Project Zomboid Controller Hacks: Couch Survival 101 (Build 42)
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Playing Project Zomboid with a controller is not only possible โ it can be downright enjoyable once you know the layout. This guide cuts through the confusion, giving you the exact button mappings and tricks to thrive with a gamepad. Whether you're planning co-op sessions with friends or tackling your first week of survival, below is a quick-start summary of the default controller layout (for Build 41/42) so you can dive right in.
Quick-Start Setup for Controllers
- Connect First, Launch Second: Plug in or pair your controller before starting Project Zomboid. On Steam Deck, the built-in controls count as a controller. If you're on PC with Steam, ensure Steam recognizes your gamepad (Big Picture mode's controller settings can help).
- Enable the Controller In-Game: When your world loads (you can move your character), hit ESC > Options > scroll to Controllers. Select your controller from the list and check "Enable" or the checkbox for it, then click Apply/Save. This step is crucial: PZ doesn't always auto-enable gamepad input to avoid conflicts.
- Choose your Play Style: In Options > Accessibility or Display, you'll find settings helpful for controllers: Auto Zoom and Toggle to Aim. Turning on Auto Zoom will automatically zoom the camera in/out based on your movement โ great for couch play.
- Test in Tutorial or Safe Zone: Start a sandbox game or the tutorial to get used to controls. Walk around with the left stick, try opening a door with A, toggling sneak (click right stick, your character should crouch). Open your inventory with Y and use LB/RB to switch between your inventory and nearby containers. For survival tips once you're comfortable with controls, check our first week survival guide.
Steam Deck users note: Even though the game is "Verified", you still must enable the controller once in Options > Controllers. You're not doing anything wrong if you missed this step!
Default Controller Layout (Xbox)
Project Zomboid uses Xbox prompts by default. PlayStation controllers will show equivalent icons if using a UI mod.
Button | Action | Description |
---|---|---|
Interact 1 | Open doors, pick up items, talk to NPCs | |
Interact 2 / Cancel | Back out of menus, cancel actions, secondary interaction | |
Context Menu / Loot | Quick loot items, hold for radial menu | |
Inventory | Open/close inventory | |
Cycle Left | Switch tabs or containers left | |
Cycle Right | Switch tabs or containers right | |
Shove | Push zombies back, hold for repeated shoves | |
Attack | Swing weapon, punch, or stomp | |
(Left Stick Click) | Toggle Run / Shout | Click while moving to run, click while still to shout |
(Right Stick Click) | Toggle Sneak/Crouch | Click to crouch or stand |
Move Character | Walk/run in any direction | |
Look/Aim | Turn character, aim weapons, look around |
Note: "Interact 2" on B can serve as a secondary context action โ for example, B also backs out of menus or clears your aiming stance. The right-stick click (R3) toggles sneak/crouch โ not immediately obvious, but yes, you can crouch on controller!
Controller Layout & Setup Basics
Connecting & Enabling Your Controller
Project Zomboid has partial controller support โ meaning it works, but you may need to nudge it into action. Always connect your controller before launching the game. If you plug it in after you're already at the menu, the game might not fully detect it until next run.
Once in-game, remember to enable it via the Options as noted in the quick-start. This "Enable Controller" checkbox is a one-time setup per save/user โ it stops random devices from accidentally taking over. On Steam Deck, this is usually pre-enabled, but if nothing responds, check the Options there too.
Default Controls Overview
Using the controller, you move with the left stick and look with the right. Pushing the left stick all the way makes you run (or you can click it in to toggle running, so you don't have to hold it forward constantly). The face buttons handle interactions:
- A (Interact 1) is your general "do stuff" button โ open doors, climb windows, pick up items, talk to NPCs, etc. Basically, if you're next to something and an icon appears, A will activate it.
- X (Context menu) is extremely useful โ think of it as your right-click. Tap X to quickly loot whatever item is highlighted, or hold X to bring up a radial menu of actions (like when near a car, hold X to see "Vehicle" actions, near furniture to see move/rotate, etc.). You can also hold X over loot piles to see the loot panel.
- Y (Inventory) toggles your inventory on and off. On controller, PZ uses a specialized inventory UI: two side-by-side panels at the bottom of the screen. Use the D-Pad left/right to switch which panel is active, and up/down to scroll. LB/RB will cycle through containers if multiple are around.
- B (Interact 2 / Cancel) often backs you out of a menu or cancels an action. For example, if a radial menu is open, B will close it without doing anything. B is also used as the secondary interaction in some contexts (like dropping what's in your hand).
Movement and Camera
On keyboard, players often hold Right Click to aim the character's facing and look around. On controller, this is mapped to the Right Stick โ pushing it in a direction will rotate your character to face that way (and if they have a firearm or flashlight, raise it).
One nuance: if you slightly tilt the right stick without holding any trigger, your character will turn their head (looking around without moving feet) โ useful for scouting corners. If you fully tilt it, they'll pivot in place.
Pro Tip: Shouting
To shout to attract zombies (normally press Q on keyboard), on controller you press in the left stick (L3) by default. This isn't obvious, but left-stick click does it when you're not moving. Be careful โ shouting attracts unwanted attention!
Steam Deck Note
The Deck presents these same controls, but you also have a touchscreen and trackpads. Consider the trackpad an ally: you can use the right trackpad like a mouse to move a cursor for things that are awkward with a stick (e.g. precisely selecting a small inventory icon).
The game will swap between "controller mode UI" and "mouse mode UI" on the fly if it detects mouse movement. So, on Deck you have the best of both worlds โ don't hesitate to touch the screen or pad to click a specific inventory item or navigate an unseen menu.
Customizing Controls
Project Zomboid (Build 41) does allow some customization of controller bindings. In Options > Controls, you'll see a controller tab where you can change certain binds. It's not as flexible as keyboard rebinds, but you can swap some button assignments if you prefer.
Build 42 is expected to expand on this once controller support is finalized. For now, the defaults are usually fine โ it's more about practicing them.
Combat on Controller: Melee is King, Guns are "Work in Progress"
Combat in Project Zomboid is life-or-death, and on a controller it introduces a learning curve. The good news is that melee combat translates very well to a gamepad. The bad news: ranged combat (guns) is trickier, especially in the latest build.
Melee Combat Basics
With a controller, melee is quite intuitive. Approach a zombie and hold your ground with the left stick. Your character will face the direction you tilt the right stick. When the zombie is in range (you'll see them highlighted if you have aim outline on), tap RT to swing your weapon or punch.
Use LT to shove if things get crowded โ this pushes the closest zombie back and is crucial for spacing. After knocking a zombie down, move over and press RT again to stomp.
Pro Tip: The Shove-Lock
You can hold LT to keep shoving repeatedly โ great for pushing a single zombie multiple times to create distance or knock it down, then stomp with LT still held (your character will auto-stomp).
360ยฐ Aiming
One advantage of controllers is the 360-degree analog movement. With a stick, you might find it easier to do smooth circles around zombies while facing them. Circle-strafing with a stick feels natural.
The game provides an aim outline (green or red highlight on the zombie you're targeting) if the option is on; by default it is on for controllers in Build 41, so you can tell which zombie you'll hit.
Firearms in Build 41
In Build 41 (stable), using guns on a controller works, though aiming is a bit imprecise. You aim by holding the right stick toward your target โ your character raises their gun when a zombie is in that direction (or when you hold LT to "get ready"). Then you press RT to fire.
The challenge is that you don't have a cursor to aim precisely at the head; the game uses your character's aiming skill and where they're facing. Many controller players in B41 rely on the aim outline and auto-aim system โ basically, if a zombie is in front of you (highlighted red), the shot will likely hit if you've leveled your aim skill.
Tip: Fine-tuning Aim
Use the right stick gently to fine-tune: small adjustments can shift which zombie is targeted if there are multiple. Consider using shotguns (wide spread) or pistols at close range for better results on controller.
The Build 42 Aiming Overhaul
Build 42 (currently unstable beta) introduces a new aiming system with more manual control and ballistics. On mouse, players get a visible aiming cursor and can target different body parts. On controllerโฆ well, as of early B42 testing, there is no aiming cursor or assist at all.
Build 42 Warning: "Without the aiming outline for controllers, guns [are] not realistically possible in B42โฆ This is literally a melee experience only." The devs have noted this issue and plan to implement proper controller aiming support in upcoming patches.
What to do in B42?
If you're participating in the unstable Build 42 and want to play with a controller, the reality is you might want to focus on melee combat for now. You have a few options:
- Stick to melee weapons (still fully functional and even better with B42's new mechanics)
- Plug in a mouse for when you want to shoot (yes, you can combo input methods)
- Use shotguns only, where precision matters less
- Wait for future patches that will improve controller aiming
Dodging and Panic Moves
With keyboard, you might spin and sprint; with controller, remember that sprint is on L3 (click left stick) by default if you enabled "toggle sprint" or double-tap to sprint.
If you find clicking L3 difficult while moving, go into Options > Accessibility and ensure "Toggle to Run" is on, and "Double-tap run = sprint" is on. Then you can sprint by double-flicking the stick forward rather than clicking โ much easier on the thumb.
Targeting Multiple Zeds
With a controller, facing the right zombie can be tricky when swarmed. The game will usually target the one you're facing most directly. Use the right stick to swing your view slightly between targets.
A common technique is the backpedal โ hold the left stick away from zombies to walk backwards, hold LT to keep them at bay (shoves), and when one gets isolated forward, tap RT to whack it.
No Hotbar on Controller
In Build 41, the hotbar (the slots 1-5 for weapons) is visible, but there's no quick number keys to swap. Instead, you have to open inventory or use the quick equip radial.
If you hold the View/Back button (select) on controller, PZ opens a radial menu for quick actions โ one might be for cycling weapons. It's slower than hitting '3' on a keyboard.
Community Config Tip:
The "PZ Perfect Gamepad" community layout actually binds the D-Pad left/right to cycle your equipped weapons while moving โ mimicking a hotbar scroll. Consider using that (more on community layouts in the Steam Deck section).
Camera Zoom
On keyboard, you zoom the camera with + and -. On a controller, there is no dedicated zoom button by default. This can put you at a disadvantage (can't easily zoom out to see far).
Solutions:
- Turn on Auto Zoom in Options (game auto-zooms out when you run, in when you stand still)
- Use Steam Input to bind zoom to a spare button combo (some use clicking the right stick + LB/RB)
- Use the PZ Perfect Gamepad community config, which has "quick zoom in and out while moving" built in
Inventory Management & UI Navigation
One of the biggest adjustments for controller users is managing the UI heavy aspects of Project Zomboid: inventory, crafting, character panels, and maps. PZ's interface was originally designed for mouse, but it has made strides in controller-friendliness.
Inventory on Controller โ The Basics
When you press Y to open inventory, the game switches to a controller-optimized inventory mode. You'll notice the inventory occupies the bottom of the screen in a two-column layout (one for "on ground/containers" and one for "on you").
(Loot nearby)
(On character)
D-Pad: Up/Down = Scroll, Left/Right = Switch columns
LB/RB: Cycle between containers
Use the D-Pad to move the selection cursor. When an item is highlighted, pressing A will perform the default action (equips item, uses it, or if it's loot, picks it up). Pressing X on an item will transfer it quickly between inventories (take from ground to you, or vice versa).
Quick Looting Tip:
You can basically vacuum a house by opening a container and mashing X on each item. Similarly, in your inventory, highlight something and press X to drop it.
Context Menus
What about right-click actions like "Eat half" or "Rip clothing"? On controller, that's the X button hold. If you highlight an item and hold X, a radial or list menu pops up with all context options.
Alternatively, press A on the item to select it, then press A again โ PZ might show a submenu for actions (this behavior can be slightly unintuitive; the radial is easier).
Managing Crafting and Character Panels
The D-Pad up/down and A button are your primary tools to navigate any list-like UI. In Build 42, if you open the crafting panel (via the book icon or a radial), you can now use RB/LB to move between recipe categories and D-pad to pick recipes.
It's a bit of a specific key combo: hold RB and use D-pad to navigate sub-sections in those windows.
Accessing Character Panels
The Character info panels (health, skills, etc.) are opened with various hotkeys on keyboard (J, K, etc.). On controller, they're accessible through the Select/View button radial menu. If you tap Select (the left small button), it often brings up a radial with options like Health, Skills, etc.
- Map: To open the map initially you might need to assign it. By default, the map (M on keyboard) might be accessed via holding Select then choosing "Map" from a radial.
- Health Panel: Usually accessible if you hold B (which opens a quick health radial where you can inspect your status or do emotes).
Looting efficiently
A common complaint early on was that moving large stacks of items one by one with a controller is tedious. There is a controller shortcut: if you highlight, say, a stack of 20 nails, pressing X will move the whole stack at once, not just one.
If you want to move one at a time, you can highlight and press A to get an action menu, where "Transfer One" might be an option.
Navigating the Map and Foraging
In Build 41, the map (if your character has one) isn't super controller-friendly: you can scroll it with the sticks but selecting symbols or writing requires mouse input โ many Deck users end up using the touch screen for placing map markers.
In Build 42, the map got overhauled and integrated with journals. If you open the map on B42 with a controller, you can use RT/LT to zoom it, and move the map with left stick. For selecting symbols, you might still need a cursor โ again, trackpad to the rescue on Deck.
For Foraging mode (the search focus), if you want to forage with a controller, you can open the radial (Select) and choose the magnifying glass icon to start search mode. Then move around; the game will auto-highlight if something's found.
In-game Vehicle UI
Driving with a controller is actually one of the highlights โ it feels like GTA-style. Trigger for acceleration, another for brake, and steering with left stick. But the vehicle radial menus (ignition, etc.) require a quick note.
To start a car, you'll typically hold X to open the Vehicle radial menu, then use the right stick to select "Start Engine". Alternatively, when you sit in the driver's seat, it often shows "Press W (or up on stick) to start engine" โ on controller, you might need to press A if you have the key.
Vehicle Dashboard Tip:
When in a car, pressing Y toggles the vehicle dashboard panel, and you can navigate heater, radio, etc., with D-Pad.
Build 42 UI expansions
Build 42 adds new interfaces like animal husbandry panels and flyers/newspapers in the world. The devs implemented controller support for these: e.g. "Added controller support to the Flyer/Newspaper windows. The X button toggles the text view. The Y button shows location on map."
This shows that as new features come, they are trying to include controller input from the get-go.
Tips to speed up UI navigation
- Use Radial Menus Wherever Possible: PZ has context-sensitive radial menus accessible by holding the View/Back button (Select). For example, hold Select near a campfire to get options to add fuel, light fire, etc.
- Pause When Needed: If solo, don't forget you can hit Start to pause while organizing inventory. This removes pressure.
- Organize inventory using containers: Instead of carrying 200 loot items and scrolling, dump stuff into a base container.
- Zoom In UI on Deck: If things are too small on the Deck's screen, consider increasing the UI scaling in Options.
Building, Crafting, and Farming with a Controller
Building your safehouse, crafting gear, and tending crops are core parts of Project Zomboid's late game. Doing these with a controller used to be tricky, but improvements (and mods) have smoothed the process.
Build Mode in Build 41
In the stable Build 41, if you want to build (say, put up walls or furniture), you'd press B to open the construction menu. If B doesn't work by itself, try holding B to get a radial of modes, or check the controller bindings in options for "Toggle Moveable Panel Mode".
Once you open the build menu, it's a UI with categories (Carpentry, Electrical, etc.). On controller, use LB/RB to switch categories, then D-pad to select the item (e.g. "Wall"). Press A to select it. Now you'll see a ghost outline of the wall on screen.
Build Mode Controls:
- D-Pad or Left Stick: Move the ghost item placement
- R3 (Click Right Stick): Rotate the furniture/wall
- A: Confirm placement
- B: Cancel placement
Build 42 improvements
By Build 42.4, they addressed a lot of controller issues. The patch notes show "Added controller support to crafting stations... build window... slider adjustments by right joystick". What this means is in Build 42's new Extended Building UI, you can navigate it fully with controller.
If you open the build menu on B42 with a controller, you can use RB/LB to go through tabs (like structure, furniture, etc.), then D-pad to pick something. Once you pick, moving the ghost item with left stick should work.
Recommended Mod: Context Menu Build
Use the "Context Menu Build" mod on B42. This mod (available on Steam Workshop) essentially brings back the old Build 41 style right-click menu for building on controller. Instead of fiddling with ghost placement, you'd select "Build -> Wall -> Wooden Wall" from a list, and the character will build it automatically at your position.
Crafting menu usage
Crafting is easier than building on controller. Open the crafting panel (controller hint usually says press X or something when near a crafting station; or use the radial menu to open crafting).
In Build 41, the crafting UI is a list of recipes on the left and details on the right. You can cycle recipes with D-pad and press A to craft. If you have the items, it'll queue the crafting.
Build 42 completely overhauls crafting into a multi-tab encyclopedia. The devs added controller support to it: you use LB/RB to switch categories, and hold right shoulder (RB) and use D-pad to navigate sub-categories.
Farming
Tending crops on controller was improved in late Build 41 patches. When you're using a controller and you examine a plant, the interface is unified.
Now, you walk up to a plant, hold X to get the farming context menu (water, check info, harvest). Use the stick to pick an option, release X to execute. It's quite simple.
The patch notes indicate you can stay in the same mode: "farming with a controller now stays in the selected mode when harvesting, watering, etc." So you can water one plant, then move to the next and just press A to water again without reopening the menu.
Traps & Generators
Setting traps (like a mouse trap) or placing a generator involve a placement similar to furniture. For traps, you select from inventory "Place Trap" (again via X menu) and then position it.
For generators, you must pick it up, carry (it'll weigh a ton, slowing you), then stand where you want it and choose "Place Generator" from the context (X) menu. The generator will highlight and you press A to drop it there.
Split-screen building
If you play local co-op with two controllers, building can become a bit chaotic with two cursors. Usually only one player can open the build menu at a time. It's doable though โ communicate who's placing what.
Useful Tools & Mods
Aside from the Context Menu Build mod for B42, there's also a mod called "Better Controller HUD" or "Complete Console UI" that some use โ it doesn't change functionality but gives you PlayStation icons if you're using a DualShock/DualSense.
If you're willing to tinker with Steam Input, you can create helpful custom bindings like:
- Bind the D-Pad up/down to scroll container lists faster
- Use touchpad or gyro as a mouse when a certain button is held
- Map the number keys (1-4) to some controller combination to utilize the hotbar
Steam Deck & Couch Play: Embracing the Console Feel
Many players are interested in controllers because they want to play Project Zomboid away from the desk โ maybe on the couch with a big TV, or on the Steam Deck on the go. This section is all about maximizing that experience.
Steam Deck Performance & UI
First off, Project Zomboid runs decently on Steam Deck. It's Verified, meaning all functionality (controller, text readability, performance) meets Valve's criteria. The text is a bit small on the 7-inch screen, but legible; you can always increase the UI scaling in options if needed.
Performance-wise, Build 41 is smooth on medium settings, Build 42 with lots of zombies/animals might tax it but tweaking settings will help.
On Deck, the game automatically uses controller interface and shows the on-screen button hints (e.g. a little LT icon for shoving when a zombie is near). This helps a ton while learning.
Customizing Controls on Steam Deck
The Deck's Controller Configuration (via Steam Input) is powerful. By default, it uses the "Official Layout for Project Zomboid โ Gamepad" which basically treats the Deck like an Xbox controller. But you can edit it on the fly.
For example, one popular tweak: bind the Deck's right Trackpad as a mouse with left-click on tap. This allows you to instantly use a cursor by swiping โ extremely useful for certain menus.
Community Layout: PZ Perfect Gamepad
There's a community layout called "PZ Perfect Gamepad by _jdoh". If you search in the Steam Deck controller config community layouts, you should find it. It offers:
- Quick zoom while moving
- Weapon swap on D-pad
- Better combat mapping
To apply it: while the game is running, press the Steam button, go to Controller Settings, Community Layouts, and select "PZ Perfect Gamepad".
Console Couch Play Setup
If you're playing on PC but want that couch feel, launch PZ in Big Picture mode. Big Picture will let you configure controller just like on Deck.
Also, if playing splitscreen local co-op, Big Picture helps manage multiple controllers. PZ supports up to 4 players splitscreen, though the UI gets very cramped. Two players with two controllers is the sweet spot for local play.
Split-screen Setup:
To start split-screen, one player starts the game normally, then the second player presses Start on their controller and it'll prompt "Press A to join as Player 2". If nothing happens, go to Options > Controller and ensure both controllers are listed and assigned.
Audio & Rumble
The immersion factor is real โ controllers provide vibration. PZ does have rumble feedback on some actions (like getting hit or crashing a car). It's subtle but there. If you don't like it or battery life is an issue on wireless, you can disable vibration in controller settings on Steam.
Limitations to Acknowledge
Despite all the positivity, let's be clear: Project Zomboid with a controller is harder than with mouse-keyboard in some respects. Fine aiming, inventory micromanagement, and quick item usage are inherently slower.
However, many players deliberately choose controller for the comfort and immersion โ it can make the game feel like a slower-paced survival experience rather than a twitch action game.
Future Console Ports
As of 2025, Project Zomboid is not on consoles, but the devs have expressed intent to port once the game is feature complete. The existence of a decent controller scheme now is a good sign.
Troubleshooting Recap
If at any point the controller stops working mid-game:
- Open Options > Controllers and see if it's still checked. If not, re-check and hit apply.
- If it is checked, try toggling it off and on, then save.
- In some cases, your controller might be inadvertently player 2. Pressing A might spawn a split-screen dummy.
- On Steam Deck, if nothing works at all, double-check you're not opted into the "beta" branch unless you intend to be.
Final Thoughts: Controller vs Keyboard
By now, you have a complete toolbox for playing Project Zomboid with a controller. The choice ultimately comes down to personal preference. Keyboard & mouse offers precision and speed โ there's no denying swapping items or sniping is easier with a mouse. Controller offers comfort and a fresh challenge โ some even say it makes the game more intense, since you can't kite zombies as easily.
If you're a new player who only knows console gaming, don't be afraid to try PZ with a controller from the start. You will be learning the game itself at the same time as the controls, and this guide has you covered on the latter. Plenty of people have hundreds of hours in PZ on a controller โ you're not alone.
For veterans considering a switch to controller: expect an adjustment period. As one player said, "it took some getting used toโฆ but now it totally works for me" on Steam Deck. Give it a chance, perhaps start a new save where you don't mind a learning curve.
And remember, you can always hybridize โ there's no law that you must exclusively use one input. Some folks play with a controller in left hand (for movement) and a mouse in right hand (for aiming). On Steam Deck, it's natural to touch the screen occasionally. So do what works for you in the moment. The goal is to survive!
You're lounging back, wireless controller in hand, as your survivor prowls a dark house. A zombie groans behind the door โ your thumb slides instinctively on the stick, character turning on a dime. LT, you shove the door open, staggering the zed, then RT, a swift crowbar smack to the head. The corpse drops. You tap X to loot without missing a beat.
This is the magic of Project Zomboid on controller: it's a slower burn, a bit clunky at times, but incredibly rewarding when you realize you've mastered an unconventional way to survive the apocalypse.
So whether you're on PC or Steam Deck, Build 41 stable or testing out Build 42's new features, you now have the knowledge to make the controller your weapon of choice. Grab that gamepad, customize your layout, and go make Kentucky your own personal zombie-free sofa kingdom. Good luck out there, survivor โ and don't forget to press R3 to crouch before the next window peek!
Build 41 vs Build 42 Controller Changes
Project Zomboid's Build 42 brings significant changes to controller support. Here's a comparison to help you understand what's changed:
The developers are actively improving controller support in Build 42 with each patch. If you want the most stable controller experience, stick with Build 41 for now. If you want to experience the new features, Build 42 is becoming more controller-friendly with each update.
Recent Controller Support Updates
Dec 2024 - Build 42.0 Unstable
"SteamDeck/controller input is still WIP, not recommended"
Jan 2025 - Build 42.3 Unstable
"Build menu and crafting UI now usable with a controller"
Jan 2025 - Build 42.4 Unstable
"Added controller support to Flyer/Newspaper windows"
Feb 2025 - Build 42.5 Unstable
Controller aiming improvements (addressing the aiming cursor issue)
Further Resources
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๐
Official PZ Wiki โ Controls Section
Detailed breakdown of controls (keyboard and controller), plus community tips.
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๐ฎ
Steam Controller Config Guides
Community layouts and Steam Input how-tos on the Steam forums can help you refine your setup beyond defaults.
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๐ฅ
Controller Players Group
"PZController" on Steam โ a hub for players who exclusively use controllers, where you can ask questions or get config recommendations.
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Thursdoid Developer Blogs
The Indie Stone's weekly blogs sometimes mention controller updates; keep an eye especially on posts around early 2025 for Build 42 progress.