Fire Bomb
Base.FlameTrap
· Explosives
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Key Stats
Core
| Type | base:weapon |
|---|---|
| Weight | 1.5 |
| Condition Max | 1 |
Combat
| Min Damage | 0.0 |
|---|---|
| Max Damage | 0.0 |
| Max Range | 10.0 |
| Swing Time | 1.5 |
| Min Swing Time | 1.5 |
| Max Hit | 0 |
Related items
Crafted from
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
2.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
2.0
Weight
0.1
Capacity
2.0
Weight
0.1
Weight
0.1
Weight
0.1
Capacity
1.0
Weight
0.1
Capacity
1.0
Same category
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
3.0
Condition
1
Weight
0.1
Damage
0.0
Range
10.0
Condition
1
Weight
0.1
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
8.0
Condition
1
Often found with
Weight
0.1
Weight
0.1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
0.1
Weight
0.5
Damage
0.3–0.7
Range
0.85
Condition
10
Weight
0.5
Weight
1.5
Damage
0.6–1.0
Range
1.2
Condition
8
Weight
0.4
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
1.5
Damage
0.0
Range
10.0
Condition
1
Weight
0.5
Weight
0.5
Weight
0.3
Weight
0.3
Weight
0.2
Weight
0.4
Weight
0.5
Weight
1.0
Weight
0.4
Weight
0.5
Source
media/scripts/generated/items/weapon.txt
Used In
- Add Long-Range Motion Sensor to Bomb · Electrical
- Add Medium-Range Motion Sensor to Bomb · Electrical
- Add Remote Trigger to Bomb · Electrical
- Add Short-Range Motion Sensor to Bomb · Electrical
- Add Timer to Bomb · Electrical
Crafted By
- Make Fire Bomb · Electrical
Where To Find
Spawn data is derived from loot tables and shown as relative weights, not guaranteed % chance.
Procedural Lists (Top)
| List | Weight | Junk weight |
|---|---|---|
SafehouseTraps |
10 | 0 |
Direct Locations (Top)
| Location | Weight |
|---|---|
BombCache1.BombBox |
0.4051 |
vehicle_Survivalist.TruckBed |
0.03183 |
vehicle_Survivalist.TruckBedOpen |
0.03183 |
vehicle_Survivalist.TrailerTrunk |
0.03183 |
vehicle_Survivalist.SeatFrontRight |
0.009503 |
vehicle_Survivalist.SeatRearLeft |
0.009503 |
vehicle_Survivalist.SeatRearRight |
0.009503 |
All attributes
| Attribute | Value |
|---|---|
ConditionMax |
1 |
DisplayCategory |
Explosives |
ExplosionSound |
FlameTrapExplode |
FireRange |
6 |
FireStartingChance |
50 |
FireStartingEnergy |
40 |
Icon |
BottleWithGas |
ItemType |
base:weapon |
MaxDamage |
0.0 |
MaxHitcount |
0 |
MaxRange |
10.0 |
MinDamage |
0.0 |
MinimumSwingtime |
1.5 |
PhysicsObject |
Base.Molotov |
SwingAmountBeforeImpact |
0.1 |
SwingAnim |
Throw |
SwingSound |
FlameTrapThrow |
Swingtime |
1.5 |
Tooltip |
Tooltip_Trap |
UseSelf |
true |
WeaponSprite |
FlameTrap |
Weight |
1.5 |
WorldStaticModel |
FlameTrap |