Project Zomboid B42 Skills: Find What to Grind Next Project Zomboid B42 Skills Search Clear View Options Show citation markers Quick-Start Checklist Reset Skill Finder Filter Clear Sections Build 42 skills are a lane-picking problem: you can’t grind everything at once. Use this page to decide what to train next, keep a low-friction loop for each skill, and stop wasting in-game days on “XP folklore”. ## Quick-Start 1.  Pick one role for the next 1–2 in-game days: fighter, builder, crafter, medic, or driver. 2.  Pick one low-risk loop near base and repeat it until you hit the next unlock (recipe, tool use, or level gate). 3.  Identify the *bottleneck item* for your chosen skill (tool, book, or material), then loot for that specifically. 4.  Keep your “training kit” in one bag so you don’t forget the one stupid item that blocks crafting. 5.  If the grind feels wrong, tune per-skill XP multipliers in sandbox instead of forcing a build you hate. ## Skill Finder Use the table below like a shopping list: search the skill you care about, then steal the “Low-friction” loop and run it somewhere safe. ## Skill Table (B42) | Skill (B42) | Low-friction | Early payoff | Common bottleneck | | --- | --- | --- | --- | |  Strength / Fitness | Short, repeatable exercise blocks + normal looting (don’t go “gym hero”) | Bigger fight budget; less exhaustion spiral | Food + recovery time | |  Nimble | Practice safe fence/doorway spacing; fight 1–2 at a time | Cleaner melee; fewer panic grabs | Bad habits | |  Maintenance | Use your main weapon, keep backups, avoid “wrong tool” swings | Gear lasts longer; less mid-fight breakage | Spare weapons | |  Carpentry | Build storage + barricades; dismantle selectively | Safer base; faster organization | Nails + saw | |  Metalworking | Batch work in a workshop (don’t craft one fence at a time) | Strong gates/doors; late-base upgrades | Propane + mask | |  Tailoring | Alterations to 1 → thread-from-rags → reinforce daily gear | Armor that stays intact; fewer “one scratch” deaths | Scissors + needle + thread | |  First Aid | Patch up after fights; keep supplies stocked | Faster recovery; less downtime | Bandages + disinfectant | |  Cooking | Cook what you already loot; keep a routine | Better nutrition; mood control | Containers + heat source | |  Mechanics | Do vehicle work in batches; keep one “practice car” | Reliable cars; towing/hauling support | Tools + parts | |  Electrical / Radio | Keep one “test radio”; learn presets + write down AEBS | Early warning + MP comms | Batteries + device | |  Farming | Plant a small, repeatable plot | Long-term food stability | Water + time | |  Foraging | Forage in safe loops (fences/roads) | Free resources; crafting inputs | Time + patience | |  Knapping | Stock stone + make basic components in batches | Early tools when metal is scarce | Stones + knowledge | |  Pottery | Treat it as a mid-game project (kiln + batches) | Storage/utility items | Clay + kiln | |  Glassmaking | Same as pottery: batch crafting, don’t one-off | Base quality-of-life | Furnace + inputs | ## Tips -  Grind one thing per day; mixing five skills slows all five. -  Keep “training kit” items in one labeled container. -  When testing weird XP behavior, go modless first. Related Articles Map Update Log Tools Zomboid Water Woes: Boil Without the Drama Zomboid Respawn Nightmares? Here’s How to Stop Them Zomboid Power Cuts? Grab These 36+ Generator Spawn Spots Zomboid Soft Resets: B41 Pitfalls & B42 Solutions