgrade—usually stronger, usually more tool/skill intensive.

Typical requirements (check your context menu for exact wording): - icon:propane Propane torch (fuel matters) - icon:mask Welding mask - icon:metal Metal sheets or metal bars - icon:skill Metalworking skill progression (even a little helps reduce fails/inefficiency)

Use metal when: - You’ve stabilized food/water. - You can support a work area without constant interruptions. - You’re defending a location that sees regular zombie traffic.

Don’t rush metal if: - You’re still on foot and living day-to-day. - You don’t have a reliable fuel supply. - Your biggest threat is actually getting caught outside while crafting.

Barricading without making more problems (timing, noise, and visibility)

Barricading is loud. The game doesn’t care that you’re “doing responsible base chores.” To zombies, hammering is a dinner triangle.

Practical habits that keep you alive: - icon:hammer Do the loud work right after you clear the area, not before. - icon:bursts Work in bursts. Barricade 2–3 openings, then stop and scan. - icon:stamina Keep stamina in reserve. You don’t want to be “Exhausted” when the knocking starts. - icon:vision Leave yourself sightlines. Over-barricading every window can make you blind to a growing horde outside.

Broken windows: the “I cut myself on my own house” prevention

If the glass is already shattered: 1. icon:bandage Remove broken glass first (so you don’t lacerate yourself climbing in/out). 2. icon:barricade Barricade the frame immediately after—broken windows are basically open invitations.

Troubleshooting: when the barricade option won’t show up

Symptom Fix
icon:hammer No “Barricade” option appears Stand directly next to the window/door, make sure the correct tool is in your inventory, and ensure nails/planks are accessible (not across the room).
icon:nails Option appears but is greyed out You may be at the max planks on that side, missing required materials, or targeting the wrong part (try the frame).
icon:nails You have a box of nails but it “doesn’t count” Try opening the box so you have loose nails; some versions/mod setups want the loose item for building actions.
icon:barricade Zombies break through “too fast” You may only have 1–2 planks, your carpentry is low, or you’re defending a high-traffic wall; focus on chokepoints and consider double-barricading those.
icon:exit You barricaded everything and can’t leave Remove a plank layer on your planned exit, or keep a second exit (sheet rope/window) unblocked by inside barricades.

The veteran tip: build a base like you build a loot run

When I’m playing smart, I treat barricading like packing a go-bag: I don’t try to carry the whole world. I pick the stuff that solves the next problem.

Night one problem: “Can I sleep without a zombie hand on my face at 3 a.m.?” - Two planks on the street-side windows. - Curtains closed. - One door usable. - One emergency exit planned.

Everything after that is upgrades and ego.

Action Steps Recap: Clear the area, barricade priority windows first (outside if safe), keep one planned exit usable, and only double-barricade true chokepoints.