Pistola D-E
Base.Pistol3
· Weapon
Munición y armas de fuego · Cartuchos .44 Magnum
1.5
Daño
1.0–1.6
Rango
17.0
probabilidad de golpe
50
Condición
10
Munición
base:bullets_44
Estadísticas clave
| Type | base:weapon |
|---|---|
| Weight | 1.5 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
| Ammo Type | base:bullets_44 |
|---|---|
| Max Ammo | 8 |
| Clip Size | 15 |
| Min Damage | 1.0 |
| Max Damage | 1.6 |
| Min Range | 0.61 |
| Max Range | 17.0 |
| Min Angle | 0.95 |
| Hit Chance | 50 |
| Aim Time | 25 |
| Reload Time | 30 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 20.0 |
| Crit Mult | 4.0 |
| Max Hit | 1 |
| Knockdown | 2.0 |
| Door Dmg | 5 |
| Sound Radius | 120 |
| Sound Volume | 75 |
| Stop Power | 9.0 |
| Jam Chance | 1 |
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Misma categoria
1.0
Daño
0.2–0.4
Rango
1.1
0.3
Daño
0.3–0.6
Rango
0.9
Condición
10
4.0
Daño
1.5–2.2
Rango
15.0
probabilidad de golpe
65
Condición
10
Munición
base:shotgun_shells
1.0
Daño
0.6–1.2
Rango
0.9
Condición
10
0.5
Daño
0.1–0.2
Rango
0.9
Condición
1
1.0
Daño
0.6–1.2
Rango
0.9
Condición
5
1.0
Daño
0.6–1.2
Rango
0.9
Condición
10
1.0
Daño
0.6–1.2
Rango
0.9
Condición
10
4.0
Daño
1.5–2.2
Rango
12.0
probabilidad de golpe
65
Condición
10
Munición
base:shotgun_shells
2.0
Daño
8.0
Rango
1.4
Condición
10
2.5
Daño
1.0–2.0
Rango
1.25
Condición
15
2.0
Daño
0.9–1.5
Rango
0.9
Condición
10
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Daño
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Rango
8.0
probabilidad de golpe
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Condición
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Munición
base:bullets_38
1.5
Daño
0.6–1.0
Rango
15.0
probabilidad de golpe
50
Condición
10
Munición
base:bullets_9mm
0.8
0.5
0.4
1.0
0.2
Munición
base:bullets_9mm
Munición máxima
15
1.5
Daño
0.9–1.2
Rango
12.0
probabilidad de golpe
50
Condición
10
Munición
base:bullets_45
1.75
Daño
0.9–1.2
Rango
12.0
probabilidad de golpe
50
Condición
10
Munición
base:bullets_45
0.2
Munición
base:bullets_44
Munición máxima
8
0.2
Munición
base:bullets_45
Munición máxima
7
1.2
2.0
0.2
2.0
Daño
1.0–1.6
Rango
18.0
probabilidad de golpe
50
Condición
10
Munición
base:bullets_44
0.4
0.1
0.4
0.6
1
Reducción de peso
85
Velocidad de carrera
0.98
0.1
0.1
1
Reducción de peso
85
Velocidad de carrera
0.98
Tags
base:hasmetal
base:ignorezombiedensity
base:firearm
Fuente
media/scripts/generated/items/weapon.txt
Used In
- Make Duct Tape Holster · Tailoring
Where To Find
Los datos de generación se derivan de tablas de botín y se muestran como pesos relativos, no se garantiza un porcentaje de probabilidad.
Procedural Lists (Top)
| Lista | Peso | peso basura |
|---|---|---|
GunStorePistols |
10 | 0 |
GunStoreGuns |
6 | 0 |
DrugLabGuns |
4 | 0 |
DrugLabMoney |
4 | 0 |
FirearmWeapons_Late |
4 | 0 |
PawnShopGuns |
4 | 0 |
PawnShopGunsSpecial |
4 | 0 |
PlankStashGun |
2 | 0 |
GarageFirearms |
1 | 0 |
BedroomDresser |
0.05 | 0 |
BedroomDresserClassy |
0.05 | 0 |
BedroomDresserRedneck |
0.05 | 0 |
LockerArmyBedroomHome |
0.05 | 0 |
BedroomSidetable |
0.005 | 0 |
BedroomSidetableClassy |
0.005 | 0 |
BedroomSidetableRedneck |
0.005 | 0 |
DresserGeneric |
0.005 | 0 |
OfficeDeskHome |
0.005 | 0 |
OfficeDeskHomeClassy |
0.005 | 0 |
Direct Locations (Top)
| Ubicación | Peso |
|---|---|
GunCache1.counter |
0.3721 |
GunCache1.Bag_DuffelBagTINT |
0.1488 |
GunCache2.Bag_DuffelBagTINT |
0.1488 |
GunCache1.plankstash |
0.1247 |
GunCache2.GunBox |
0.04493 |
GunCache1.GunBox |
0.0266 |
vehicle_Survivalist.GloveBox |
0.004843 |
vehicle_NormalSports.GloveBox |
0.003033 |
vehicle_NormalLuxury.GloveBox |
0.002573 |
All attributes
| Atributo | Valor |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.05 |
AimingPerkRangeModifier |
0 |
Aimingtime |
25 |
AimReleaseSound |
DesertEagleAimRelease |
AmmoBox |
Base.Bullets44Box |
AmmoType |
base:bullets_44 |
AttachmentType |
Holster |
BreakSound |
DesertEagleBreak |
BringToBearSound |
DesertEagleBringToBear |
ClickSound |
DesertEagleJam |
ClipSize |
15 |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
20.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
DesertEagleDrop |
EjectAmmoSound |
DesertEagleEjectAmmo |
EjectAmmoStartSound |
DesertEagleEjectAmmoStart |
EjectAmmoStopSound |
DesertEagleEjectAmmoStop |
EquipSound |
DesertEagleEquip |
HitChance |
50 |
HitSound |
BulletImpact |
Icon |
HandGun |
ImpactSound |
null |
InsertAmmoSound |
DesertEagleInsertAmmo |
InsertAmmoStartSound |
DesertEagleInsertAmmoStart |
InsertAmmoStopSound |
DesertEagleInsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
1 |
KnockBackOnNoDeath |
true |
KnockdownMod |
2.0 |
MagazineType |
Base.44Clip |
MaxAmmo |
8 |
MaxDamage |
1.6 |
MaxHitcount |
1 |
MaxRange |
17.0 |
MaxSightRange |
6.0 |
MetalValue |
30.0 |
MinAngle |
0.95 |
MinDamage |
1.0 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
Laser Laser laser laser |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_handgun03 |
NPCSoundBoost |
1.5 |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackSound |
DesertEagleRack |
Ranged |
true |
RecoilDelay |
17 |
Reloadtime |
30 |
RunAnim |
Run_Weapon2 |
ShellFallSound |
DesertEagleCartridgeFall |
SoundGain |
1.5 |
SoundRadius |
120 |
SoundVolume |
75 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
9.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Handgun |
SwingSound |
DesertEagleShoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:ignorezombiedensity;base:firearm |
ToHitModifier |
1.5 |
UnequipSound |
DesertEagleUnequip |
UseEndurance |
false |
WeaponReloadType |
handgun |
WeaponSprite |
Handgun |
Weight |
1.5 |