First Aid Kit Nightmares? Survival Hacks for Project Zomboid
Why This Matters
Surviving in Zomboid means knowing how to patch wounds fast. A single untreated cut can kill you or leave you hobbling for days. This comprehensive guide covers everything about First Aid Kits in Build 41 and 42 โ from basic bandaging and skill tricks to advanced modded medical systems. We'll break down common pain points and provide pro tips, so you can keep your survivor (and maybe your friends) alive longer.
Guide Overview:
- ๐ Quick-Start: Using a First Aid Kit in 5 Easy Steps
- ๐ฉน Injuries & Treatments: Scratches, bites, burns, oh my!
- ๐ First Aid Skill โ Useless or Useful?: Leveling tips & skill perks
- ๐งฐ Essential First Aid Kit Contents: What to carry (and what not to)
- ๐ฆ Stopping Infections: Wound infection vs. The Infection
- ๐ฆด Long-term Care: Fractures, burns, and recovery strategy
- ๐ฅ Multiplayer Medic: Healing others & team triage
- ๐ง Mods & Overhauls: How mods change first aid (for the better)
- ๐ Real Player Anecdotes: Hard lessons from the apocalypse
๐Quick-Start: How to Use a First Aid Kit in PZ
So you just found a First Aid Kit โ now what? Here's a rapid-fire 5-step guide to using it effectively:
- Equip the First Aid Kit: Open your inventory (default I key). Find the First Aid Kit item and right-click โ Equip Secondary. Why? In Project Zomboid, bags (including the kit) must be held or worn to access their contents. Once equipped, it appears as a secondary container in your inventory UI (just like a backpack or duffel would).
- Open the Kit to Access Supplies: With the kit equipped, you'll see a sub-inventory under your main inventory. Click the arrow or the kit's name to expand it. Now you can see what's inside. Common contents include bandages, alcohol wipes, tweezers, painkillers, etc. If the kit is empty, you can fill it with your own medical items.
- Check Your Health Panel: Click the heart icon on the left of your screen to open the Health panel. If you have injuries, they'll be listed by body part. For example: "Right Forearm โ Bleeding" or "Left Hand โ Laceration". If an injury is bleeding, address it immediately โ you'll see your overall Health dropping if you're bleeding.
-
Right-Click the Injury โ Apply Treatment: In the health panel, right-click the injured body part. A menu of options appears (if you have the necessary supplies available). For example:
- Bandage (if you have any bandage or ripped sheets in inventory or in the kit).
- Disinfect (if you have disinfectant liquid or alcohol wipes).
- Remove Glass (if a wound has glass embedded โ requires tweezers or you'll use bare hands, which hurts more).
- Stitch (if it's a deep wound, requires needle + thread or suture needle + holder).
- Let the action complete and monitor status: Your character will perform the action (you'll see a progress bar). Once done, the injury icon changes โ e.g. from a bleeding wound to a bandaged wound. Keep an eye on it. Bandages get dirty over time (especially if the wound is infected) and need changing.
Quick Example:
You cut yourself climbing through a broken window โ "Left Arm โ Bleeding" shows up. You equip your First Aid Kit, right-click the arm in health panel:
- Select Disinfect (if available) to clean the wound (this prevents wound infection, which in-game causes extra health loss).
- Then right-click again and Bandage. If you have a sterilized bandage in the kit, the game will use that (sterilized gives better healing and less infection chance).
- The bleeding stops โ you're safe for now. ๐

That's it! You've successfully used a First Aid Kit. Remember, the kit itself is just a container; it's the supplies and your actions that do the healing.
๐ฉนField Medic 101: Injuries and How to Treat Them
Project Zomboid is notoriously unforgiving with injuries. Let's break down the various wound types and the right way to handle them. Knowing the difference between a scratch that you can shrug off (with a bandage) and a laceration that could mean life-or-death is huge.
Common Injury Types (and What They Mean)
In PZ, injuries are not created equal. Here are the usual suspects you'll encounter:
Scratches
Minor wound, often from breaking a window or minor zombie swipes. Causes bleeding (light) and pain. Zombie scratch infection chance: 7% (if it's a zombie-inflicted scratch).
Treatment:
Disinfect and bandage. Scratches don't require stitching. They heal fairly quickly (1-3 days) if kept clean and bandaged.
Lacerations
Deeper cut, can happen from heavier glass or more severe zombie attacks. Causes moderate bleeding and more pain. Zombie laceration infection chance: 25%.
Treatment:
Disinfect, then bandage. No stitching needed (laceration is not a "deep wound" in code, it's a severe surface wound). Heals slower than scratches (4-7 days). High chance to reopen if you exert yourself, so change bandages often.
Deep Wounds (a.k.a. Gouges)
These are serious puncture or deep cuts (think getting gouged on broken glass or maybe animal antlers in B42). Heavy bleeding. If caused by a zombie (rare, usually it's from non-zombie accidents), treat it as very dangerous but it doesn't carry the zombie virus unless it explicitly says bite.
Treatment:
Must stitch the wound closed before bandaging. Use a suture needle + suture holder (forceps) if available โ this causes less pain, but a regular needle + thread works in a pinch (just more painful). Disinfect before stitching if you can (to avoid sealing in an infection). After stitching, bandage it. Deep wounds take a long time to heal (upwards of 10-14 days or more) even when stitched.
Bites
Zombie bite โ the big bad. Causes bleeding and pain like a laceration. Infection chance: 100% if from zombie (you will almost certainly turn in 2-3 days, there is no cure in vanilla). Non-zombie bites (like a dog bite in B42) do not have the zombification factor, but can still cause normal infection.
Treatment:
If a zombie bit youโฆ well, you can bandage it and maybe delay the inevitable, but it's game over for that character in vanilla (around 2 days later you'll get sick, die, and reanimate). Some players turn off infection in sandbox or use mods (we'll discuss later) to survive bites. If it's an animal or player bite, treat it like a deep laceration: disinfect, bandage, maybe stitch if it's gaping. High chance of wound infection (regular infection) if not treated, which can be deadly too over time.
Fractures (Broken Bones)
Result from high falls, car crashes, or zombies stomping you when you're down. A fractured leg or foot will cripple your movement (you'll be very slow or unable to walk). Fractured arm/hand means very slow weapon swing and inability to carry much.
Treatment:
Splint it ASAP. Right-click the limb in health panel โ apply splint (requires 2 sturdy sticks + ripped sheets or bandages). With a splint, the healing begins. Keep the splint on for several weeks. Painkillers help with the constant pain. Eat well to speed healing (a well-fed character heals faster). Healing time: ~2-3 weeks with splint (can be longer on default settings โ up to 4 weeks). High First Aid skill makes splints more effective (faster healing).
Burns
Caused by fire (house fire, Molotov cocktail accidents, etc.). Burns hurt a ton (severe pain) and damage over time. They also get infected easily.
Treatment:
Disinfect and bandage. There's no special burn ointment in vanilla, so it's about keeping it clean and covered. Change bandages often. Watch for infection moodle and treat with disinfectant repeatedly. Pain management (painkillers) is important; a severe burn will keep you in Agony (which nerfs your combat abilities heavily).
Lodged Bullet or Glass Shards
Not a "wound type" per se, but a condition. If you climb through broken glass, you might have glass shards in the wound. If you get shot (hey, MP or NPCs eventually), the bullet can be lodged.
Treatment:
Use Tweezers or Suture Needle Holder (Forceps) to remove the object. Right-click wound โ "Remove Glass" or "Remove Bullet". Doing it with your bare hands is possible but causes extra damage and pain (and may even create another deep wound). After removal, treat the wound type that remains (often a deep wound once the object is out, meaning disinfect + stitch + bandage).
Injury | Bleeding? | Zombie Infection Chance (if zombie-caused) | Treatment Steps | Heal Time (approx)* |
---|---|---|---|---|
Scratch | Yes (light) | 7% | Disinfect โ Bandage | ~1-3 days |
Laceration | Yes (moderate) | 25% | Disinfect โ Bandage | ~4-7 days |
Deep Wound | Yes (heavy) | N/A (usually non-zombie) | Remove object (if any) โ Disinfect โ Stitch โ Bandage | 10-14 days (stitched) |
Bite | Yes (moderate) | 100% (if zombie) | Disinfect โ Bandage (no cure for Z infection) | 5-7 days (if somehow non-zombie bite) |
Fracture | No (internal) | N/A | Apply Splint โ Painkillers โ Rest | 21-28 days (with splint) |
Burn | Possibly (blisters) | N/A | Disinfect โ Bandage โ Painkillers | 14-30 days (monitor infection) |
* Heal times assume no Slow/Fast Healer trait and proper care. High First Aid skill can reduce these times modestly.
Pro Tips for Wound Care
- Always Disinfect if Possible: A wound infection (not zombie virus, just regular infection) will slow healing and can kill you if it progresses too far. Use Disinfectant, Alcohol Wipes, or bourbon/whiskey. In a pinch, even sterilize bandages by boiling them.
- Sterilized Bandages vs. Dirty Rags: A sterile bandage applied to a clean wound lasts longer and lowers infection risk. Dirty or bloody bandages actually increase infection risk and slow healing. Change bandages the moment they get dirty.
- Pain Management: Injuries cause Pain moodles (Moderate Pain, Severe Pain, Agony). Pain makes your actions slower and can even knock you out of combat stance if extreme. Always keep Painkillers in your kit.
- Don't Run with a Fracture: If you fractured your leg, do not try to run. You'll only worsen it or trip. Walk slowly, use sneak movement. In Build 41, moving with a broken leg is painfully slow even when splinted.
- Keep wounds dry: If you get caught in rain with an open wound, change to a dry bandage when you can.
- Multiple Injuries: Address bleeding injuries first. The game's health is basically "bleed to death" meter in those moments.
๐First Aid Skill: Useless Hobby or Lifesaver?
One of the biggest debates among Zomboid veterans: Is the First Aid skill even worth it? On the surface, it seems underwhelming โ after all, no matter your First Aid level, a zombie bite is still 100% fatal. Even a novice can bandage a wound. So why bother?
Let's demystify the skill and then cover ways to level it (if you decide it's worth leveling).
What the First Aid Skill Does (in Vanilla)
In vanilla B41/B42, leveling First Aid gives you a few key benefits:
- Faster Medical Actions: Each level makes you bandage, stitch, splint, etc. faster. At low level, your character fumbles a bit, taking longer to wrap that bandage. At high level, you'll patch up injuries noticeably quicker.
- Better Bandages & Splints: Higher skill makes bandages and poultices last longer before getting dirty. It also improves splint efficacy โ effectively, fractures heal a bit faster and you regain some movement quicker with a splint if you have high First Aid.
- Evaluate Injury Severity: At low skill, if you inspect someone (or yourself) via medical check, you get vague info. With higher First Aid, you start seeing more details like exact health of limbs, whether a wound is infected, how well it's healing, etc.
- Reduced Chance to Screw Up: Although vanilla doesn't have "treatment failure" per se, certain actions like removing bullets can cause extra damage if you're unskilled. The concept is that a higher skill would reduce any risk of doing further harm.
What First Aid skill does NOT do:
Reduce zombie infection chance or cure you. A Level 10 Doctor can still get chomped and die just as fast as a Level 0 Couch Potato if it's a zombie bite. This is a deliberate design choice (zombie virus is unbeatable in vanilla lore).
The "Useless in Solo" Problem
Many single-player survivors never bother with First Aid skill because the only way to level it is to get hurt on purpose (risky) or grind in weird ways. And if you do get hurt seriously, you might just die of the zombie infection before your skill ever matters. As one community member put it:
"The only way you can level it up in solo is by tending your own wounds and... well, the most common ways of getting those wounds also come with the % risk of literally just dying from infection."
In multiplayer, it's a different story: healing others gives XP and you don't risk your own life. That's why a lot of players say First Aid is a "multiplayer skill".
However, B42 might shake things up a bit: with animals and other injury sources (like hunting accidents, animal bites that aren't zombie bites), First Aid could become more relevant. Also, NPCs (when they come) would make having a "doctor" in your group valuable.
Leveling First Aid โ Vanilla Style
If you do want to level it up in vanilla, here are some methods (be warned, all involve taking some damage):
The Broken Glass Trick
Set up a controlled scenario where you lightly injure yourself, then heal. For instance, put broken glass on the ground (smash a window) and walk over it barefoot. This will cut your feet (scratches or lacerations) โ not ideal, but it's a way to get some XP by bandaging. Caution: There's a chance it deep wounds you or multiple cuts, so have supplies ready. And obviously, clear the area of zombies first.
Tree Scratches
Run through trees or forests without wearing full covering clothing. This can cause scratches on arms/legs. They're usually minor. You can then bandage them for XP.
Fall from a low height
A mild fall (like hopping over a railing or off a low roof) might cause a minor injury but not too severe. If you sprain or slight fracture, you can splint it โ XP for applying splint. Just don't break your legs completely from too high, or that's a long recovery.
Deliberate Burn (not recommended)
Standing near a fire to just barely catch yourself on fire and then extinguish can injure you (burn yourself slightly) which you treat. This is really dangerous and not worth the small XP โ you might set yourself fully ablaze. Probably skip this one unless you're a masochist.
Let zombies scratch you with protection
If you wear thick clothes (denim shirt, leather jacket, etc.), zombie attacks have a lower chance to penetrate and cause only scratches instead of lacerations or bites. Some players intentionally take a few scratches (with Infection mortality turned off in sandbox) to grind XP, since you can survive scratches easily if zombie infection is off.
First Aid XP per treatment:
The XP gained is relatively small per wound. You get a bit of XP for cleaning and bandaging wounds, more for stitching deep wounds, and maybe for splinting fractures. Read First Aid skill books to multiply XP gained if you plan to grind โ at least get the multiplier to make those painful scratches count more.
Professions & Traits that Affect First Aid
When making your character, a few choices affect your medical prowess:
Doctor (Profession)
Gives +3 First Aid skill on start. In vanilla, a Doctor is mainly useful in MP or if you really anticipate needing that skill. Many say it's not worth a 3-point profession because of reasons above (zombie infection undermines it). But if you play with infection off, Doctor becomes much more valuable.
Nurse (Profession)
Gives +2 First Aid. Basically a lighter version of Doctor. Some MP groups run a Nurse for RP or because it's cheaper point-wise than Doctor. In vanilla, no unique perk beyond the skill.
First Aider (Trait)
A positive trait giving +1 First Aid (costs 4 points). Honestly, you can usually find a skill book and hit a zombie a couple times to need a bandage and get that levelโฆ It's not a popular pick unless you have 4 points left and nothing else to spend on. If you really want to be a dedicated medic, you could stack Doctor profession + First Aider trait for a starting First Aid of 4.
Fast Healer / Slow Healer (Traits)
These don't change your First Aid skill, but directly affect how fast injuries heal. Fast Healer (-2 points) means you regrow health quicker and injuries mend faster; Slow Healer (+6 points) does the opposite. If you have Slow Healer, First Aid skill's importance goes up because you'll want to optimize every little bonus to speed up healing.
Thick Skinned / Thin Skinned (Traits)
Thick Skinned (-8 points) gives you a lower chance of scratches/lacerations penetrating your skin when zombies attack. Thin Skinned (+8) makes scratches more likely and worse. If you have Thin Skinned, expect to be bandaging a lot. Most players consider Thin Skinned one of the most dangerous negative traits.
In summary, the First Aid skill is a bit of a paradox in vanilla: extremely realistic in concept, but underutilized in practice due to the harsh zombie infection mechanic. But it's not totally useless โ it shines when dealing with non-fatal injuries, especially in long playthroughs or MP.
๐งฐStocking the Kit: Must-Have Medical Supplies
Your life may one day depend on what's in your First Aid Kit. Literally. In Project Zomboid, inventory space and weight are at a premium, so you can't carry a hospital on your back. Here we'll list the essential items to keep in a First Aid Kit and what you can skip or leave at base.
First Aid Kit Spawn Contents (Vanilla)
When you find a First Aid Kit in the world, it often comes with a random assortment of medical goodies. You might get some of the following:
- Bandages or Adhesive Bandages (Band-Aids)
- Alcohol Wipes
- Cotton Balls (sometimes with disinfectant)
- Beta Blockers (for panic)
- Painkillers
- Vitamin pills
- Tweezers
Each kit is different; sometimes you get lucky with a suture needle and some thread, or even a bottle of disinfectant. Other times it's 3 packs of vitamins and no bandage. Because of this randomness, never assume a found kit has everything you need. Check it immediately.
New in B42:
There are variants like "First Aid Kit - Camping" and "First Aid Kit - Military" which spawn in outdoor stores or army surplus and in military bases respectively. These might contain specific items (e.g. the military one might have more bandages). The devs fixed an issue where these new kits were spawning empty, so by the time B42 is stable, they should have loot inside.
Everyday Carry: What to Keep on You
Here's a solid First Aid Kit packing list that many survivalists recommend for outings:
๐ฉนBandages (Sterilized)
Quantity: ~4
Use a cooking pot of water + heat source to sterilize bandages or ripped sheets. Sterilized bandages greatly reduce infection chance and last longer on wounds. You can also carry a few Adhesive Bandages (the little bandaids) for very small wounds; they're super light, but they only work on scratches and such.
๐งดAlcohol Wipes or Bottle of Disinfectant
Quantity: 1-2 packets of wipes, or 1 bottle
Wipes are one-use each, lightweight and don't require pouring. A bottle of disinfectant can cleanse many wounds but weighs more. Some players carry a bottle of whiskey which doubles as a disinfectant and a morale booster.
๐Painkillers
Quantity: a full bottle (20 pills) or at least 10
Pain is common even with minor injuries and can stack up. They're light, no reason not to carry a bunch.
๐Beta Blockers
Quantity: a sheet or two (10-20 pills)
These don't directly heal but if you get into a fight and then try to bandage while panicking, you'll fumble slower. Popping beta blockers keeps you calm to perform quick first aid under pressure.
๐Tweezers
Quantity: 1
Vital for removing glass shards or bullets. It's small and only 0.1 weight. Don't leave home without it once you have one.
๐งตSuture Needle & Thread
Quantity: 1 needle + a few units of thread
This is for deep wounds. If you have the Suture Needle Holder (Forceps), bring that too, as it makes stitching less painful and also works for bullet removal.
๐ฆดSplint materials
Quantity: 2 sturdy sticks + 1 ripped sheet
You can craft a splint on the fly, but it's not a bad idea to keep a ready-made splint in your kit. It weighs 1.0 though, so many don't carry one until they need it.
โ๏ธScissors
Quantity: 1 (optional)
They let you cut clothing into bandages on the go faster and yield more bandages per clothing item. Also needed if you want to do stitches removal.
First Aid Kit Checklist (Travel Size):
- Sterilized Bandages or Adhesive Bandages (x4) - Alcohol Wipes (x4) or Disinfectant Bottle (x1) - Painkillers (x10) - Beta Blockers (x5) - Tweezers (x1) - Suture Needle + Thread (x1 each) - (Optional) Suture Holder/Forceps (x1) - Ripped Sheets (x6) [for improvised bandages or splint] - Sturdy Sticks (x2) [for splint] - Scissors or Hunting Knife (x1, to cut clothing for bandages) - Water Bottle (x1, to stay hydrated & clean rags)
Keep that kit in your vehicle's glove box or on your person when exploring.
Weight Management Tips:
The First Aid Kit container itself weighs 1.0 when empty. Filled with ~4 weight of supplies, the kit's weight becomes something like 3.0 (because of weight reduction bonus). If you instead shove those items in your normal backpack, your backpack gives its own reduction. Generally, a big hiking bag is more weight-efficient than the small kit, but having a separate kit keeps things organized and you can hand it off to a friend in MP.
๐ฆ Infection vs. Infection: Dealing with Wounds and the Zombie Virus
Not all infections are created equal in Project Zomboid. There's the "normal" wound infection (which can happen from any dirty wound) and then there's the Zombie Infection (capital "I", aka the Knox Virus) which is a death sentence in vanilla. Let's break down how to identify and manage each.
Wound Infection (Localized Infection)
What is it? Any time you have an open wound, if it's not kept clean, bacteria can infect the wound. In-game, this is a wound infection.
Symptoms: The wound will have a slight greenish tint in the health panel if infected (in B41), or it might say "infected". Wound infections cause your health to tick down slowly, and if untreated, you'll eventually get a fever and die from it (blood poisoning).
Causes: Not disinfecting a wound, leaving dirty bandages on too long, using filthy rags, or just bad luck.
Treatment: Disinfect the wound and keep it bandaged with sterile or clean bandages. If a wound is infected, you might need multiple treatments:
- Remove dirty bandage, use disinfectant (game will say "cleaning wound").
- Re-bandage with a fresh sterile bandage.
- You might have to repeat this daily until the infection clears.
Impact: Wound infection can make you Sick (which reduces strength and speed) and give Fever which will kill you if untreated. But it's entirely curable with good first aid โ it just takes time and supplies.
Zombie Infection (Knox Infection)
What is it? The virus that turns you into a zombie. You contract it from zombie bites (100% chance), zombie lacerations (25%), or zombie scratches (7%). It is 100% fatal in the default game settings. You cannot cure it, you cannot even diagnose it with 100% certainty until symptoms show.
Symptoms: After being bitten or otherwise infected, there is an incubation period (varies, typically 1-3 days in-game). Early on, you might not realize it โ your health might recover from the wound itself. But then you'll start getting Queasy (moodle). Queasy will escalate to Nauseous, Sick, Fever. By the fever stage, you're losing health rapidly.
Treatment: None in vanilla. The only "treatment" is prevention โ don't get hit. Or in sandbox, set infection mortality to something else (you can set it to "Never" which means zombie infection behaves like a normal wound infection โ you'll get sick but recover).
Meta knowledge: If a wound is inflicted by a zombie and you bandage it, you can't directly tell if you got the Knox infection until symptoms. But there's a trick: if you remove the bandage and the wound never goes to "infected" (the regular infection) even after days, that ironically means you have the zombie infection.
Roleplay & Strategy: Once you know you're zombified, you have decisions: maybe use your remaining time to do a heroic last stand, or get your affairs in order (drop loot for allies, etc.). In MP, many groups will mercy-kill an infected teammate before they turn.
Don't confuse "Infection" with "Cold/Flu":
If your character gets a cold (from being out in rain, cold weather), you get sneezes and coughs and a fever but it's not lethal โ treat with rest, vitamins, staying warm. It's easy to think "oh no infection!" when you actually have a common cold. Cold won't kill you, but it can attract zombies due to noise.
Mods for Zombie Infection:
- Antibodies mod: Gives you a chance to fight off the zombie infection based on health and time. Some players like this, as it's more 28 Days Later style (some rare immune folks).
- Zombie Virus Vaccine mod: Lets you eventually craft a cure if you gather rare items and basically do end-game science. This mod is balanced by how hard it is to actually make the cure.
- The Only Cure mod: Allows a grim remedy โ amputate the bitten limb to prevent full infection. Yes, you can cut off your arm or leg in that mod (with a saw, causing massive damage and pain, but potentially saving your life if done quickly after a bite).
TL;DR on Infections:
- Wound infection: Pain in the ass, can kill if ignored, but treatable with good first aid and supplies.
- Zombie infection: You're toast in vanilla. No first aid can save you โ but first aid can ease your final days.
๐ฆดLong-Term Care: Fractures, Burns, and Recovery Strategy
Early game, you're scrounging for a bandage to stop the bleeding. Late game, you might have stockpiled medical supplies, even built a little infirmary in your base. The focus shifts from immediate survival to efficient recovery โ minimizing downtime from injuries so you can get back to looting/building.
Surviving Fractures Without a Hospital
A broken leg can be a death sentence if a horde finds you hobbling. But if you manage to get to safety, here's how to recuperate faster:
- Always Splint ASAP: Apply a splint right away. Even a crude splint will improve mobility slightly (you might go from practically zero speed to maybe 10-20% walking speed). It also starts the healing process. Without a splint, a fracture might not even heal at all in game.
- Stay Fed & Rested: Your body heals faster when well-fed. In PZ, being well-fed gives a passive regen boost. Also, sleeping in a good bed gives better healing. If you broke something, take it easy. Don't go sprinting or getting into fights with that arm/leg.
- Pain Management for Fractures: You will have persistent pain. Take painkillers regularly to keep pain below "Agony" level, otherwise you can't do much.
- Time Expectations: With no extra boosts, a broken leg is about 4 weeks to heal on normal healing speed. If you have Fast Healer, maybe 2-3 weeks. If Slow Healer, oh boy, it could be 6-8 weeks.
- Occupying Yourself: Use the downtime to read all those skill books and magazines you've collected. You're stuck at base, might as well make use of it.
Burns โ The Lingering Injury
Burns are tricky because even after the initial treatment, they tend to stay painful for a long time and can get infected. Some tips:
- Remove burned clothing: If you got burned through wearing clothes, those clothes are probably charred. Ditch them (they provide no protection now and just add weight).
- Watch for infection: Burns often do get infected because the skin is all damaged and it's easy for bacteria to get in. Keep it super clean. Change bandages multiple times a day if needed.
- Stay cool/warm appropriately: If you have a fever from infection, manage your temperature (stay cool, but not cold). If it's just burn pain, staying comfortable temperature-wise is fine.

Early-Game First Aid Priorities vs. Late-Game
Early Game (Day 1-7):
Your priorities:
- Find at least some bandages or make ripped sheets. Even just a t-shirt to rip up is critical.
- Find Disinfectant or hard liquor or some kind of antiseptic.
- Painkillers โ nice to have, but not as urgent as bandages.
- Ideally, a needle/thread or suture for deep wounds, but early game you might not get one until you loot a clinic.
- Avoid fights where you risk injury: Early on, you may not have any medical supplies, so prevention is key.
Late Game (1+ months in):
By now, you hopefully:
- Have a stockpile of supplies (a shelf full of bandages, maybe a few bottles of disinfectant, lots of painkillers).
- Possibly have Herbalist and are growing medical plants (to make poultices for when the antiseptic runs out).
- Maybe have found a Trauma Bag (if using certain mods or added in B42) โ basically a bigger medical bag.
- Might have higher First Aid skill by now, either through deliberate practice or just inevitable minor injuries over time.
- Set up a clinic: a safe, sterile area in your base with a bunch of medical supplies.
Vehicles and First Aid:
By late game, you likely use cars to get around. Always keep some medical supplies in your car! Glove boxes are great for a few bandages and wipes. Car crashes are a thing โ if you wreck, you could get glass in you or go through windshield. If you survive the impact, having bandages in reach is huge.
๐ฅMultiplayer Medic: Healing Your Friends (or Frenemies)
In multiplayer, First Aid takes on a whole new dimension. No longer are you limited to patching yourself up; you can (and should) help your teammates. This is where the First Aid skill actually shines, because you get XP for treating others without having to injure yourself!
How to Treat Another Player
- Medical Check: Get close to the injured player, right-click them and choose "Medical Check". Your character will spend a moment examining them (they should stay still for this). This lets you see their health panel (you'll see their injuries and status, based on your First Aid skill you get more info).
- Treating Them: After the check, you can then right-click their body parts in the health panel (just like you do on yourself) and apply bandages, disinfect, etc., using your supplies. The patient can also do things simultaneously if needed (like they take painkillers while you bandage their arm).
-
Speed & Efficiency: If you have multiple people wounded after a fight, prioritize:
- Bleeders: Anyone actively bleeding (especially heavy bleeding) gets treated first.
- Critical injuries: Deep wounds, multiple lacerations โ handle these next.
- Minor stuff last: Scratches that already stopped bleeding, etc.
Specialized Roles & Loadouts
If you're playing with roles, a Doctor/Medic character should consider:
- Taking the Doctor profession or at least First Aider trait to start with higher skill.
- Carrying more medical gear than others, possibly even some niche items like extra sutures, multiple tweezers.
- Staying out of front-line combat a bit. It doesn't help if the doctor is the first to go down.
- Communicating: they should call out, "If you get hit, fall back to me!" This works well โ after a fight, everyone meets at the medic who sets up a mini triage area.
PvP and Hostile Encounters
If you play with PvP or encounter hostile NPCs (in the future), first aid might be needed for gunshot wounds or stab wounds:
- Have someone cover the area while the medic works โ you don't want your medic getting sniped while standing over a patient.
- Smoke screens, retreating behind cover to do medical are tactics some MP servers use (especially in gun-heavy servers).
- If an enemy is downed but not dead, you could choose to heal them and capture them (if you're roleplaying).
Multiplayer Medical Emergencies: a short story
We were a 4-man crew looting a pharmacy in West Point. Of course, alarm goes off. In the scramble, our driver crashed the getaway van into a streetlight. Two of us flew out the back โ broken legs for both. Zombies incoming. Our "security" guy starts blasting to cover us. I, as the medic, drag one injured into the store while bullets are flying, quickly splint his leg and bandage a laceration on his head. The other crawler is being guarded by the shooter, but he's screaming for help. I finish #1, run (well, jog) out to #2, who by then has a zombie munching on his foot. We kill the zed, but #2's foot is bitten badly. At this point, he's a goner (bite = 100%). But we don't tell him; we just silently agree to get him home. I patch him, we load everyone in the now slightly smashed van, and drive off. On the way, I hand #2 a bottle of bourbon and some painkillers. He kinda knows what's up. He went out sitting by our base campfire that night, enjoying one last drink, then opted to shoot himself rather than turn.
In summary, multiplayer first aid is about teamwork and specialization. It's one of those skills that can turn a disastrous raid into a survivable one if handled right. And it creates a lot of memorable emergent stories, like the one above.
๐งModded Medicine: Overhauls and Realism Mods
Modders felt that Project Zomboid's medical system was a bit too simplistic (or "useless" in some cases), so they created various mods to deepen the gameplay. Here we'll overview a few popular ones and how they alter the first aid experience.
First Aid Overhaul (by Braven)
This mod is a comprehensive rework. Some highlights:
- You can practice First Aid on corpses โ finally, a way to train without self-harm!
- Introduces new medical items like Adrenaline Syringe and Antibiotics.
- Doctor/Nurse unique perks: Special traits automatically granted.
- Cauterization: If you have an infected wound and no disinfectant, you can cauterize it with a heat source.
- Adds possible treatment failures: low skill medics can "botch" treatments.
First Aid Expanded (by Braven)
This is another mod by the same author, meant to complement or stand alone, focusing on wound infections and healing speed:
- 3 Grades of Wound Infection: Low, mid, severe.
- Antibiotics Matter: It explicitly adds use for the "Antibiotics" item.
- Bullet wounds can fracture bones: So getting shot in the leg might break it too.
- Longer Healing: All wounds heal slower by default (to be more realistic).
Other Notable Medical Mods:
- Pie's First Aid Overhaul: Another take on overhauling, with some unique ideas like making wound infections cause sickness up to full flu if untreated and a new Paramedic profession with speed boost to all first aid actions.
- Immersive Medicine: A big one that adds a blood transfusion system, blood types, a ton of new medicines and even medical equipment. It's like turning PZ into a proper medical sim.
- Amputation mod (The Only Cure): Lets you amputate limbs to stop zombification. A drastic measure โ you need a saw or axe, a lot of bandages, and ideally some alcohol (for both disinfecting and for the patient's courage...).
- First Aid Kit Remodel (Cosmetic): Not gameplay-changing, but gives the kit a unique 3D model (instead of reusing the lunchbox model).
Is Modded First Aid "Better"?
It depends on your taste. Many players find vanilla First Aid adequate given PZ's focus on avoidance over recovery. But if you're a medic at heart or want a more simulationist approach, these mods will make healing a more involved process. It can increase the difficulty โ suddenly that scratch you ignored could require a full course of antibiotics and days of rest in mods.
๐Real Survival Stories: Community Anecdotes & Lessons Learned
Let's lighten the guide with a few true tales from survivors (and the lessons they teach). These anecdotes come from community posts and personal experiences โ maybe you'll find them relatable or at least cautionary!
The Sock Stuffer
"I once ran out of bandages during a helicopter event chase. Ended up getting scratched by a tree branch. Bleeding, panicking, no bandages leftโฆ so I took off my socks and used them to bandage my forearms. Gross? Yes. But they were relatively clean and it kept me alive until I lost the horde and made it home. Now I always carry a spare pair of clean socks in my kit as backup bandages!"
Moral:
Improvise when necessary, and don't overlook clothing as emergency bandages. Also, stock more bandages next time.
The Overzealous Medic (MP)
"In a multiplayer session, our group's doctor was so eager to treat us that he'd sometimes start bandaging mid-fight. On one occasion, I wasn't even hurt, but he mis-read the UI and thought I was bleeding. He ran up and started bandaging my perfectly fine arm while zombies were still around! ๐ We joke about how the biggest risk to us was our own medic wrapping us head to toe for no reason."
Moral:
In MP, communicate and make sure treatment is actually needed (and the area is safe) before playing doctor. Also, maybe assign one person to cover the medic so they don't get tunnel-vision.
Invisible Glass Shards
"I once spent a week of in-game time with my character getting progressively sicker. I was confused โ no zombie attack, well-fed, no evident wounds. Finally realized I had a tiny glass shard in my thigh from jumping through a window, and I never noticed it in the health panel. The wound was bandaged but the shard was still in there, causing infection. I removed it with tweezers and immediately started recovering. Felt like a real doctor House moment diagnosing myself."
Moral:
Always double-check for "foreign body" in wounds if your health is declining mysteriously. That little "Remove Glass" or bullet option can hide under the bandage icon. First Aid is not just bandaging โ you might need to perform minor surgery!
One Last Check-Up (Conclusion)
In the zombie apocalypse, a well-stocked First Aid Kit and the knowledge to use it effectively can mean the difference between "only a scratch" and "tragic death by infection." We've covered how to bandage every type of wound, manage both the common cold and the zombie virus, and use everything from socks to sutures to keep ourselves alive.
In one sentence: Treat every injury with respect, keep your First Aid Kit prepped, and you'll greatly extend your lifespan in Project Zomboid.
Further resources for the curious survivor:
- PZWiki โ First Aid Skill (for detailed mechanics and numbers).
- Community Guides and Reddit โ players often share new tips or post their medic run experiences.
- Project Zomboid Discord โ there's a wealth of knowledge in #gameplay-help, including first aid tips for specific builds or mods.
๐Patch History [Show]
Good luck out there, and remember: an ounce of prevention is worth a pound of cureโฆ but a few pounds of medical supplies might be worth even more in Knox Country. Stay safe and stay bandaged!