Trapping

Trapping

Trap, bait, zone data derived from game tables.

Quick start: pick a trap, add bait, place it in a zone, and check during active hours. Higher weight = better odds.

Traps

Animals

Dead Rabbit Dead Squirrel Dead Bird Dead Mouse Dead Rat Dead Rabbit
Dead Rabbit
(Base.DeadRabbit)
Hours 19–5 Size 30–100 Strength 24 Can be alive yes
Breeds: swamp, appalachian, cottontail
Best zones
OrganicForest 15
DeepForest 15
PHMixForest 12
PHForest 12
PRForest 12
FarmMixForest 12
Dead Squirrel
(Base.DeadSquirrel)
Hours 19–5 Size 10–60 Strength 20
Best zones
OrganicForest 15
DeepForest 15
PHMixForest 12
PHForest 12
PRForest 12
FarmMixForest 12
Dead Bird
(Base.DeadBird)
Hours False–False Size 2–32
Best traps
Best zones
FarmLand 35
Farm 35
Vegitation 30
TownZone 30
PHMixForest 20
PHForest 20
Dead Mouse
(Base.DeadMouse)
Hours False–False Size True–10 Can be alive yes
Breeds: golden, deer, white
Best traps
Best zones
TrailerPark 60
FarmLand 60
Farm 60
TownZone 50
Vegitation 20
PHMixForest 10
Dead Rat
(Base.DeadRat)
Hours False–False Size 5–25 Can be alive yes
Breeds: grey, white
Best traps
Best zones
FarmLand 50
Farm 50
TrailerPark 40
TownZone 30
Vegitation 20
PHMixForest 10
Dead Rabbit
(Base.DeadRabbit)
Hours 19–5 Size 30–100 Strength 24 Can be alive yes
Breeds: grey
Best zones
OrganicForest 15
DeepForest 15
PHMixForest 12
PHForest 12
PRForest 12
FarmMixForest 12