Where to Find Twine and How to Make It in Project Zomboid (Build 42.19)
Build 42.19 · Craft Twine in vanilla · one full spool provides 5 uses
Twine is a drainable material that can act as fishing line, binding cord, and simple weapon binding. Partial spools merge in inventory like other drainables. That is why fishing rods accept twine as line, and why craft recipes list uses rather than only whole spools.
Craft twine in vanilla (Build 42.19)
| Requirement | Detail (Build 42.19) |
|---|---|
| Time | About 180 on the Making timed action |
| Where to craft | Any valid craft surface |
| Skill | None required |
| Fiber (consumed, pick one) | 1× Dogbane or 1× scutched hemp or 1× flax tow or 25 uses of sinew thread |
| Form (kept) | 1× wooden stick, tree branch, or handle |
| Tool (kept) | 1× sharp knife or scissors (not dull; light degrade chance) |
| Output | 1× Twine (full spool, 5 uses) |
Dogbane, scutched hemp, and flax tow are each weight 0.2 materials. Sinew thread is also weight 0.2 with 10 uses per full spool, so the 25-use path costs about 2.5 full sinew spools—the expensive conversion route. Keep a knife or scissors in usable condition; dull blades fail the tool check.
How many uses do common crafts cost?
One full Twine spool = 5 uses. When a recipe asks for 10 Twine, it means 10 uses, not ten inventory stacks—so a fishing net costs two full spools if both start full.
| Recipe | Twine cost | Full-spool equivalent | Notes |
|---|---|---|---|
| Stick trap | 1 use | 0.2 spool | Plus 4 wooden sticks; auto-learn at Trapping 2 |
| Snare trap | 2 uses | 0.4 spool | Plus 1 plank and a saw; Trapping 1 required |
| Fishing rod / fix fishing rod | 2 / 1 uses of fishing line | 0.4 / 0.2 spool if you use twine | Twine counts as fishing line; real fishing line also works |
| Fishing net | 10 uses of Twine + 5 Wire | 2 full spools | Largest early stockpile sink for pure Twine |
| Twine shoes | 5 uses | 1 full spool | Must be learned / researched first |
| Bone / wood body armor pieces | 1–5 uses per piece | up to 1 full spool | Body armor pieces 5 uses; most limb pieces 1 use |
Best search priorities (relative loot odds)
Container loot is multi-layer random: which list a shelf or crate uses, how many draws it makes, item weights inside that list, and sandbox Loot Rarity. Numbers below are relative odds inside those lists—not final spawn percentages. Higher numbers and more draws mean a stronger target, not a guaranteed spool.
| Loot area | Typical places / containers | Draws | Twine relative odds | Reliability |
|---|---|---|---|---|
| Sewing store tools | Sewing / fabric shop tool shelves | 4 | 20 + 10 | Top tier among pure twine lists |
| Carving workshop tools | Carving / craft workshops | 4 | 20 | Top tier; strong craft-room target |
| Army surplus misc | Army surplus misc shelves | 4 | 10 | Strong military secondary |
| Hardware / big-box tools | Hardware misc aisles, tool departments | 4 | 10 | Core town search route |
| Camping gear / fisherman tools | Camping shops; fisherman tool rooms | 4 / 3 | 10 | Pair with fishing and outdoor runs |
| Safehouse traps / improvised crafts | Trap stashes, improvised craft caches | 4 | 10 | Good when you already loot electronics/traps |
| Trade tools (carpenter, farmer, gardener, electrician, construction, engineer, butcher kitchens…) | Profession rooms and commercial kitchens | 3–4 | 10 (some 8) | Opportunistic mid-tier; do not farm only one room type |
| Garage tools / carpentry / tool crates | Home garages, workshops, tool crates | 4 | 10 / 8 / 8 | Common secondary while looting tools |
| Classrooms, post office, art stores, janitor rooms, science storage | School and office-adjacent supply rooms | 4 | 10 | Solid multi-stop urban route |
| Residential closets (generic / sports / instruments) | House closets | 2 | 10 | Possible house loot; low priority alone |
| Farming crates / kitchens / office drawers / hobbies | Farming crates, random kitchens, offices | 1–4 | 6 → 1 | Low relative weight; ignore as a primary farm |
Vehicles and junk
- Pack-rat seats list Twine at relative odds 20—higher than most glove boxes and beds.
- Many trade vehicles (carpenter, farmer, electrician, construction, blacksmith, courier, army light, etc.) put Twine at relative odds 10 in glove boxes, seats, and truck beds. Treat every utility bed as a chance, not a guaranteed spool.
- Generic glove-box / seat junk only lists Twine at 0.1—do not empty every civilian car expecting cordage.
Map landmarks (places to walk)
- Sewing and fabric shops for sewing-tool shelves.
- Hardware and tool stores town-wide — use the hardware store locations index.
- Camping shops, fisherman shacks, and tackle areas when you are already planning fishing.
- Army surplus clusters (for example Louisville Army Surplus) for surplus misc shelves.
- Barns, sheds, and garages for opportunistic tool crates — see the shed items guide.
What twine is for
Beyond fishing and traps, Build 42.19 uses twine (or shared binding options) for armor, bone jewelry, weapon binding, hide sewing, and outdoor builds.
| Category | Examples | How Twine appears |
|---|---|---|
| Fishing | Crafted rod / fix rod, fishing net | Fishing-line option or direct Twine uses |
| Trapping | Stick trap, snare trap | Direct Twine uses (1–2) |
| Bone / wood armor | Body, shoulder, thigh, shin, forearm, gloves, mask, choker, pectoral | Usually 1 use; body armor pieces 5 uses |
| Bone / tooth jewelry | Skull and tooth necklaces (short and long) | Twine or sinew thread |
| Weapon / tool binding | Spear binding, stone blade saw, crude wooden tongs | Twine as one accepted binding option |
| Tailoring / hide | Hide clothing, pouches, framepacks, foot/hand/head wraps, twine shoes | Twine tag or direct Twine counts |
| Explosives / misc | Pipe bomb, firecracker, scarecrow | Direct Twine or shared binding pool |
| Outdoor / furniture | Lean-tos, log furniture, drying racks, leather prep, log stairs | Often interchangeable with ripped sheets, rope, sheet rope |
Exact counts vary by recipe; always check the in-game craft panel for the structure or armor piece you are building. For real industrial rope (log stacks), see the rope guide—rope and twine are different items.
Practical checklist
- Need twine now? Hit sewing-tool shelves, carving workshops, hardware misc, camping gear, fisherman tools, army surplus, and trade-vehicle beds first.
- Need a renewable supply? Gather Dogbane or process hemp/flax fiber, keep a stick and a sharp knife/scissors, craft on any surface.
- Budget two full spools before starting a fishing-net project; stick and snare traps are cheap by comparison.
- Do not install old “make twine” mods solely because an outdated guide said vanilla cannot craft it.
- Rank locations by relative odds and how often you visit those building types—not by fixed percentage charts from older builds.
- Remember weight is 0.5 per full spool—stocking for armor runs adds up faster than the old 0.1 figure implied.
Numbers at a glance
- Full Twine: weight 0.5, 5 uses.
- Craft inputs: Dogbane / scutched hemp / flax tow (1 each) or sinew thread (25 uses) + stick/branch/handle + sharp knife/scissors.
- Fishing net: 10 uses (2 full spools) + 5 Wire.
- Stick trap / snare: 1 / 2 uses.