How To Equip Weapon Parts In Project Zomboid

How To Equip Weapon Parts In Project Zomboid

How to Equip Weapon Parts in Project Zomboid (B41 & B42, Vanilla)

In Project Zomboid Build 41 and 42, you can attach weapon upgrades (scopes, straps, etc.) as long as you have the right tool and know where to look. The quick answer: grab a screwdriver, keep the gun and the attachment in your main inventory, then right-click the weapon and select "Upgrade" to add your mod.

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Quick-Start: Equipping Weapon Parts in 5 Easy Steps (B41/B42)

Before we get into the nitty-gritty, let's hit the basics. Equipping a scope or other mod in vanilla Project Zomboid is pretty straightforward once you know how. Follow these quick steps:

  1. Get a Screwdriver: Make sure you have a screwdriver in your inventory. Every firearm attachment in vanilla PZ requires a screwdriver to install or remove. No screwdriver, no attachments – it's that simple.
  2. Choose a Compatible Part & Weapon: Not every mod fits every gun. Check that the attachment you found actually goes on the weapon you're modding. For example, a shotgun Choke Tube only fits shotguns, and a rifle scope won't go on your pistol.
  3. Move Everything to Main Inventory: Place the firearm, attachment, and screwdriver in your character's main inventory, not in a backpack or secondary container. If they're in a bag, the game might not register them.
  4. Unequip the Weapon (if needed): It's recommended to unequip the gun from your hands before modding. While you can attach mods while holding the gun, doing so can sometimes bug out.
  5. Right-Click the Gun and Attach Mod: Right-click on the firearm in your inventory. In the context menu, look for "Upgrade". Highlighting that will show a submenu of any compatible attachments you have on you. Click the attachment's name to attach it.
  6. (Optional) Removing an Attachment: To remove a mod, right-click the weapon (with screwdriver in inventory) and choose "Remove Upgrade", then select the part to remove.
Illustration: The context menu for a pistol, showing Upgrade ➔ Laser and Upgrade ➔ Gun Light options
Equip Primary
Equip Secondary
Reload
Inspect
Upgrade â–ē
Laser
Gun Light

That's the crash course! With these steps, you should be able to quickly kit out your guns. But before you run off into the sunset with your newly pimped shotgun, let's troubleshoot common issues and then dive into which attachments are actually worth your time.

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Why Can't I Attach That?! – Troubleshooting Common Issues

Even with the steps above, survivors sometimes run into problems where the game just refuses to attach a mod. Don't worry – it happens to the best of us. Let's go through the most frequent hiccups and how to fix them:

  • 🔴 "Upgrade option isn't showing at all!" – If right-clicking the gun doesn't even give an "Upgrade" entry, something is missing. Ensure you have a screwdriver on you. Without a screwdriver, the game won't show any upgrade menu.
  • 🔴 "I have a screwdriver, but it still won't work." – Double-check where the screwdriver is. It must be in your main inventory. If it's sitting in an equipped backpack, the game might be tricked into thinking you don't have it accessible.
  • 🔴 Compatibility Issues: Are you trying to put a square peg in a round hole? Every attachment is made for specific weapons. For example, x2/x4/x8 Scopes go on rifles (like the MSR700, MSR788, M14, etc.), not pistols or shotguns.
  • 🔴 Gun Already Has an Attachment: In vanilla, most attachment "slots" only hold one mod. If your gun already has something in that slot, you must remove it first. Check if you need to remove an existing mod before installing a new one.
  • 🔴 Weapon is Equipped/Bugged: Sometimes having the weapon in hand while upgrading can cause a glitch where the attachment ends up in your primary hand instead of on the gun. Unequip everything and try again from inventory.
  • 🔴 No Remove Option: If you want to take an attachment off but don't see "Remove Upgrade," ensure the weapon is in your main inventory and that you have the screwdriver ready.

Remember the golden rule: screwdriver + correct part + correct gun + main inventory. 99% of the time, any attachment woes boil down to one of those elements being off.

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What Attachments Exist in Vanilla? (And Are They Worth It?)

Okay, now that you know how to add weapon parts, let's talk about why you'd want to – and when you might not want to. Project Zomboid's vanilla arsenal has a set list of firearm attachments that can tweak your guns' performance.

Attachment Types & Effects at a Glance

Attachment Effect Compatible Weapons Notes
Iron Sight +3 Max Range (default) Pistols, Revolvers, Rifles Usually already on guns by default
Red Dot Sight +5 Aiming Speed Pistols, Revolvers, Rifles Great general-purpose upgrade with no real downside
Laser Sight +5 Hit Chance Pistols, some Rifles Improves accuracy, especially useful if your aiming skill is low
x2 Scope +7 Max Range, +6 Min Range Rifles (MSR700, MSR788, M14, M16) Short-range scope. Extends how far you can hit, but can't hit things as close
x4 Scope +13 Max Range, +~8 Min Range Rifles (same as above) Medium scope. Further extends range but increases minimum range
x8 Scope +20 Max Range, +10 Min Range Rifles (MSR788, MSR700, M14, M16) High-power scope. Anything within ~10 tiles is almost impossible to hit
Recoil Pad -10 Recoil Delay Rifles (all), Assault rifles Lowers recoil kick, meaning your aim recenters faster
Sling Weight -0.3 Rifles, Shotgun Makes long gun easier to carry – effectively lightening it
Ammo Straps -5 Reload Time Shotgun, Rifles Reduces reload duration by a small amount
Fiberglass Stock -0.5 Weight, +8 Hit Chance Rifles (MSR700, MSR788) A lighter, steadier stock for hunting rifles
Gun Light (Toggleable Flashlight) Pistols (M9, M1911, etc.) A flashlight that attaches under the barrel
Bayonet (Melee ability) Rifles (MSR700, MSR788) In theory, lets you stab with the rifle like a spear. Functionality is limited/buggy
Choke Tube (Full) +0.5 Damage, -0.05 spread Shotguns (JS-2000) Narrows shotgun spread, making it more focused
Choke Tube (Improved) -0.5 Damage, +0.05 spread Shotguns Widens spread, hitting a broader area but each pellet does less damage

As you can see, most attachments have no real downside except added weight – except the scopes and chokes, which explicitly trade one aspect for another. Scopes give range at the cost of close-quarters effectiveness. Chokes trade spread for damage or vice versa. Understanding these trade-offs is key to using attachments wisely.

Key Attachment Highlights:

  • Scopes (x2/x4/x8): Powerful for expanding your engagement range but create a minimum distance. With an 8x scope, you can snipe from far but can't hit zombies within ~10 tiles.
  • Red Dot vs. Laser: Red dot gives faster aiming, while laser improves accuracy. Early game, laser helps compensate for poor aim; later on red dot might serve you better. Some guns can use both!
  • Recoil Pad & Sling: "Quality of life" attachments that make guns nicer to use. Always worth installing if you have them.
  • Gun Light: Extremely useful for night operations, but light attracts zombies. Most pistols cannot have both a laser and a flashlight.
  • Bayonet: More of a novelty item in vanilla. Using it as a melee weapon can wear down your rifle's condition.
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Tactics & Tips: Getting the Most Out of Your Upgrades

Simply slapping a mod on a gun won't automatically make you an undead-slaying sniper. There's strategy involved in using attachments effectively. Here are some veteran tips and considerations to keep in mind:

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Skill Matters – Attachments ≠ Instant Pro Shooter

Attachments aren't a substitute for your character's aiming skill – they're a force multiplier if you have some skill to multiply. A survivor with Aiming level 0 wielding a laser-sighted, recoil-padded M16 is still going to miss... a lot.

Until about Aiming level 5, most guns will feel inaccurate even with attachments. Use shotguns (which are easier to hit with when unskilled) to train your aim skill. Once you've got level 3-4 in Aiming, you'll notice your rifles and pistols hitting more consistently. For tips on improving your aim quickly, check our aiming skill guide.

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Plan Your Loadout for the Situation

Different missions call for different setups. Thanks to the weight system, you can't realistically lug around 3 fully-modded guns. Plan ahead:

đŸ™ī¸ Urban Combat (Close Quarters): Prefer short-range, quick-response attachments like Red Dot on pistols or shotguns. Avoid scopes – you won't be taking 50-yard shots inside a house.
🌾 Open Fields & Hunting: This is where scopes come into play. An x4 or x8 scope on a rifle is fantastic for long-range targets.
🏠 Base Defense: If you have high ground, equipping a scoped rifle allows you to thin out zombies before they reach the perimeter.
đŸ§ŗ Loot Runs: Consider weight constraints. A sling reduces weight of a carried gun, and you may want to temporarily remove heavy attachments while looting.
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Finding Attachments – Know Where to Look

Where do you actually find these attachments? Good locations include:

🚓 Police Stations and Outposts: Police lockers sometimes have pre-modded weapons.
đŸ”Ģ Gun Store: West Point gun shop (renamed to Stendo's in Build 42) is prime real estate for attachments.
đŸ•ī¸ Hunting Lodges/Cabins: Can hold hunting rifle mods like scopes and recoil pads.
đŸĒ– Military Checkpoints: Louisville outposts can yield attachments like ammo straps or reflex sights.
🧟 On Guns Themselves: You might find guns that already have attachments installed.
Build 42 Note: With B42's unstable release, loot distribution is in flux. Some players report that guns and attachments are much rarer compared to Build 41.
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Multipurpose Use and Hot-Swapping

Remember that you can remove and reuse attachments freely (provided you have your trusty screwdriver). This means if you only have one reflex sight but you own three guns, you can juggle that sight depending on what you're doing:

  • Heading out on a looting run in town? Put the red dot on your shotgun.
  • Going hunting tomorrow? Take it off the shotgun and slap it on your rifle.

Pro tip: Store attachments in a toolbox or dedicated container so you don't lose track of them. For more information about weapon maintenance and repair, see our comprehensive weapon repair guide.

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Know When Not to Use an Attachment

It sounds counter-intuitive, but there are times when leaving a gun "stock" could be preferable:

  • Weight Constraints: If you are extremely tight on carry weight, adding a heavy mod might push you into the encumbered zone.
  • Close Combat with Rifles: If going into a building with a scoped rifle, consider removing the scope temporarily so you can hit things up close.
  • Noise Discipline: In vanilla there are no suppressors, but the gun light can draw attention in stealth scenarios.
  • Avoiding Over-reliance: Don't take unnecessary risks just to find attachments. A survivor who runs into a zombie-infested police station just to grab a sight might end up dead.

Guns are tools, not solutions. Attachments can make a tool better, but your strategy and caution matter more.

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A Note on Mods (Meta-Mods, not attachments)

This article focuses on vanilla Build 41/42 gameplay. But it's worth mentioning that there are community mods that expand the attachment system:

  • Brita's Weapon Pack: Adds a ton of real-world guns and attachments (including silencers). Check our Brita's weapons guide for details.
  • Vanilla Firearms Expansion: A lighter-weight alternative to Brita's.
  • Rain's Firearms & Gun Parts: For B42, aims to stay vanilla-flavor but adds things like craftable suppressors.

If you do use mods, just remember that mod attachments might not behave exactly like vanilla ones. Always read the mod description for any new mechanics.

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Real Tales from the Apocalypse (Conclusion)

Let me share a quick anecdote. Early on in my survivor career, I'll admit I was a total gun nut. One fine day in West Point, I hit the motherlode: a pristine M14 rifle and an 8x scope in the same police armory. Score!

Without thinking, I slapped that scope on immediately – I mean, bigger number, bigger advantage, right? Fast forward an hour, I'm on the second floor of a farmhouse, picking off a few distant wanderers with ease. Feeling like a wasteland sniper god, I climb down and turn a corner only to practically bump into a lurking zombie.

I raise my rifle – and my character just would not shoot. In that split second of confusion, the zed was on me like white on rice. I survived (barely), but my heart was pounding. The problem? That huge scope meant the zombie was too close to fire. I hadn't internalized the min-range issue yet.

Lesson learned: the right attachment at the wrong time is the wrong attachment!

Action Steps Recap:

  1. Always carry a screwdriver
  2. Double-check your inventory before attaching
  3. Choose weapon mods to suit the situation

In the apocalypse, it's often the small edges that keep you alive. Attachments are exactly that – a small edge. Now that you know how to use them, and when to use them, you've added another weapon to your arsenal (literally and figuratively).

So go forth, experiment with different setups, and find what feels right for you. May your aim be true and your magazines full. Good hunting out there!

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Further Resources

  • 📄 PZwiki – Weapon Parts: A detailed wiki page listing all weapon attachments in Project Zomboid and their in-game stats.
  • đŸ’Ŧ Official Forums – Tips & Tricks: The Indie Stone forums have a treasure trove of player discussions on guns and mods.
  • đŸŽŦ YouTube – Plazmataz's Firearm Attachment Guide: An entertaining video guide explaining each attachment (for Build 41).
  • 🔧 Mod Workshop – Brita's Weapons: If you want to dive into mods, check the Steam Workshop for extensive mod options.
Patch-History (Click to Expand)
Date (Build) Change Note (Attachment-Relevant) Impact on Early-Game Priorities
Oct 13, 2022
(Build 41.78)
Renamed wearable "Ammo Straps" clothing item to "Bandolier" to avoid confusion with the weapon attachment of the same name; Fixed firearm repair bug where attachments would disappear. Reduced newbie confusion. Players can safely use guns to repair others without losing mods, meaning you can salvage attachments from broken guns early-game.
Dec 17, 2024
(Build 42 Unstable)
Build 42 goes Unstable. Major loot rebalancing: guns and attachments became significantly rarer in default loot settings. Firearms are no longer a guaranteed early-game strategy. Early game priority shifts toward melee and stealth until you can loot a dedicated gun store or armory.
Mar 11, 2025
(Build 42.5 Unstable)
Added new map location: "Stendo's Firearms Emporium" in West Point – an upgraded gun store (memorial to a modder). Early-game players spawning near West Point gain a tangible goal: raid Stendo's for firearms and attachments. It slightly balances the scarcity introduced in early B42.