How to Claim a Safehouse in Project Zomboid (Build 42.19 Multiplayer)
Multiplayer claim, manage, respawn, and release · Build 42.19
PlayerSafehouse for normal players, or AdminSafehouse for admin-only claims). Stand inside a valid building, right-click the floor, and choose Claim Safehouse. A character can belong to only one safehouse at a time.
What a multiplayer safehouse does
A claimed safehouse marks a building (or allowed structure) for your character and any members you add. Exact protection depends on server options. Typical uses:
- Define who may treat the building as yours for multiplayer rules.
- Optionally allow members to respawn in the safehouse after death (only if the server turns that on and you enable it in the panel).
- Let the owner rename the house, add or remove members, transfer ownership, or release the claim.
Safehouse claim does not replace walls, doors, or alarms. After you own a house, still board and wall it if you need physical defense.
Server prerequisites (check these first)
Host or admin settings live under the server’s Safehouse group. If Claim Safehouse never appears, fix the server before blaming the client.
| Server option | What it controls |
|---|---|
PlayerSafehouse |
Admins and players can claim safehouses. |
AdminSafehouse |
Only admins can claim (players cannot). |
SafehouseDaySurvivedToClaim |
In-game days the character must survive before claiming. If too low, the game reports the day requirement. |
SafehouseAllowNonResidential |
Whether non-residential buildings (shops, warehouses, etc.) may be claimed. Default residential-only servers block commercial shells. |
SafehouseAllowTrepass |
Whether uninvited non-members may enter. |
SafehouseAllowLoot |
Whether non-members may take items from the safehouse. |
SafehouseAllowRespawn |
Master switch for member respawn in a safehouse they belonged to. |
SafehouseAllowFire |
Whether fire can damage the safehouse. |
SafeHouseRemovalTime |
Real-world hours without visiting before automatic removal from the safehouse. |
DisableSafehouseWhenOwnerConnected |
When enabled, the house behaves like a normal house while the owner is online (protection is strongest while the owner is offline). |
How to claim a safehouse
- Join a multiplayer server where
PlayerSafehouseis on (or you have admin claim rights underAdminSafehouse). - Survive at least
SafehouseDaySurvivedToClaimin-game days on this character. - Find a building you want. Clear zombies and other players from inside—occupied buildings cannot be claimed until empty.
- Stand on an interior floor tile of that building (not on a public sidewalk tile outside the structure).
- Right-click the floor and choose Claim Safehouse.
- Open View Safehouse on the claimed building to set the title, add members, and enable Respawn in Safehouse if the server allows it.
Why Claim Safehouse fails
Build 42.19 surfaces specific failure reasons. Match the message to the fix—do not assume cars or a random zombie permanently turn a house into a non-residential building.
| Game message / condition | Meaning | What to do |
|---|---|---|
| Already a member or owner of a safehouse | This character is already tied to another claim. | Release (owner) or Quit Safehouse (member), then claim again. |
| Must survive for X days before claiming | Below SafehouseDaySurvivedToClaim. |
Wait the required in-game days, or ask an admin to lower the setting. |
| Spawn location. Cannot be claimed | Building is a configured multiplayer spawn point. | Pick another building; only admins can change spawn regions. |
| Occupied building. Cannot be claimed until empty | Another player, zombie, or presence still counts as occupation. | Clear the interior completely and try again. Parked cars nearby do not permanently reclassify the building type. |
| Non-residential building. Cannot be claimed | Map flags the structure as non-residential and SafehouseAllowNonResidential is off. |
Claim a house/apartment, or ask the host to enable non-residential claims. |
| Safehouse intersects with another | Claim bounds overlap an existing safehouse. | Choose a different building; bounds follow the building footprint. |
| Safehouse is claimed for war | War claim state blocks a normal player claim. | Wait for war resolution or use admin tools if you run the server. |
| No Claim option at all | Feature disabled, wrong square, or not multiplayer with claims enabled. | Confirm multiplayer, PlayerSafehouse/AdminSafehouse, interior floor tile, and that you are not already in a safehouse. |
Protection is not absolute
Claimed safehouses do not automatically ban every non-member within a fixed radius. Trespass, loot, fire, and “disable while online” are separate server switches:
- If
SafehouseAllowTrepassis on, non-members may walk in without an invite. - If
SafehouseAllowLootis on, non-members may take items even when entry is restricted. - If
DisableSafehouseWhenOwnerConnectedis on, the building can behave like an unprotected house while the owner is online.
Ask your host which combination they use, or open the server Safehouse settings before assuming loot is locked.
Members, title, and ownership
After a successful claim, right-click the safehouse and open View Safehouse. Owners (and players with admin safehouse capability) can:
- Change the safehouse title.
- Add connected players to the Allowed Players list (a player already in another safehouse cannot be added).
- Remove members, transfer ownership, or leave as a member via Quit Safehouse.
Respawn in the safehouse
Death respawn at the safehouse needs all of the following:
- Server option
SafehouseAllowRespawnis enabled. - Your character is still the owner or a member.
- In View Safehouse, you check Respawn in Safehouse for your username.
Claiming alone does not guarantee respawn. If the checkbox is greyed out, the server has respawn disabled.
How to move or release a safehouse
- Stand at your current safehouse and right-click → View Safehouse.
- As the owner, click Release Safehouse and confirm. That is the normal player release path in Build 42.19.
- After release, go to the new building and use Claim Safehouse again (still subject to days survived, occupancy, and residential rules).
/releasesafehouse, /addtosafehouse, and /kickfromsafehouse. Prefer the panel for normal ownership changes; use commands when cleaning abandoned claims.
Commercial and non-residential buildings
“Cannot claim a shop” is not a hard forever rule. It is the combination of the map’s residential flag and
SafehouseAllowNonResidential. On many public servers the option is off, so houses and apartments claim cleanly while commercial shells show Non-residential building.
Enabling that option is a server policy choice—it is not the same as a temporary occupation failure from zombies still inside.
After you claim
- Invite only trusted players; anyone on the Allowed list shares the claim’s membership rules.
- Still fortify windows and doors—safehouse rules do not stop zombies.
- Visit often if
SafeHouseRemovalTimeis low so you are not auto-removed for inactivity. - For base layout ideas beyond the claim system, see the B42 safehouse planner and wall fortification guide.
Quick checklist
- Multiplayer server with
PlayerSafehouse(or admin claim rights). - Enough survival days for
SafehouseDaySurvivedToClaim. - Not already in another safehouse; building empty; not a spawn location; residential unless non-residential claims are allowed; no overlap.
- Right-click interior floor → Claim Safehouse.
- View Safehouse → title, members, Respawn checkbox if needed.
- To move: View Safehouse → Release Safehouse, then claim the new building.