Survival Hacks: Picking Zomboidโs Best Spawns (Build 41 vs 42)
Survival Hacks: Picking Zomboidโs Best Spawns (Build 41 vs 42)
Best Spawn Locations in Project Zomboid (Build 41 vs Build 42)
Quick Answer:For a safe start in Project Zomboid Build 41, stick to Rosewood or Riverside โ they offer minimal zombies and enough loot to get on your feet. If you're experienced or seeking better gear, Muldraugh balances loot with danger, while West Point (and Louisville for the truly brave) throw you into high-risk, high-reward chaos. Build 42 expands the map with new towns like Echo Creek (a new chill starter spot) and Irvington (a dense, dangerous city). In short: pick a spawn that suits your skill and plans. Check our Quick-Start guide below for tailored spawn recommendations by playstyle. ๐
๐ฆ Quick-Start Guide to Spawn Choices
If you're eager to jump in, here's a rapid rundown of the best spawn locations and who they're best for:
๐ฅ Easiest for Beginners โ Rosewood
Small town, low zombie count, and essential loot nearby (police, fire station). Little high-end gear, but perfect for learning basics. Start here if you die in Day One elsewhere.
๐ฅ Best All-Rounder โ Riverside
Moderate challenge with great loot variety โ river for fishing, police station, school, gated community, etc. It's often considered the "best starting location" overall.
โ๏ธ Balanced Survivor โ Muldraugh
Central location with lots of houses and warehouses. Medium zombie density but plenty of tools and supplies. Great if you want room to grow a long-term base.
๐ฅ High Risk/Reward โ West Point
Dense town swarming with undead, but loaded with guns and gear. Only for experienced players โ you'll fight for every block. Fast loot if you live, instant death if you slip.
๐ Ultimate Challenge โ Louisville
Massive city with extreme zombie populations. Not officially a default spawn in solo mode (for good reason!), but available via custom settings. Only choose if you crave near-impossible chaos.
๐ Build 42 Newcomer โ Echo Creek
A new rural town in Build 42 that's even calmer than Rosewood. Very low zombies and farm country vibes โ ideal for a chill "farm life" run.
๐๏ธ Build 42 Wildcard โ Irvington
The largest new town (southwest Knox Country) with a raceway and urban blocks. It's teeming with zombies (harder than West Point) but holds rich loot. For veterans seeking fresh challenges.
Pro Tip: No matter where you spawn, grab a weapon ๐ช, secure a safehouse ๐ , and locate a water source ๐ง on Day 1. Each town has its quirks โ read on for an in-depth breakdown, loot maps, and survival tips for every spawn! For detailed first-day priorities, check our complete first day survival guide.
To help you navigate this guide, we've organized key topics by common survivor pain points. Find the scenario that troubles you and follow the advice:
โฐ๏ธ "I Keep Dying on Day One!" โ Safe Spawn Options
Emphasizes easy start locations (Rosewood, Riverside, Echo Creek) with minimal immediate threats. Learn how these spawns give you breathing room to gear up before facing hordes.
๐ง "I Always Get Swarmed Early" โ Managing Zombie Density
Focuses on spawn areas with low zombie concentrations and strategies like using spawn "safe zones." Explains why some towns (Rosewood, Riverside) have fewer zombies initially.
๐ซ "Can't Find Weapons or Tools" โ Loot-Rich Spawns
Suggests towns with high loot opportunities (West Point's armory, Muldraugh's warehouses). Tips on quickly arming yourself by spawning near police stations or tool shops. For detailed loot locations, check our guides on gun store locations and hardware stores.
๐ "No Safe House to Fortify" โ Base-Friendly Locations
Highlights spawns that have defendable bases nearby โ e.g. Riverside's gated community, Rosewood's fenced neighborhood, or farmhouses on Muldraugh's outskirts. For comprehensive base building strategies, see our complete wall building guide.
๐ "Vehicles and Travel" โ Car Access & Map Position
Recommends spawns with easy vehicle finds (West Point spawns often yield a car at the nearby checkpoint, Rosewood has a police car and firehouse lot) and central map access.
โณ "Long-Term Survival" โ Base Potential & Resources
Compares how each spawn supports multi-month runs: water sources, foraging zones, nearby farms, and whether you'll need to migrate for loot later.
Spawn Location Breakdown
๐ก
Rosewood โ "Easy Street" Start
Difficulty:Easy
Summary: Rosewood is often hailed as the "friendliest" spawn for newcomers. It's a small rural town with a sparse zombie population, where essential services (police station, fire department, medical clinic) are clustered conveniently close.
If you want a laid-back beginning, Rosewood is your town. It has a police station and fire station practically next door to each other, meaning you can gear up with weapons and firefighter gear on day one if you're careful. There's also a courthouse, a small clinic, a grocery, and a couple of diners โ enough to find food and basic supplies. The Rosewood map is so compact that you can jog from one end of town to the other in minutes, looting as you go.
However, Rosewood's comfort comes with trade-offs. It lacks heavy-duty loot like industrial tools and a broad selection of books or tapes. There's no large factory or warehouse in town, so finding a sledgehammer or generator might require a trip out of town. You'll eventually need to venture to places like March Ridge or Muldraugh for advanced gear. One Rosewood fan joked that the town is "heavenโฆ until it's picked clean", after which you face a long drive to find new loot.
Survival Highlights โ Rosewood:
๐งZombies: Extremely sparse in residential neighborhoods. You might clear an entire street and be relatively safe for days. Just beware of the police station hordes if the alarm goes off โ the sudden noise can attract a significant cluster even in tranquil Rosewood.
๐Loot: Basic survival gear is easy to get. Weapons from the police and fire station (axes, pistols, shotguns) are a big perk. Food is plentiful between the grocery and diner. For literature and skill books, check the school and the book store attached to the gas station โ not as stocked as Riverside's book stores, but enough to get some skill gains.
๐ Base Spots: Rosewood's gated community (north side of town) is a prime base location. It's a cul-de-sac of nice houses fenced around, creating natural chokepoints. You can clear it and effectively have a zombie-free neighborhood to farm and live in. For more base options, see our best base locations guide.
๐Vehicles: Typically, you'll find a police car or two out front of the station (often locked, but attainable with keys or hotwiring). The fire depot and gas station also spawn vehicles.
๐ณLong-Term: Rosewood can sustain you through the early game easily. For long-term, it has some drawbacks: water access is limited (only a small pond on the outskirts for fishing), and foraging zones were partially non-functional in Build 41 in areas south of town.
Bottom Line: Rosewood is the "safe mode" of Project Zomboid spawns โ low stress, forgiving, but limited in late-game potential. Use Rosewood to learn the ropes or chill out, then be ready to roam when you're geared up.
๐ฃ
Riverside โ Best All-Around Starter
Difficulty:Easy
Summary: Riverside offers a gentle start without sacrificing loot. It's a riverfront town that provides both safety and resources โ often touted as the best spawn for a balanced experience.
If Goldilocks played Project Zomboid, she'd pick Riverside: not too hard, not too easy โ just right. This town sits next to a wide bend in the Ohio River, giving it immediate access to fishing and water. The zombie population is low to moderate; you won't be strolling through empty streets, but you also won't see the wall-to-wall undead of West Point.
Riverside's claim to fame is its rich loot diversity. Within a few blocks, you have a police station (guns/ammo), a large school (books, supplies) โ bigger than Rosewood's school and even two stories โ a grocery store, a hardware store, a pharmacy, and a unique VHS store for those precious skill tapes. It even has a boat club by the river and a fancy country club (Knox Heights Country Club) with a golf course just outside town.
Survival Highlights โ Riverside:
๐งZombies: Low in residential and outskirts. More moderate around downtown shops and the trailer park. You can get unlucky with a spawn by the motel or trailer park where a bunch of zombies happen to wander through, but generally you can relocate to a quieter block easily.
๐ฑLoot: Lots. Riverside is often described as "feature-complete" by players, meaning it has a bit of everything. Need books? The school and post office are loaded. Need tools? Two medium-sized factories on the west side plus a self-storage facility provide a good chance at finding generators, toolboxes, etc.
๐ Base Spots: The gated community north of Riverside is a prime residential base area. These are big luxurious houses with tall fences โ you can funnel any roaming zombies into chokepoints or even build walls to seal off the entire neighborhood.
๐Vehicles: Riverside has a large parking lot at the supermarket and another at the boat club, making it fairly likely to find a car or two. Additionally, the town's main roads are wide and typically not initially clogged with wrecks.
๐Unique Advantage โ Water Access: Only Riverside (and Louisville) sit directly on the river. This means fishing is a survival game-changer here. With a fishing rod and some patience, you have an infinite food source on your doorstep. Learn the complete fishing system in our comprehensive fishing guide.
Bottom Line: Riverside is a survivor's buffet: moderate danger and lots of supplies. New players who want an easier intro but don't want to run out of stuff by week two should strongly consider spawning in Riverside. It has the longevity that Rosewood sometimes lacks.
๐ญ
Muldraugh โ The Middle Ground
Difficulty:Medium
Summary: Muldraugh is the original PZ hometown โ a mid-sized town that's smack in the middle of the map. It's harder than Rosewood/Riverside but easier than West Point, offering a balanced challenge with excellent long-term payoff due to its central location and industrial loot.
Spawning in Muldraugh often feels like a "classic" zombie movie opening: you're in a simple suburban house in a small town, with a few zombies shuffling outside. The threats aren't overwhelming at first, but danger lurks if you go looking for it (or make a lot of noise).
One of Muldraugh's standout features is its central highway that runs northโsouth through town. Along this highway on the north end lie the big warehouse and logging company (often referred to as McCoy Logging). These sites are loot goldmines: if you spawn near northern Muldraugh, you can potentially sneak into warehouses to find axes, saws, nails, generators, and even the rare sledgehammer within the first day or two.
Survival Highlights โ Muldraugh:
๐งZombies: Moderate. You'll often encounter small groups (3โ5 zombies) wandering the residential streets. The main street might have larger groups around the tavern or gas station. But compared to West Point, it's very possible to stealth around or even outrun zombies in Muldraugh without getting cornered.
๐งLoot: Industrial treasure. The warehouses in Muldraugh are arguably its biggest draw. You'll find crates with tools, car parts, generators, etc. Muldraugh also has two gas stations (north and south ends of town), which means fuel access is great if you clear them. For more tool locations, see our sledgehammer guide.
๐๏ธSafe Houses: Muldraugh's best early safehouse options are on the outskirts. If you spawn in northern Muldraugh, consider clearing one of the small farmhouses just west or east of town (very few zombies stray that far initially). There's also a fenced junkyard to the west of town that can be turned into a base with some effort.
๐Vehicles: Plentiful. Muldraugh is along a major road and you'll often see multiple abandoned cars along the highway. Additionally, the used car lot in the center of town (near the gas station) usually has a couple of vehicles.
๐Location, Location: Muldraugh's central position is a huge long-term advantage. You are within day-trip distance of every other major location. West Point is a few kilometers north, Rosewood a few to the southwest, Louisville to the far north.
Bottom Line: Muldraugh is a solid spawn for those seeking a balanced challenge. You won't feel as coddled as in Rosewood or Riverside, but you also won't be instantly overwhelmed. And as you survive longer, you'll appreciate that you chose a spot with so many pathways and resources around.
๐ฒ
West Point โ High Stakes, High Reward
Difficulty:Hard
Summary: West Point is a dense urban town that will test your combat and survival skills from the get-go. It's often not recommended for new players because of the high zombie count, but it tempts risk-takers with some of the best loot in Knox Country.
Spawning in West Point is like waking up in the middle of a ticking time bomb. The town is significantly more populated (with both humans pre-apocalypse, and thus zombies post-apocalypse) than the other starting towns. You might open your spawn house curtains and see a dozen zombies on the street. Every action must be calculated: one broken window or one gunshot can snowball into a death trap here.
Why would anyone choose West Point then? Loot. West Point boasts the only gun store in the starting towns (aside from Louisville's many), meaning access to shotguns, rifles, and ammo in large quantities โ again, if you can break in and carry it out alive. It also has two hardware stores, a large grocery, a pharmacy, and a bookstore. You could outfit a survivor with top-tier gear faster in West Point than anywhere else, theoretically.
Survival Highlights โ West Point:
๐งZombies: Expect many. West Point consistently has roaming groups in the dozens around its commercial zones. Even residential areas have clusters. If you're playing Apocalypse difficulty, stealth is your best friend here โ avoid jogging down main roads.
๐ฃLoot: Guns, guns, guns. West Point's Courthouse Gun Shop is a prime target, containing rifles, shotguns, pistols, ammo, and sometimes rare weapons. There's also a shooting range outside town that can have ammo. The police station here is larger than those in Rosewood/Riverside and has an upstairs armory too. For strategies on breaking into gun stores safely, check our gun shop entry guide.
๐๏ธBases: Not many obvious safe bases inside West Point, sadly. Some survivors head directly for the outskirts โ e.g., the countryside west towards the river or south toward the railroad โ to establish a base and then make raids into town.
๐Vehicles: Surprisingly, West Point can be a good place to find a vehicle early โ the huge parking lot near the grocery store and church often has several cars. The challenge is hotwiring or fueling a car without drawing attention.
๐บ๏ธMeta Consideration: Surviving in West Point can actually prepare you better for late-game than an easy start would. It forces you to develop evasion and combat skills early. If you manage to last a week in WP, other towns will feel easier by comparison.
Bottom Line: West Point is for those who "live fast, die young" or become legends. It's about taking big risks: you might get swarmed and die in the first 24 hours, or you might emerge with a duffel bag full of firearms and a truck, ready to rock the rest of Knox Country. The general advice from the community: do not spawn here as a new player.
๐๏ธ
Louisville โ The Mega City (For Advanced Players Only)
Difficulty:Extreme
Summary: Louisville is a huge city on the north edge of the map โ far bigger and more dangerous than any other location. It's NOT a default spawn in standard Apocalypse mode (to spare newbies), but you can enable it in Sandbox or via mods. Spawning in Louisville is basically a "Legend" difficulty start โ expect extreme chaos.
We include Louisville here because by Build 41.68 it became part of the vanilla map and many curious players try to spawn there. It's important to note that Louisville changes the scale of the game: whereas West Point might have a few hundred zombies in town, Louisville has thousands. The city is several neighborhoods worth of houses, high-rise apartments, a downtown, parks, malls, a hospital โ it's enormous. The devs intended Louisville to be a late-game location you eventually fight your way into, not necessarily a starting point.
That said, if you do start there, know that you are essentially playing a challenge scenario. Your spawn could be in a suburban house on the outskirts (somewhat manageable), or in a fancy condo in downtown (surrounded by high-rises and hordes โ near-impossible to escape). There's a bit of luck of the draw.
Tips for Louisville spawners:
๐ขTry to get up high. If you spawn in a house, consider immediately moving to a second floor or higher building. Louisville has tall apartments; zombies can't climb sheet ropes by default, so escaping to a rooftop or upper story can buy you time.
๐งญUse the sewers and alleys. Louisville has some underground/sewer areas and lots of back alleys. You cannot outrun hordes on open streets, so duck between buildings to break sight lines and lose the crowds.
๐Don't expect to clear an area fully โ aim to slip through, grab what you need (a weapon, some food), and find a defensible hideout by night. Then repeat, slowly expanding a safe zone.
๐ฆVehicles in Louisville are double-edged: there are many cars, but wrecks can block roads and engine noise will draw massive attention. Sometimes staying on foot and nimble is safer until you reach the more suburban edges.
Bottom Line: Only spawn in Louisville if normal Apocalypse feels too easy for you, or you specifically want a cinematic desperate survival scenario. Otherwise, pick one of the other towns and plan a trip to Louisville when you're armed to the teeth.
๐ณ
Echo Creek (Build 42) โ "Rosewood 2.0"
Difficulty:Very Easy
Summary: Echo Creek has quickly become known as the new easy-mode spawn in Build 42. It's a small rural town with a very low zombie population. Many parts of Echo Creek are nearly empty at game start, aside from a few stragglers or small groups.
Echo Creek offers a similarly gentle start as Rosewood, perhaps even easier due to its remoteness. One player remarked that "Rosewood used to be the ideal spawn for chill gameplay but now Echo Creek is even better for that".
What's in Echo Creek? It's not a large town โ think a handful of streets, a gas station, a grocery, a bar, a bakery, and some residential areas. It's surrounded by farmland (with actual farm fields and barns you can loot) and woods. A notable feature is a river/creek that runs nearby, giving fishing opportunities (hence the name). There's also an old school building and a small police office.
Survival Highlights โ Echo Creek:
๐งZombie Density: Minimal. However, Build 42's heatmap might cause one or two locations in Echo Creek to have a gaggle of zombies (perhaps the gas station or the bar could be local "hotspots"). But these would be on the order of tens of zombies, not hundreds.
๐งLoot and Resources: Being small, Echo Creek doesn't have high-end stores. But it has enough basics to survive: food from the grocery and surrounding farms, tools from a local supply store, and common guns possibly from a hunting stand or the tiny police outpost.
๐Vehicles: You can get a car in Echo Creek relatively safely โ fewer zombies around means more freedom to siphon gas and tinker. The main street usually has a few vehicles parked in front of businesses, and the residential areas often have cars in driveways.
๐งโ๐พIdeal For: Beginners who want an even easier start than Rosewood, or veterans who want to experience the new content without immediately dying. Also, with B42 adding hunting, a rural start like Echo Creek means quick access to trapping small game, hunting deer, and maybe even domestic farm animals.
Bottom Line: The main downside of Echo Creek is the flip side of its safety: it's remote and somewhat lacking in advanced loot. You will eventually need to travel to a bigger town for things like a generator magazine, advanced skill books, or military gear. But you could comfortably spend your first month surviving in Echo Creek, establishing a farm, fortifying a base, and enjoying a quiet life โ until you're ready for adventure.
๐๏ธ
Irvington (Build 42) โ Southwestern Challenge
Difficulty:Hard
Summary: Irvington is one of the larger new towns in Build 42, located in the far southwest of Knox Country. It's modeled after a real Kentucky town known for its raceway, and indeed in PZ it features a racetrack (drag strip) with a large Fossoil gas station and garages โ a unique new POI.
In terms of difficulty, Irvington is comparable to West Point or even parts of Louisville. Some have called it "the newest and most dangerous city" of Build 42. Zombie density in Irvington is high, particularly around the racetrack (the devs placed a ton of zombies at that Fossoil gas station by the track as a sort of set-piece event โ one player noted seeing 40+ zombies clustered there). The downtown area also has big groups.
Out of the new locations, Irvington is the most city-like: it has a downtown strip with shops, a residential suburb, a school, a small hospital, and industrial areas (like a junkyard and a train yard).
Survival Highlights โ Irvington:
๐งZombies: High density, similar to West Point. The raceway area in particular can be a death trap with dozens of zombies clustered around the Fossoil station. The downtown area is also heavily populated with the undead.
๐ฐLoot: Irvington has rich loot spots: a decent-sized police station (with an attached jail), a hardware store, auto shops (great for car parts and tools), and some unique locations like a "Carnival Foods" grocery and the raceway facility which has lots of vehicle-related loot.
๐Unique Feature: The raceway area provides a bit of a different dynamic โ wide open space (so you can see zombies far off, but also they can see you), which is both boon and bane. It's a great location for car parts and fuel if you can clear it.
๐ฏSpawn viability: As a spawn, Irvington is a mixed bag. On one hand, it's new and exciting to explore, with plenty of resources. On the other, you're faced with a West-Point-level of zombie aggression from the start. I would rate Irvington as an advanced spawn choice.
Bottom Line: For experienced players who have "mastered" West Point and want a new battlefield, Irvington is a great spawn to try. Just be ready for a rough start โ it might take a few tries to get established. If you spawn at the edges of Irvington, you have a chance to play it like Muldraugh โ slowly creeping inwards. If you spawn in the middle of town... good luck and godspeed.
๐บ๏ธ
What's New in Build 42: Map Changes & New Spawn Locations
Build 42 (unstable as of 2025) shakes up the world of Project Zomboid in significant ways. Not only are there new towns and locations added to Knox Country, but existing map areas saw adjustments, and even the spawning mechanics have some tweaks. This has direct effects on which spawn locations are "best" or newly viable in B42 compared to B41.
๐๏ธ Three New Towns Added
Build 42 expands the playable map to include Brandenburg, Fallas Lake, and Irvington (plus numerous small locations). These towns are not as large as Louisville but offer new spawn areas and resources.
๐ฑ New Small Town โ Echo Creek
Echo Creek is a new rural town introduced in B42, located east of the Ekron crossroads and north of Irvington. It's surrounded by farmland and is designed to be a quiet starter area, somewhat akin to Rosewood in difficulty.
๐ Map Connectivity
The map "got bigger." Rosewood's formerly dead-end road now continues further southwest to Irvington, making Rosewood more centrally connected. This reduces the feeling of isolation for Rosewood spawns.
๐ง Zombie Heatmap Rework
The devs changed zombie distribution in B42. Zombies now cluster densely around points of interest (e.g., stores, city centers) and are sparser in between. This means spawn towns like West Point can have extremely heavy pockets.
โ๏ธ New Sandbox Options
Added Occupation spawn choice toggle (let jobs affect spawn location) โ e.g., enabling this might spawn a Fire Officer in a fire station safehouse, etc. Added an option to disable "starter house safety" for more hardcore randomness.
๐ฆ Animals & Hunting
While not directly spawn-related, the introduction of wild animals means rural spawns got indirectly buffed โ you can live off the land. Conversely, city spawns won't see animals, so they rely on looting for food.
Bottom Line: Build 42 has broadened the horizon. Rosewood, Riverside, Muldraugh, West Point are still here, but now we also consider Echo Creek, Irvington, Brandenburg, Fallas Lake. Based on community meta of the last year: Echo Creek takes Rosewood's crown for easiest start, and Irvington offers a fresh "insane" start for those bored of West Point/Louisville.
๐ Action Steps: Choosing & Surviving Your Spawn
To wrap up, here's an action-step summary to ensure you make the most of your chosen spawn point:
๐ฏ Match Spawn to Skill
If you're a beginner, stick to Rosewood, Riverside, or Echo Creek. If you're experienced and want a challenge, try Muldraugh or West Point (Irvington in B42 for a fresh challenge).
๐ช Secure a Weapon ASAP
Upon spawning, immediately look for a weapon. In low-threat towns, a kitchen knife or baseball bat from a house will do. In high-threat spawns, consider sprinting to the nearest police station or guard corpse for a firearm. Learn about the best melee weapons for different situations.
๐ Find a Safehouse
Identify a defensible location within your first few in-game hours. This could be an isolated farmhouse (if rural) or a second-story apartment (if urban). Clear it, secure the doors, and stash supplies there. For detailed fortification techniques, see our carpentry survival guide.
๐ฒ Gather Essentials
Loot the basics: water containers, food for a week, medicine (especially if you spawn far from a pharmacy), and a bag to carry it all. Don't over-encumber, but grab what you need to survive the first 72 hours.
๐ช Stay Aware of Exits
Always know your escape routes from your starting area. New spawns often die because they get cornered. In towns, note down alleys, fence hop routes, or clear a path to a vehicle.
๐ Use Noise & Distraction Tactics
In Build 42, leverage the new zombie clustering. If you need to clear a hotspot, use car alarms or timed gunshots to draw zombies away, then slip back to the now emptier loot spot.
๐ค FAQ (Frequently Asked Questions)
Which spawn location is best for beginners in Project Zomboid?โ
Rosewood and Riverside are widely considered the best beginner-friendly spawns. Rosewood has very few zombies and all the basic necessities close by, making it a forgiving learning ground. Riverside offers slightly more zombies but also more loot and a river for fishing, which can teach additional game mechanics safely. In Build 42, Echo Creek is another top choice for beginners due to its low zombie count and ample rural resources.
Has Build 42 made any previously bad spawn locations better?โ
Yes. For example, Rosewood got a boost in Build 42 โ it's no longer at the extreme edge of the map (roads now connect it to new areas), so it feels more central and viable for long-term play. Also, the new zombie heatmap means areas between towns (like roads out of Rosewood or Muldraugh) have fewer random zombies, making travel safer. Muldraugh also benefited; with new towns around, its central location shines even more for base-building and loot trips.
Can I spawn in Louisville in Build 41/42 without mods?โ
In Build 41, Louisville was not available as a standard spawn in the Apocalypse/Survivor presets (only via debug or mod). In Build 42 unstable, Louisville still isn't given as a default choice in the menu. However, you can enable it by choosing Custom Sandbox and selecting Louisville as your starting site (or use a mod that unlocks all spawn points). The developers intentionally leave it out of default choices because it's extremely difficult.
What is the easiest spawn in Build 42's new towns?โ
Echo Creek is the easiest among the new locations. It's designed to be a quiet rural town, with community feedback confirming it's very low stress (some even call it almost empty at times). Fallas Lake is also relatively easy, being a small locale, though zombies might be moderate around its few key buildings. Irvington and Brandenburg are harder โ Irvington especially has lots of zombies due to its size and special locations.
I want a car quickly โ where should I spawn?โ
West Point and Muldraugh spawns likely give the fastest access to vehicles. West Point has many parking lots and a known spawn trick is to quickly hotwire a car near spawn and drive off (if you can manage the zombies). Muldraugh's main road often has multiple cars, and its gas station can be cleared with effort to secure fuel. If vehicles are your priority and you're confident, West Point can literally put you behind the wheel within minutes โ just know it might be a short joyride if things go wrong.
Which town has the most guns to loot?โ
West Point is the spawn town with the most firearms available โ it has a dedicated gun shop plus a police station armory (tons of rifles, shotguns, and ammo). In Build 42's new areas, Irvington comes close, with a police station and a military surplus store at the racetrack (also loaded with guns). Rosewood offers some guns (police station and the nearby prison's armory), but far fewer than West Point. If you're looking to tool up with firearms early, West Point is your best bet โ just be ready to fight for them!
๐๏ธ Survivors' Tales & Community Tips
"West Point? More like Stress Point!"
One Redditor shared how spawning in West Point felt like "starting a nightmare on fast-forward." They barricaded in a house on day 1 only to have 50 zombies surround it by nightfall. In their words, "I lasted 18 hours. But those were the most adrenaline-fueled hours I've ever had in this game." Moral: West Point gives no free lunches.
Rosewood Retirement Community
In a humorous forum post, a player described Rosewood as "the Florida of Knox Country โ come to relax, until the snowbirds (zombies) show up." They recounted spending three weeks in Rosewood peacefully training carpentry and cooking, only to be rudely interrupted by a migrating horde from the highway. It was a wake-up call that no place is 100% safe forever.
Riverside Fisherman's Tale
A community member on Discord talked about how spawning in Riverside allowed them to avoid zombies almost entirely by immediately focusing on fishing. "By day 3 I had a stockpile of fish and had only killed like 2 zombies," they said. Eventually, boredom set in and they ventured into town for a generator โ but the point was, Riverside enabled a near-pacifist run early on.
The Community Analogies
The analogies often thrown around are:
Rosewood is training wheels / easy mode ๐
Riverside is normal mode / balanced RPG ๐ง
Muldraugh is survival mode / realistic apocalypse โ๏ธ
West Point is veteran mode / hard setting ๐๏ธ
Louisville is nightmare mode / "Don't Get Bit" challenge ๐
Echo Creek slides in under Rosewood as "tourist mode" ๐๏ธ (enjoy the scenery, fight later)
Irvington is another veteran-hard play but in new territory
We hope this comprehensive toolbox guide arms you with knowledge to make an informed decision and survive those critical first days. Whether you start in a quiet country town or the heart of the city, you now have the meta knowledge and community wisdom at your fingertips. For more survival strategies, explore our best occupations and traits guide and interactive maps. Good luck, and remember: This is how you died โ but maybe, with these tips, you'll live just a bit longer! ๐