Long Blunt Weapons in Project Zomboid (Build 42.19)

Long Blunt Weapons in Project Zomboid (Build 42.19)

Build 42.19 vanilla long blunt stats. The best weapon depends on reach, stamina, durability, skill, and the fight—not a fixed ranking.

What counts as long blunt Weapons in the long blunt category use the Long Blunt skill. Short Blunt is a separate skill (for example Lead Pipe, tennis and badminton rackets). Vanilla 42.19 has no Chainsaw weapon.
Survivor holding a long blunt-style weapon near a fence
Long blunt weapons favor reach and knockback over short clubs and knives. Full weapon index: weapons list.

How the skill and hands work

  • Long Blunt improves attack speed, damage, and muscle-strain handling for long blunt weapons.
  • Most long blunt weapons are two-handed. True one-hand options are rare—examples include Saxophone and Trumpet.
  • Pool Cue is two-handed in current data, not a one-hand stick.
  • Lead Pipe is Short Blunt—do not treat it as long blunt.
  • Tennis Racket and Badminton Racket are also short blunt, not long blunt.

Traits that boost Long Blunt

TraitCostXP boostNotes
Baseball Player 4 Blunt +1 Also unlocks carving a baseball bat.
Brawler 6 Axe +1, Blunt +1 Also unlocks several improvised weapon recipes.

More build context: occupations and traits, beginner builds.

Practical picks

Shortlist, not a scoreboard Damage and range below are base combat stats. Real “best” depends on weight, stamina, durability, multi-hit, door damage, and loot. Use this as a starting shortlist only.
  • Early common finds: Baseball Bat (solid all-rounder), Crowbar (tool + weapon, durable), shovel / snow shovel / garden hoe (long range 1.6, medium damage).
  • Upgraded bat: Baseball Bat with Nails — higher max damage and 5× crit vs plain bat’s 2× / 40%.
  • Heavy tools: Sledgehammer / Barbell — high damage and knockdown, weight 6, slow and stamina-heavy; excellent for doors and structures, not every street fight.
  • Reach sticks: Double canoe paddle, field/ice hockey sticks, lacrosse stick — long max range, low damage; useful for spacing, not for high DPS.
  • Avoid as primary DPS: Pool Cue, fishing rods, brooms/rakes—low damage or fragile (or both).

Repair and condition: weapon repair guide. Sledgehammer locations: where to find a sledgehammer.

Common outdated claims

TopicBuild 42.19 fact
Spiked / nailed bat ID Base.BaseballBat_Nails (old BaseballBatNails removed). Damage 1–1.5, crit 5× (30%), condition 15.
Spiked plank ID Base.Plank_Nails (old PlankNail removed).
Hockey stick ID Base.FieldHockeyStick (old HockeyStick removed). Ice hockey remains Base.IceHockeyStick.
Electric bass / guitar Single IDs Base.GuitarElectricBass and Base.GuitarElectric (color-suffixed IDs removed).
Crowbar crit 2.5× (20%) — not 6× / 35%.
Shovel / Snow Shovel / Garden Hoe weight Weight 2 each (not 1.5).
Pool Cue Two-hand, damage 0.2–0.4, no critical hits.
Lead Pipe Short Blunt, not long blunt.
Chainsaw No vanilla Chainsaw weapon in Build 42.19.

Full list: world / tool / sports long blunt (54 items)

Sorted by max damage, then max range. Columns: weight, hands, damage, range, swing time, crit multiplier (chance), max condition.

Name Weight Hands Damage Range Swing Crit (chance) Cond Base ID
Railroad Spike Puller6Two-Hand2–30.7–1.35210Base.RailroadSpikePuller
Railroad Spike Puller6Two-Hand2–30.7–1.35210Base.RailroadSpikePullerOld
Sledgehammer6Two-Hand2–30.7–1.35210Base.Sledgehammer
Sledgehammer6Two-Hand2–30.7–1.35210Base.Sledgehammer2
Sledgehammer6Two-Hand2–30.7–1.35210Base.SledgehammerForged
Barbell6Two-Hand1.8–2.80.61–1.35215Base.BarBell
Barbell6Two-Hand1.8–2.80.61–1.35215Base.BarBell_Forged
Large Branch6Two-Hand1.4–2.10.7–1.3522× (30%)10Base.LargeBranch
Long Mace2.5Two-Hand1–20.61–1.2545× (40%)15Base.LongMace
Canoe Paddle - Double-bladed2.2Two-Hand0.8–1.90.61–1.622× (50%)10Base.CanoePadelX2
Shovel2Two-Hand0.8–1.90.61–1.62.12× (40%)10Base.Shovel2
Snow Shovel2Two-Hand0.8–1.90.61–1.62.12× (40%)10Base.SnowShovel
Spade2Two-Hand0.8–1.90.61–1.62.12× (40%)10Base.Shovel
Spade2Two-Hand0.8–1.90.61–1.62.12× (40%)10Base.SpadeForged
Garden Hoe2Two-Hand0.6–1.70.61–1.62.12× (35%)10Base.GardenHoe
Garden Hoe2Two-Hand0.6–1.70.61–1.62.12× (35%)10Base.GardenHoeForged
Long Stone Mace2.5Two-Hand1–1.60.61–1.2544× (40%)15Base.LongMace_Stone
Electric Bass3.5Two-Hand0.9–1.40.61–1.3532× (70%)12Base.GuitarElectricBass
Canoe Paddle2Two-Hand0.5–1.30.61–1.622× (40%)10Base.CanoePadel
Electric Guitar2.8Two-Hand0.8–1.20.61–1.3532× (55%)10Base.GuitarElectric
Bolt Cutters4Two-Hand0.6–1.150.61–1.2532.5× (20%)15Base.BoltCutters
Crowbar2Two-Hand0.6–1.150.61–1.2532.5× (20%)15Base.Crowbar
Crowbar2Two-Hand0.6–1.150.61–1.2532.5× (20%)15Base.CrowbarForged
Iron Bar2Two-Hand0.6–1.150.61–1.2532× (20%)8Base.IronBar
Steel Bar2Two-Hand0.6–1.150.61–1.2532× (20%)8Base.SteelBar
Baseball Bat2Two-Hand0.8–1.10.61–1.2532× (40%)15Base.BaseballBat
Crafted Baseball Bat2Two-Hand0.8–1.10.61–1.2532× (40%)15Base.BaseballBat_Crafted
Metal Baseball Bat2Two-Hand0.8–1.10.61–1.2532× (40%)20Base.BaseballBat_Metal
Golf Club2Two-Hand0.5–10.61–1.4232× (25%)5Base.Golfclub
Large Handle2Two-Hand0.5–0.90.61–1.2542× (25%)10Base.LongHandle
Antique Table Leg2Two-Hand0.5–0.90.61–142× (10%)4Base.TableLeg
Wooden Spade2Two-Hand0.4–0.80.61–1.62.12× (20%)8Base.SpadeWood
Acoustic Guitar2.6Two-Hand0.3–0.80.61–1.332× (20%)2Base.GuitarAcoustic
Hobby Horse2Two-Hand0.4–0.80.61–1.2521× (5%)5Base.HobbyHorse
Saxophone3One-Hand0.4–0.80.61–1.242× (70%)5Base.Saxophone
Trumpet1One-Hand0.4–0.80.61–1.1542× (20%)5Base.Trumpet
Field Hockey Stick1.5Two-Hand0.3–0.70.61–1.622× (30%)7Base.FieldHockeyStick
Ice Hockey Stick1.5Two-Hand0.3–0.70.61–1.622× (30%)7Base.IceHockeyStick
Lacrosse Stick0.4Two-Hand0.3–0.70.61–1.622× (30%)10Base.LaCrosseStick
Keytar2Two-Hand0.2–0.70.58–1.2532× (20%)2Base.Keytar
Long Stick2Two-Hand0.3–0.60.61–1.621× (5%)5Base.LongStick
Sapling2Two-Hand0.3–0.60.61–1.621× (5%)5Base.Sapling
Plank3Two-Hand0.4–0.60.61–1.342× (30%)10Base.Plank
Banjo3Two-Hand0.3–0.60.61–1.2542× (5%)3Base.Banjo
Broom2Two-Hand0.2–0.50.61–1.621× (5%)3Base.Broom
Mop2Two-Hand0.2–0.50.61–1.621× (5%)3Base.Mop
Rake2Two-Hand0.2–0.50.61–1.621× (5%)4Base.Rake
Twig Broom2Two-Hand0.2–0.50.61–1.621× (5%)3Base.Broom_Twig
Gaff Hook1.5Two-Hand0.2–0.40.61–1.621× (5%)4Base.Gaffhook
Leaf Rake1.5Two-Hand0.2–0.40.61–1.621× (5%)4Base.LeafRake
Pool Cue1Two-Hand0.2–0.40.61–1.6210Base.Poolcue
Fishing Rod1Two-Hand0.2–0.30.61–1.5522× (5%)3Base.FishingRod
Fishing Rod without Line1Two-Hand0.2–0.30.61–1.5522× (5%)3Base.FishingRodBreak
Makeshift Fishing Rod1Two-Hand0.2–0.30.61–1.5522× (5%)3Base.CraftedFishingRod

Note: Base.Shovel and Base.Shovel2 share the same combat stats (different icons/models). Same idea for sledgehammer variants.

Crafted and improvised long blunt (38 items)

Build 42 adds many forged, scrap, and recipe weapons in the long blunt category. Stats vary widely; several are heavy mauls (weight 6–10).

Name Weight Hands Damage Range Swing Crit (chance) Cond Base ID
Block Maul4Two-Hand2–30.7–1.3522× (40%)10Base.BlockMaul
Bucket Maul - Metal Handle10Two-Hand1.5–30.7–1.3522× (70%)10Base.BucketMace_Metal
Bucket Maul - Wood Handle10Two-Hand1.5–30.7–1.3522× (70%)10Base.BucketMace_Wood
Cudgel with Garden Fork Head6Two-Hand1.8–30.7–1.3522× (50%)10Base.Cudgel_GardenForkHead
Jawbone Morningstar4Two-Hand1.3–30.61–1.350.55× (50%)15Base.JawboneBovide_Morningstar
Kettle Maul - Metal Handle6Two-Hand2–30.7–1.3522× (40%)10Base.KettleMace_Metal
Kettle Maul - Wood Handle6Two-Hand2–30.7–1.3522× (40%)10Base.KettleMace_Wood
Cudgel with Railspikes6Two-Hand1.8–2.90.7–1.3523× (50%)10Base.Cudgel_Railspike
Cudgel with Spikes6Two-Hand1.8–2.90.7–1.3523× (50%)10Base.Cudgel_Spike
Cudgel with Bone Spikes6Two-Hand1.8–2.60.7–1.3523× (40%)10Base.Cudgel_Bone
Cudgel with Nails6Two-Hand1.7–2.50.7–1.3523× (40%)10Base.Cudgel_Nails
Engine Parts Maul6Two-Hand1.5–2.50.7–1.3522× (40%)10Base.EngineMaul
Scrap Metal Maul6Two-Hand1.5–2.50.7–1.3522× (40%)10Base.ScrapMaul
Cudgel - Sheet Metal Reinforced6Two-Hand1.6–2.30.7–1.3523× (50%)20Base.Cudgel_ScrapSheet
Stone Maul6Two-Hand1.5–20.7–1.35210Base.StoneMaul
Baseball Bat with Garden Fork Head3Two-Hand1.2–1.90.61–1.2835× (40%)10Base.BaseballBat_GardenForkHead
Baseball Bat with Rake Spikes2.5Two-Hand1.2–1.90.61–1.2835× (40%)20Base.BaseballBat_RakeHead
Baseball Bat with Spikes2.5Two-Hand1.2–1.90.61–1.2835× (40%)10Base.BaseballBat_Spiked
Large Handle with Brake Disc4Two-Hand0.8–1.70.61–1.250.54× (20%)10Base.LongHandle_Brake
Antique Table Leg - Chained6Two-Hand0.9–1.70.7–125× (10%)4Base.TableLeg_Chain
Scrap Metal Morningstar3Two-Hand0.8–1.60.61–1.2835× (30%)10Base.Morningstar_Scrap
Baseball Bat with Nails2Two-Hand1–1.50.61–1.2835× (30%)15Base.BaseballBat_Nails
Large Handle with Rake Spikes2Two-Hand0.7–1.50.61–1.2545× (10%)10Base.LongHandle_RakeHead
Metal Baseball Bat with Bolts2.25Two-Hand1.1–1.50.61–1.2533× (50%)20Base.BaseballBat_Metal_Bolts
Rake-Head Scrap Metal Weapon3Two-Hand0.6–1.50.61–1.234× (30%)10Base.ScrapWeaponRakeHead
Long Spiked Club2Two-Hand0.9–1.50.61–0.945× (10%)10Base.LongSpikedClub
Large Handle with Nails2Two-Hand0.7–1.40.61–1.2845× (30%)10Base.LongHandle_Nails
Broken Canoe Paddle2Two-Hand0.5–1.30.61–1.622× (40%)10Base.CanoePadelX2_Broken
Baseball Bat - Sheet Metal Reinforced2.5Two-Hand1–1.30.61–1.2534× (40%)25Base.BaseballBat_ScrapSheet
Antique Table Leg with Nails2Two-Hand0.7–1.30.61–145× (10%)4Base.TableLeg_Nails
Baseball Bat - Can-Reinforced2Two-Hand0.9–1.20.61–1.2533× (45%)20Base.BaseballBat_Can
Field Hockey Stick with Nails1.5Two-Hand0.5–1.10.61–1.6325× (30%)7Base.FieldHockeyStick_Nails
Plank with Nails3Two-Hand0.6–1.10.61–1.320.55× (25%)10Base.Plank_Nails
Large Handle - Can-Reinforced2.5Two-Hand0.6–10.61–1.2843× (30%)15Base.LongHandle_Can
Wooden Rod - Can-Reinforced2.5Two-Hand0.5–0.90.61–1.323× (30%)8Base.WoodenStick_Can
Plank with Saw3Two-Hand0.5–0.80.61–1.3245× (25%)10Base.Plank_Saw
Broom with Barbed-Wire2Two-Hand0.3–0.750.61–1.622× (5%)3Base.Broom_BarbedWire
Ice Hockey Stick with Barbed Wire1.5Two-Hand0.3–0.70.61–1.622× (30%)10Base.IceHockeyStick_BarbedWire

Component heads still counted as long blunt (3 items)

These short, one-hand material pieces still train and use Long Blunt. They are mainly crafting or repair parts—not primary street weapons.

Name Weight Hands Damage Range Swing Crit (chance) Cond Base ID
Garden Fork Head1One-Hand0.4–0.80.61–1.142× (15%)10Base.GardenForkHead
Garden Fork Head1One-Hand0.4–0.80.61–1.142× (15%)10Base.GardenForkHead_Forged
Spade Head1One-Hand0.4–0.80.61–1.142× (15%)10Base.SpadeHead

Reading the numbers

  • Damage / range / swing: base values before skill, traits, moodles, and sandbox multipliers.
  • Crit: crit damage multiplier and crit chance. If chance is not set, only the multiplier is shown. Pool Cue has no critical hits.
  • Condition: max condition only—how fast it actually wears depends on the weapon’s wear rate and Maintenance.
  • Multi-hit / knockback / door damage: not shown here; see the full weapons list for broader fields.

FAQ

Is long blunt always better than short blunt?

No. Long blunt usually has more reach and different knockback; short blunt (including Lead Pipe) is lighter and uses the Short Blunt skill. Pick by fight distance, weight, and what you can repair.

Does Baseball Player only help baseball bats?

No. The trait grants Blunt +1, which applies to Long Blunt for all long blunt weapons—not only baseball bats. It also unlocks carving a baseball bat.

Why did old item IDs stop working?

Build 42 renamed several improvised weapons and expanded the crafted set. Use the current Base.* IDs from the tables above for mods, spawn lists, or debug commands.

Data baseline: Project Zomboid Build 42.19 vanilla weapons and traits.