M16 Assault Rifle

M16 Assault Rifle

Base.AssaultRifle · Weapon

Munition und Schusswaffen · 5.56mm Round

Gewicht 4.0 Schaden 1.0–1.6 Reichweite 30.0 Trefferchance 50 Zustand 10 Munition base:bullets_556

Wichtige Statistiken

Core
Type base:weapon
Weight 4.0
Condition Max 10
Durability (1 in) 200
Combat
Ammo Type base:bullets_556
Max Ammo 30
Min Damage 1.0
Max Damage 1.6
Min Range 0.61
Max Range 30.0
Min Angle 0.965
Hit Chance 50
Aim Time 40
Reload Time 25
Swing Time 0.5
Min Swing Time 0.5
Crit Chance 20.0
Crit Mult 4.0
Max Hit 2
Knockdown 4.0
Door Dmg 5
Sound Radius 150
Sound Volume 35
Stop Power 2.0
Jam Chance 1
Two-Hand Yes

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Tags

base:hasmetal base:firearm

Quelle

media/scripts/generated/items/weapon.txt

Where To Find

Spawn-Daten werden aus Beutetabellen abgeleitet und als relative Gewichte angezeigt, keine garantierte prozentuale Chance.

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Direct Locations (Top)

All attributes
Attribut Wert
AimingPerkCritModifier 6
AimingPerkHitChanceModifier 4
AimingPerkMinAngleModifier 0.01
AimingPerkRangeModifier 0
Aimingtime 40
AimReleaseSound M16AimRelease
AmmoBox Base.556Box
AmmoType base:bullets_556
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 200
ConditionMax 10
CritDmgMultiplier 4.0
CriticalChance 20.0
CyclicRateMultiplier 1.0
DisplayCategory Weapon
DoorDamage 5
DropSound M16Drop
EjectAmmoSound M16EjectAmmo
EjectAmmoStartSound M16EjectAmmoStart
EjectAmmoStopSound M16EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 50
HitSound BulletImpact
Icon AssaultRifle
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M16InsertAmmo
InsertAmmoStartSound M16InsertAmmoStart
InsertAmmoStopSound M16InsertAmmoStop
IsAimedFirearm true
ItemType base:weapon
JamGunChance 1
KnockBackOnNoDeath true
KnockdownMod 4.0
MagazineType Base.556Clip
MaxAmmo 30
MaxDamage 1.6
MaxHitcount 2
MaxRange 30.0
MaxSightRange 10.0
MetalValue 45.0
MinAngle 0.965
MinDamage 1.0
MinimumSwingtime 0.5
MinRange 0.61
MinSightRange 2
ModelWeaponPart x4Scope x4Scope scope scope
MultipleHitConditionAffected false
MuzzleFlashModelKey muzzle_flash_assault_rifle
NPCSoundBoost 1.5
PiercingBullets true
Projectilecount 1
PushBackMod 0.3
RackSound M16Rack
Ranged true
RecoilDelay 15
Reloadtime 25
RequiresEquippedBothHands true
RunAnim Run_Weapon2
ShellFallSound M16CartridgeFall
SoundGain 2.0
SoundRadius 150
SoundVolume 35
SplatBloodOnNoDeath true
SplatNumber 3
SplatSize 3
StopPower 2.0
SubCategory Firearm
SwingAmountBeforeImpact 0.0
SwingAnim Rifle
SwingSound M16Shoot
Swingtime 0.5
Tags base:hasmetal;base:firearm
ToHitModifier 1.5
TwoHandWeapon true
UnequipSound M16UnEquip
UseEndurance false
WeaponReloadType boltaction
WeaponSprite AssaultRifle
Weight 4.0