MSR788 Rifle
Base.HuntingRifle
· Weapon
Munition und Schusswaffen · .308 Round
Gewicht
4.0
Schaden
1.2–2.0
Reichweite
40.0
Trefferchance
50
Zustand
10
Munition
base:bullets_308
Wichtige Statistiken
Core
| Type | base:weapon |
|---|---|
| Weight | 4.0 |
| Condition Max | 10 |
| Durability (1 in) | 200 |
Combat
| Ammo Type | base:bullets_308 |
|---|---|
| Max Ammo | 3 |
| Min Damage | 1.2 |
| Max Damage | 2.0 |
| Min Range | 0.61 |
| Max Range | 40.0 |
| Min Angle | 0.95 |
| Hit Chance | 50 |
| Aim Time | 60 |
| Reload Time | 25 |
| Swing Time | 0.5 |
| Min Swing Time | 0.5 |
| Crit Chance | 30.0 |
| Crit Mult | 4.0 |
| Max Hit | 1 |
| Knockdown | 2.0 |
| Door Dmg | 5 |
| Sound Radius | 170 |
| Sound Volume | 200 |
| Stop Power | 20.0 |
| Jam Chance | 1 |
| Two-Hand | Yes |
Verwandte Artikel
Gleiche Kategorie
Gewicht
1.5
Schaden
0.5–0.8
Reichweite
8.0
Trefferchance
50
Zustand
10
Munition
base:bullets_38
Gewicht
1.75
Schaden
0.9–1.2
Reichweite
12.0
Trefferchance
50
Zustand
10
Munition
base:bullets_45
Gewicht
1.5
Schaden
0.6–1.0
Reichweite
15.0
Trefferchance
50
Zustand
10
Munition
base:bullets_9mm
Gewicht
1.5
Schaden
0.8–1.4
Reichweite
1.2
Zustand
15
Gewicht
2.0
Schaden
1.0–1.6
Reichweite
18.0
Trefferchance
50
Zustand
10
Munition
base:bullets_44
Gewicht
4.0
Schaden
1.0–1.6
Reichweite
30.0
Trefferchance
50
Zustand
10
Munition
base:bullets_223
Gewicht
1.5
Schaden
0.6–1.1
Reichweite
1.2
Zustand
15
Gewicht
0.5
Schaden
0.3–0.7
Reichweite
0.9
Zustand
10
Gewicht
3.5
Schaden
1.2–1.8
Reichweite
8.0
Trefferchance
70
Zustand
10
Munition
base:shotgun_shells
Gewicht
3.5
Schaden
1.3–2.0
Reichweite
10.0
Trefferchance
70
Zustand
10
Munition
base:shotgun_shells
Gewicht
1.5
Schaden
0.5–1.0
Reichweite
1.23
Zustand
10
Gewicht
2.0
Schaden
0.6–1.2
Reichweite
1.2
Zustand
15
Ähnliche Tags
Wird oft mit gefunden
Gewicht
0.6
Gewicht
1.2
Gewicht
0.2
Munition
base:bullets_9mm
Maximale Munition
15
Gewicht
1.2
Gewicht
0.8
Kapazität
1
Gewichtsreduktion
85
Laufgeschwindigkeit
0.98
Gewicht
4.0
Schaden
1.2–2.0
Reichweite
40.0
Trefferchance
50
Zustand
10
Munition
base:bullets_308
Gewicht
0.2
Munition
base:bullets_308
Maximale Munition
20
Gewicht
0.3
Gewicht
4.0
Schaden
1.5–2.2
Reichweite
12.0
Trefferchance
65
Zustand
10
Munition
base:shotgun_shells
Gewicht
0.1
Gewicht
0.4
Gewicht
0.5
Gewicht
0.8
Gewicht
0.5
Gewicht
4.0
Schaden
1.5–2.2
Reichweite
15.0
Trefferchance
65
Zustand
10
Munition
base:shotgun_shells
Gewicht
0.4
Gewicht
1.0
Gewicht
0.2
Munition
base:bullets_45
Maximale Munition
7
Gewicht
1.5
Schaden
0.9–1.2
Reichweite
12.0
Trefferchance
50
Zustand
10
Munition
base:bullets_45
Kapazität
1
Gewichtsreduktion
85
Laufgeschwindigkeit
0.98
Gewicht
0.2
Munition
base:bullets_44
Maximale Munition
8
Gewicht
0.05
Gewicht
0.05
Kapazität
1
Gewichtsreduktion
85
Tags
Quelle
media/scripts/generated/items/weapon.txt
Where To Find
Spawn-Daten werden aus Beutetabellen abgeleitet und als relative Gewichte angezeigt, keine garantierte prozentuale Chance.
Procedural Lists (Top)
| Liste | Gewicht | Schrottgewicht |
|---|---|---|
GunStoreRifles |
70 | 0 |
PoliceStorageGuns |
10 | 0 |
GunStoreGuns |
8 | 0 |
DrugLabGuns |
6 | 0 |
FirearmWeapons_Mid |
6 | 0 |
FirearmWeapons_Late |
6 | 0 |
ArmyStorageGuns |
4 | 0 |
GarageFirearms |
4 | 0 |
RangerOutfit |
4 | 0 |
RangerTools |
4 | 0 |
Hunter |
2 | 0 |
HuntingLockers |
2 | 0 |
Trapper |
1 | 0 |
SurvivalGear |
0.01 | 0 |
WardrobeClassy |
0.01 | 0 |
WardrobeGeneric |
0.01 | 0 |
WardrobeRedneck |
0.01 | 0 |
ClosetInstruments |
0.005 | 0 |
ClosetShelfGeneric |
0.005 | 0 |
ClosetSportsEquipment |
0.005 | 0 |
Direct Locations (Top)
| Standort | Gewicht |
|---|---|
vehicle_Police.TruckBed |
0.1848 |
vehicle_PoliceState.TruckBed |
0.1848 |
vehicle_PoliceSheriff.TruckBed |
0.1848 |
vehicle_PoliceDetective.TruckBed |
0.1848 |
vehicle_PrisonGuard.TruckBed |
0.1415 |
vehicle_PoliceSWAT.TruckBed |
0.1028 |
GunCache1.Bag_DuffelBagTINT |
0.07438 |
GunCache2.Bag_DuffelBagTINT |
0.07438 |
vehicle_Ranger.TruckBed |
0.05572 |
vehicle_Ranger.TruckBedOpen |
0.05572 |
vehicle_Ranger.TrailerTrunk |
0.05572 |
vehicle_Hunter.TruckBed |
0.04506 |
vehicle_Hunter.TruckBedOpen |
0.04506 |
vehicle_Hunter.TrailerTrunk |
0.04506 |
GunCache2.GunBox |
0.04493 |
vehicle_Police.SeatFrontRight |
0.04464 |
vehicle_PoliceState.SeatFrontRight |
0.0444 |
vehicle_PrisonGuard.SeatFrontRight |
0.04016 |
vehicle_PoliceSheriff.SeatFrontRight |
0.03918 |
GunCache1.GunBox |
0.0266 |
vehicle_PoliceSWAT.SeatRearLeft |
0.02385 |
vehicle_PoliceSWAT.SeatRearRight |
0.02385 |
vehicle_Ranger.SeatRearLeft |
0.01586 |
vehicle_Ranger.SeatRearRight |
0.01586 |
vehicle_Ranger.SeatFrontRight |
0.01555 |
vehicle_Hunter.SeatFrontRight |
0.01252 |
All attributes
| Attribut | Wert |
|---|---|
AimingPerkCritModifier |
6 |
AimingPerkHitChanceModifier |
4 |
AimingPerkMinAngleModifier |
0.01 |
AimingPerkRangeModifier |
0 |
Aimingtime |
60 |
AimReleaseSound |
MSR788AimRelease |
AmmoBox |
Base.308Box |
AmmoType |
base:bullets_308 |
AttachmentType |
Rifle |
BreakSound |
MSR788Break |
BringToBearSound |
MSR788BringToBear |
ClickSound |
MSR788Jam |
ConditionLowerChanceOneIn |
200 |
ConditionMax |
10 |
CritDmgMultiplier |
4.0 |
CriticalChance |
30.0 |
DisplayCategory |
Weapon |
DoorDamage |
5 |
DropSound |
MSR788Drop |
EjectAmmoSound |
MSR788EjectAmmo |
EjectAmmoStartSound |
MSR788EjectAmmoStart |
EjectAmmoStopSound |
MSR788EjectAmmoStop |
EquipSound |
MSR788Equip |
FireMode |
Single |
HitChance |
50 |
HitSound |
BulletImpact |
Icon |
RifleHunting |
IdleAnim |
Idle_Weapon2 |
ImpactSound |
null |
InsertAmmoSound |
MSR788InsertAmmo |
InsertAmmoStartSound |
MSR788InsertAmmoStart |
InsertAmmoStopSound |
MSR788InsertAmmoStop |
IsAimedFirearm |
true |
ItemType |
base:weapon |
JamGunChance |
1 |
KnockBackOnNoDeath |
true |
KnockdownMod |
2.0 |
MaxAmmo |
3 |
MaxDamage |
2.0 |
MaxHitcount |
1 |
MaxRange |
40.0 |
MaxSightRange |
10.0 |
MetalValue |
45.0 |
MinAngle |
0.95 |
MinDamage |
1.2 |
MinimumSwingtime |
0.5 |
MinRange |
0.61 |
MinSightRange |
2 |
ModelWeaponPart |
x8Scope x8Scope scope scope |
MultipleHitConditionAffected |
false |
MuzzleFlashModelKey |
muzzle_flash_hunting_rifle |
NPCSoundBoost |
1.5 |
PiercingBullets |
true |
Projectilecount |
1 |
PushBackMod |
0.3 |
RackAfterShoot |
true |
RackSound |
MSR788Rack |
Ranged |
true |
RecoilDelay |
23 |
Reloadtime |
25 |
RequiresEquippedBothHands |
true |
RunAnim |
Run_Weapon2 |
ShellFallSound |
MSR788CartridgeFall |
SoundGain |
2.0 |
SoundRadius |
170 |
SoundVolume |
200 |
SplatBloodOnNoDeath |
true |
SplatNumber |
3 |
SplatSize |
3 |
StopPower |
20.0 |
SubCategory |
Firearm |
SwingAmountBeforeImpact |
0.0 |
SwingAnim |
Rifle |
SwingSound |
MSR788Shoot |
Swingtime |
0.5 |
Tags |
base:hasmetal;base:firearm |
ToHitModifier |
1.5 |
TwoHandWeapon |
true |
UnequipSound |
MSR788UnEquip |
UseEndurance |
false |
WeaponReloadType |
boltactionnomag |
WeaponSprite |
HuntingRifle |
Weight |
4.0 |