JS-2000 霰弹枪
Base.Shotgun
· Weapon
重量
4.0
伤害
1.5–2.2
范围
12.0
命中
65
耐久
10
弹药
base:shotgun_shells
关键属性
Core
| Type | base:weapon |
|---|---|
| Weight | 4.0 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
Combat
| Ammo Type | base:shotgun_shells |
|---|---|
| Max Ammo | 6 |
| Min Damage | 1.5 |
| Max Damage | 2.2 |
| Min Range | 0.61 |
| Max Range | 12.0 |
| Min Angle | 0.9 |
| Hit Chance | 65 |
| Aim Time | 40 |
| Reload Time | 25 |
| Swing Time | 2.0 |
| Crit Chance | 70.0 |
| Crit Mult | 12.0 |
| Max Hit | 9 |
| Knockdown | 8.0 |
| Door Dmg | 30 |
| Sound Radius | 200 |
| Sound Volume | 200 |
| Stop Power | 20.0 |
| Jam Chance | 2 |
| Two-Hand | Yes |
关联物品
同分类
重量
4.0
伤害
1.5–2.2
范围
15.0
命中
65
耐久
10
弹药
base:shotgun_shells
重量
1.0
伤害
0.6–1.2
范围
0.9
耐久
10
重量
0.5
伤害
0.1–0.2
范围
0.9
耐久
1
重量
1.0
伤害
0.6–1.2
范围
0.9
耐久
5
重量
1.0
伤害
0.6–1.2
范围
0.9
耐久
10
重量
1.0
伤害
0.6–1.2
范围
0.9
耐久
10
重量
2.0
伤害
8.0
范围
1.4
耐久
10
重量
2.5
伤害
1.0–2.0
范围
1.25
耐久
15
重量
2.0
伤害
0.9–1.5
范围
0.9
耐久
10
重量
2.5
伤害
1.0–1.6
范围
1.25
耐久
15
重量
4.0
伤害
1.2–2.0
范围
40.0
命中
50
耐久
10
弹药
base:bullets_308
重量
4.0
伤害
1.0–1.6
范围
30.0
命中
50
耐久
10
弹药
base:bullets_556
相似标签
常见同箱
重量
1.2
重量
0.2
弹药
base:bullets_9mm
最大弹药
15
重量
1.0
容量
6
减重
50
跑速
0.99
重量
0.8
重量
1.5
伤害
0.6–1.0
范围
15.0
命中
50
耐久
10
弹药
base:bullets_9mm
重量
0.6
容量
1
减重
85
跑速
0.98
重量
0.3
重量
1.0
容量
16
减重
50
重量
0.1
重量
0.1
重量
0.1
重量
0.5
重量
4.0
伤害
1.2–2.0
范围
40.0
命中
50
耐久
10
弹药
base:bullets_308
容量
1
减重
85
跑速
0.98
重量
0.4
重量
1.0
重量
1.5
伤害
0.5–0.8
范围
8.0
命中
50
耐久
10
弹药
base:bullets_38
重量
0.3
重量
0.2
弹药
base:bullets_44
最大弹药
8
重量
0.2
弹药
base:bullets_45
最大弹药
7
重量
0.5
重量
0.2
重量
1.5
伤害
0.9–1.2
范围
12.0
命中
50
耐久
10
弹药
base:bullets_45
Tags
来源
media/scripts/generated/items/weapon.txt
Used In
- 锯短JS-2000 霰弹枪 · Weaponry
Where To Find
掉落数据来自战利品表,展示为相对权重,不是固定概率。
Procedural Lists (Top)
| 列表 | 重量 | 垃圾权重 |
|---|---|---|
PrisonArmoryShotguns |
100 | 0 |
GunStoreShotguns |
70 | 0 |
PoliceStorageGuns |
30 | 0 |
GunStoreGuns |
20 | 0 |
PawnShopGuns |
10 | 0 |
DrugLabGuns |
8 | 0 |
FirearmWeapons |
8 | 0 |
FirearmWeapons_Late |
8 | 0 |
PoliceEvidence |
8 | 0 |
PoliceOutfit |
8 | 0 |
PoliceStateOutfit |
8 | 0 |
PoliceStateTools |
8 | 0 |
PoliceTools |
8 | 0 |
RangerOutfit |
8 | 0 |
RangerTools |
8 | 0 |
ArmyStorageGuns |
4 | 0 |
DrugShackWeapons |
4 | 0 |
FirearmWeapons_Mid |
4 | 0 |
GarageFirearms |
4 | 0 |
Hunter |
4 | 0 |
HuntingLockers |
4 | 0 |
PawnShopGunsSpecial |
4 | 0 |
Trapper |
2 | 0 |
ClosetInstruments |
0.01 | 0 |
ClosetShelfGeneric |
0.01 | 0 |
ClosetSportsEquipment |
0.01 | 0 |
LockerArmyBedroomHome |
0.01 | 0 |
SurvivalGear |
0.01 | 0 |
WardrobeClassy |
0.01 | 0 |
WardrobeGeneric |
0.01 | 0 |
WardrobeRedneck |
0.01 | 0 |
Direct Locations (Top)
All attributes
| 属性 | 值 |
|---|---|
AimingMod |
2.0 |
AimingPerkCritModifier |
10 |
AimingPerkHitChanceModifier |
4 |
Aimingtime |
40 |
AimReleaseSound |
JS2000ShotgunAimRelease |
AmmoBox |
Base.ShotgunShellsBox |
AmmoType |
base:shotgun_shells |
AngleFalloff |
false |
AttachmentType |
Rifle |
BreakSound |
JS2000ShotgunBreak |
BringToBearSound |
JS2000ShotgunBringToBear |
ClickSound |
JS2000ShotgunJam |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
12.0 |
CriticalChance |
70.0 |
DisplayCategory |
Weapon |
DoorDamage |
30 |
DropSound |
JS2000ShotgunDrop |
EjectAmmoSound |
JS2000ShotgunEjectAmmo |
EjectAmmoStartSound |
JS2000ShotgunEjectAmmoStart |
EjectAmmoStopSound |
JS2000ShotgunEjectAmmoStop |
EquipSound |
JS2000ShotgunEquip |
FireMode |
Single |
HitChance |
65 |
HitSound |
BulletImpact |
Icon |
Shotgun2 |
ImpactSound |
null |
InsertAmmoSound |
JS2000ShotgunInsertAmmo |
InsertAmmoStartSound |
JS2000ShotgunInsertAmmoStart |
InsertAmmoStopSound |
JS2000ShotgunInsertAmmoStop |
IsAimedFirearm |
true |
IsAimedHandWeapon |
true |
ItemType |
base:weapon |
JamGunChance |
2 |
KnockBackOnNoDeath |
true |
KnockdownMod |
8.0 |
MaxAmmo |
6 |
MaxDamage |
2.2 |
MaxHitcount |
9 |
MaxRange |
12.0 |
MaxSightRange |
8.0 |
MetalValue |
45.0 |
MinAngle |
0.9 |
MinDamage |
1.5 |
MinRange |
0.61 |
MinSightRange |
3 |
ModelWeaponPart |
RecoilPad RecoilPad recoilpad recoilpad |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_shotgun |
PiercingBullets |
false |
Projectilecount |
9 |
ProjectileSpread |
1.0 |
ProjectileWeightCenter |
1.0 |
PushBackMod |
0.8 |
RackAfterShoot |
true |
RackSound |
JS2000ShotgunRack |
Ranged |
true |
RangeFalloff |
true |
RecoilDelay |
30 |
Reloadtime |
25 |
RequiresEquippedBothHands |
true |
RunAnim |
Run_Weapon2 |
ShellFallSound |
JS2000ShotgunCartridgeFall |
SoundGain |
2.0 |
SoundRadius |
200 |
SoundVolume |
200 |
SplatBloodOnNoDeath |
true |
SplatNumber |
5 |
StopPower |
20.0 |
SubCategory |
Firearm |
SwingSound |
JS2000ShotgunShoot |
Swingtime |
2.0 |
Tags |
base:hasmetal;base:firearm |
TwoHandWeapon |
true |
UnequipSound |
JS2000ShotgunUnEquip |
UseEndurance |
false |
WeaponReloadType |
shotgun |
WeaponSprite |
Shotgun |
Weight |
4.0 |