关键属性
| Type | base:weapon |
|---|---|
| Weight | 1.5 |
| Condition Max | 10 |
| Durability (1 in) | 15 |
| Min Damage | 0.5 |
|---|---|
| Max Damage | 1.0 |
| Min Range | 0.61 |
| Max Range | 1.23 |
| Min Angle | 0.65 |
| Base Speed | 1.1 |
| Swing Time | 3.0 |
| Min Swing Time | 3.0 |
| Crit Chance | 25.0 |
| Crit Mult | 2.0 |
| Max Hit | 1 |
| Knockdown | 0.0 |
| Door Dmg | 5 |
| Tree Dmg | 0 |
关联物品
合成来源
2.0
伤害
0.8–1.1
范围
1.25
耐久
15
2.0
伤害
1.0–1.5
范围
1.28
耐久
15
2.0
伤害
0.8–1.1
范围
1.25
耐久
15
6.0
伤害
1.4–2.1
范围
1.35
耐久
10
3.0
伤害
0.4–0.6
范围
1.3
耐久
10
2.0
伤害
0.5–1.0
范围
1.1
耐久
5
同分类
4.0
伤害
1.0–1.6
范围
30.0
命中
50
耐久
10
弹药
base:bullets_223
4.0
伤害
1.2–2.0
范围
40.0
命中
50
耐久
10
弹药
base:bullets_308
1.5
伤害
0.6–1.1
范围
1.2
耐久
15
0.5
伤害
0.3–0.7
范围
0.9
耐久
10
3.5
伤害
1.2–1.8
范围
8.0
命中
70
耐久
10
弹药
base:shotgun_shells
3.5
伤害
1.3–2.0
范围
10.0
命中
70
耐久
10
弹药
base:shotgun_shells
2.0
伤害
0.6–1.2
范围
1.2
耐久
15
1.5
伤害
1.5–2.0
范围
1.23
耐久
13
1.5
伤害
1.0–2.0
范围
1.23
耐久
10
2.0
伤害
1.5–3.0
范围
1.4
耐久
10
2.7
伤害
1.2–1.7
范围
1.48
耐久
10
2.4
伤害
1.0–1.6
范围
1.45
耐久
10
相似标签
1.0
伤害
0.3–0.5
范围
1.1
耐久
10
2.0
伤害
0.4–0.8
范围
1.3
耐久
5
1.5
伤害
0.4–0.8
范围
1.1
耐久
5
1.5
伤害
0.5–1.0
范围
1.1
耐久
3
2.0
伤害
0.3–0.7
范围
1.22
耐久
10
1.0
伤害
0.4–0.8
范围
1.1
耐久
10
1.0
伤害
0.6–1.1
范围
1.1
耐久
10
1.5
伤害
0.2–0.5
范围
1.3
耐久
4
1.0
伤害
0.4–0.7
范围
1.13
耐久
10
1.5
伤害
0.4–0.8
范围
1.1
耐久
10
1.5
伤害
0.6–1.2
范围
1.1
耐久
10
2.0
伤害
0.5–0.9
范围
1.25
耐久
10
常见同箱
0.1
0.3
0.1
0.05
1.0
容量
18
减重
65
跑速
0.95
1.0
容量
18
减重
65
跑速
0.95
0.4
容量
0.3
1.0
容量
1.0
0.4
容量
0.3
1.0
容量
1.0
1.0
容量
1.0
1.0
容量
1.0
1.0
容量
1.0
0.7
容量
1.0
0.2
1.0
容量
1.0
0.3
容量
1.0
0.3
容量
1.0
0.5
容量
1.0
1.0
容量
1.0
0.1
饥饿
-5.0
卡路里
47.0
0.2
饥饿
-8.0
卡路里
161.0
0.1
饥饿
-5.0
卡路里
240.0
0.1
饥饿
-5.0
卡路里
80.0
Tags
base:mallet
base:woodhandle
base:isfirefuel
base:repairwithglue
base:repairwithtape
base:breakfiber
来源
media/scripts/generated/items/weapon.txt
Used In
- 组装狼牙棒 · Assembly
- 组装石重锤 · Assembly
- 制作圆锯片武器 · Weaponry
- 制作小型钉刺武器 · Weaponry
- 制作尖刺长棍 · Weaponry
- 制作耙头武器 · Weaponry
- 用铁轨钉制作武器 · Weaponry
- 用锡罐加固武器 · Weaponry
Crafted By
Where To Find
掉落数据来自战利品表,展示为相对权重,不是固定概率。
Procedural Lists (Top)
| 列表 | 重量 | 垃圾权重 |
|---|---|---|
BarCounterWeapon |
50 | 0 |
PrisonRiotStorage |
10 | 0 |
FishermanTools |
8 | 0 |
Antiques |
2 | 0 |
FishingStoreGear |
2 | 0 |
MeleeWeapons |
2 | 0 |
MeleeWeapons_Mid |
1 | 0 |
MeleeWeapons_Late |
1 | 0 |
PrisonGuardLockers |
0.5 | 0 |
SecurityDesk |
0.5 | 0 |
SecurityLockers |
0.5 | 0 |
Direct Locations (Top)
| 地点 | 重量 |
|---|---|
vehicle_Fisherman.TruckBed |
0.09113 |
vehicle_Fisherman.TruckBedOpen |
0.09113 |
vehicle_Fisherman.TrailerTrunk |
0.09113 |
vehicle_Fisherman.GloveBox |
0.02607 |
vehicle_Fisherman.SeatFrontRight |
0.02557 |
vehicle_PrisonGuard.TruckBed |
0.01768 |
vehicle_PrisonGuard.SeatFrontRight |
0.00502 |
All attributes
| 属性 | 值 |
|---|---|
AttachmentType |
Nightstick |
BaseSpeed |
1.1 |
BreakSound |
ShortBatBreak |
Categories |
base:smallblunt |
ConditionLowerChanceOneIn |
15 |
ConditionMax |
10 |
CritDmgMultiplier |
2.0 |
CriticalChance |
25.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DoorHitSound |
ShortBatHit |
DropSound |
ShortBatDrop |
HitFloorSound |
ShortBatHit |
HitSound |
ShortBatHit |
Icon |
ShortHandle |
IdleAnim |
Idle_Weapon2 |
ItemType |
base:weapon |
KnockBackOnNoDeath |
true |
KnockdownMod |
0.0 |
MaxDamage |
1.0 |
MaxHitcount |
1 |
MaxRange |
1.23 |
MinAngle |
0.65 |
MinDamage |
0.5 |
MinimumSwingtime |
3.0 |
MinRange |
0.61 |
PushBackMod |
0.5 |
Researchablerecipes |
CanReinforceWeapon;MakeRakeHeadWeapon;CarveBat;CarveShortBat |
RunAnim |
Run_Weapon2 |
SplatBloodOnNoDeath |
false |
SplatNumber |
1 |
SubCategory |
Swinging |
SwingAmountBeforeImpact |
0.02 |
SwingAnim |
Bat |
SwingSound |
ShortBatSwing |
Swingtime |
3.0 |
Tags |
base:mallet;base:woodhandle;base:isfirefuel;base:repairwithglue;base:repairwithtape;base:breakfiber |
TreeDamage |
0 |
WeaponLength |
0.35 |
WeaponSprite |
ShortBat |
Weight |
1.5 |