Project Zomboid Co-op: Survival Buddies Guide (No Zombie Left Behind)
โ ๏ธ Quick Answer: In Build 41 (stable) you can easily host or join a multiplayer game via the in-game menu and Steam invites, but in Build 42 (unstable) official multiplayer is currently disabled. Don't panic โ you can still play with friends using clever workarounds or by sticking to Build 41.
In this gamer-friendly guide, we'll explain everything from finding your friends on the map to using Remote Play for Build 42. Whether you're a first-week survivor or planning to build zombie-proof bases together, grab a spiked baseball bat, and let's dive in!
Jump to Quick-Start GuideBuild 41 vs Build 42 Multiplayer
Feature | Build 41 (Stable) | Build 42 (Unstable) |
---|---|---|
Multiplayer Status | โ Fully Available | โ Disabled (Coming Later) |
How to Play with Friends | In-game Host or Dedicated Server | Steam Remote Play or Parsec (Split-screen) |
Branch | Default Steam Branch | Opt-in Beta Branch |
Save Compatibility | Incompatible with B42 | Incompatible with B41 |
Stability | Stable with occasional desync | Unstable, experimental |
๐ Quick-Start: Teaming Up in 60 Seconds (Build 41 & 42)
Short on time? Here's a rapid-fire checklist to get you and your friend playing co-op:
โ Use Build 41 for Multiplayer: Ensure your game is on the stable Build 41 branch (the default). Build 42 is an opt-in beta with no online MP as of now. If you switched to B42, opt out via Steam > Properties > Betas > select "None" (B41).
โ Host a Game: From the main menu, click Host. Create or select your server settings (just a name and password is fine for now). Start the server โ the game will load into your world.
โ Invite Your Friend: Once in-game, press ESC and choose Invite Friends. Select your friend from the Steam overlay and invite them. (Alternatively, have them join via Steam's "Join Game" on you.)
โ Meet Up (Spawn Together): For now, pick the same spawn town when creating characters. Communication is key: use in-game chat (Enter to type) to share where you spawned. If one of you is host admin, you can open the Players panel (ESC > Players) and teleport your friend to you for an instant meetup.
โ๏ธ (Optional) Voice Chat: Enable in-game VOIP (check microphone icon) or hop on Discord. Coordinating by voice makes surviving and rendezvousing much easier.
โ๏ธ (Optional) Safehouse Respawn: Once you find a base, claim it as a Safehouse (right-click on a house and select Claim Safehouse if server settings allow). Invite your friend to the safehouse, and they can enable "Respawn in Safehouse". Now, if anyone dies, they'll respawn together at that base.
Guide Contents
๐ฎ Multiplayer Basics: Hosting & Joining in Build 41
In Project Zomboid, Build 41 is currently the multiplayer king โ it's the stable release where all the official co-op goodness is available. Whether you want a quick two-player session or a persistent server for a whole crew, here's how to get started in Build 41. For a detailed comparison of multiplayer features, check out our Build 41 vs Build 42 multiplayer guide.
Host vs. Dedicated Server โ What's the Difference?
Host a Game (Co-op Server)
- In-game, temporary server via the Host button
- Perfect for small groups of friends
- Your PC acts as both server and client
- Easy setup with Steam invites
- Only runs when host player is online
- Performance depends on host's PC
Best for: 1-4 players, casual play
Dedicated Server
- Separate server instance (PZ Dedicated Server tool)
- Better for large groups or persistent worlds
- Stays online 24/7 (even when you're not playing)
- Requires more technical setup (config files, ports)
- Connect via IP or server browser
- Can be self-hosted or rented
Best for: 5+ players, community servers
๐ก Tip: Whichever you choose, the gameplay experience is the same. The difference is in convenience and control. Many players start on a hosted co-op and later migrate to a dedicated server if their group grows.
How to Host a Co-op Game (Build 41)
- From Main Menu, Click "Host": This opens the host game setup. If it's your first time, you'll be prompted to create server settings. Give your server a name (anything is fine, e.g. "MyApocalypse") and a password if you want (friends will need this to join). You can tweak things like player limit, PvP on/off, etc., but for now the defaults are okay.
- Manage Settings (Optional): If you want to adjust sandbox options or mods, click Manage Settings. This is where you'd set things like zombie count, loot rarity, etc., similar to single-player sandbox. You can always leave this as default "Survival" preset to start quickly.
- Start the Server: Hit Start after selecting/creating your settings. The game might take a minute to load โ you'll see a console window as the server initializes, then it will drop you into the world as a character.
- Invite Friends: Once you're in-game (you can move your character around), press ESC and choose Invite Friends. This brings up your Steam friends list. Click your friend's name and "Invite to Game." They should get a Steam notification to join. (They must be running Project Zomboid, on the main menu, for the invite to work.) You can also invite via Steam overlay (Shift+Tab) by right-clicking your friend and Invite to Lobby.
Common Multiplayer Issues & Fixes
Friend Can't Connect
- Double-check that you gave them the correct server password (if any)
- The host may need to enable UPnP in router or manually forward ports 16261 (UDP) and 8766 (UDP)
- Ensure both of you are on the same game version (Build 41.x)
- Try having your friend join through Steam by right-clicking your name and selecting "Join Game"
- Verify both players have identical mods or no mods
- For detailed server hosting guidance, see our server hosting optimization guide
Desync or Lag
- Lower graphics settings on the host computer
- Reduce zombie population in server settings
- Avoid driving cars at high speed in convoy (notorious for desync)
- Consider a dedicated server if the host's PC is struggling
- Restart the server occasionally to clear memory issues after long sessions
๐ Finding Your Friends in the Apocalypse
So you've got the server running and your friends connectedโฆ but you spawn in different places. One of you is in a residential neighborhood in Muldraugh, the other in a diner in Riverside โ classic Project Zomboid problem! By default, players spawn at random start locations within the chosen city. Fear not: there are multiple ways to meet up or even spawn together.
Methods to Find Friends โ Pros & Cons
Method | Requirements | Pros | Cons |
---|---|---|---|
Same Spawn Town | None | Simple coordination; no setup | Still spawn in different buildings; requires meeting up |
Admin Teleport | Host/Admin privileges | Instant meetup; no travel required | Feels like cheating; requires admin |
Map Visibility Setting | Server setting change (MapRemotePlayerVisibility=2) | See friends on map; good for coordination | Requires server restart; less immersive |
Safehouse Respawn | Established safehouse; server setting enabled | Auto-respawn at base after death; immersive | Only works after initial meetup and base setup |
External Map + Coordinates | map.projectzomboid.com website | No server settings needed; works anytime | Requires alt-tabbing; external tool |
Custom Spawn Point | Editing server SpawnRegions.lua file | All players spawn at exact same location | Technical setup; requires file editing |
Spawn Together from the Start
Method 1: Same Spawn Point Selection
Easiest trick: when everyone is creating their character, make sure you all pick the same town as your starting location. Project Zomboid offers a choice (Rosewood, Riverside, Muldraugh, West Point by default in Survivor mode).
If you all choose "West Point", you'll still spawn in different houses, but at least you're in the same city, which drastically cuts travel time. Coordinate over voice chat: "Everyone spawn in Rosewood, ok?" For detailed spawn location strategies, check our Rosewood survival guide.
Method 3: Safehouse Respawn
This kicks in after the game has started but is super useful. Here's how it works:
- Once you manage to meet up and secure a house or building, claim it as a Safehouse (right-click your character's home or use the Safehouse panel)
- Invite your friend to the safehouse (there's an Add Player option in the safehouse UI)
- Each player should enable "Respawn in Safehouse" in that safehouse's menu
- Now, if anyone dies, they'll respawn right in the safehouse instead of across the map!
Locating Each Other on the Map
Option B: Use Admin Teleport
If one of you is an admin (on a hosted game, the host is automatically admin), you can teleport players. There are two ways:
/teleport YourName FriendName
Example: /teleport Alice Bob to beam Alice to Bob's location
Using teleport might feel like cheating โ and it is a meta power. Many co-op players won't mind using it just to meet up at the start, then play normally afterward.
Option C: Enable Player Tracking on Map
By default, you cannot see other players on your in-game map. But the server admin can change a setting to allow it. The setting is called MapRemotePlayerVisibility. It has three levels:
- 1 = No one is visible on the map (default)
- 2 = Friends or safehouse members are visible on each other's map
- 3 = Everyone is visible on the map
On a hosted server, you can find this under Host > Manage Settings > Players tab. Scroll to the bottom and set "Map Remote Player Visibility" to 2 (Friends) or 3 (Everyone). Save and start the server.
This feature is super useful for co-op, essentially giving you a built-in GPS locator for teammates. The only reason it's not on by default is some players find it immersion-breaking.
โ๏ธ Build 42: The Multiplayer Waiting Game
Project Zomboid Build 42 (unstable beta) is the shiny new toy with expanded maps, animals, crafting overhauls โ and zero multiplayer at the moment. If you opted into B42 hoping to bring friends along, you likely had a moment of confusion when you saw the "Multiplayer" button grayed out or missing. Don't worry, you didn't break anything. The developers intentionally disabled it.
Why Multiplayer is Disabled in B42 (For Now)
The devs at The Indie Stone made a tough call: they launched Build 42's public test without multiplayer active. Why? Essentially, they have a lot of new stuff to stabilize first. Here are the reasons:
๐ Major Engine/Feature Changes: Build 42 isn't a small patch; it's a huge overhaul with tons of new systems โ animals (hunting, farming), a revamped crafting system, new weather and lighting, expanded map areas and more.
๐ Performance Optimizations: Multiplayer in PZ historically has had performance issues. B42 brings big optimizations โ they want to ensure these hold up in single-player first.
๐งโโ๏ธ Fixing Old MP Bugs: Build 41's MP has its share of bugs: desync (especially with cars), zombie corpses not syncing, etc. The devs are likely rewriting parts of the MP code.
โ๏ธ Reworking PvP/Combat: PvP in Build 41 is "not great." With B42's new aiming system and sound mechanics, they probably plan to revisit PvP balance.
"Some key features, primarily multiplayer, are initially disabled โ they will be re-enabled later" โ Official Build 42 launch notes
How to Co-op in Build 42 (Alternatives)
Steam Remote Play
Online Split-Screen
Use PZ's built-in split-screen (1 keyboard + 1 controller) and stream to your friend over the internet via Steam's Remote Play Together feature. For controller setup tips, see our controller survival guide.
- No modding or unsafe hacks
- Official Steam feature
- Experience all B42 content together
- Both share one screen (split view)
- Host's PC streams video (demanding)
- Some UI limitations for player 2
Parsec
Third-party Game Streaming
Similar to Remote Play, but uses the third-party Parsec app which often has lower latency and more configuration options.
- Often smoother performance than Remote Play
- More configuration options
- Works with any controller setup
- Requires third-party software
- Same split-screen limitations
- Crafting menu issues for second player
Revert to Build 41
For MP Sessions
Alternate between builds: enjoy B42 in single-player, then switch back to B41 (via Steam > Properties > Betas) when you want to play with friends.
- Fully-featured multiplayer (in B41)
- Still get to experience B42 features solo
- Most stable option
- Hassle to swap branches
- Can't enjoy B42 features with friends
- Separate save files needed
Patience
Wait for Official MP
The devs are actively working on Build 42 updates. MP will be added in a future unstable branch update, possibly around Summer 2025.
- Eventually get full, proper B42 multiplayer
- No workarounds or compromises
- Likely improved MP performance
- Could be a long wait (months)
- No B42 co-op in the meantime
- No guaranteed timeline
What about enabling it via mods or file hacks?
Warning: Some players have tried creating "B42 Multiplayer Enabler" mods or editing the lua files. These attempts are largely futile - you might get the MP menu to appear, but the game will crash if you try to use it. The devs have integrated changes that require more than just UI toggles. There's no magic line of code to uncomment to enable MP - the underlying code in B42 is incomplete.
What's New in B42 That Affects Multiplayer
๐บ๏ธ Expanded Map
B42 adds new towns/areas and underground levels. In MP, this will mean more room for groups to spread out. Consider establishing multiple safehouses across the larger world. Learn more about optimal base locations in Build 42.
๐ฆ Animals and Hunting
The introduction of livestock and wildlife means MP groups can divide roles โ one player can become the farmer/rancher, another the hunter. Trading meat, breeding animals will add depth.
โ๏ธ New Crafting System
Build 42 overhauls crafting with new tech trees (pottery, expanded metalworking). This encourages specialization in MP โ one friend might become the blacksmith, another the potter.
๐ Darker Nights & Lighting
B42's lighting makes nights darker and scarier. In multiplayer, coordinating night runs will be intense โ you might need one player with a flashlight leading others.
โก Improved Performance
Many players find B42 runs much faster. This could mean future MP can handle more zombies and bigger hordes without lag. Better performance = less desync.
๐ซ Firearm Changes
The gunplay update gives guns distinct sounds and balances usage. When MP returns, expect group tactics to evolve: assign a "sniper" or have noise discipline.
๐ก Surviving (and Thriving) Together: Pro Tips & Common Pitfalls
Playing Project Zomboid with friends turns a lonely fight-for-survival into a dramatic, and often hilarious, group experience. But it also introduces new challenges. Let's cover some multiplayer pro tips and cautions so your co-op adventure doesn't end in tears (or at least, not unintentional ones).
Divide Roles, Conquer the Apocalypse
In single-player you have to do everything yourself; in multiplayer, teamwork is your greatest asset. Coordinate roles based on character skills and personal playstyle:
The Scout
Fast, nimble character (Athletic trait) who goes on looting runs. Can scout a town while others hold down the safehouse.
The Builder
Focuses on carpentry, base building and fortifications. Stays at base organizing supplies and reinforcing walls.
The Farmer/Cook
Handles farming and cooking for the group. Can keep everyone fed and stretch ingredients with higher cooking skill.
The Mechanic
Takes Mechanics and Tailoring skills, handling vehicle repairs and gear maintenance for the group.
The Guard/Hunter
Combat-focused player who takes point defending the group, clearing areas of zombies or hunting animals.
Communication is Key
When things go south (and they will โ this is Project Zomboid), how well you communicate can mean life or death:
Avoiding PvP Accidents
Unless you're on a PvP-focused server, you probably want to avoid hurting each other. By default, a hosted game has PvP off (you can't damage each other). If that's not the case:
- Toggle PvP off: There's a little axe icon in the UI that shows if you're in PvP mode. Make sure it's off for co-op sessions. Or easier, join the same Faction โ faction members cannot hurt each other even if PvP is on.
- Be careful with firearms: Friendly fire is possible. Shotguns don't discriminate โ if a friend runs in front of you at the wrong time, oops. Coordinate firing lines: maybe only one person uses guns at a time or you stand apart.
- Melee spacing: Give each other room when swinging melee weapons. Collisions aren't a thing, but if PvP is enabled, a swing can hit a friend. It's comedic to bonk your friend with a frying pan, but not if it causes bleeding.
Technical Tips: Lag, Desync, and You
Multiplayer gaming always has to deal with the tech side โ ping, latency, etc. In PZ, the notorious issue is desync: the server and client get out of sync about where things (like a car or zombie) are. Here's how to mitigate these issues:
- Choose the Right Host: If one friend has significantly better internet or is more centrally located to all players, let them host. If someone in Europe tries to host for friends in the US, it might be rough.
- Limit Player Count: More players = more network load. PZ can handle many players (some servers have 32 or more), but the host needs good upload bandwidth for that. If it's just 2-4 friends, you're usually fine.
- Stay Updated and Mod-Matched: Ensure everyone's game version matches the host's, including mods. If one person's mods are out of date or different, it can cause weird sync issues.
- Avoid High-Risk Desync Actions: Through community experience, we know a few triggers for desync in B41 MP: driving cars at high speed in convoy and huge hordes being burned or exploded at once. If you notice zombies teleporting or cars rubberbanding, slow down โ literally.
Keeping the Game Fun Long-Term
One issue that arises in co-op is after the initial survival phase (looting, building a base), what next? In single-player, you might set personal challenges. In multiplayer, groups sometimes feel "done" once they're self-sufficient. Here are some ways to spice up the end-game:
๐งโโ๏ธ Tougher Zombies
Enable Sprinters or tougher zombies after X days. If you control server settings, you can make it so that after a few months in-game, zombies get faster or stronger.
๐ Scheduled "Raids"
Organize a big run to Louisville or do a helicopter event by choice: intentionally make noise and attract a huge horde to test your base defenses.
๐งฉ Mods for Content
Add mods that introduce new late-game content. There are mods for NPC mercenaries, military quests or new maps (like a Mall or secret Research base).
๐ Friendly Competition
Make mini-games. For example, who can kill the most zombies in a day trip? Build a racetrack and race cars. Or a PvP paintball match with pistols.
๐ญ Roleplay a Scenario
Instead of pure sandbox, choose roles or limitations. Like "one of us is secretly infected" or simulate a trader vs raiders scenario where some defend a base and others raid.
๐งโโ๏ธ๐กโจ Conclusion
Surviving the end of the world is hard; doing it with friends can be both easier and more challenging in different ways. We've covered how to get a multiplayer game going in Build 41 (the current stable way to play co-op), and the ins-and-outs of coordinating with your buddies once you're in. We also tackled the big Build 42 questions โ why you can't play it online yet, and how you can still share that experience through creative methods like Remote Play.
Key takeaways:
- Build 41 is your go-to for multiplayer โ host or join with ease, invite through Steam, and jump into survival together.
- Build 42's multiplayer will come, but not yet โ as of now it's single-player only. Use B41 or split-screen streaming if you want the new content with friends.
- Finding friends in-game can be done through communication or server settings (enable that player map icon!) or just teleport to save time.
- Stick together and play to each other's strengths โ a coordinated team will last much longer than lone wolves.
In the end, Project Zomboid multiplayer is all about making your own fun and drama. You'll have nail-biting escapes and probably some tragic deaths. But as the saying goes, "Zomboid is better with friends, because if you get eaten, at least you have someone to blame." ๐
One last pro-tip: Always bring a spare weapon for your friend. You never know when theirs might break at the worst possible time. ๐ง
๐ Further Resources
๐ Project Zomboid Official Wiki
Great for detailed info on mechanics, items, and server settings.
๐ฌ The Indie Stone Forums
Especially the Help section, for troubleshooting connectivity or weird bugs in MP.
๐ฝ r/projectzomboid on Reddit
Active community sharing tips, base builds, and sometimes looking for co-op partners.
๐ฎ Project Zomboid Discord Server
Official Discord with #multiplayer channel, LFG posts, and up-to-date news from devs.
๐ History of MP Updates (Click to Expand)
Date | Update Version | Multiplayer Impact & Notes |
---|---|---|
2019-10-16 | Build 41 IWBUMS Beta | Initial public beta of Build 41 released โ no multiplayer (devs focused on the new animation system). Players eagerly awaited MP while testing single-player. |
2021-12-13 | Build 41.60 (Beta) | Multiplayer reintroduced in Build 41 after a long wait. This beta update brought online co-op back, massively boosting interest. First stable MP in the new engine; initial bugs with desync and rubberbanding noted. |
2022-02-15 | Build 41.66 (Stable) | Build 41 multiplayer left beta and became part of stable branch. Polishing updates and fixes to MP (voice chat added, safehouse system improvements, etc.). By now, co-op is robust and popular. |
2024-12-17 | Build 42.0 (Unstable) | Build 42 Unstable public release โ multiplayer disabled by design. Huge content update (expanded map, animals, crafting overhaul). Devs announce MP will be added later in the unstable cycle. Players can opt in via Steam beta for single-player testing. |
2025-03-24 | Build 42.6 (Unstable) | Ongoing B42 updates; still single-player only. Devs state "Multiplayer is still being worked on", not yet available. Many bug fixes and optimizations released to prepare for eventual MP testing. Community anticipation builds. |
2025-??-?? | Build 42.x (Unstable) | Future update โ Multiplayer re-enabled in B42 (Expected). Once devs flip the switch, unstable branch will allow hosting/joining servers again. Likely accompanied by big netcode changes (hoping to fix B41 issues). (Exact date TBD; speculation points to mid/late 2025.) |
2025-??-?? | Build 42 (Stable) | Future release โ Build 42 exits unstable and becomes the new stable. By this point, MP will definitely be included. All players on stable get the new content + multiplayer. B41 saves incompatible, meaning a new era of servers begins fresh on B42. |