Reading at Zombie University: Mastering Book Reading Speed in Project Zomboid Build 42
Project Zomboid Reading Calculator
Reading Animation
Reading Time Results
In-Game Time:
7 hours and 20 minutes
Real-Time (1x Speed):
18 minutes
Fast-Forward (2x): 9 minutes
Fast-Forward (3x): 6 minutes
Fast-Forward (5x+): 3 minutes
Tips
- Early-game books are crucial. Try to read them before watching Life and Living TV shows for maximum benefit!
- Remember to prepare food, water, and ensure your location is safe before starting a long reading session!
Hey survivor! So youâve made it to Build 42 in Project Zomboid and youâre wondering why your character is spending half their apocalypse nose-deep in a book. Youâre not alone. In this gamer-to-gamer deep dive, weâre going to chat about everything related to reading speed in Project Zomboid Build 42 â what changed from Build 41, how to speed it up (legitimately or otherwise), and how to make the most of those precious skill books without getting eaten or dying of boredom. Grab a snack (and maybe a cup of bleach â kidding!), and letâs turn the page on this topic.
Why Reading Matters in Project Zomboid
In Project Zomboid, knowledge is survival. Skill books are items you can read to boost the rate at which you gain experience (XP) in various skills, from Carpentry to Cooking. Instead of directly giving you skill points, these books provide an XP multiplier for a range of skill levels (usually covering 2 levels per book). For example, reading âCarpentry Volume 1â gives you a multiplier for Carpentry levels 1â2, meaning any Carpentry XP you earn (by sawing logs, building, etc.) is multiplied (typically 3x) until you reach level 2. Then youâd need to read Volume 2 for levels 3â4, and so on, up to Master level books for levels 9â10. In previous builds, once you read a skill book, it was consumed (gone from your inventory) and you enjoyed that permanent XP boost for that character. This made skill books incredibly valuable for leveling up efficiently.
The catch: Actually reading these books takes time â a lot of time. Your character has to spend in-game hours (often whole days) reading to get the benefit. During that time, youâre vulnerable (if zombies wander up) and your other needs (food, water, sleep) continue. Many players feel that âthe first forever hours of the game are just looking for and reading booksâ. One player humorously noted that by the time you finish reading a book in single-player, âyou are starving to death, depressed, dead tired, and about to die of dehydrationâ â and thatâs just one book, with potentially 4 more to go for that skill!
Reading matters because it can drastically shorten the grind for leveling skills â but it introduces a different kind of grind: waiting on reading progress. If you skip books, you can still level skills by doing tasks, but expect to ârepeat whatever task a million timesâ to grind XP without the book boost. Books are essentially shortcuts to faster XP gain, trading immediate time (reading) for long-term time saved (fewer repetitive actions needed). In a game where a single action (like fixing a car or building a wall) can yield only a few XP, having a 3x-5x-8x multiplier is a huge benefit.
However, Build 42 has shaken up how books work, so before we rant about reading speed, letâs look at what changed in the latest update.
Whatâs New in Build 42 for Skill Books
Build 42 (released in unstable form around late 2024) overhauled the skill book system in several ways. If youâre coming from Build 41, youâll notice big differences:
Books Are Reusable (Cooldown System): In B41, a skill book vanished once read. Build 42 changes this; now reading a skill book does not destroy it. Instead, after you finish reading, the book item gets a âcooldownâ period before it can be read again. Essentially, books persist and can be reused multiple times per playthrough. Think of it like putting the book down to âdigestâ the knowledge; you canât just spam-read it repeatedly back-to-back for infinite XP. After one full read, the book is âon cooldownâ â unavailable for a second read until some in-game time passes. This means:
You no longer need to loot 5 duplicate copies of Carpentry Volume 1 for successive characters or friends in multiplayer â one book can eventually be shared or reread.
You canât cheese the system by re-reading the same book immediately to stack multipliers (the game wonât let you until the cooldown is over).
It adds a strategic element: when to read and re-read. Community members note you can plan reading sessions around when youâll be doing related activities, and even alternate between two copies of the same book to minimize downtime â read copy #1, then read copy #2 while #1 is on cooldown. (Of course, finding one copy is hard enough now, let alone two!)
Unique Book Titles & Fake Books: Flavor-wise, books in B42 are no longer the bland âCarpentry Vol. 1â etc. They now have unique titles like âWoodworking for Dummiesâ or âThe Art of Carpentryâ, adding immersion. You might actually feel like your character is reading a real book. Also, watch out for âfake booksâ â some bookshelves hold decoy books that are actually containers hiding items like photos or tools. (Neat detail, but donât get too excited; reading a fake book wonât teach you how to kill zombies with photography skills or anything.)
Many New Skills (More Books to Read): Build 42 introduced new skills â and yes, each has its own books. For example, Glassmaking, Knapping, Masonry, Pottery in crafting; Agriculture, Animal Care, Butchering in farming; plus the return of Blacksmithing. In total, there are around 18 skills that have skill books in Build 42, up from the previous 12 or so. Thatâs potentially 90 skill books (if each skill has five volumes)! If you thought reading was a time sink before, now there are more books begging for your attention. The silver lining is these new skills enrich late-game play (ever wanted to run a farm with actual livestock or craft your own glass jars?). The downside: more reading homework if you want XP boosts in those areas.
Skill Books Are Rarer: To make things even more interesting, the devs dramatically changed loot distribution for books. You wonât find skill books as easily as before. In Build 41, any bookstore was a goldmine of skill books (about an 83% chance for a shelf to be a skill book spawn). Build 42 nerfed this: now skill books have roughly a 1% chance in many shelves, drowned out by tons of âfluffâ books and magazines. The game now spawns books more thematically. For instance, youâre more likely to find a Farming skill book on a farm or a Mechanics book in an auto shop than in a generic bookstore. This change fits the realism and long-term survival theme â you might have to scavenge multiple towns to collect all the books you need. One report noted a player raided 14 prime locations (libraries, schools, etc.) and still couldnât find Metalworking Vol. 4! In short, in B42 youâll spend more time finding skill books, not just reading them. So when you do find that elusive tome, you want to make the reading process as efficient as possible. (Weâll get to tips for that, donât worry.)
Life and Living TV Nerf: If you relied on Life and Living TV shows for free XP in early game, Build 42 âtakes the pressure offâ that meta a bit. The devs capped skill gains from the TV channel to level 3. This means watching TV can only boost you up to level 3 in Carpentry, Cooking, etc. â beyond that, no XP from TV. In Build 41, a common strategy was to rush to find and read skill books before certain TV show times to multiply the XP gained from those shows. For example, youâd speedrun looting a beginner Carpentry book on day 1, read it overnight, and catch the Carpentry show on day 2 with a 3x multiplier, possibly rocketing to level 2â3 immediately. Now, since TV wonât push you past lvl 3 anyway, that frantic early-game reading marathon is less critical. You can still do it to maximize those first few levels, but the overall impact is smaller. The upside is beginners donât feel forced to drop everything and read on day 1; the downside is youâll be relying on skill books and actual work for XP after that point. (No more couch potato maxing of skills beyond level 3.)
âWritten Contentâ and Lore Books: On a flavor note, B42 also adds a lot more readable material that isnât for skills â newspapers, pamphlets, and stories with actual content you can read through a new UI. These give lore about the Knox Event (the zombie outbreak) or mark locations on your map. While not directly about skill progression, it shows the devsâ commitment to literature in the game world. In the apocalypse, books and newspapers are not only for XP â theyâre also for entertainment and clues. From a gameplay perspective, reading a newspaper or magazine reduces boredom and stress for your character (very important if youâve been cooped up reading skill books all day!). Just remember: those story newspapers wonât help you build a better wall or shoot straighter, but they might make the world feel more alive.
Bottom line: Build 42 makes skill books more integral to long-term progression but balances that by making them reusable (so one copy can serve you indefinitely) and harder to obtain. It also slightly rebalances early-game progression by nerfing TV XP. The result is a slower, more deliberate pace â what the devs call the âAlexandria Yearsâ of the apocalypse, where youâre focusing on settlement and long-term skills. Now, with these changes in mind, letâs focus on our main topic: reading speed â the time it takes to actually read these books â and how to optimize it.
Understanding Reading Speed (and Why It Feels Slow)
If youâve ever sat watching your character flip pages for hours, you know reading in Zomboid is not instant. Letâs break down how reading speed works in the game:
Pages and Time: Every book has a certain number of pages. Your character reads at a base rate of about 2 pages per in-game minute by default. This translates to roughly 30 pages per in-game hour. Different skill books have different lengths:
Beginner skill books (Vol.1, for levels 1â2) â around 220 pages (taking ~7â8 in-game hours of continuous reading for an average character).
Intermediate (Vol.2, levels 3â4) â more pages, maybe around 300 (roughly 10 in-game hours).
Advanced (Vol.3, levels 5â6) â ~380 pages (~13 in-game hours).
Expert (Vol.4, levels 7â8) â ~440 pages (~15 in-game hours).
Master (Vol.5, levels 9â10) â ~500 pages (closer to 17 in-game hours).
These are ballpark figures; exact page counts vary per skill and title, but you get the idea: higher-level books = more pages = more time to read. One player observed âit literally takes 7â8 hours [in-game] with normal readingâ to get through a book. Reading non-skill books (like novels) can also take time, but those are usually for reducing boredom and have fewer pages than big manuals.
Real Time vs. In-Game Time: Project Zomboidâs default day length in survival mode is 1 hour real-time for 24 hours in-game. So if a book takes 8 in-game hours, thatâs about 1/3 of a real hour (~20 minutes) of you sitting at the keyboard (assuming you donât speed up time). In single-player, you can fast-forward the game, effectively compressing that wait (weâll discuss that trick shortly). In multiplayer, however, time canât be accelerated at will, so you really feel those minutes ticking by.
Traits â Fast Reader vs Slow Reader: These are the key traits that directly affect reading speed:
Fast Reader (2-point positive trait): âTakes less time to read books.â Mechanically, Fast Reader increases your reading speed by 30%. This means you only need 70% of the normal time to finish a book. If a book would take 10 in-game hours normally, a Fast Reader does it in 7 hours. Another way to say it: Fast Reader character reads ~1.3x faster than normal.
Slow Reader (â2-point negative trait): The opposite, it decreases reading speed by ~30%. You require 130% of the normal time. That same 10-hour book takes a Slow Reader 13 hours. In effect, ~0.77x the normal speed.
Both traits are all-or-nothing: they apply to any reading of books and magazines. They donât affect skill gain, only the time to read. Fun fact: The community often debates the value of these traits. Fast Reader sounds good (who wouldnât want to read faster in a game where reading is tedious?), but many experienced players actually skip it. Why? Because in single-player you can always fast-forward time, making the reading speed less relevant (youâre not really waiting 10 real hours, youâre skipping ahead). Conversely, Slow Reader is a popular âfreeâ trait to take for extra points â again, in single-player, you can offset it with time acceleration, and in exchange you get 2 extra trait points for other perks. As one survivor put it, âI usually take slow reader. âŠMakes you find a safe space and gives a bit of downtime just chilling⊠It takes me a day or 3 of concentrated reading to get through a novelâŠâ. In other words, some players like that Slow Reader forces them to slow down and plan reading sessions. However, in multiplayer, Slow Reader can be brutal â you canât fast-forward, so your friends might literally sit around waiting for you to finish reading. Weâll revisit this in the strategies section. For now, just note the 30% faster/slower difference these traits make.
Illiterate Trait: This is an 8-point negative trait that some crazy folks take for a challenge. Illiterate means your character cannot read any books or literature. You canât read skill books or even magazines and newspapers. Basically, your character is stuck with whatever knowledge they start with and can only gain XP the slow old-fashioned way (and they canât read recipe magazines, so certain crafting recipes are permanently locked out). If you have this trait, âreading speedâ is moot â youâre not doing any reading at all! Illiterate characters are extremely handicapped in Build 42 because of all the new skills and the scarcity of books. (Not to mention, they canât read the generator manual â meaning they can never use generators for electricity, a huge drawback in late game.) Thereâs a mod that lets illiterate characters slowly learn to read, but in vanilla, youâd better enjoy the caveman lifestyle. Weâll assume most players are not taking Illiterate unless they know what theyâre in for. For everyone else, the reading speed discussion is relevant.
Other Traits/Skills: There are no other traits that affect reading speed directly. âFast Learnerâ (a 6-point trait) does not make you read faster â it only boosts XP gain from actions by 30%. Itâs a great combo with skill books (you earn even more XP per action while under a bookâs multiplier), but it wonât reduce reading time. There is no âBookwormâ trait aside from Fast Reader. Professions in PZ donât change reading speed either (though a Veteran wonât panic and drop their book if a zombie shows up, whereas a Panicker might). Short Sighted/Eagle Eyed traits affect looting vision, not reading. Need Glasses? Nope â PZ doesnât simulate vision so granularly that you need reading glasses. So, outside of Fast/Slow Reader and Illiterate, your characterâs reading speed is pretty standard.
Action Speed Modifiers: One thing to consider is that reading a book is an action like many others in PZ. Certain general conditions can slow all actions:
If your character is extremely tired or exhausted, most actions (like fighting, crafting) slow down. Does this affect reading speed? Anecdotally, it seems being very tired might slow the reading action as well (after all, who reads fast when falling asleep?). Itâs not documented explicitly, but itâs wise not to push your character to read at 4 AM when theyâre nodding off. Give them some rest.
Being overburdened (carrying too much weight) can slow movement and some tasks. Reading while encumbered is likely not affected (since you can read while stationary with a heavy bag), but try to lighten your load when settling in to read so you can move quickly if needed.
Panic (from nearby zombies) can interrupt reading. If your character becomes panicked (heart pounding icon), they might stop reading or read much slower. Usually youâll automatically stop reading if a zombie attacks or if you reach extreme panic. Always clear the area or take Beta Blockers (which reduce panic) before reading in a potentially unsafe spot.
Boredom/Depression: Reading skill books actually increases boredom (theyâre considered boring textbooks). If you read too long, your character can get the âboredâ moodle, which, if untreated, leads to âdepressedâ. Depression in-game is no joke: a very depressed character suffers a -50% XP gain penalty on all actions (because theyâre listless) and possibly slower action times. That means if you spend days reading and get depressed, when you go to actually use that multiplier by chopping wood, youâll earn XP at half-rate â negating a lot of the benefit of reading! One player expressed this frustration â after all that time reading, you might have to spend more time doing âfunâ things just to cheer up your character. So manage that boredom (weâll talk how in tips). The boredom from one skill book read can be countered by reading a magazine or comic book afterward (those reduce boredom). Itâs like taking a brain candy break after studying.
Now that we know what affects reading speed, itâs clear why many players feel itâs too slow. In Build 42 especially, you have more books to get through and potentially more time between re-reads (due to cooldown). A Redditor vented: âAm I the only one who feels like reading takes way too long? ⊠Itâs sooo grindy and slow.â They love the game, but donât understand why it needs to be that drawn-out. Another said they installed a mod to make reading take half an hour instead of a whole in-game day â âNever turning backâ. On the flip side, some argue itâs actually realistic or even too fast: âIf anything, itâs unrealistically fast. My dude sped through 220 pages of electrical engineering in a day.â In real life, reading a dense carpentry manual cover-to-cover in 8 hours would be phenomenal. So thereâs a realism vs. gameplay balance here. The devs likely erred on the side of making progression take time. Remember, Zomboid is trying to simulate aspects of survival; youâre not supposed to become an expert mechanic overnight.
That said, this is a game, and youâre a player with limited IRL time and patience. So letâs talk strategy: how to increase or optimize reading speed, or at least make the time spent reading less painful.
Strategies to Increase Your Reading Speed (Or Make the Most of Reading Time)
Alright, survivor, now that youâve got the âwhyâ of slow reading, letâs tackle the âhowâ of dealing with it. This section covers ways to read faster or smarter, from character creation choices to in-game tactics and even mods/sandbox settings.
1. Choose the Right Traits
Your first opportunity to manage reading speed is at character creation with the Fast/Slow Reader traits:
Take âFast Readerâ if⊠youâre planning a long-term game, especially in multiplayer, and you know youâll be plowing through many books. In Build 42, since skill books are reusable and skills are expanded, Fast Reader has a bit more utility than it did in Build 41. It costs 2 trait points, which is relatively cheap. Fast Reader can save you literally days of in-game time across all the books you might read. For example, reading all 5 volumes of a skill might take ~50 in-game hours normally; Fast Reader shaves that to ~35 hours. Across multiple skills, the hours saved pile up. Itâs particularly useful in multiplayer where you canât fast-forward (more on that soon). Some players did experiments and confirmed Fast Reader lets you fit reading between TV shows (with Slow Reader youâd miss the timing). Also, if you simply hate waiting, itâs a quality-of-life pick.
Take âSlow Readerâ (and no Fast Reader) if⊠you want extra points and donât mind a slower reading pace. This is a common min-max strategy: take Slow Reader for +2 points to spend on something like âAthleticâ or âFast Learner,â which have more moment-to-moment impact. If youâre playing solo, Slow Reader is almost a freebie negative trait because you can speed up time and mitigate its penalty. Many veteran players reflexively pick Slow Reader in single-player because the inconvenience is minimal for them. Be cautious in multiplayer or very long day-length settings: one user pointed out that â3 hour [real-time] days with default reading speed would be tortureâ. If the server has long days, reading a book could tie you up for an hour or more of real life. In those cases, taking Slow Reader could genuinely hamper your fun (and annoy your buddies as they twiddle their thumbs waiting for you to finish Volume 1). So consider the context of your play.
Avoid âIlliterateâ unless doing a challenge run: As mentioned, Illiterate is basically a hard mode that locks you out of all books and magazines. You get a hefty +8 trait points, but you sacrifice all the benefits of skill books and the ability to relieve boredom by reading for fun. In Build 42âs context, you also wonât be able to use generators (since the operation manual canât be read), which is almost a death sentence for long-term survival when power goes out. There are mods to remove Illiterate later or allow learning (one mod even adds a âLiteracyâ skill you can grind to overcome illiteracy), but without mods youâre stuck. Only take it if you really know what youâre doing and want a unique experience (like playing an illiterate handyman who relies on innate skills). For most, itâs not worth the points.
Other trait considerations: âFast Learnerâ doesnât affect reading speed, but it pairs well with a reading-focused playthrough. It gives +30% XP from actions, meaning once youâve read the books and have multipliers, youâll gain skill levels extremely fast by doing. Some consider Fast Learner a must-have in general. If you take it along with Slow Reader, youâre basically saying âIâll endure reading longer so that I level faster afterwards.â Thatâs a valid trade. On the contrary, âSlow Learnerâ (if it existed, it doesnât) would be awful with books since itâd undercut the XP boosts â thankfully no such trait is in the base game.
In summary, for Build 42: If multiplayer or you just hate waiting -> Fast Reader is worth considering. If single-player and you want more trait points -> Slow Reader is a safe pick (just use time warp). And Illiterate⊠well, you do you, but donât say we didnât warn you.
2. Plan Your Reading Sessions Wisely
Once in-game, when and where you read can make a huge difference to both safety and efficiency. Here are some tips:
Secure Your Environment: Treat reading like sleeping â you want to do it in a safe, quiet place. Ideally, clear any nearby zombies and shut any doors or gates. If you have a second floor or an attic, thatâs a great spot (zombies canât reach you without stairs, and in B42 you might be able to build makeshift log stairs by Carpentry 3 or 4, which helps early on). If no second floor, pick a room with a door you can close. Some players even go into a bathroom or closet to read (small room, one door). If youâre in multiplayer with friends, consider having someone stand guard or at least keep an eye on things while you read, especially if youâre reading during daytime when others might be active. Reading makes you a bit less situationally aware â you can get caught off guard. In single-player, if you read with the game unpaused, the game will try to auto-cancel reading if a zombie comes into vision (and may drop out of fast-forward if you were using it), but that may still only give you a couple seconds to react. So set yourself up somewhere safe. One creative tactic: reading inside a vehicle. If you sit in a car (engine off to not attract zeds) and read, zombies might not see or hear you as easily, since youâre essentially indoors (just hope none open the door). Itâs not foolproof, but cars provide an extra layer of protection on all sides except windows.
Gather Supplies First: Your character continues to get hungry, thirsty, and tired while reading. Before you start a long reading session:
Eat until youâre well-fed (or at least not hungry). Being well-fed actually gives a short-term +XP bonus and faster healing, though the XP bonus is minor, it doesnât affect reading speed since reading doesnât grant XP directly. Mainly, you donât want to get hungry mid-book.
Have water on hand. Keep a water bottle or two in your inventory. One survivor noted that as long as you have a flask of water, you wonât dehydrate during a full day of reading. If you run out of water and youâre reading on fast-forward, you might not notice youâre parched until you start losing health! So have a drink ready.
Make sure youâre not already exhausted or on the verge of passing out. If itâs very late (character is drowsy or tired), consider sleeping then reading in the morning when fresh. Alternatively, short reading spurts before bed are fine, but donât try to plow through a huge book when your eyelids are heavy â your reading speed will suffer and you risk a sleep-deprived stumble into a zombie.
Consider having entertainment for breaks: carry a magazine, comic, or have the TV/radio on for some exposure to keep boredom down. Weâll cover managing boredom in a moment.
Use Downtime & Weather to Your Advantage: In the apocalypse, there will be days or hours when itâs not wise to go outside â maybe thereâs a thunderstorm, or itâs the middle of the night and you canât see, or youâre waiting for an injury to heal. Leverage those periods for reading. For example:
Rainy day? Perfect time to stay indoors and read by the window (as long as lightning isnât attracting zombies). Youâre not farming or traveling in a storm, so read.
Night time: If your character isnât super tired (maybe you have the Wakeful trait or drank some coffee), you can do some reading at night when visibility for looting is low. Just ensure you have a light source (if power is out, use a candle, flashlight, or sit by a campfire â just not too close to burn yourself).
After clearing an area: Did you just spend the afternoon killing a horde and now itâs relatively quiet? Take an hour to read in one of the cleared houses. Always re-evaluate safety after making noise though â you might want to relocate a bit away from where you last fired that shotgun.
Donât Try to Do It All At Once: Especially with slow reader or long books, break your reading into chunks. Thereâs no rule saying you must finish a book in one sitting. In fact, books remember your progress. You might see something like â(220/220 pages read)â when finished, or â(110/220)â if halfway. You can stop reading anytime and resume later from where you left off. Use this to manage boredom: if your character gets a âboredâ moodle (the book icon turning grey) while reading, stop at the next quarter or so, do something fun or active, then come back. For example, read until 50% done, then:
Go outside and fight a couple zombies (a bit of adrenaline, and combat is not boring to your character).
Or watch a VHS tape / listen to music if you have any.
Or eat some chocolate (it gives a small unhappiness reduction).
Even just stand up and do some inventory management. Basically, âstretch your legsâ in game like you would in real life during study sessions. This prevents hitting that âdepressedâ state. One user lamented having to spend âforever hoursâ reading and it being the only thing you have to redo if you die â breaking it up can make it feel less like forever.
Combine Reading with Life and Living (Single-player trick): Although Life and Living TV is nerfed to max out at level 3, you can still double-dip your time by reading during TV shows. Hereâs the trick: turn on the TV to Life and Living at the scheduled times (if you have the schedule; e.g., Carpentry show at 12:00, Cooking at 18:00, etc.), then start reading a book while the show plays. As long as your character is in the same room and the TV is on with volume, you will gain the skill XP from the show even if you are actively reading. The game basically checks if youâre present and not deaf. So you can be churning through a Farming book and simultaneously catch the fishing show for some free Fishing XP. Itâs efficient use of in-game time. Just be mindful: your character might automatically stop reading when the show ends (especially if itâs something that triggers an action). But generally, this is a great way to not âwasteâ daylight â educate yourself on multiple fronts! (This doesnât speed up reading per se, but it speeds up overall progression.)
Use Chairs and Comfort (if possible): By default, sitting on furniture or the ground in PZ helps you rest stamina but does not make you read faster. However, there is a widespread belief (and supported by some mods) that you should read while sitting. If role-play immersion is your thing, absolutely have your character sit in a nice armchair or on a bed while reading â it feels right. In vanilla game, you wonât read any faster, but you will be in a rested state (so if you were a bit tired, sitting might prevent you from getting more fatigued). There is a mod called âRead Faster When Sittingâ that does exactly that â cutting reading time if youâre seated. In fact, that mod claims sitting can reduce read time by ~50%. Itâs not an official feature of B42, but it shows up in many modlists because people like the logic of it. Weâll talk mods soon â just remember in pure vanilla, sit or stand makes no difference to the timer, but sitting might make your character slightly less likely to accumulate fatigue.
3. Use Time Compression (Single Player Only)
If youâre playing solo, thank the Knox Event gods for the fast-forward button. Project Zomboid allows you to speed up time when playing alone because the only person you can hurt by doing so is yourself. When your character is doing a long, boring task like reading, you can tap the F3
key (or click the fast-forward icon) to go into 2x speed, or F4
for 3x, and F5
(or 4x) for maximum warp. Actually, PZâs highest acceleration is often referred to as âUltra Fast Forwardâ (in older builds it was 4x, now effectively you can go much faster if the game is unpaused with nothing critical happening).
In practical terms:
- What took 8 minutes real-time can be done in 2 minutes if you 4x speed.
- You can blow through an entire day of in-game reading in a couple of real-time minutes if nothing interrupts you.
This is how most players tolerate long reading sessions in single-player. They hit fast-forward and watch that progress bar zoom (or go make a sandwich while their character reads in turbo mode). Be careful though: The game will auto-pause/slow if something major happens (like a zombie attacks you), but it might not always catch a subtle threat. Always fast-forward in a secure location as stressed before. If you see the game suddenly drop to normal speed, pay attention â it could be an enemy or an alert.
Also, note that you cannot fast-forward if your character is Too Panicked or if there are enemies near. The game prevents it in dangerous situations. So if you find you canât accelerate time, double-check that youâre safe (you might not realize a zombie is just outside).
To maximize efficiency:
- Fast-forward while reading, but maybe not the entire time. Some players do a thing where they fast-forward in chunks then return to normal speed periodically to check surroundings, eat, etc. This is good practice to avoid overshooting (e.g., accidentally starving because you stayed in 4x too long).
- If you want to be super micromanage-y, you could fast-forward until a certain page count, stop to handle needs (eat, drink), then continue. But honestly, in SP, a well-fed character with water can read one book fully on fast-forward without issues most times. Just remember to stop after finishing â donât accidentally leave the game running fast; you might burn daylight or miss a TV show or have time slip by more than intended.
Multiplayer Note: In regular multiplayer, you cannot fast-forward like this. Time is synced to the server and other players. The only time compression that can happen is if the server simulates time passing when all players sleep (if the server has sleep enabled and everyone is in bed). But Build 42âs unstable branch initially had no multiplayer, and when MP is live, sleeping might not even be allowed (many MP servers disable sleep). So, for MP, you have to use other strategies (or adjust settings) because youâre stuck at real-time reading speed.
4. Adjust Sandbox Settings (Minutes Per Page)
Build 42 introduced a very handy sandbox option to customize reading speed without any mod. If you find reading too slow, you can tweak this when setting up your world or server.
The setting is called âMinutes Per Pageâ (or in the menu it might be phrased as âReading Speed (skill books)â under the Character tab). By default:
- In single-player sandbox, the default is 2.0 minutes per page.
- On multiplayer servers, interestingly the default is 1.0 minute per page for skill books. This suggests the devs already halve the reading time in MP by default (likely to compensate for no fast-forward). So if you felt reading was a tiny bit faster in MP, you were right.
The lower this value, the faster reading goes. For example, setting MinutesPerPage to 1.0 in solo means youâll read twice as fast as the normal solo speed. Setting it to 0.5 means four times faster (half a minute per page). Some players take it to extremes like 0.1 (which is like rocket reading â virtually instant).
How to change it:
- Single Player: When starting a custom sandbox game, go to the Character (or possibly âPlayerâ) section of the settings. Look for âMinutes Per Skill Book Pageâ. Adjust it as you see fit. If you already started a game and forgot, you might be able to edit the sandbox settings file manually (itâs a bit technical â youâd open the
.sandbox
orSandboxVars.lua
file for that save and changeMinutesPerPage=
value). - Host/Co-Op: If youâre hosting through the gameâs Host menu, thereâs an âEdit Settingsâ option before you launch the server. Under âOtherâ or âCharacterâ you should find MinutesPerPage. One Reddit answer spelled out the path: Host > Manage Settings > Edit Selected Settings > Other > MinutesPerPage.
- Dedicated Server: Edit the
servertest.ini
(or whatever your server config is named). There should be a line likeMinutesPerPage=1.0
. Change it and restart the server. For example, settingMinutesPerPage=0.5
will make all reading twice as fast for everyone on that server. Keep in mind, all players will be affected equally.
Hereâs an example of what that might look like in the server INI (for reference):
MinutesPerPage=0.5 # Custom reading speed: 0.5 minutes per page (faster reading)
(If you donât see it in your config, your server might be using default. You can add it under the Sandbox vars section.)
Now, some recommendations:
- For a balanced experience: Try something like 1.0 in SP (so it matches MP default, roughly 2x faster than normal SP). This still makes reading take some time, but not excruciating. One player adjusted to 1.5 minutes/page from 2.0 and said the change was negligible given their long day length â so 1.5 might not be enough of a boost to notice. 1.0 is a nice even speed-up.
- For impatient players: 0.5 minutes per page will dramatically cut reading times. Thatâs 4 pages per in-game minute, or about 120 pages/hour. A 220-page book would take ~1.8 hours in-game (which is super fast â your character basically skims like a champ). Real-time, that could be a couple of minutes tops on normal speed. Many consider 0.5 a sweet spot for MP if they donât want to remove reading entirely but want it quick (â.25 would be my multiplayer standardâ one said, meaning 0.25 min/page for even faster).
- Instant reading: If you truly despise waiting, you can go down to 0.1 or even 0.0 (if 0 is allowed, possibly not, but 0.01 is effectively instant). This basically means the moment you hit read, the book is done. That might trivialize a portion of the game â the only remaining challenge is finding the books. Some servers do this to focus purely on other survival aspects.
Remember, adjusting this setting can impact game balance. If you make reading too fast, you remove a time-management aspect of the game. Project Zomboid is all about how you choose to spend your time (loot, build, fight, read, etc.). If books take almost no time, youâll max out skills much more quickly and certain achievements or satisfaction from progressing might diminish. But hey, itâs your game â tailor it to your fun. The devs gave us the knob, feel free to turn it.
One more thing: this MinutesPerPage setting in B42 covers skill books (and likely also recipe magazines and literature). The modder of âReading Tweaksâ noted that B42 added this vanilla option, whereas in B41 they had to do it themselves. So big kudos to the devs for listening to the âreading is too slowâ complaints and giving a built-in fix.
5. Manage Boredom and Mood for Faster âNetâ Progress
We touched on this earlier: reading skill books makes your character bored, which can lead to depression, which in turn lowers your XP gain and possibly slows actions. Itâs somewhat counter-intuitive â you read to improve skills, but reading too much can make you depressed, which makes improving skills slower. Essentially, if you ignore your characterâs mental state, you could nullify some benefits of your reading when you go to apply it.
Hereâs how to handle it:
- Read Entertainment Media: Always keep a stash of Magazines, Newspapers, Comics, or Novels (regular âBookâ item) around. These items reduce boredom (and some reduce stress). For example, a comic book can significantly boost your characterâs mood. After finishing a dry skill book, treat your character to a comic or magazine. In B42, there are new magazines and stories that have collectible volumes â fun to seek out. But even a duplicate magazine will still provide the boredom reduction effect (though typically you canât read the exact same magazine twice in a row for effect; there might be a cooldown on re-reading the same literature).
- Break up study sessions with activity: Go outside and do something engaging (kill a zombie, go fishing, etc.). This not only prevents deep boredom but also lets you immediately use some of that multiplier you just earned from reading â which can be satisfying and motivating.
- Music and Radio: If youâve found a CD player or Vicodinâ err, I mean a radio or something that plays music, you can use that to entertain your character. In Build 42, you might find Walkman devices or CDs/tapes (depending on mods or vanilla additions). Listening to music can reduce boredom too. Itâs a nice way to multi-task: you can listen to the radio (which does not require active attention) while reading. I often tune a radio to some music channel and then start reading; my character gets a bit of boredom reduction passively.
- Avoid Dark, Claustrophobic Environments for Too Long: If your character has the Claustrophobic trait (panics indoors) or gets anxious, you might want to read near a window or outdoors (if safe) for sanityâs sake. Conversely, if they have Agoraphobic (panics outdoors), definitely read in a small room. Panic can increase fatigue and stress, which is not ideal for efficient reading. So set the stage where your character is most comfortable.
- Consider Character Emotions as a Mechanic: Itâs easy to ignore that âboredâ moodle because it doesnât kill you immediately, but itâs a slow burn. Being âboredâ increases your unhappiness over time. High unhappiness (depression) penalizes all XP gains (Iâll reiterate: up to -25% or -50% XP gained at severe depression). So if you just read Carpentry and then youâre too depressed to get full XP from building, thatâs counterproductive. Take depression seriously. Use cigarettes (if your character is a Smoker, a cig will reduce anxiety/unhappiness), drink a bit of alcohol (a beer can help happiness but donât get drunk at the wrong time), or just do fun stuff as mentioned.
By managing boredom, you ensure that when you do go to grind your skill after reading, youâre in good shape to make the most of it. Think of it as maintaining your âmental staminaâ for learning.
6. Prioritize & Strategize Your Book Reading Order
âRead smarter, not harder,â a college professor might say. In Zomboid, you often have limited reading time (maybe the power will go out in a week cutting your lights, maybe hordes will migrate, who knows). So you should prioritize which skill books to read first and which you might skip or delay:
High-impact skills first: Common consensus is to nab Carpentry Volume 1 early. Carpentry lets you build and secure safehouses, and you can easily practice it (chopping trees, nailing boards). Getting the multiplier early is great. Similarly, Electricity Volume 1 is key if you want to operate generators (you need level 1 Electrical plus the magazine). Electricity is harder to level without a boost (involves dismantling electronics), so a book helps. Mechanics is another one: leveling Mechanics is slow (requires finding tools and cars), so having the XP boost when you do find a car to work on is handy.
Skills gated by knowledge: Some skills are useless until you have a certain level or a recipe. For example, Metalworking â you canât do much without a propane torch and mask, and itâs not super urgent early. You could hold off on Metalworking books until later when you actually plan to weld. First Aid â frankly, even at high levels itâs a bit underwhelming, so reading those books is low priority unless you just have downtime.
New B42 skills: Are you planning on doing Fishing or Trapping? Those havenât changed too much; their books are nice but not urgent (fishing is easy to grind by fishing, trapping XP comes slowly but you might not need high levels). Agriculture (the new farming split) â if youâre farming, definitely read those as you find them, because they give useful info on plant health when you reach certain levels. Animal Care/Butchering â if you intend to raise livestock in late game (a new feature), their books will be vital to boost those tough new skills. But if you have no animals, you can ignore them for now.
Donât bother reading what you wonât use: If you know youâre never going to do tailoring this run (say youâre doing a combat challenge where you donât care about making clothes), donât waste a day reading tailoring books âjust because.â It might sound obvious, but packrat gamers often compulsively read everything. In B42, thatâs just not feasible early on â there are too many books and theyâre too rare to collect them all quickly. Focus on what benefits your current survival plan. You can always come back and read the others later if you change your strategy or find yourself in winter with nothing else to do.
Leverage Multipliers and Skill Synergies: A pro-tip: try to read skill books before doing big XP activities in that skill. For instance, if youâre about to spend a week building a base (lots of Carpentry XP incoming), pause and read the next Carpentry book first. The community noted this strategy as a key benefit of the re-read cooldown system: you can âstrategically time your readings to coincide with skill-intensive activitiesâ. With books not being one-time use, you could even re-read a book (after cooldown) right before another big burst of activity to refresh the multiplier (if the multiplier were time-limited, which it might be now â we suspect in B42 the multiplier could potentially decay or require re-reading after a while; this isnât 100% confirmed, but the presence of cooldown suggests you might need to re-read to maintain the boost for that level range). Think of it like cramming for a test, using the knowledge, then later refreshing it.
Keep Track of Read Books: B42 actually introduced a UI indicator (a little checkmark) on books that have been read by you. It can be hard to see (green check on a red book can blend in), but itâs there. Use that to avoid re-reading something too soon. Also, some players make a library or checklist. One creative approach: a player made a checklist on the in-game annotated map for all books, marking which they have or need. You could mimic that by writing notes on your map or a sheet of paper IRL. Keeping organized ensures you donât waste time reading the wrong volume out of order or duplicating effort. For example, reading Carpentry Vol.3 when youâre only level 2 is not possible (the game wonât let you until you reach level 4). But you might accidentally start reading Vol.2 when you already did if youâre forgetful (especially over a long run with breaks). So, organization helps your efficiency.
7. Harness Multiplayer Teamwork (if applicable)
When Build 42âs multiplayer is in full swing (or if youâre playing B41 MP with the intent to move to 42), reading dynamics change in a group setting. Hereâs how to optimize reading in MP:
Divide and Conquer: If multiple players have different skills theyâre focusing on, split the reading tasks. For example, one player (Player A) focuses on mechanics and electricity â they get those books first and maybe even take Fast Reader, becoming the âengineerâ of the group. Another player (Player B) focuses on farming and cooking â they grab those books. This way, each person isnât trying to read 10 books; they specialize. Player A can then use the car skill boost to get vehicles running for the team, while Player B uses farming knowledge to keep everyone fed. In essence, you specialize roles and read only what your role needs. This is how real survivor groups might operate â not everyone needs to be a master of everything.
Share Books (Post-Cooldown): Since books arenât consumed, you can hand them off to friends. If you finish Electrician Vol.1, let your buddy read it next (once any cooldown is over). If two of you desperately want the same book at the same time, well, someone has to wait or you hunt for a second copy. But at least the first copy doesnât vanish. Perhaps set up a communal library in your base with all found books. Label storage containers with skill names so everyone can easily find the volume they need. Cooperation can mitigate the pain of book scarcity â three people searching have better odds of finding that Foraging Vol.5 than one person.
Server Settings and Agreements: On an MP server, talk with your group about the reading speed issue. If everyone is cool with default slow reading, fine. If not, consider collectively agreeing to up the MinutesPerPage or use a mod so that the game pace doesnât bog down. Many server admins set
MinutesPerPage=0.5
or similar so that players arenât effectively AFK reading for long stretches. It keeps the action flowing. As a group, decide what balance you want.Occupy Yourself While Others Read: In multiplayer, if one person is doing heavy reading, others can do tasks that donât require that personâs immediate presence. Go on a loot run (maybe leave the bookworm at base reading safely), or fortify defenses, or organize inventory. The worst scenario is everyone sitting at base waiting on one guy to finish a book â thatâs when MP reading feels truly painful. So communicate: âHey, Iâm going to read Carpentry 3 tonight, you guys do a food run without me and come back by nightfall.â This way no time is truly âwastedâ on the server.
Admin Powers (if desperate): If youâre admin/host and the group unanimously finds reading times unbearable, you can on-the-fly adjust sandbox. Or in extreme cases, you could even use admin commands to give XP instead of reading. (Not recommended for legit play, but hey, if a bug ate your book or something, an admin could boost a skill as compensation.) Thereâs also a debug mode that can let you change sandbox vars mid-game if needed.
8. Leverage Mods for Reading (If You Want to Cheat Time)
The Project Zomboid modding community has heard the cries of the impatient. There are several mods focused on reading speed and mechanics. If youâre not opposed to modding, here are a few popular ones, along with what they offer:
CCâs Faster Reading (Steam Workshop) â This mod gives a menu where you can select your desired reading speed multiplier. Options range from 2x up to a ludicrous 100x faster. It still respects Fast/Slow Reader traits, applying their ±30% effect on top of the new speed. So itâs a flexible way to customize how fast you want reading to be. Itâs great if you want more granularity than the sandbox MinutesPerPage allows, or if you want a specific speed like 10x just for you. (Though sandbox can achieve the same via values; mods just make it a toggle.)
Catâs Faster Reading Mod (Steam Workshop) â A simpler mod that basically cuts reading time in half universally. It also, interestingly, allows reading while walking (with the note âshift/run to stop readingâ). The description from a user: âStanding while reading will cut read time in half, while sitting will reduce it by 55 secondsâ. That wording is odd, but likely it means the mod gives some speed boost and an extra little boost if seated. Itâs a lightweight mod meant to just make books ânot a choreâ especially in multiplayer, as it mentions.
Read Faster When Sitting (Mod) â This mod specifically targets the act of sitting. As the name implies, it makes you read faster if you are sitting on the ground or furniture. It might conflict with other reading mods, but if you only want the immersion of âreading is quicker when comfortably seatedâ, this is the mod for you. For example, without mods sitting = no speed difference, with this mod maybe sitting = 2x speed. Check its details for exact multiplier. It pairs nicely if you want to enforce a bit of realism (gives an incentive to find a chair instead of reading on the run).
M-13âs Reading Tweaks (Nexus and Workshop) â This is an all-in-one reading overhaul. It was updated for B42.5, meaning itâs compatible with the new build. Features include:
The ability to read while walking (so you can stroll around slowly and read, though be careful not to bump into zombies â just like texting and walking, this can end badly if youâre not watching where you go).
Custom sandbox options for reading speed (even beyond the vanilla MinutesPerPage â it also has separate values for sitting multiplier).
You can configure it so sitting makes you read X times faster (default might be something like 1.5x or user choice).
It basically extends and refines what B42 gave us, plus adds the walking and sitting dynamics that were absent. If you want maximum control and donât mind using a mod, this is a great one. It even mentions that for B42, since MinutesPerPage is now vanilla, it uses that but still provides the extra options.
âLearn to Readâ type mods: If you did take Illiterate for challenge but then regret it, there are mods that allow illiterate characters to eventually learn reading (often through some long process or a skill). Not directly about reading speed for normal chars, but worth a mention. One such mod on TikTok was highlighted where illiterate trait can be overcome â in case someone finds themselves completely unable to enjoy the books of B42.
Any mod that touches time scale or actions: Some broader mods (like certain realism overhauls) might indirectly affect reading speed. For instance, a mod that changes how fast time flows or that rebalances traits could impact Fast/Slow Reader magnitude. Always read mod descriptions if you notice something different.
Before installing any mod, consider if you really need it or if the sandbox setting is enough. For many, simply turning down MinutesPerPage in sandbox achieves the desired effect without modding. But if you play multiplayer and everyoneâs on board, mods like CCâs or M13âs can greatly improve the experience. And if youâre a single-player who wants to be able to walk and read just for the heck of it, mods have you covered.
Just remember mod compatibility, especially during the unstable phase of B42 â mods might break with updates. M13âs mod explicitly notes to use B42.5+ for compatibility.
9. Exploit (or Not) Any Quirks and Bugs
Weâd be remiss not to mention that in newly released builds, sometimes weird things happen. Build 42 had (or may still have in unstable) a few quirks related to skill books and reading:
XP beyond level 3 bug: Early in B42 testing, some players reported that they couldnât gain XP past level 3 in skills until they read the next book. It looked like a bug where if you hadnât read the Intermediate book, your XP gain halted at the cap of the Beginner book (level 2) or at level 3 generally. For instance, one person dismantled furniture and got no Carpentry XP after level 3. This caused confusion â some thought it was an intended change (forcing you to use books to progress), but it was likely a glitch tied to the new XP cap for TV or an oversight. The devs have since patched many issues (B42.6 and B42.7 patches had 250+ fixes!). If you ever experience not gaining XP when you should, check if:
Youâve reached the intended cap of a skill book multiplier (in B41, if you somehow read an advanced book early, you canât gain beyond its range until you hit that level â but normally the game prevents reading out-of-range books).
Or if itâs a bug, try updating the game or verifying files. As of now, skill book multipliers should be permanent for their level range as usual â read it once, get the bonus until you out-level it.
There is also a sandbox option now for whether TV and VHS XP is capped (defaults to cap at 3). Ensure you arenât mistakenly thinking you get no XP, when itâs just the TV not giving more because of the cap.
Book Cooldown and Re-reading: Because this is new, watch out for any funkiness. Thereâs a mod called âReset Page Readâ that was created to solve an issue where sometimes the XP multiplier might not apply if you re-read a book. It lets you reset a book to unread state. Ideally you shouldnât need this â but if you encounter a bug where a book you re-read doesnât seem to give the boost again, that mod or a similar workaround might help. (Or just try reading a second copy as a workaround, since the game might treat each item separately).
âHas been readâ icon clarity: The devs added the small checkmark on read books, but people say itâs hard to see. If you rely on it and have poor eyesight (or are playing at a low resolution), you might miss it. Double-check your inventory descriptions; they often append â(Read)â or something to the item name too. A suggestion was made to improve the icon visibility â maybe by the time you read this, theyâve updated it. Just a minor UI quirk.
Reading Animation stuck: Occasionally, your character might finish reading but still have the book in hand or the progress bar stuck. This is usually just a desync or UI bug. Move around or read a different book to clear it. Itâs cosmetic; check that your skill multiplier was applied (hover over the skill on the skill panel and it will show the multiplier). If you got it, youâre fine.
Illiterate trait oddities: If you ever accidentally take Illiterate (or via some trait mod) and try to read, youâll just get a message like âCannot readâ and nothing happens. No bug, just how it works. Some people in older versions tried to remove illiterate mid-game via save editing â which half-worked but sometimes the character still couldnât gain XP from books read after. So, probably avoid doing that. If you want to role-play someone learning to read over months, use a mod or just self-impose a delay before âmagicallyâ removing the trait via debug.
Overall, B42 has matured a lot through testing, so major issues are likely fixed. Always keep an eye on patch notes. For example, if something like âFixed skill book multipliers resetting improperlyâ shows up, thatâs good to go. The official Indie Stone forum and subreddit are good places to see if others report similar reading-related problems.
If you encounter a brand new bug with reading, consider reporting it on the official forums so it gets fixed. Until then, sometimes the workaround is the way â e.g., relogging in multiplayer if a book doesnât trigger the XP buff, or using a sandbox tweak to bypass a broken mechanic.
After-Action: Making the Most of Your Newfound Knowledge
Congratulations, youâve made it through a lot of text about reading text in a game about surviving zombies! Meta, isnât it? Before we wrap up, letâs summarize some key takeaways to ensure your reading sessions in Project Zomboid Build 42 are as effective and painless as possible:
Build 42 Changes â Skill books are now reusable (donât vanish) with a cooldown, and skill book loot is much rarer and location-specific. Adjust your gameplay: grab books when you can, and plan to share them or re-read after cooldown. Also, TV XP is capped at level 3 now, so books are your primary way to boost mid-to-high skill leveling.
Reading Speed Basics â By default, reading is slow: ~2 in-game minutes per page (30 pages/hour). Fast Reader trait makes it 30% faster, Slow Reader 30% slower. In single-player, you can fast-forward time to mitigate slow reading; in multiplayer, you cannot, making reading speed more of a factor.
Optimize Via Traits â Decide early if you want Fast Reader for convenience or Slow Reader for extra points. Fast Reader shines in MP or if you just loathe waiting. Slow Reader is commonly taken in SP since time warp negates its downside. Avoid Illiterate unless itâs a planned challenge â being unable to read will severely limit you in B42âs long-term gameplay.
Smart Reading Habits â Read in safe zones (cleared houses, second floors, locked rooms). Prepare food, water, and lighting before starting a long read. Use downtime (bad weather, night) to read so you donât waste prime looting time. And donât sit in the open street reading a book â thatâs a recipe for a surprise âThis is how you diedâ moment.
Break It Up â Donât grind yourself (or your character) into depression by reading cover-to-cover non-stop. Take breaks to fight boredom. Your characterâs happiness is an often-overlooked âstatâ that can directly affect skill gains. Read fun books or do enjoyable activities between chapters to keep morale up.
Sandbox Settings Are Your Friend â Use the MinutesPerPage setting introduced in B42 to tailor reading speed to your liking. Whether in single or multiplayer, a small tweak here can make a huge difference. Example: set 1.0 min/page for a moderate boost, or 0.5 for a fast-paced experience. This is an official way to âbuffâ reading speed without breaking immersion too much.
Use Mods if Needed â If sandbox options arenât enough, there are mods to supercharge or otherwise tweak reading. From simple speed multipliers to the ability to read while walking, mods can reshape the reading experience to whatever you want. Just be mindful of updates and compatibility.
Teamwork in MP â In multiplayer, coordinate with your group. Share the labor of reading by splitting who focuses on which skills. One playerâs knowledge can benefit the whole team (e.g., one mechanic can fix cars for all). Establish a communal library and perhaps adjust server settings so reading doesnât bog down the fun for everyone waiting. If someoneâs reading, others can be productive elsewhere rather than everyone sleeping (since MP sleep often isnât viable, use that time diversely).
New Skills, New Strategies â Donât ignore the new skills in B42. If you plan to raise animals, make sure someone is reading Animal Care and Butchering books. If you want to craft your own windows and bottles, read Glassworking. These activities are meant for long-term bases, fitting the Build 42 late-game vision. They give goals to work towards, and skill books are the accelerants to reach those goals. So while early game you stick to core survival skills, mid-to-late game crack open those niche books to expand your capabilities (maybe your groupâs âscientistâ character will have a field day reading them all).
Be Ready to Improvise â The apocalypse seldom goes as planned. You might be in the middle of Chapter 3 when an alarm goes off and a horde descends. Always be ready to drop that book and fight or flee. You can always read another day (provided you survive). And if a crucial book burns in a fire or is lost, adapt by doing things the slow way or searching elsewhere. Part of Zomboid is dealing with what youâve got. On the flip side, if you find an âAnnotated Mapâ with a stash that includes missing skill books, jackpot!
Finally, keep in mind that while maxing skills is rewarding, you donât need to rush to level 10 in everything. Project Zomboid is a sandbox â make your own goals. Reading is a means to an end. If you find the journey of surviving more fun than just having all skills green, you might not care to read every book. And thatâs fine. Some players purposely avoid over-leveling to keep things challenging. Others, like many of us, love becoming self-sufficient super survivors with a huge library.
TL;DR (Too Long; Did Read)
In Build 42, reading skill books is a more strategic, drawn-out process than ever. But armed with the info from this guide, you should be able to speed read through the apocalypse like a pro:
- Build 42 makes books reusable with cooldown and much rarer, so cherish them and plan around cooldowns.
- Use Fast Reader trait or sandbox settings to crank up reading speed if the default pace isnât to your taste.
- Create safe, comfortable reading nooks and use in-game downtime to study without risking your neck.
- Donât let your survivor die of boredom â break up reading and keep morale high with entertainment.
- In multiplayer, coordinate on who reads what and possibly accelerate reading for everyone via settings or mods to keep the game flow fun for all.
- Exploit single-player fast-forward shamelessly â itâs there specifically because reading is time-consuming.
- Embrace the slower pace of B42 as part of the challenge if you can; if not, customize it. Thereâs no wrong way to survive (except, well, dying).
By the end of your journey, you might have your own âAlexandria libraryâ of skill books, journals, and magazines â a testament to the time you invested in knowledge to outlast the zombie hordes. As the saying goes, knowledge is power â and in Knox County, it might just save your life.
Now go forth, find those books, and happy reading (speedily)! Stay safe out there â both from brain-munchers and brain boredom.