M16 突击步枪
Base.AssaultRifle
· Weapon
重量
4.0
伤害
1.0–1.6
范围
30.0
命中
50
耐久
10
弹药
base:bullets_556
关键属性
Core
| Type | base:weapon |
|---|---|
| Weight | 4.0 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
Combat
| Ammo Type | base:bullets_556 |
|---|---|
| Max Ammo | 30 |
| Min Damage | 1.0 |
| Max Damage | 1.6 |
| Min Range | 0.61 |
| Max Range | 30.0 |
| Min Angle | 0.965 |
| Hit Chance | 50 |
| Aim Time | 40 |
| Reload Time | 25 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 20.0 |
| Crit Mult | 4.0 |
| Max Hit | 2 |
| Knockdown | 4.0 |
| Door Dmg | 5 |
| Sound Radius | 150 |
| Sound Volume | 35 |
| Stop Power | 2.0 |
| Jam Chance | 1 |
| Two-Hand | Yes |
关联物品
同分类
重量
4.0
伤害
1.5–2.2
范围
12.0
命中
65
耐久
10
弹药
base:shotgun_shells
重量
2.0
伤害
8.0
范围
1.4
耐久
10
重量
2.5
伤害
1.0–2.0
范围
1.25
耐久
15
重量
2.0
伤害
0.9–1.5
范围
0.9
耐久
10
重量
2.5
伤害
1.0–1.6
范围
1.25
耐久
15
重量
4.0
伤害
1.2–2.0
范围
40.0
命中
50
耐久
10
弹药
base:bullets_308
重量
1.5
伤害
0.9–1.2
范围
12.0
命中
50
耐久
10
弹药
base:bullets_45
重量
1.5
伤害
0.5–0.8
范围
8.0
命中
50
耐久
10
弹药
base:bullets_38
重量
1.75
伤害
0.9–1.2
范围
12.0
命中
50
耐久
10
弹药
base:bullets_45
重量
1.5
伤害
0.6–1.0
范围
15.0
命中
50
耐久
10
弹药
base:bullets_9mm
重量
1.5
伤害
0.8–1.4
范围
1.2
耐久
15
重量
2.0
伤害
1.0–1.6
范围
18.0
命中
50
耐久
10
弹药
base:bullets_44
相似标签
常见同箱
重量
0.5
重量
0.2
弹药
base:bullets_9mm
最大弹药
15
重量
0.2
弹药
base:bullets_556
最大弹药
30
重量
0.6
重量
1.2
重量
0.8
重量
1.2
重量
0.4
重量
0.2
弹药
base:bullets_308
最大弹药
20
重量
1.0
重量
4.0
伤害
1.2–2.0
范围
40.0
命中
50
耐久
10
弹药
base:bullets_308
重量
3.5
伤害
1.3–2.0
范围
10.0
命中
70
耐久
10
弹药
base:shotgun_shells
重量
0.2
弹药
base:bullets_44
最大弹药
8
重量
0.2
弹药
base:bullets_45
最大弹药
7
重量
4.0
伤害
1.5–2.2
范围
15.0
命中
65
耐久
10
弹药
base:shotgun_shells
重量
1.25
重量
3.5
伤害
1.2–1.8
范围
8.0
命中
70
耐久
10
弹药
base:shotgun_shells
重量
0.5
容量
1
减重
85
跑速
0.98
重量
0.2
重量
1.0
伤害
0.6–1.2
范围
0.9
耐久
10
重量
0.2
重量
0.2
重量
0.1
Tags
来源
media/scripts/generated/items/weapon.txt
Where To Find
掉落数据来自战利品表,展示为相对权重,不是固定概率。
Procedural Lists (Top)
| 列表 | 重量 | 垃圾权重 |
|---|---|---|
ArmyStorageGuns |
2 | 0 |
DrugLabGuns |
2 | 0 |
FirearmWeapons_Late |
1 | 0 |
PawnShopGunsSpecial |
0.25 | 0 |
LockerArmyBedroom |
0.001 | 0 |
Direct Locations (Top)
| 地点 | 重量 |
|---|---|
vehicle_PoliceSWAT.TruckBed |
0.05141 |
vehicle_ArmyLight.TruckBed |
0.01961 |
vehicle_ArmyLight.TruckBedOpen |
0.01961 |
vehicle_ArmyHeavy.TruckBed |
0.01942 |
vehicle_ArmyHeavy.TruckBedOpen |
0.01942 |
vehicle_PoliceSWAT.SeatRearLeft |
0.01193 |
vehicle_PoliceSWAT.SeatRearRight |
0.01193 |
vehicle_ArmyLight.SeatRearLeft |
0.005812 |
vehicle_ArmyLight.SeatRearRight |
0.005812 |
vehicle_ArmyHeavy.SeatFrontRight |
0.005489 |
vehicle_ArmyLight.SeatFrontRight |
0.005343 |
All attributes
| 属性 | 值 |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.01 |
AimingPerkRangeModifier |
0 |
Aimingtime |
40 |
AimReleaseSound |
M16AimRelease |
AmmoBox |
Base.556Box |
AmmoType |
base:bullets_556 |
AttachmentType |
Rifle |
BreakSound |
M16Break |
BringToBearSound |
M16BringToBear |
ClickSound |
M16Jam |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
20.0 |
CyclicRateMultiplier |
1.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
M16Drop |
EjectAmmoSound |
M16EjectAmmo |
EjectAmmoStartSound |
M16EjectAmmoStart |
EjectAmmoStopSound |
M16EjectAmmoStop |
EquipSound |
M16Equip |
FireMode |
Auto |
FireModePossibilities |
Auto/Single |
HitChance |
50 |
HitSound |
BulletImpact |
Icon |
AssaultRifle |
IdleAnim |
Idle_Weapon2 |
ImpactSound |
null |
InsertAmmoSound |
M16InsertAmmo |
InsertAmmoStartSound |
M16InsertAmmoStart |
InsertAmmoStopSound |
M16InsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
1 |
KnockBackOnNoDeath |
true |
KnockdownMod |
4.0 |
MagazineType |
Base.556Clip |
MaxAmmo |
30 |
MaxDamage |
1.6 |
MaxHitcount |
2 |
MaxRange |
30.0 |
MaxSightRange |
10.0 |
MetalValue |
45.0 |
MinAngle |
0.965 |
MinDamage |
1.0 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
x4Scope x4Scope scope scope |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_assault_rifle |
NPCSoundBoost |
1.5 |
PiercingBullets |
true |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackSound |
M16Rack |
Ranged |
true |
RecoilDelay |
15 |
Reloadtime |
25 |
RequiresEquippedBothHands |
true |
RunAnim |
Run_Weapon2 |
ShellFallSound |
M16CartridgeFall |
SoundGain |
2.0 |
SoundRadius |
150 |
SoundVolume |
35 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
2.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Rifle |
SwingSound |
M16Shoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:firearm |
ToHitModifier |
1.5 |
TwoHandWeapon |
true |
UnequipSound |
M16UnEquip |
UseEndurance |
false |
WeaponReloadType |
boltaction |
WeaponSprite |
AssaultRifle |
Weight |
4.0 |