In Project Zomboid, a survival game set in a zombie-infested world, players can engage in Player vs. Player (PvP) combat by activating the feature. If you see a Skull Icon next to a player’s Name Tag, it means that the player has turned on their PvP mode and is ready for combat.
Activating the PvP feature is easy. Simply press the “g” keybind to turn it on. A green icon will appear in the bottom right corner of the screen to indicate that PvP is enabled. Press “g” again to disable PvP. You can also activate PvP mode by clicking on the Axes Icon in the corner of the screen. The icon will turn red to indicate that PvP is on.
It’s important to note that even if your PvP mode is turned off, other players who have activated their PvP mode can still harm and injure you. Therefore, it’s always a good idea to be aware of all players, not just zombies, when in the game.
If you want to enable PvP on a private server, you can set PVP to “true” in the servertest.ini file. There are also a few different settings that can be adjusted to change the way players interact with one another in PvP. The PVPMeleeDamageModifier setting determines the amount of damage players can do to each other with melee weapons, while the PVPFirearmDamageModifier setting determines the amount of damage players can do to each other with firearms. The PlayerBumpPlayer setting determines whether or not players can bump into each other.
So the next time you see a Skull Icon next to a player’s Name Tag, be prepared for combat! Just remember to turn off your PvP mode when you’re not actively looking for a fight.