Fusil d'assaut M16
Base.AssaultRifle
· Weapon
Munitions et armes à feu · Munitions de 5.56 mm
Poids
4.0
Dommages
1.0–1.6
Gamme
30.0
Chance de toucher
50
État
10
Munitions
base:bullets_556
Statistiques clés
Core
| Type | base:weapon |
|---|---|
| Weight | 4.0 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
Combat
| Ammo Type | base:bullets_556 |
|---|---|
| Max Ammo | 30 |
| Min Damage | 1.0 |
| Max Damage | 1.6 |
| Min Range | 0.61 |
| Max Range | 30.0 |
| Min Angle | 0.965 |
| Hit Chance | 50 |
| Aim Time | 40 |
| Reload Time | 25 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 20.0 |
| Crit Mult | 4.0 |
| Max Hit | 2 |
| Knockdown | 4.0 |
| Door Dmg | 5 |
| Sound Radius | 150 |
| Sound Volume | 35 |
| Stop Power | 2.0 |
| Jam Chance | 1 |
| Two-Hand | Yes |
Articles connexes
Même catégorie
Poids
4.0
Dommages
1.5–2.2
Gamme
12.0
Chance de toucher
65
État
10
Munitions
base:shotgun_shells
Poids
2.0
Dommages
8.0
Gamme
1.4
État
10
Poids
2.5
Dommages
1.0–2.0
Gamme
1.25
État
15
Poids
2.0
Dommages
0.9–1.5
Gamme
0.9
État
10
Poids
2.5
Dommages
1.0–1.6
Gamme
1.25
État
15
Poids
4.0
Dommages
1.2–2.0
Gamme
40.0
Chance de toucher
50
État
10
Munitions
base:bullets_308
Poids
1.5
Dommages
0.9–1.2
Gamme
12.0
Chance de toucher
50
État
10
Munitions
base:bullets_45
Poids
1.5
Dommages
0.5–0.8
Gamme
8.0
Chance de toucher
50
État
10
Munitions
base:bullets_38
Poids
1.75
Dommages
0.9–1.2
Gamme
12.0
Chance de toucher
50
État
10
Munitions
base:bullets_45
Poids
1.5
Dommages
0.6–1.0
Gamme
15.0
Chance de toucher
50
État
10
Munitions
base:bullets_9mm
Poids
1.5
Dommages
0.8–1.4
Gamme
1.2
État
15
Poids
2.0
Dommages
1.0–1.6
Gamme
18.0
Chance de toucher
50
État
10
Munitions
base:bullets_44
Balises similaires
On le trouve souvent avec
Poids
0.5
Poids
0.2
Munitions
base:bullets_9mm
Munitions maximales
15
Poids
0.2
Munitions
base:bullets_556
Munitions maximales
30
Poids
0.6
Poids
1.2
Poids
0.8
Poids
1.2
Poids
0.4
Poids
0.2
Munitions
base:bullets_308
Munitions maximales
20
Poids
1.0
Poids
4.0
Dommages
1.2–2.0
Gamme
40.0
Chance de toucher
50
État
10
Munitions
base:bullets_308
Poids
3.5
Dommages
1.3–2.0
Gamme
10.0
Chance de toucher
70
État
10
Munitions
base:shotgun_shells
Poids
0.2
Munitions
base:bullets_44
Munitions maximales
8
Poids
0.2
Munitions
base:bullets_45
Munitions maximales
7
Poids
4.0
Dommages
1.5–2.2
Gamme
15.0
Chance de toucher
65
État
10
Munitions
base:shotgun_shells
Poids
1.25
Poids
3.5
Dommages
1.2–1.8
Gamme
8.0
Chance de toucher
70
État
10
Munitions
base:shotgun_shells
Poids
0.5
Capacité
1
Réduction de poids
85
Vitesse de course
0.98
Poids
0.2
Poids
1.0
Dommages
0.6–1.2
Gamme
0.9
État
10
Poids
0.2
Poids
0.2
Poids
0.1
Tags
Source
media/scripts/generated/items/weapon.txt
Where To Find
Les données d'apparition sont dérivées des tables de butin et affichées sous forme de poids relatifs, sans pourcentage de chance garanti.
Procedural Lists (Top)
| Liste | Poids | Poids indésirable |
|---|---|---|
ArmyStorageGuns |
2 | 0 |
DrugLabGuns |
2 | 0 |
FirearmWeapons_Late |
1 | 0 |
PawnShopGunsSpecial |
0.25 | 0 |
LockerArmyBedroom |
0.001 | 0 |
Direct Locations (Top)
| Emplacement | Poids |
|---|---|
vehicle_PoliceSWAT.TruckBed |
0.05141 |
vehicle_ArmyLight.TruckBed |
0.01961 |
vehicle_ArmyLight.TruckBedOpen |
0.01961 |
vehicle_ArmyHeavy.TruckBed |
0.01942 |
vehicle_ArmyHeavy.TruckBedOpen |
0.01942 |
vehicle_PoliceSWAT.SeatRearLeft |
0.01193 |
vehicle_PoliceSWAT.SeatRearRight |
0.01193 |
vehicle_ArmyLight.SeatRearLeft |
0.005812 |
vehicle_ArmyLight.SeatRearRight |
0.005812 |
vehicle_ArmyHeavy.SeatFrontRight |
0.005489 |
vehicle_ArmyLight.SeatFrontRight |
0.005343 |
All attributes
| Attribut | Valeur |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.01 |
AimingPerkRangeModifier |
0 |
Aimingtime |
40 |
AimReleaseSound |
M16AimRelease |
AmmoBox |
Base.556Box |
AmmoType |
base:bullets_556 |
AttachmentType |
Rifle |
BreakSound |
M16Break |
BringToBearSound |
M16BringToBear |
ClickSound |
M16Jam |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
20.0 |
CyclicRateMultiplier |
1.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
M16Drop |
EjectAmmoSound |
M16EjectAmmo |
EjectAmmoStartSound |
M16EjectAmmoStart |
EjectAmmoStopSound |
M16EjectAmmoStop |
EquipSound |
M16Equip |
FireMode |
Auto |
FireModePossibilities |
Auto/Single |
HitChance |
50 |
HitSound |
BulletImpact |
Icon |
AssaultRifle |
IdleAnim |
Idle_Weapon2 |
ImpactSound |
null |
InsertAmmoSound |
M16InsertAmmo |
InsertAmmoStartSound |
M16InsertAmmoStart |
InsertAmmoStopSound |
M16InsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
1 |
KnockBackOnNoDeath |
true |
KnockdownMod |
4.0 |
MagazineType |
Base.556Clip |
MaxAmmo |
30 |
MaxDamage |
1.6 |
MaxHitcount |
2 |
MaxRange |
30.0 |
MaxSightRange |
10.0 |
MetalValue |
45.0 |
MinAngle |
0.965 |
MinDamage |
1.0 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
x4Scope x4Scope scope scope |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_assault_rifle |
NPCSoundBoost |
1.5 |
PiercingBullets |
true |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackSound |
M16Rack |
Ranged |
true |
RecoilDelay |
15 |
Reloadtime |
25 |
RequiresEquippedBothHands |
true |
RunAnim |
Run_Weapon2 |
ShellFallSound |
M16CartridgeFall |
SoundGain |
2.0 |
SoundRadius |
150 |
SoundVolume |
35 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
2.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Rifle |
SwingSound |
M16Shoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:firearm |
ToHitModifier |
1.5 |
TwoHandWeapon |
true |
UnequipSound |
M16UnEquip |
UseEndurance |
false |
WeaponReloadType |
boltaction |
WeaponSprite |
AssaultRifle |
Weight |
4.0 |