Don't Underestimate Scrap Weapons in Project Zomboid

Don't Underestimate Scrap Weapons in Project Zomboid

Project Zomboid Scrap Weapons Guide

Turn junk into zombie-killing gold

Find Your Scrap Weapon

Weapon Name Type Damage Durability Required Materials Best Phase

Information based on Project Zomboid Build 41 with references to upcoming Build 42 features.

This tool is for educational purposes and is not affiliated with The Indie Stone.

Ever find yourself surrounded by zombies with nothing but a stick and some duct tape? If you play Project Zomboid, you’ve probably been there. In this article, one survivor (me) shares tips with another survivor (you) on how to turn everyday junk into a zombie-smashing arsenal. We’ll cover all the scrap-based and improvised weapons you can make or scavenge, how to craft them, where to find the materials, and whether these DIY weapons are worth your time compared to the standard armaments. Grab your hammer and let’s get started!

What Exactly Are “Scrap Weapons”? (And Why You Should Care)

Scrap weapons in Project Zomboid are basically homemade or improvised weapons cobbled together from everyday materials – think sharpened sticks, duct-taped blades, or a pipe welded to some scrap metal. They range from simple wooden spears to elaborate metal contraptions forged in the late-game. These aren’t your pristine police-issue shotguns or katanas; they’re the “whatever you can make to survive” kind of tools.

Why bother with scrap weapons? A few reasons:

  • Availability: In the apocalypse, you might not find a machete or shotgun right away, but you can always snap a branch off a tree or use that kitchen knife to craft a spear. Scrap weapons fill the gap when your back is against the wall and resources are scarce.
  • Sustainability: Crafted weapons can be renewable. You can make more as long as you have materials, and often you can repair them with common items. This means you’re not 100% reliant on lucky loot spawns for protection.
  • Skill Building: Using and crafting improvised gear levels up skills like carpentry, maintenance, or metalworking. Over time, your character gets better at making and handling these weapons – which actually makes the weapons themselves more effective and durable.
  • It’s Just Satisfying: Let’s face it, there’s a certain MacGyver pride in killing zombies with something you whipped up from trash. Turning a pile of junk into a zombie-killing contraption is half the fun of surviving.

That said, not all scrap weapons are created equal. Some are surprisingly effective, others can be downright laughable (looking at you, spoon-spear). We’ll get into the pros and cons later. First, let’s break down what improvised weapons you can actually make or find in Project Zomboid.

Homemade Melee Weapons: From Stick Spears to Scrap Swords

When your starter house is surrounded and the nearest fire axe is five neighborhoods away, melee scrap weapons are your first line of defense. They generally fall into two categories: primitive wood/stone weapons you can craft with minimal tools, and scrap metal weapons that require some metalworking know-how (in either a mod or the upcoming Build 42 update). Let’s go through the full list of these DIY beaters and stabbers, along with how to get your hands on them.

Primitive Crafted Weapons (Wood, Stone, and Basics)

These are the weapons you can fashion from sticks, stones, and household odds-and-ends – no advanced tools required. They won’t last forever, but they’ll absolutely save your skin in the early game.

  • Wooden Spear (Crafted Spear): The wooden spear is the iconic improvised weapon in PZ. All you need is a sturdy stick (or a plank) and something sharp to whittle it. In-game, you can craft one by carving a tree branch or plank with any bladed tool (kitchen knife, hunting knife, chipped stone, etc.). No skill books or recipes needed. The result is a two-handed spear with excellent reach and a high critical hit chance (30% base chance to one-shot by skewering a zombie’s head!). The trade-off is fragility: a basic spear has a max condition of only 10 and degrades very quickly with each hit. Early on, expect a wooden spear to shatter after a handful of stabs if your maintenance skill is low. In fact, one forum user joked that you’ll need to carry “20 pieces” of spear if you want to rely on them at low skill. The trick is that spears are easy to mass-produce – break a chair for a plank, forage a branch in the woods, rip up a shirt for rope, and boom, you’ve got backups. As your Carpentry and Maintenance improve, the spears you craft will spawn with better durability and break less often. At high levels, players report getting 10–12 kills per spear and almost always one-shotting zombies on a thrust. Pro tip: don’t bother attaching knives or other blades to your spear until you have a few spares; a plain spear is cheap and gets the job done early on. Carry two or three spears when you go out, and you’ll be able to take on small groups no problem. (Just remember to practice that spear charge attack – it’s a life-saver when timed right.)

  • Stone Axe (Crude Stone Axe): When you need to chop wood or heads and you lack a fire axe, make a stone axe. This improvised axe is crafted from a tree branch (or wooden stick), a chipped stone (for the axe head), and some rag or twine to tie it together. It falls under the “Axe” weapon category and uses the Axe skill. The stone axe actually packs decent damage (enough to fell trees and brain zombies) but has low durability (think one to a few trees’ worth of chopping before it breaks, or a dozen or so zombie hits). It’s literally a rock tied to a stick, so temper your expectations. That said, players often praise the crude stone axe as an essential early-game tool. It’s saved many survivors who couldn’t find a real axe. One Redditor even called the stone axe “one of the best weapons in the game” – not because it outshines a fire axe in raw stats, but because anyone can make one immediately and start chopping wood for barricades or fireplaces. With a couple of stone axes in your camping pack, you can build up your Carpentry fast without ever finding a hardware store. As a weapon, treat it like a slightly worse hand axe: short reach, solid damage, but prone to breaking. Once you hit Maintenance level 2–3, you can chop 4–6 trees per stone axe before it breaks, which is actually pretty good. Always keep spare chipped stones (found by foraging river banks or forests) – you’ll be making new stone axes regularly until you loot a proper axe or machete.

  • Stone Knife (Chipped Stone Knife): This is a small blade you can craft using a chipped stone, a stick (or branch/twig), and a bit of twine or ripped sheet for a handle. It’s basically a makeshift knife. The recipe in Build 41 is under Survivalist: 1× Chipped Stone + 1× Tree Branch/Twig + some twine/rope (or rip sheets). The stone knife is not a great melee weapon – it has very low damage and durability. However, it is very useful as a tool: it can be used for the same things a kitchen knife can, like cutting cloth or carving spears. If you have absolutely no knife at spawn, making a stone knife will let you sharpen a spear, which in turn gives you a fighting chance. Think of it as crafting the tool that enables other crafting. In a pinch, you could stab a zombie with a stone knife, but it’s weak and may only last a kill or two. Use it to craft a spear or as a last resort for stealth kills. Essentially, it’s the caveman’s pocket knife – primitive but better than nothing.

  • Nailed Baseball Bat (Spiked Bat): If you have the classic baseball bat, you can upgrade it into a spiked bat by hammering nails through it. No magazine or skill required – just a bat, nails, and a hammer. The spiked baseball bat (used to be called “Nailed Baseball Bat” in older versions) does a bit more damage than the regular bat and can often kill a zombie with one strong swing. It still has that great knockback and swing arc that bats are known for. However, be aware of the downsides: spiking a bat can slightly reduce its durability and swing speed. Some survivors actually prefer an unmodified bat because a spiked bat “drains your stamina faster, has slower swings, and less knockback for just a small increase in damage”. So, consider the spiked bat a situational upgrade – it hits harder (and looks cool, like Negan’s Lucille) but you’ll need to repair it more often. If you have nails to spare, you might still make one because you can repair a spiked bat repeatedly (wood glue, duct tape, etc.), and it gains you Long Blunt skill XP just like a normal bat. Community tip: One player noted that a spiked bat can be a “cheat code” early on because you can repair it many times, essentially keeping one weapon going for hundreds of kills. Just carry some tape or glue and you can keep that nail-board thwacking.

  • Barbed Wire Bat (Mod or B42): In vanilla Build 41, you cannot wrap a bat with barbed wire (that’s a common question). However, some mods and the upcoming Build 42 allow attaching barbed wire to a bat or plank, similar to nails. If you have a mod that enables this, it usually works like the spiked bat – a bit more damage with some trade-offs. We mention it here just in case you’ve seen references. In default gameplay, stick to nails for bat upgrades.

  • Plank with Nails (Nailed Plank): Maybe you haven’t found a bat yet – no problem. You can hammer nails into a wooden plank to create a crude spiked board. This falls under the same concept as the spiked bat, just using a plank (from a door, furniture, etc.) as the base weapon. It’s a Long Blunt weapon too. A nailed plank is weaker and less durable than a nailed bat (planks aren’t exactly the best-balanced weapons), but it will still cave in a zombie skull or two. Consider it an emergency weapon; you’re more likely to use a plain plank or table leg as a weapon before bothering to spike one. Still, if resources are slim, a 2x4 with nails is something. You craft it just like the bat: plank + nails + hammer. If nothing else, nailed planks can serve as backup melee stored in your safehouse – grab one if you’re desperate or give them to an NPC (in future updates) as an armed stick.

  • Handmade Stabbers (Fork Spear, etc.): Besides the main recipes, Project Zomboid lets you improvise by attaching small items to spears. You can tape or strap a variety of objects to the end of a crafted spear to make it deadlier. Some examples: Spear with Knife (attach a kitchen or hunting knife to the tip), Spear with Screwdriver, Spear with Scissors, Spear with Fork – even wild ones like Spear with Spoon (because why not?). These recipes don’t require magazines; if you have a spear and, say, a screwdriver plus some duct tape or twine, you can combine them. The benefit is increased damage (for example, a spear with a knife will do more damage and last a tad longer than a plain spear). The downside is that when the spear breaks, you might lose the attached item (sometimes it can be recovered if it just falls off). Early on, you might not want to waste your only kitchen knife on a spear that could break in 3 hits. But if you have extra knives or scissors, attaching them can boost your spear’s killing power. A Spear with Machete is actually one of the best spear-class weapons in the game, combining the reach of a spear with the damage of a machete. TL;DR: Attaching blades to spears is great once you have the inventory to support it. Until then, a plain spear is cheaper to replace. (And yes, you can attach that spoon to a spear for giggles – it won’t do much, but the zombie will die from embarrassment!)

  • Molotov Cocktail: More of a thrown weapon than melee, but it’s a crafted weapon worth mentioning early. The molotov is just an empty glass bottle (whiskey or beer bottle) filled with gasoline or booze, plus a rag as a fuse. Light it with a lighter and boom – you have the classic anti-zombie firebomb. Crafting one doesn’t need a recipe magazine; anyone with a bottle, fuel, and a rag can assemble it. Be very careful using molotovs: fire spreads uncontrollably in Zomboid and can burn down houses (including your own) and attract massive hordes with the light and noise. Molotovs are best used as a last resort or a planned trap (like burning a horde in a field then running far away). Still, it’s good to know you can make one. Pro tip: you can also use bourbon instead of gasoline – a bottle of bourbon + ripped sheet = molotov. Just don’t spill it on yourself, and have an escape route ready once everything’s ablaze!

  • Other Throwables (Pipe Bombs, Flame Bombs, Smoke Bombs): These are improvised explosives you can craft if you find the Engineering Magazine (or if your character starts with the Engineer profession). They aren’t available by default without the recipe. If you do get the recipes, you can craft Pipe Bombs (requires pipes, gunpowder from bullets or aerosol cans, etc.), Flame Bombs (a gasoline bomb that creates a burst of flames), and Smoke Bombs (for creating a smokescreen diversion). These all require some electronics or explosive materials and are considered advanced homemade weapons – usually mid-game items. We’ll talk more about them in the firearms and explosives section below, but keep in mind these are part of the “improvised weapons” roster in vanilla.

  • Smashed Bottle (Broken Bottle): One of the quickest improvised shanks: smash a beer or wine bottle against a wall (or zombie head) and you get a jagged bottle weapon. You can do this by right-clicking a bottle in inventory and selecting “Break Bottle”. The broken bottle is a short blade weapon. It’s basically a poor man’s knife – short range, moderate damage (it can stab a zombie in the eye for a one-hit kill, but so can a fork or pen), and very low durability. It’ll break after a few stabs or even on the first if you’re unlucky. There’s no real crafting aside from breaking it. Use it if you have nothing else sharp; otherwise, even a kitchen knife is superior. I’ve had characters start in a bar, grab a bottle of whiskey for a molotov later, then smash another bottle to arm themselves immediately. It’s a desperate weapon, but hey, a bottle to the neck will drop a zombie if you aim well.

That covers the primary primitive improvised weapons in the base game (Build 41). In short, you can arm yourself with spears, basic axes, nailed bats or planks, and assorted shivs very early on. They each have pros and cons, but the common theme is easy to make, not super durable. As one Steam forum user summed up: “the early crafting (hammer, axe, knife and spear) are makeshift weapons – easy to find the material to craft, but [they] won’t carry you very far unless you have a bunch of them”. Carry spares, keep crafting, and use these to survive until you get or make something better.

Scrap Metal Weapons and Upgrades (Forged or Welded Arsenal)

Now let’s dive into the heavier-duty scrap weapons – the kind made of metal bits, requiring a propane torch or forge and some know-how. These weapons are more advanced and typically come into play in two scenarios:

  1. You’re using a mod like “Scrap Weapons!” by DJVirus, which adds a ton of craftable metal weapons.
  2. You’re playing Project Zomboid Build 42 (or later), which introduces blacksmithing and metalworking recipes for weapons (e.g. scrap swords, makeshift machetes, etc.) as part of the expanded crafting system.

In both cases, the idea is turning junk metal and tools into functional melee weapons. This is where you see those post-apocalyptic DIY creations like a scrap sword or a morning star made from rebar and spikes. We’ll cover notable examples of scrap metal melee weapons, combining info from the popular mod (since many people use it) and Build 42’s features. Even if you don’t use mods, this gives a preview of what’s coming to vanilla.

  • Scrap Sword (Long Blade): The scrap metal sword is essentially a homemade longsword forged from junk. In the Scrap Weapons mod, you craft it with things like metal bars/pipes and a propane torch (plus a certain Metalworking skill). In Build 42, the recipe is similar – you need Metalworking around level 4–5 and some metal ingots or scrap pieces. The result is a two-handed blade with stats comparable to a machete or even katana, though a bit heavier. According to one tester, you can make a scrap metal sword or even a shorter version shortsword once you have the tools, and you “only need Metalworking 3–5 for all of them”. The scrap sword tends to have high damage (enough to decapitate zombies cleanly) and moderate durability (for example, the mod version has ~75 durability uses, which is decent). Its maximum condition might be around 10 (similar to many blades), and it’s influenced by your Long Blade and Maintenance skills. One cool aspect: in Build 42 you can actually sharpen scrap blades. So if your scrap sword gets dull, you can use a grinding wheel or whetstone to hone it (this is a new mechanic – sharpness affects damage). In short, a scrap sword can become a reliable late-game weapon if maintained. Picture a medieval knight’s sword made in a modern backyard – not perfectly balanced or elegant, but it will absolutely cut down zombies. Keep in mind you’ll likely need a propane torch + welding mask to craft it (for welding scrap together), or a blacksmith’s forge setup to cast one from molten metal. It’s an investment, but having a craftable blade means you’re not at the mercy of RNG to find a machete in loot.

  • Scrap Knife / Shiv: On the smaller end of scrap blades, you can forge or assemble scrap knives. For instance, the mod gives you a Scrap Shiv and an upgraded Salvaged Shiv – essentially a knife made from a piece of scrap metal sharpened and wrapped with cloth or leather for a handle. In Build 42, you can craft various knives via blacksmithing, like a forged knife or hand shiv. These serve as short blade weapons. They’re great because a knife is useful for stealth takedowns and utility (cutting, butchering animals, etc.). A scrap knife likely has better durability than the stone knife but less than a military knife. One player on Reddit noted you can start an “improvised knives” run by making a scrap knife early if you have the metalworking skill – though getting to that point early is tough. Regardless, by mid-game you can likely produce knives at a forge. This ensures you always have a backup stabbing weapon for silent kills even if every kitchen in town has been looted clean. Analogous real-world scenario: think of prisoners fashioning shanks out of scrap metal bits – not pretty, but deadly up close.

  • Scrap Machete / Chopper: A machete is basically a large, heavy knife – and yes, you can make one from scrap. In the mod there’s a Scrap Machete and a higher-tier Salvaged Machete. Build 42’s metalworking lets you forge a “short blade” or “chopper” which is essentially a crude machete. These are one-handed blades, great for cutting down foliage or zombies. A scrap machete might require a metal sheet or saw blade to create (perhaps you literally make one by attaching a sharpened lawnmower blade to a handle). It won’t be as perfectly balanced as a factory machete, but expect it to one-hit zombie heads fairly often due to high damage. Durability might be an issue if the blade is brittle – the mod’s scrap machete has about 60 durability which is okay. Carry some duct tape to keep it in shape. If you’re role-playing a post-apoc warrior, a scrap machete on your hip is a versatile tool and weapon.

  • Metal Spear (Scrap Spear): We already love the wooden spear, but what if you could make it out of metal? Build 42 adds recipes for metal spears – essentially a long metal pole with a sharpened point (or a blade attached). For example, you can craft a spear with a forged metal spearhead. The Scrap Weapons mod has a Scrap Spear and various spear tips (sharpened screwdriver spear, scrap machete spear, etc.). The big advantage of a scrap spear is durability: one user claimed “the scrap spear is quite possibly the most durable spear out there
 once you craft it, you may never need another”. The mod scrap spear had a durability of 80 (vs 10 on a wooden spear) which is huge. In Build 42, a metal spear’s condition still degrades with use but can be repaired with metalworking (welding some extra metal onto it). So, a metal spear becomes a long-term weapon – it takes the awesome range and crit of spears and fixes the fragility weakness. To make one, you’ll likely need Metalworking skill (maybe level 3 and a recipe learned from a magazine or book), plus materials like a metal pipe (for the shaft) and a scrap metal for the head (or a forged spearhead). If you’re a fan of spears, it’s definitely worth upgrading to a metal version in the late-game. Just watch out: some scrap spears might be heavier due to metal components, so your swing speed could be a tad slower.

  • Scrap Metal Halberds (Rake, Spade, Fork weapons): Fun fact – Build 42 allows crafting weapons out of old tool heads. For example, if you have a broken garden rake, you can detach the rake head and attach it to a sturdy pole to make a Rake-Head Scrap Weapon (basically a makeshift halberd). Similarly, a Spade Head weapon from a shovel head, or a Garden Fork weapon from a pitchfork head. These are found under metalworking crafting in B42. They function as pole-arm like weapons in the Axe or Long Blunt category (imagine swinging the metal rake head on a stick like a weird battle-axe). They have moderate damage and a max condition around 10 (so they’re similar to regular tools). You’d craft them by combining the tool head (which you might salvage from a broken tool via metalworking) with a long shaft (like a crafted long wooden handle or metal pipe) and some screws or welding. It’s a neat way to repurpose busted tools. That broken shovel isn’t useless – turn it into a spade-spear! These weapons add variety and are perfectly thematic for a scrappy apocalypse.

  • Sawblade Weapons (Homemade Axes/Saws): Ever seen those zombie movies where someone duct-tapes a circular saw blade to a pole? You can do that. The Scrap Weapons mod and B42 both feature sawblade weapons. For example: a Baseball Bat with Sawblade (essentially a brutal ax-like weapon), or a Table Leg with Sawblade. In Build 42, there’s mention of a recipe combining a rail spike or sawblade with a bat or table leg (unlocked by a magazine called “John’s Street Combat” or something similar). This creates a weapon akin to a one-handed axe or cleaver. Stats-wise, these sawblade weapons tend to fall under the Axe or Long Blade skill and do hefty damage (the blade gives a big cutting edge) at the cost of weight and stamina usage. They’re not subtle – picture a buzzing sawblade on a stick slamming down. In B42 you likely need Carpentry 4 to make the handle and a found saw blade item. In the mod, you craft it with scrap and a saw blade. These weapons are great for gore and style, but watch your endurance – they can be tiring to swing. Also, they might not have multi-hit (depending on implementation, some custom weapons hit one zombie at a time). Use them to cosplay a certain Dead Rising character or just to spice up your arsenal.

  • Homemade Blunt Weapons (Clubs, Maces, Mauls): There are tons of blunt-force scrap weapons you can create. These don’t require precise blades, just heavy junk to smash things with. A few examples:

  • Scrap Club: Essentially a basic club made from a short metal bar or pipe with some extra weight on the end. Easy to make and fairly durable (the mod’s scrap club lasts quite long). Good for bashing single zombies quietly.

  • Salvaged Mace (Gear Mace / Morning Star): In the mod, there’s a Gear Mace – a mace made by attaching a heavy gear or cog to a handle. Build 42 similarly has a Scrap Metal Morning Star. These are your medieval-style spiked clubs. They typically require metalworking to weld nails or metal shards onto a club or to cast a spiked ball. The result is high damage, especially to skulls, and decent durability. But they are heavy and usually two-handed. For example, the “Microwave on a Stick” – yes that exists in the mod, called the Micromaul – is basically an extreme mace: a microwave oven attached to a pole as a giant hammer (very heavy, very high damage, but novelty factor through the roof). Blunt scrap weapons like these can often knock down multiple zombies and even break doors in just a couple hits (one commenter noted a scrap sledgehammer variant from the mod could bust doors super fast, though it might be overpowered).

  • Scrap Sledgehammer: If you can’t find the rare vanilla sledgehammer, some mods let you craft a scrap sledge. It might be literally a chunk of concrete or metal on a stick. The mod’s Salvaged Sledgehammer has high weight (5) and massive damage. It will let you destroy obstacles (walls, etc.) like a normal sledge, which is great for base building or escape routes. However, swinging such a beast is slow and exhausting, so it’s not ideal for routine combat – more of a tool or a “panic button” weapon.

  • Pipe Weapons: A simple category – just use a metal pipe or bar as a weapon. You actually find pipes in the game world (Lead Pipe, Metal Bar, etc.), but you can also create variations. The mod includes a Salvaged Pipe (maybe a reinforced pipe) and a Pipe with Scissors (a pipe turned into a makeshift polearm with scissors as a point). Honestly, a plain lead pipe is already a decent short blunt weapon in vanilla, so any crafted variant will be similar or slightly improved (for example, adding scissors might increase wound chance). Use pipes if you’ve got them – they’re durable and hit pretty hard. As the saying goes, “Gordon Freeman that zombie!”

  • Rail Spike Bat / Bolt Bat: Some crafted blunt weapons involve driving long metal spikes or bolts through a club. The Bolt Bat in the mod is a bat with big bolts sticking out. There’s also mention of a railspike in B42 crafting. These are akin to the nailed bat but using heavier metal spikes. Expect slightly more damage and bleeding injuries on zombies at the cost of a bit more weight. Visually intimidating, practically only a mild upgrade over nails.

  • Chain/Wire Weapons: You can wrap a bat or pipe in barbed wire or chain to add hurt. The mod has a Chain Bat and Wire Bat. These would add laceration chances and maybe a small damage bump. If Build 42 allows barbed wire wrapping, the effect is similar. Keep in mind barbed wire bats might tangle on zombies (in real life, barbed wire can get stuck – PZ doesn’t simulate that specifically, but it does lower durability). Use if you have spare wire and want to role-play a grizzled survivor outfitting their weapon with whatever scrap they find.

  • Hybrid Weapons & Other Oddities: The scrap weapon category is filled with creative combos:

  • Sharpened Stop Sign: Yes, you can take a street sign and turn it into an axe-blade! The mod’s Sharpened Stop Sign is basically a stop sign head sharpened on one edge to use as a giant axe. It’s heavy and not practical, but absolutely usable as a weapon. (If you’ve ever thought those metal signs looked like battleaxes, you’re not alone.)

  • Bone Weapons: Though not “scrap metal,” Build 42 introduces crafting with bones (from animals). You can craft bone knives or bone clubs. These are improvised like scrap weapons, often serving as substitutes if you lack metal. For example, a Bone Shiv or Bone Club – decent against zombies, but not as sturdy as metal. Great for a low-tech playthrough.

  • Tire Iron Axe: The mod lists a TireIronAxe. This sounds like someone sharpened a tire iron or attached a blade to it, making a hand axe. Tire irons are common car loot, so turning one into an axe head is quite clever. It likely chops zombies similar to a small axe.

  • Climbing Axe (Salvaged): A climbing pick or ice axe that’s been weaponized. In a pinch, an ice axe is already a weapon (think mountain climbers vs zombies). The mod’s Salvaged Climbing Axe is probably along those lines – quick swings, moderate damage.

  • Block Mace (Cinderblock Flail): While not explicitly listed above, imagine a cinder block on a chain or a padlock on a chain. Those kind of DIY flails pop up in mods or could be made via metalworking (chain + heavy object). They’d be slow but hit like a truck. If you ever see “Block Bludgeon” in B42, that’s likely a cinder block club.

  • Microwave Hammer (Micromaul): Worth mentioning again because it exemplifies the wild side of scrap weapons. The microwave maul in the mod is real – zombies even can spawn with a microwave stuck on them in that mod (hilarious until that same microwave caves in your skull). It’s basically a reskinned sledgehammer. This one’s just for flavor; it shows scrap weapons can be anything heavy + a handle!

In summary, scrap metal melee weapons let you arm yourself even when conventional weapons are scarce. They tend to require mid- to late-game skills or specific magazines to craft, but they can extend your combat abilities significantly. With metal weapons, you overcome the durability issue of wooden weapons – metal lasts longer and can often be repaired with more scrap metal. In fact, the mod emphasizes that “these scrap weapons can also be repaired with scrap metal”, meaning if you invest in this path, you become self-sufficient. The downside is usually weight (metal weapons are heavier) and sometimes lack of multi-target swing (depending on weapon design). Always check if your new scrap creation can hit multiple zombies or just one – it can be the difference between surviving a swarm or getting grabbed from the side.

Finally, remember that metalworking in Build 42 is a whole subsystem: you’ll need to build a forge, find or craft an anvil, gather charcoal, etc. It can take months in-game to fully set up a blacksmith shop. But once you do, you can craft swords, axes, arrowheads (yes, bows are coming too), and more. It’s a long-term investment for late-game survivors looking to forge the ultimate arsenal on their own terms.

Improvised Firearms and Bombs: Boomsticks from Junk

Melee weapons are great until you’re outnumbered or a horde is between you and safety. That’s where improvised ranged weapons come in. In vanilla Project Zomboid, your options for crafted ranged weapons are limited (guns aren’t craftable in Build 41, only thrown bombs as discussed). However, mods like Scrap Guns (often paired with Scrap Weapons mod) expand this dramatically, allowing you to build makeshift firearms and ammo. Build 42 hasn’t introduced craftable guns (as of now), but it might in the future with blacksmithing (imagine crafting a pipe shotgun).

Let’s break down what’s possible:

  • Molotovs and Bombs (revisited): We touched on molotov cocktails as an improvised weapon you can craft anytime. They are the easiest “ranged” weapon to make – just throw and watch the world burn. Use with extreme caution; fire is deadly to you and zombies alike. The Pipe Bomb, Flame Bomb, and Smoke Bomb are craftable after reading “The Anarchist Cookbook” (Engineer Magazine). These require various parts:

  • Pipe Bomb: Needs a Pipe, gunpowder (which you can get by dismantling bullets or shotgun shells), a timer or trigger (alarm clock or motion sensor from electronics), and some electrical skill to assemble. When thrown or set, it explodes with a bang, killing or damaging zombies in a radius. Great for blowing through a horde or breaking down a cluster of zombies at a door.

  • Flame Bomb: Requires a gasoline source (petrol can or fuel from a vehicle) and a bottle, plus some parts to ignite it. It’s like a bigger molotov that ignites an area.

  • Smoke Bomb: Uses chemicals (maybe fertilizer or sugar, depending on game recipes) to create smoke. Useful for distractions or escape as it obscures vision. These crafted explosives turn your household junk into lethal ordnance. They do make noise (except maybe the smoke bomb), so they’ll attract more zombies even as they eliminate some. Always have an exit strategy after using one. And if you’re an Engineer profession character, you start with these recipes unlocked – a huge early advantage if you can gather the materials.

  • Noise Makers (Decoys): The Scrap Guns mod adds a Decoy craft (essentially a makeshift noise maker or pipe bomb that just makes noise without killing). In vanilla, you can somewhat mimic this by using an alarm clock or timer to create noise, but a crafted decoy could be more direct. Not a weapon per se, but definitely an improvised tool to manipulate zombie movement.

  • Crafted Guns (Pipe Guns): Without mods, you cannot craft firearms in Build 41. However, the Scrap Guns mod (by the same author as Scrap Weapons) allows construction of several rudimentary guns. Examples include:

  • Handmade Pipe Shotgun: A single-shot shotgun made from pipes, a spring, and a homemade firing mechanism. It might be called a “Handmade Pump Shotgun” in the mod (though if it’s pump it suggests it holds multiple rounds). There’s also a “Double Barrel Pressure Shotgun”. These likely use 12ga shells or a crafted equivalent (“Shrapnel Shells” can be crafted from scrap). Expect these to have poor accuracy and maybe shorter range, but shotguns are forgiving – point in general direction of zombie, and it’ll hurt.

  • Pipe Rifle / Pressure Rifle: A rifle made from pipes and a lot of creativity. Possibly uses a pressure mechanism or springs to fire improvised bullets. The mod mentions Handmade Pressure Pistol and Handmade Pressure Rifle, as well as Scrap Pistol/SMG/Gatling in advanced magazines. A pipe rifle would be single-shot or manually loaded each time. Don’t think you’re making an AK-47 – it’s more like a one-shot zip gun or a blunderbuss.

  • Scrap SMG / Scrap Assault Rifle: These are higher-tier in the mod (from “ScrapGunMag3” and “Mag4” recipes). Essentially, once you’ve mastered the basics, the mod lets you craft more complex automatic weapons from scrap. A Scrap SMG or Scrap Assault Rifle might require a bunch of pipes, springs, a crafted magazine, etc. They probably have high rate of fire but might jam or wear down quickly. One Reddit comment noted a “scrap sniper besting a military grade sniper” in terms of power, highlighting that the mod’s top-tier guns can actually be better than vanilla guns (though that was criticized as unbalanced). In gameplay terms, a scrap assault rifle would give you serious firepower if you invest the time to make it.

  • Scrap Ammo: It’s not just guns – you’d need bullets. The Scrap Guns mod lets you craft ammo from scrap metal too. For instance, Scrap Bullets or Shrapnel Shells made by packing scrap fragments or nails into shells. There’s even mention of a Scrap Gatling Gun which presumably uses a crafted Gatling magazine with scrap bullets. This is true endgame MacGyver stuff – building your own ammo factory. If you manage this, you essentially have infinite ammo as long as you have metal junk to feed into it.

  • Bows and Crossbows: Not exactly “scrap metal weapons,” but worth noting as improvised ranged weapons. In vanilla Build 41, there are no bows or crossbows. Mods like “Bushcraft Gear” add craftable bows (e.g., a makeshift bow from sticks and twine). Build 42 is introducing crossbows (as found in dev logs) and possibly craftable bows. A crafted bow would use wood, glue, and twine; arrows could be whittled from wood or made from scrap metal arrowheads. If these are available, they give a silent ranged option that’s fully sustainable – you can retrieve arrows or craft new ones. Keep an eye out in Build 42+ or mods for this, because a homemade bow fits perfectly into the scrap weapons lifestyle (quiet, reusable ammo, but needing some practice to use effectively).

  • Real-Life Parallel: Think of historical examples like the Jamaican “pipe shotguns” or the Filipino guerrilla craft guns – in a prolonged crisis, people do manage to jury-rig firearms from pipes, wood, and scrap. They tend to be single-shot and risky, but they can work. Project Zomboid’s crafted guns are in that spirit. Just because you built a shotgun from plumbing doesn’t mean it won’t blow up in your face – however, PZ is kind enough not to simulate weapon malfunctions too deeply (maybe increased jam chance at most).

Bottom line for improvised ranged: In vanilla, focus on molotovs and bombs if you need crafted ranged firepower, because making guns isn’t an option yet. If you use mods, you can venture into the realm of scrap firearms – giving you an edge in long-term survival by letting you produce your own guns and ammo. Be wary though: guns (scrap or not) will attract zombies with noise, and modded scrap guns might be unbalanced. Some players find them overpowered (e.g., a crafted scrap sniper rifle that outperforms the rare vanilla M24 rifle) and thus avoid using them to keep the game challenging. It’s up to you – the tools are there if you want to become the wasteland gunsmith.

Now that we have a full inventory of possible scrap and improvised weapons, let’s talk about how to actually get the materials and skills to craft these things. After all, knowing you can make a sword from scrap metal is useless if you don’t know where to find scrap metal or you lack the tools to do it.

Scavenging Materials and Tools for Scrap Weapons

Scavenging is the name of the game when it comes to scrap weapon crafting. You’ll need to gather a variety of materials – wood, metal, adhesives, tools – to create your DIY armaments. This section gives a rundown of where to find scrap materials and what tools and skills you’ll need to turn those materials into lethal instruments.

Wood and Stone Resources (for Primitive Weapons)

  • Tree Branches and Sturdy Sticks: These come from foraging in wooded areas or by chopping down trees (or sometimes from breaking down furniture like chairs). In early game, right-click the ground in a forest or park and choose Forage. You’re looking for branches or twigs. Twigs can be crafted into a Sturdy Stick (two twigs = one stick in the crafting menu). Sturdy Sticks and Tree Branches are the core of spears, stone axes, and other wooden weapons.
  • Logs and Planks: Cutting down a tree with a stone axe or saw will yield logs. You can then saw logs (with a saw) into planks. Planks are used for barricades but also can be used directly as a weapon (heavy and not great) or turned into a spear (sharpen a plank = spear). Breaking furniture with a hammer will also give planks. Essentially, any house can be a source of planks: doors, tables, wooden crates – dismantle them (if you have a tool) or smash them, and collect the wood.
  • Chipped Stones and Sharp Rocks: For stone weapons, you need chipped stones (for axe heads or knife blades). Forage on rocky terrain, riverbeds, or near train tracks for stones. Chipped Stone is a specific item you’ll find randomly while foraging (better in Level 1+ Foraging skill). If you find a “Flint nodule” or similar in Build 42 (they added flint knapping), you can knap flint into sharp flakes to use like chipped stones. Real-world parallel: It’s like primitive man tool-making – you’re literally picking up rocks to make axes and arrowheads.
  • Ripped Sheets, Twine, Rope, Duct Tape: These are all binding materials. Ripped sheets come from tearing clothing (which you’ll have in abundance from zombie clothes). Twine is found in kitchens, sheds, sometimes on zombies; it’s a lightweight cord good for crafting (and trapping). Rope can be found in warehouses or made by combining sheet ropes. Duct tape is golden – it works as a weak binder and as a repair item. For most crafted weapons (spear, stone axe), ripped sheets or twine will do the trick as lashing to tie parts together.
  • Nails, Screws, Bolts: The humble Nail is your friend. You find nails by looting hardware stores, tool sheds, garages, warehouses, or simply dismantling wooden furniture (oftentimes you get nails back). Screws are similar, often found when dismantling electronics or furniture, and some recipes might specifically need screws (e.g., attaching a blade to a spear might allow using screws + screwdriver instead of tape). Bolts are less common but appear in industrial loot (the Scrap mod uses “Metal Bolts” for some upgrades). Always grab boxes of nails and any loose nails you see – they’re lightweight and used in dozens of recipes from weapons to construction.

Metal Resources (for Scrap Metal Weapons)

  • Scrap Metal Pieces: In vanilla, “Scrap Metal” is an item obtained via Metalworking. You get scrap metal by dismantling things like metal shelves, lockers, sinks, etc., or by dismantling wrecked cars. For example, if you have a Propane Torch and Welding Mask, you can right-click a wrecked car and “Dismantle Car Wreck” to harvest lots of scrap metal and metal sheets. Warehouses and storage units often have metal barrels, lockers, or shelves you can cut up for scrap. Also check dumpsters and junkyards – sometimes scrap metal is found as loot inside containers. Build 42 changes scrap metal spawning a bit (it might be rarer to find as loose loot, encouraging you to dismantle for it). So, the main way: level up Metalworking by disassembling every metal thing you don’t need. Each thing yields some scrap metal. You’ll accumulate a pile in no time, which you can then use to craft weapons or fortifications. Remember, scrap metal is heavy (0.5 weight per piece), so have a stash area to drop it off.

  • Metal Pipes and Bars: These spawn as loot in garages, warehouses, sheds (often labeled as “Metal Bar” or “Pipe”). They are usable as blunt weapons on their own, but also serve as components for crafting other weapons (shafts for spears, handles for scrap blades, etc.). You can also get pipes by dismantling plumbing fixtures (toilets, sinks sometimes yield pipes) or certain furniture. Keep a couple of pipes around; they’re super versatile in recipes.

  • Small Metal Sheets, Wire, Electronics: While building scrap weapons, you’ll often need odds and ends: a small metal sheet (to cut into a blade or reinforce a bat), wire (to tie things together or as barbed wire if spiked), and electronic scraps (if making something like an explosive). Small metal sheets come from dismantling electronics (like radios, TVs) or appliances. Wire can be scavenged from fences (dismantle chain-link fences for wire) or found in tool shops. Electronic scrap is from taking apart devices – grab watches, radios, etc., and dismantle with a screwdriver to stockpile scrap electronics (needed for timers on bombs or making triggers).

  • Tools for Metalworking: To actually work with metal, you must have:

  • Propane Torch: Found in hardware stores, warehouses, garages, sheds. It’s required to cut or weld metal objects. Make sure to also grab Propane Tanks or refills, because the torch uses propane fuel per action.

  • Welding Mask: Also found in similar places. You cannot safely weld without one (the game won’t let you unless you check a setting “ignore safety” which can lead to injuries). So it’s basically required.

  • Wrench, Screwdriver: Not always needed for pure crafting, but when dismantling or assembling things, you’ll often need a screwdriver (for electronics and unscrewing stuff) and a wrench for plumbing objects. Keep a toolkit handy.

  • Ball Peen Hammer or Hammer: For some Metalworking recipes, a hammer might be needed (the game sometimes distinguishes Ball Peen for metal vs regular claw hammer for carpentry, but generally any hammer works unless specified).

  • Anvil / Forge (Build 42): If you venture into blacksmithing, you’ll need to create a Stone Anvil or find an anvil, build a Charcoal Forge, and have a Kiln to make charcoal or smelt iron. B42’s crafting overhaul will have you gathering clay for molds, building a furnace to smelt scrap into ingots, then hammering those ingots on an anvil to make weapons. That’s a whole project – doable by mid-late game. The pay-off is you can make high-quality metal weapons and tools from raw materials. Essentially, you transition from “scrap” to actual smithing, which blurs the line between improvised and professional weapons (a forged sword isn’t exactly crappy anymore – it could be as good as a normal one).

  • Chemicals and Explosives Materials: If you plan on making bombs, collect the following:

  • Gasoline (fill empty bottles or keep Gas Cans).

  • Aerosol cans (for flame bomb fuel or crafting shrapnel grenades).

  • Gunpowder (get this by dismantling bullets; each round gives a small amount of gunpowder, or shotgun shells give some – you’ll have to sacrifice ammo to make bombs).

  • Electronic components: triggers like an Alarm Clock, Timer, Motion Sensor (from burglar alarms), or even a Makeshift Trigger (Engineer can craft one). You’ll also need wires and scrap electronics to connect it all.

  • Nails or scrap (to act as shrapnel in certain homemade grenades – basically to increase lethality).

  • Empty tin cans (some mods let you make grenades with tin cans, gunpowder, a fuse – a classic DIY grenade). If all this sounds like a lot of MacGyvering, it is! That’s why the Engineer is a fun profession – they start with some of this knowledge pre-loaded. Otherwise, keep a bin in your safehouse for “bomb ingredients.”

  • Specific Loot Locations: If you’re actively hunting for scrap weapon parts, check these places:

  • Warehouses & Factories: high chance to find metal bars, pipes, propane torches, welding masks, saw blades, and other industrial goodies. The large warehouse in Muldraugh or storage lots in West Point are prime spots.

  • Tool Stores (like McCoy Logging Co., or the small tool shops): nails, hammers, saws, propane torches, welding masks, metal sheets – basically heaven for a crafter.

  • Garages in residential areas: Many have a chance for tools, nails, wire, and sometimes random scrap like small sheets or pipes.

  • Car Wrecks/Junkyard: If there’s a junkyard on your map or just a highway pile-up, bring your propane torch and mask there. You can dismantle wrecks for a ton of scrap metal and also sometimes find tires, gas tanks, etc. (Maybe you’ll even find a tire iron to make that tire iron axe).

  • Hardware Store in West Point / Louisville Mall: These can have things like chains, barbed wire coils (used for fences but you could repurpose to wrap bats), generators (scrap them if desperate for parts), and all manner of hand tools.

  • Electronics Store: For timers, sensors, and electronics scrap – helpful for bombs or any crafted gun triggers.

  • Pawn Shops or Police Station (for guns to dismantle): If you use the Scrap Guns mod, you actually might dismantle real guns into parts. The mod even has a recipe “Disassemble Gun” to break a firearm into components and scrap. So looting some firearms can jump-start your crafting by yielding barrels, springs, etc. Keep that in mind if you’d rather turn a firearm into a quieter weapon (like scrap metal for a sword).

  • Libraries/Bookstores: Look for skill books and recipe magazines:

    • “How to Use Generators” isn’t relevant to weapons, but Metalwork Magazines might unlock recipes for things like cages or metal containers (not weapons, but if any mention making a weapon, grab it).
    • “Engineer Magazine Vol.1” (for bombs) – must have for explosives.
    • Any magazine that sounds like it’s about combat or self-defense could be a hint (B42 might introduce magazines like “Street Fighting Weekly” for those sawblade bat recipes, so keep an eye out).
    • If using Scrap Weapons mod, that mod adds literature like “Post Apocalyptic Knights Vol.1” and such which unlock scrap weapon recipes. So raiding bookstores and mailboxes (sometimes magazines spawn in mail) is crucial. In mod or vanilla, knowledge is power.

Skills and Perks Needed

Crafting scrap weapons ties into several skills:

  • Carpentry: Helps with wooden weapons. Higher Carpentry can increase the starting condition of crafted spears (so they don’t start at like 3/10 durability). It also will be needed for some recipes (e.g., crafting a wooden something to attach a scrap blade to, or making a sturdy baseball bat from planks if you wanted to). Even though crafting a spear doesn’t strictly require a Carpentry level, having Carpentry 2+ is highly recommended so your spears don’t break instantly. Carpentry is also needed if you plan to reinforce weapons (for instance, Build 42 lets you reinforce a baseball bat with metal bars at Carpentry 6 and Metalwork 3, hypothetically).

  • Maintenance: This is a hidden hero – it’s the skill that makes your weapons last longer before losing condition. Using any weapon slowly raises Maintenance. Low Maintenance = your scrap weapons will break much faster. High Maintenance = you can kill dozens more zombies before a weapon fails. For example, a player noted that at Maintenance level 2, you could get maybe 10–12 kills per wooden spear instead of 2–3. That’s a huge difference. So even though you “can” craft scrap weapons without Maintenance skill, their effectiveness is directly tied to it. The only way to raise Maintenance is to fight with weapons that can lose condition – which means using a lot of improvised weapons, ironically. (Using a crowbar from the start, while effective, won’t raise Maintenance as fast because it barely loses condition.)

  • Metalworking (Metal Smithing): Absolutely needed for any serious scrap metal crafting. In Build 41, Metalworking is mostly for building metal walls, gates, etc. In Build 42, it’s expanded to actual smithing and crafting items. To craft weapons like a scrap sword or metal spear, you’ll often need a certain Metalworking level. As cited, scrap metal sword and co. require around level 3–5 metalworking. Leveling metalworking can be done by disassembling metal objects (each gives XP). Tip: dismantling car wrecks gives tons of XP. Read Metalworking skill books and go nuts at a junkyard – you can level Metalworking from 0 to 4 relatively safely (just watch for wanderers while you have your nose in an engine compartment).

  • Electrical: Only if you’re making bombs or fancy triggers. You might need Electrical 1 or 2 to rig an explosive or craft a trigger mechanism. Engineers start with Electrical skill. Otherwise, read an Electrical book and dismantle watches and radios to get that XP. If you never plan to make bombs, you can ignore Electrical for weapon crafting.

  • Aiming/Reloading: If using crafted guns, your usual firearm skills apply. A zip gun shotgun still uses Aiming skill to hit and Reloading skill to operate (if it has a magazine or needs to be reloaded fast). So don’t neglect those if you want to hit something with your handmade boomstick.

  • Foraging (Survival skill): Useful early for finding chipped stones and branches. Also Build 42 adds finding ores or flint via foraging. Not a must for weapon crafting, but helpful.

  • Knapping (Build 42 new skill subset): B42 introduces “Knapping” – the art of shaping stone (under the crafting umbrella). You can knapp flint to make better stone tools (like a flint axe head that’s better than a chipped stone axe). If you spawn in the wild, you’ll want to use knapping to improve your stone weapons. It’s a niche, but if you’re roleplaying a forager or doing a wilderness start, invest in this.

  • Magazines (Skills unlock vs recipes): Some weapons require you to have read a specific magazine to unlock the recipe, even if your skill is high enough. For example, in the Scrap Weapons mod:

  • “Weapons Magazine 1” might unlock scrap club, scrap pickaxe, etc..

  • “Weapons Magazine 2” unlocks shivs and sharpening tools.

  • There were mentions of a Volume that teaches “Sharpen Stop Sign”, etc. Similarly, in Build 42, magazines like “Tool Crafting: Early Man” could unlock the large stone axe recipe, or “Street Fighting Manuals” for weapon upgrades. So, even if you have the skill, find those recipe magazines to actually craft the item. Always read the flavor text of magazines you pick up – if it sounds like DIY weapons, that’s a keeper.

To make this more clear, here’s a sample crafting recipe (in pseudo-code) to illustrate what a scrap weapon recipe might look like, combining the above requirements:

Recipe: Craft Scrap Metal Sword
- Skill Required: Metalworking level 4
- Tools Required: Propane Torch (with fuel), Welding Mask, Hammer
- Materials:
    3x Scrap Metal (consumed)
    1x Metal Bar or Pipe (consumed)
    1x Leather Strip or Duct Tape (for grip, consumed)
- Result: 1x Scrap Metal Sword (Long Blade weapon)

Another example, a simpler one:

Recipe: Make Crude Stone Axe

  • Skill Required: None (Carpentry helps durability)
  • Tools Required: (None, done by hand)
  • Materials: 1x Tree Branch or Sturdy Stick (consumed) 1x Chipped Stone (consumed) 1x Ripped Sheets or Twine (consumed)
  • Result: 1x Stone Axe (Axe weapon)

As you can see, nothing in the crude stone axe recipe demands skills or special tools – it’s purely resource-driven. Meanwhile, the scrap sword needs skill and proper tools. This illustrates the progression: start with primitive weapons you can hand-craft, then move to advanced weapons as you gain tools and skills.

Alright, by now you know what you can make and how to get the stuff to make it. But the million-dollar question remains: are these scrap weapons actually worth using compared to the regular weapons you can loot? Let’s break down the performance vs. standard weapons, and see what the community and our own experience say about their pros and cons.

Scrap Weapons vs. Standard Weapons: Do They Hold Up?

So you’ve crafted a bunch of DIY implements – how do they compare to that shiny axe or machete you found? There are a few key aspects to consider: damage, durability, speed/weight, multi-target ability, and overall reliability. We’ll go through each and do some comparisons between popular scrap weapons and their conventional counterparts.

  • Damage Output: Many improvised weapons can match or even exceed the damage of standard weapons on paper. For example, a basic wooden spear has a max damage of 1.5, which is similar to a hunting knife or even a bit less than a hand axe. Because of the high critical chance (30% for spears), a spear often instant-kills when it crits. A crafted scrap sword or mace can have very high damage – e.g., the scrap machete’s top-end damage is comparable to a real machete. The mod’s salvaged cleaver had damage up to 10.0 in its data (which sounds insanely high, possibly a typo or indicating it’s very strong). In general, if you can swing it, scrap weapons hit hard. Some, like the sharpened stop sign axe, deliver terrifying blows (basically a two-handed axe). Community feedback often says the problem isn’t damage, it’s everything else. In fact, one player complained that a scrap mod sniper rifle was stronger than a military sniper – meaning damage was overtuned. So, damage-wise, scrap weapons can absolutely kill zombies efficiently.

However, when comparing to standard weapons: A fire axe or katana in good condition will also one-shot zombies and has better swing arc. Guns will always out-damage melee at range (attracting more zeds as a trade-off). I would rank scrap melee weapons as equal in lethality to their nearest vanilla analog (a scrap sword kills like a real sword, a scrap club kills like a crowbar, etc.) if used by a character with adequate skill.

  • Durability: This is the big one. Most improvised weapons start with low durability. We saw that with spears and stone axes. It’s commonly known that “spears break fast but are easy to make”, whereas a crowbar or machete lasts a long time before needing repairs. To put numbers: a crowbar has maximum condition 15 and only a 1-in-30 chance to lose condition per hit (roughly) – those things last hundreds of hits. A wooden spear has max condition 10 and a 1-in-4 chance to lose condition per hit, so it might break in ~40 hits on average (less if you’re unlucky). That’s a huge difference. Early on, that means you churn through improvised weapons at an alarming rate. People carry multiple spears, multiple stone axes, etc., just to get through a day of work. This is why many say “only the spears are worth it” and others are better as tools – spears are easy to mass-produce, but you wouldn’t want to rely on, say, stone knives as your primary weapon because you’d need a truckload of them.

Now, scrap metal weapons mitigate durability issues a lot. Metal weapons generally have higher base durability. For instance, the scrap spear in the mod had durability 80 (likely meaning 80 “uses”), which is several times that of a normal spear. A scrap crowbar or “salvaged crowbar” had durability 375 (!) in the mod’s data – that might be a balance issue, but it shows the idea that a reinforced version can last longer. In Build 42, scrap metal weapons often also have condition 10 like their normal counterparts, but you can repair them more easily (with basic metal instead of rare weapon repair kits). Example: a spade head scrap weapon has condition 10, just like a regular shovel, meaning you’ll get similar mileage out of it. So as you move from wood to metal, durability concerns lessen.

Repairability is worth noting: Improvised weapons are usually very repairable with common materials. Wooden weapons can be taped or glued (duct tape, wood glue, etc.), though each repair lowers max durability. Metal weapons can be welded or patched with more scrap. The Scrap mod explicitly allows repairing with scrap metal repeatedly. In contrast, some of the best standard weapons either cannot be repaired (the Machete can be repaired with duct tape, etc. in vanilla – albeit only so much; the Katana cannot be repaired at all without mods). So you might toss a broken katana, but you could keep a scrap sword going indefinitely with enough scrap and skill.

Verdict on durability: Early improvised weapons are notoriously flimsy, but late-game scrap weapons can be as durable or more so than standard ones due to easier repairs. Player experiences vary – some got sick of spears breaking and swore off them, while others leveled Maintenance and now their spears “almost never break”. If you invest in the Maintenance skill, the gap between scrap vs standard durability closes significantly, since your character might hardly ever lose condition on a hit. High maintenance essentially “solves” the fragile spear problem. So in the long run, a master maintenance character could keep using improvised weapons just fine.

  • Weight & Swing Speed: Improvised weapons can be heavier or clunkier sometimes. E.g., a stone axe is heavier (weight 3) than a hand hatchet (weight 2), making you tire faster. A scrap mace with a gear or cinderblock might weigh 5+ – like carrying a sledgehammer. Heavier weapons also usually have slower swing speeds. This matters in combat: a slow swing can let zombies get closer or attack you more easily if you miss. Many crafted weapons, especially the more extreme ones (microwave maul, etc.), have slow swing times. Even the spiked bat vs regular bat argument partly comes down to swing speed and stamina: the extra weight of nails/wire marginally slows you down and tires you out quicker.

On the other hand, some improvised weapons are actually lighter. A wooden spear is lighter than a crowbar (1.7 vs 3.0 weight), so you can carry a bunch. A stone knife weighs almost nothing. So it depends. Usually, if you attach a lot of metal to something, you get heavier. If you’re using pure wood or stone, it stays light. In Build 42’s crafting, they even let you choose the size of a handle – e.g., make a short handle vs a long handle. A “Short Scrap Sword” would be lighter and faster than a full-size scrap sword. That flexibility can actually let you customize weight/speed vs damage.

When fighting, lighter weapons use less endurance per swing. Community insight: one player mentioned the shortsword (a craftable one-handed sword) is amazing because it’s lighter than a machete, so it uses less stamina, yet still one-hit kills often. So a crafted shortsword could be a meta weapon if you value stamina – you swing quicker and longer than wielding a big axe.

Summary: Scrap weapons run the gamut on weight. Pay attention to the tooltip – if that scrap mace says weight 5, maybe save it for one strong attack or breaking a door, but don’t plan a long fight with it. Conversely, leverage lighter improvised weapons (spears, knives) to preserve stamina in protracted battles.

  • Multi-Hit and Area Effects: In Project Zomboid, some weapons can hit multiple zombies in one swing (multi-hit, if enabled in settings). Generally, wide-swinging weapons like bats, axes, and long blades can hit 2–3 at once in a cone in front of you. Most craftable weapons follow the logic of their type. A spear, for instance, usually hits one target (its attack is a thrust). A bat or plank swings in an arc and can multi-hit. One issue raised by players using scrap weapon mods: a few of the modded weapons did not have multi-hit configured even if similar vanilla ones do. For example, a modded scrap sword might have been set to only hit one zombie per swing whereas a vanilla machete can cleave two. This is a mod balance oversight, but it can “nearly get you killed” if you assume you’ll knock down the whole group but you only smack one zombie.

In vanilla, all the improvised weapons adhere to their vanilla categories. A spiked bat still hits multiple, a spear still hits one (but can fence stab through one into another if they line up). So the important part is: know your weapon’s capabilities. If you craft something unusual from a mod, test it on a lone zombie to see how it behaves. It might use an animation that hits only one Z despite looking like it should do more. The community generally finds multi-hit crucial for crowd control, so a weapon lacking it is a downside unless it has some overwhelming benefit to compensate (like insane damage or range).

Also, explosives obviously hit multiple – a pipe bomb or molotov can take out dozens if clustered. That’s a big pro of improvised explosives over a single gunshot. Just remember that multi-target damage comes with multi-target aggro from the noise!

  • Stealth and Noise: Improvised melee weapons are just as quiet as regular melee – so no differences there (a spear kill is as silent as a crowbar kill). But firearms differ. Crafted firearms (pipe guns) are generally crude and unsuppressed, so they’ll be loud, comparable to normal unsuppressed shots. One could argue a homemade black powder blunderbuss might even be louder than a factory gun due to the noise and flash, but the game likely treats it similarly. If you’re concerned about stealth, stick to bows or melee. Interestingly, there are mods that allow crafting makeshift suppressors (like a bottle suppressor on a pistol). Those count as scrap weapon attachments. They tend to reduce sound at the cost of reduced durability/accuracy. If using such, keep in mind they often break after few shots (one-time use kinda).

  • Reliability: Standard weapons usually don’t malfunction (guns can jam, but melee either works or breaks eventually). Improvised weapons sometimes have quirks. For example, a crafted bow (from mods) might have lower accuracy or range. A pipe gun might have a high jam rate (because it’s crudely made). Check mod documentation: the Scrap Guns mod doesn’t explicitly mention jams, but logically a “pressure shotgun” or handmade rifle could have lower durability causing more frequent jams. If that’s simulated, it’s another factor (one more reason some players avoid scrap guns – their finely-tuned vanilla guns are more predictable).

  • Comparison Examples:

  • Spear (crafted) vs Crowbar: Spear has better reach and damage (with chance to insta-kill on crit) but very low durability. Crowbar has shorter reach, slightly less damage per hit, but extreme durability and multi-hit. Early on, spear is easier to get. If I find a crowbar, I often swap to it to conserve stamina and not worry about constant crafting. But many veteran players still favor spears due to their range and one-shot potential, especially once maintenance is high. So this one is actually a toss-up and playstyle preference. Some do a mix: use spear to pick off isolated zombies, use crowbar when facing 2–3 together for multi-hit.

  • Stone Axe vs Fire Axe: Fire axe wins in almost every way (damage, durability, multi-hit). The only advantage of stone axe is you can make infinite of them and not risk your precious fire axe on chopping trees. Many people keep stone axes for woodwork and save the fire axe for combat to prolong its life. A stone axe can be a decent backup weapon but you’d drop it the moment you have a real axe or a good machete.

  • Spiked Bat vs Plain Bat: As discussed, spiked does ~20% more damage, but the plain bat is more durable and a bit faster. If you have repair materials, spiking it might be worth it to reduce the number of hits needed per zombie (maybe saving you from being grabbed one swing sooner). If you’re doing a long trip with limited inventory, you might keep it unspiked for longevity. It’s a strategic choice. Notably, on a full strength swing, both can kill a zombie in one hit to the skull, as the wiki notes. So the advantage might not be noticeable until you fight tougher zombies (in mods or if difficulty scaling).

  • Scrap Sword vs Machete: A machete in vanilla is an excellent blade – relatively rare, high damage, one-handed. A scrap sword (if two-handed) might actually out-damage a machete but cost you the use of your secondary hand (no carrying bag in off-hand, for example). It also might weigh more. If the scrap sword is two-handed long blade, its true vanilla counterpart is the Katana (the only two-handed long blade in vanilla), which is ultra-rare but godly. Katana vs scrap sword: Katana likely still wins on speed and maybe damage, but you’ll almost never find a katana. So the scrap sword is a practical way to get “katana-like” power without lottery-level luck. The scrap short sword vs machete is a closer comparison: if the short sword can be one-handed, then it might mimic a machete. Some players report crafted short swords being fantastic. Unless the scrap version has some hidden drawback, it could be on par or slightly inferior to the machete in stats.

  • Pipe/Bolt Gun vs Pistol: Crafted guns might have lower accuracy (no rifling in a pipe), maybe lower effective range. But a shotgun is a shotgun – a pipe shotgun loaded with scrap “shrapnel shell” will ruin a zombie up close just like an ordinary shotgun shell. One big difference is magazine size and reload. A homemade shotgun might be single-shot (need to reload every round) while a found one can hold 6 rounds. So in a pinch, the standard firearm offers more continuous fire before reload. If you’re dealing with one or two zombies at a time, that doesn’t matter; if you’re dealing with a horde, it’s life and death. This is why even with scrap guns available, many players still covet the real guns for serious firepower.

  • Bombs vs Guns: Using a pipe bomb vs a shotgun blast – the bomb can kill more at once, but it’s harder to target (you have to throw and anticipate). It also can hurt you or destroy loot or buildings. Guns are more precise. Some say bombs are too risky except for sieges or area denial. In practice, a well-thrown molotov or bomb can accomplish what hundreds of rounds might, if done correctly. It’s high risk, high reward. One scenario: early game, huge horde outside your safehouse – you have a couple molotovs but no guns. A careful molotov toss from a second story window could save you, whereas melee or a handgun would fail. So scrap weapons shine in creative problem solving, not just toe-to-toe fighting.

Community opinions in a nutshell: Most players agree that early game improvised weapons are a lifesaver (literally). Spears in particular get a lot of love for their killing power and range, despite the fragility. A common strat is to use crafted spears to level Maintenance quickly, then by the time you find better weapons, you have a high Maintenance skill (which benefits those better weapons too!). Some players, however, get frustrated with constantly crafting and would rather take risks to find a “proper” weapon. They’ll say “only spears are worth it, others just use until you find an axe or crowbar”.

When it comes to scrap metal weapons (mid/late game), community is split based on playstyle:

  • Against (Not Worth It): Many feel that by the time you can craft a great scrap weapon, you likely have found good weapons already. E.g., if I have Metalworking 5, I’ve survived long enough that I probably looted a warehouse and found an axe or machete. So why spend time crafting a scrap sword when I have a real one? Plus, some mods’ scrap gear is too good, making the game easier, which survival enthusiasts dislike. One Redditor said they stopped using the scrap weapons mod because “it makes the game far too easy” – infinite metal, overpowered scrap sniper, etc. So in their view, it trivialized the challenge.
  • For (Worth It / Fun): Others love the variety and self-sufficiency. They argue that especially in long runs or with rare loot settings, being able to manufacture your own weapons is crucial. One friend in a high zombie pop server said scrap and Brita’s weapons “do well in high-pop sprinters” because you need that extra firepower to survive. If you’re playing a nomad or challenge run with sparse loot, crafted weapons are your main weapons, not a stopgap. Also, as mentioned, some crafted weapons can actually outperform standard ones if you put in the effort (e.g., scrap spear durability, crafted short sword’s low stamina usage, etc.). And of course, style points – some folks just enjoy roaming with a stop sign axe or a self-forged sword for the role-play and badass factor.

A quick community consensus list:

  • Best improvised melee: Wooden Spears (for reach and crits), Stone Axe (for utility), Spiked Bat (decent if you maintain it). Also, in B42 new crafteds, people really like the short blunt upgrades like the shortsword and knife variants because of their speed.
  • Worst improvised melee: Probably things like the spoon spear (obviously a joke), or any low-damage shiv. Also, a weapon that uses rare components might be not worth it (if a recipe needed, say, a hunting knife to make a spear – you might as well just use the hunting knife separately to stealth kill instead).
  • Scrap guns vs real guns: If you have Brita’s mod or vanilla guns, a well-maintained vanilla firearm might be more reliable. But scrap guns allow ammo crafting, which in very long games can matter if you run out of factory ammo. Some feel scrap guns are OP, others feel they’re balanced by the work needed to make them.
  • Explosives: The community often underutilizes bombs because of the danger, but engineers who know what they’re doing can end a meta event (like helicopter horde) quickly with a few well-placed bombs. They’re situationally worth it.

In my personal experience, I find scrap weapons absolutely worth using in early game, and situationally useful in mid-late game. Early on, a character without a weapon is zombie food – so grab those sticks and stones. By mid-game, if I have, say, a trusty axe, I might not use wooden spears as much except to train Maintenance. But if I invest in metalworking, I definitely craft a metal spear or sword because why not augment my arsenal? I’ve had runs where my forged sword became my primary weapon, and I kept my looted axe in reserve for tree chopping. Also, when playing with friends in multiplayer, being able to supply everyone with weapons via crafting is huge. You can only loot so many machetes, but you can forge a bunch of scrap blades and outfit a whole group.

We’ve talked a lot about theory and opinions – let’s consolidate this into some tips and best practices for using scrap weapons throughout the stages of a game. That way, whether you’re on day 1 or day 300, you know how to get the most out of your junkyard arsenal.

Tips for Using Scrap Weapons in Early, Mid, and Late Game

Your survival strategy with improvised weapons will evolve over time. Here are some practical tips broken down by phase of the game:

Early Game (Days 1–30): The Junk Warrior Phase

  1. Craft a Spear ASAP: On spawn, quickly look for a knife (kitchen knife, butter knife, any knife) or a sharp object (even a screwdriver). If you have one, break a chair or door for a plank, or forage a branch, and craft a spear immediately. This gives you a decent weapon within the first hour of gameplay. If no knife is available, forage for a chipped stone and use ripped sheets to make a stone knife, then a spear. A spear will let you safely stab zombies from a bit of distance. As one veteran put it, early on you might need to carry “4 spears at once” – so make a few. Having multiple spears means you can fight longer before retreating to craft more.

  2. Use One-Handed + Push: If you didn’t manage to craft anything and start with no weapon, remember you can always shove zombies (spacebar push) to knock them down and then stomp. But also look around your start location for improvised one-handers: pens, pencils, butter knives can all do stealth kills. A fork or kitchen knife to the eye is an instant kill if you can approach a zombie from behind or after it trips. So, equip a pen in primary (it’s a weapon in-game) to handle lone zombies quietly until you get a better blade.

  3. Prioritize Tool Loot: In the first week, high-priority loot for a scrapper are: Hammer, Saw, Screwdriver, Nails, and a source of water and food of course. A hammer lets you barricade and also craft spiked planks or bats. A saw lets you cut wood and also helps you create spear shafts from logs or craft handles. A screwdriver is needed to dismantle electronics (so you can get scrap electronics and also remove knives from zombie corpses to reuse). If you spawned as a Carpenter (starting with a hammer and saw) or an Engineer (starting with a screwdriver and some bomb recipes), you have a leg up. Even without those, check sheds and garages on day 1 – that one garage might have a box of nails and a hammer that completely changes your survival prospects.

  4. Make a Stone Axe for Woodwork: Within the first few days, try to forage the materials for a stone axe. Even if you find a fire axe, keep the stone axe as your dedicated tree-chopper to spare the fire axe’s condition. Use the stone axe to cut trees for barricades, spears (logs to planks to spears), and building a base. Also use it as a backup weapon if your spear breaks mid-fight – it swings slower, but it hits hard. Just be mindful it can break after a few trees or fights, so keep those chipped stones coming. At low Maintenance, treat every stone axe as single-use or so: cut a couple of trees and expect it to break. That’s normal.

  5. Stealth and Stamina: Early game you’re weak and tire quickly. Scrap weapons like spears and knives help because they have high crits (kill fast = less stamina used per zombie) and are relatively light. Use sneak kills whenever possible – a hand fork to the back of a zombie’s head will take it out quietly, saving your spear durability for when you get surrounded. If you do get a heavy weapon (say you luck into a lead pipe on a zombie), use it sparingly because a few swings can exhaust you, leaving you vulnerable. Better to kite zombies one by one with light attacks (or even use the classic door trick: open door, stab zombie, close door, repeat).

  6. Carry Repair Supplies: If you have space, keep some duct tape or glue on you. In early game you probably won’t have much, but even one roll of duct tape can repair a spear or bat one or two times in the field, which might keep you alive during a prolonged fight. Also, carry a few ripped sheets not just for bandages but in case you need to craft on the fly (e.g., make another stone knife or tie something). Think of it like a field repair kit.

  7. Don’t Underestimate Household Items: A frying pan, rolling pin, or even a plank can knock a zombie down. They’re low damage, but they have decent knockback. If you spawn in a house with nothing else, grab that frying pan – it can reliably push zombies away and buy you time. Same with a golf club or pool cue (basically a poor spear). Those can often be found in houses and can serve until you get better crafts. I once survived a tight spot using a frying pan until I could retreat and craft a spear from a broken table.

  8. Know When to Run (or Sneak): Early on, if you see a big group and you only have a flimsy spear and no backup, avoid the fight. Use line of sight tricks (break line of sight and sneak away). Scrap weapons give you a fighting chance, but they’re not magic. A horde will still overwhelm you if you get surrounded. It’s better to live to fight another day – go around, find materials to make more spears or a molotov if you must deal with them later. In the beginning, discretion is the better part of valor.

Mid Game (1–6 months survived): The Workshop Warrior

You’ve survived the initial chaos. By now you likely have a base or safehouse, some skills developed, and maybe even found a few real weapons. Mid game is all about fortifying and expanding your arsenal, and this is where scrap weapon crafting can really supplement your firepower.

  1. Set Up a Workshop Area: Dedicate a space in your base for crafting and storage of materials. Ideally, have a carpentry bench (not an actual item, just a table or area) and a metalworking station. This means storing your tools (hammer, saw, torch, mask, etc.) in organized containers, along with piles of wood, boxes of nails, and scrap metal. This way, when you want to craft, you’re not scrambling around different safehouses for that one wrench. If you can, bring a generator to your workshop garage to power a fridge (for food while working) or lights for nighttime work (or use candles and flashlights). Mid game often becomes a bit of “The Sims” with base building – lean into that to prep for late game self-sufficiency.

  2. Level Up Key Skills: Mid game is the time to grind skills that you’ll need for advanced crafting:

  • Carpentry 4+ if not already (build stairs, rain collectors, etc., the byproducts of this are tons of planks for spears).
  • Metalworking 3–5 for crafting weapons and metal structures. Do a loop of nearby neighborhoods and dismantle all metal furniture and wrecks. Wear a welding mask even when just dismantling – don’t take eyeball damage.
  • Maintenance skill should be coming along by now if you’ve been using weapons. If it’s lagging, consider purposely using lower-condition weapons to train it. For example, go on a “maintenance training run” where you take a bunch of crafted spears and clear a group of zombies, thus improving Maintenance faster than if you used a single crowbar that never breaks. It feels counterintuitive to use worse weapons to train, but it works. Mid game is safer to do this because you have escape options and better gear if things go wrong.
  • Tailoring and Armor: Not directly related to weapons, but mid game you might start tailoring your clothes for protection. This pairs well with melee combat – being armored with scrap pieces or leather can save you if a zombie gets close. If you have the Scrap Armor mod or ability to make scrap armor (like tire pads, scrap metal armor), definitely invest time to craft those. A well-armored survivor can afford to melee more aggressively knowing a scratch or bite is less likely. Just keep an eye on weight and mobility penalties from armor.
  1. Upgrade Your Weapons: This is when you should start replacing or augmenting your early-game weapons:
  • If you’ve been using wooden spears, consider upgrading to Spears with Knives now. You likely have spare knives from looting zombies or kitchens. Attach them to your spears for extra damage. With higher Carpentry, those spears will start at better durability too.
  • If you have a baseball bat, you can try spiking it now if you held off earlier. You probably have enough duct tape/wood glue by mid game to keep repairing it, and your Maintenance skill might be higher to offset the durability loss. A spiked bat mid game can reliably one-shot with a charged swing, and you can maintain it for hundreds of kills if careful.
  • Start using metalwork to reinforce or create weapons: For example, if Build 42 features metal reinforcing, you could wrap metal strips on a bat or axe to strengthen it. Or craft entirely new ones: make that Scrap Sword or Morning Star now that you have Metalworking 4 and a forge. Mid game is a great time to experiment with these crafted weapons because you likely have backups if they fail. Forge a scrap machete and take it out for a zombie-killing test drive around your base – see how it performs vs your trusty hand axe.
  • Keep a repair schedule: Whenever you return from an outing, check your weapon conditions. Repair them at your workshop as needed. It’s better to use 10% of a roll of duct tape to fix your axe now than to have it break on you in a tight spot later. Mid game you have the luxury to maintain gear proactively. As one tip: wood glue is precious for wood weapons, but if you have carpentry 8+ you can fully repair wooden weapons (resetting condition). Save at least one bottle of wood glue for that high Carpentry fix. Metal weapons you’ll repair with propane torch and a metal bar or scrap.
  1. Diversify Your Arsenal: By mid game, you can handle more zombies and maybe even do helicopter events with some strategy. This is a good time to add range to your arsenal if you haven’t:
  • Craft a few Molotov cocktails and keep them in your base (safe from flame) for horde emergencies.
  • If you have bombs recipe, craft a couple of pipe bombs or smoke bombs. Even if you don’t use them right away, having them on standby is comforting.
  • If using scrap guns mod, try building a simple gun like a pipe shotgun or pistol. Do some target practice (preferably with zombies out in the open, away from base). This will train your Aiming skill a bit and also let you gauge if you want to integrate firearms into your strategy. Some mid-game players still go pure melee to avoid drawing hordes, which is fine. But it’s nice to have a shotgun ready for when a horde does inevitably come. If you can make one yourself, that’s one more advantage.
  • Consider making a bow if you have a mod that adds it, or Build 42 if crossbows are in. Mid game is perfect to start training with a bow: you have some safety net established, and you can clear nearby woods of zombies, then practice shooting them with arrows. Bows give quiet range, which is priceless. The downside is fetch arrows from corpses or crafting arrows can be slow, but mid game you often have downtime between big excursions – arrow crafting is a nice “stay at base” activity.
  1. Secure Material Supplies: Ensure you have ongoing supplies for crafting:
  • For wood: you might have a wood stockpile, but if near a forest, regularly chop some trees and maintain a log pile. If you have a cart or vehicle, haul logs closer to base. Good for spears, construction, firewood, etc.
  • For metal: set a routine to scrap stuff. Maybe once a week, take the car out to a new area and strip all vehicles and metal objects. Or if near a town, systematically go building to building gutting it of metal. Each run could net dozens of scrap metal pieces. More than you need for weapons, but extras can become fences, containers, etc. Also save empty cans from all the food you eat – they can be melted down or even directly used in some bomb recipes (like a can grenade).
  • For chemicals: mid game, gas might start running out if power is off. You should have a stash of gasoline for molotovs and generators. Plan a siphoning run to fill some extra gas cans from abandoned cars. Also, collect batteries, alarms, and other electronics every chance – these tiny items weigh little but are your source of bomb parts.
  • For tapes and glues: You’ve probably used a lot of tape by now. Loot warehouses or offices for more adhesive tape (common in those). Hit up schools for glue (school glue is weak but can still do 1 repair on a bat). Keep an eye on zombie loot – sometimes they carry duct tape or glue (especially construction worker zombies or janitors). If you find a bucket of plaster and water, you can actually craft a small amount of glue in Build 41 (using a Cooking recipe: make Glue from Bone and water). It’s niche, but if you’ve butchered animals for bones, that’s an option to create improvised glue.
  1. Fortify Your Base with Traps: This is tangential to weapons, but mid game you might set up defenses that incorporate improvised weapons:
  • Build wooden fences or obstacles to herd zombies into killzones where you can stab them safely with spears (like through a fence).
  • Place wooden stakes (punji sticks) if a mod allows (or broken glass on the ground) to slow or injure zombies approaching.
  • If using the Scrap mod that has decoys or tripwire bombs, rig some outside your base in known approach paths. For instance, a noise-maker bomb on a remote trigger you can set off to lure a group away from your front door.
  • Even simpler, you can leave a radio or alarm clock set to go off at a certain time in a spot to draw zombies, then circle behind them to use melee. Classic divide and conquer using improvised distractions.
  1. Vehicle as Weapon: In mid game you likely have a working vehicle. Don’t forget: a car is a one-ton scrap weapon in itself. You can absolutely plow through zombies with a truck. It damages the car and makes a lot of noise (and it’s dangerous if you get stuck on corpses), but it’s an option for thinning herds. If you have expendable vehicles (like a junker you don’t mind wrecking), you can even set up something akin to a scrap bulldozer: repair a heavy van just enough to run, fortify yourself with a seatbelt, then use it to run down a horde. It’s a bit off-script from crafting, but it highlights creative use of resources. A heavily damaged car can still be a weapon even if you wouldn’t trust it for long travel.

  2. Know the Value of Real Weapons: By mid game you probably found a real axe, maybe a machete or a gun or two. Use your scrap weapons to complement, not necessarily completely replace, the real ones. For example, you might carry a machete on your belt and a spear in both hands. You start fights with the long-reach spear to pick off a few zeds, and if it breaks or if you get into tight quarters, you switch to the machete for faster close combat. Or use a crafted silencer on a pistol to pop a few zombies quietly, and if more than expected show up, switch to a trusty spiked bat to finish the rest without wasting ammo. The point is: keep all your tools in mind. Scrap weapons expanded your toolkit; they don’t have to force out your other tools. The best survivors use everything at their disposal in synergy.

Late Game (6+ months, long-term survival): The Self-Sufficient Survivor

By late game, the power and water are long gone, most of the easily-looted areas are picked clean, and the zombie population might be extremely high if you didn’t thin it out. You should be well-equipped and highly skilled by now. The late game with scrap weapons is about sustainability and efficiency. You want weapons that you can keep using essentially forever, because new loot is scarce. This is where scrap weapons truly shine – you can theoretically survive indefinitely by crafting replacements for everything.

  1. Become Your Own Blacksmith: If you haven’t already, late game is the time to fully embrace forging and metalworking. Build that bloomery or advanced forge. You can create charcoal from wood (build a charcoal kiln or dig a charcoal pit), smelt down all those useless metal items into ingots, and cast or forge new weapons and tools. By now you should have maxed Metalworking or close to it. That means any scrap weapon you craft will be top quality. For example, a forged axe head made at Metalworking 10, attached to a handmade handle – that could rival a fire axe in effectiveness. A forged sword sharpened on a grinding wheel will be as lethal as the legendary katana, and you can make as many as you have materials for.

  2. Infinite Ammo Projects: If you rely on firearms, set up production for ammo. In Scrap Guns mod, this means using your Workshop to craft bullets from scrap metal and makeshift gunpowder (if available). In Build 42, they haven’t introduced ammo crafting (beyond possibly reloading), but you can stockpile ammo via loot or trade (if NPCs become a thing). Without NPC traders, your best bet for infinite ammo in vanilla is learning to reload ammunition by dismantling bullets with the Reloading bench mod or crafting homemade black powder if a mod allows. Alternatively, lean more on bows/crossbows in late game, where you can retrieve arrows or craft bolts from relatively renewable materials (wood, scrap, feathers from hunting chickens in B42, etc.).

Also, consider setting traps for game if you haven’t – trapping can yield small animals which give sinew (maybe for bowstrings) or bones (for glue or needle, etc.). Late game, you’re living off the land in all ways, weapons included.

  1. Preserve Your Best Gear: By now you might have a few treasured weapons with a story – maybe that axe that lasted 1000 kills or a katana you miraculously found. You might retire those as trophies or emergency-only use, focusing daily work on crafted stuff you can easily replace or repair. For instance, keep the katana in a chest, and use your scrap sword daily. If the scrap sword gets dull or breaks, no biggie – you can fix it. That way, if a super dire situation arises (helicopter drags a horde of hundreds), you could break out the katana for a quick culling knowing you have the skill to use it effectively, then put it away again. But day-to-day, you’re using the sustainable gear. Think of it like how in a farming late game, you eat mostly grown produce and canned goods, saving your MREs and rare food for special occasions – similarly, use crafted weapons for normal zombie slaying, save the rare guns or blades for when you really need that extra edge.

  2. Mass-Produce and Stockpile: In late game, you have time. Use it to stockpile weapons for contingencies. Fill a crate with 20 spears. Craft a dozen spare stone axes. Make a stash of molotovs. If things ever go south (say a massive migration of zombies or you get a helicopter event at the worst time), having a cache of weapons to fall back on is huge. Maybe you have outposts around the map – equip them with basic scrap weapons in case you get caught there with nothing. Essentially, arm yourself like you’re arming a militia, because you never know when you’ll need to re-arm quickly. I like to leave a spear or two and a bat in the trunks of my vehicles. That way if I step out and my main weapon breaks, I can run to the car and grab a backup. In late game, you can afford that level of preparedness because resources are all in hand.

  3. Traps and Base Defense Continued: Late game, consider really beefing up base defenses so you rarely have to personally fight large groups on your turf:

  • Build a funnel of walls or cars that forces zombies to approach single-file, where you can spear them from behind a fence safely until the corpses pile too high.
  • Dig graves or have a corpse disposal plan, so the pile-up doesn’t become an obstacle. (Corpse management becomes a chore late game, but a necessary one to keep your killing zone clear).
  • If using mods that allow it, set up automated traps like spiked pits or swinging log traps for when hordes come. Not vanilla, but some mods give creative trap options.
  • Maintain an escape route: a rope ladder or sheet rope from a second story, or a tunnel of fences to a safe spot. That way if your base is overwhelmed, you can flee, then circle back later with heavy weapons or rested condition to reclaim it. Never assume zombies can’t breach – always have plan B.
  1. Vehicle-Mounted Weapons: In late game, you might explore mods that let you attach weapons to vehicles (like a plow to a car to make zombie-killing easier, or even mounting a machine gun if Brita’s mod and such are in play). These can be considered scrap weapons if you craft the attachments. They’re highly advanced, but since you have time and skill, it could be a new project. Even without mods, you can create a makeshift plow truck by pushing a wreck in front of your vehicle as you drive, clearing zombies with less damage to your engine.

  2. Trade with NPCs (future-proofing): If NPCs get introduced (as planned after Build 42), having a surplus of crafted weapons could make you a valuable trader or faction armorer. This is speculation, but imagine meeting a friendly NPC group – you could trade some of your spare scrap machetes or spear tips for other goods like ammo or medicine. Being able to craft means you have a renewable bargaining chip. Keep quality high (make sure your weapons are in good condition before trading, or even unused). Essentially, you’d be the blacksmith of the apocalypse, which is a cool role.

  3. Challenges and Fun: Late game, you might be so secure it gets routine. This is a perfect opportunity to undertake personal challenges to keep things interesting:

  • Do a “only crafted weapons” week – put away the guns and axes and only use what you can make. See how many zombies you can kill and how your maintenance skyrockets.
  • Clear a town using primarily traps or bombs you set – a sort of Home Alone but with zombies scenario.
  • Train lesser-used weapons: maybe you’ve never used that scrap pickaxe as a weapon, give it a go and master its timing.
  • Repair and use a chainsaw if you have mod for it (not exactly scrap-made, but falls in improvised carnage category). Just for the spectacle, if nothing else – caution: chainsaws are loud!
  1. Legacy and Backup Plans: Think about redundancy. If you die (hey, it could happen even late game – one lapse in concentration and a crawler bites you), is there a stockpile for your next character to utilize? Some players establish “if I die” stashes. You could store a backup set of gear in a hidden container away from your main base. If an unfortunate accident occurs, your new survivor (if playing same world) can find that stash and be geared to continue. In that stash: a bag with a couple of scrap weapons (spear, axe), some food, etc. This is meta-gaming a bit, but fun if you play with continuity.

  2. Keep Having Fun with It: At this stage, you are essentially role-playing whatever kind of survivor you want. You’ve mastered survival. If scrap weapons are your thing, maybe you become the “Junk Knight”, decked in scrap armor with a scrap sword, roaming the highways looking for any remaining zombies to slay or survivors to help. Or the “Tinkerer” who spends days inventing new ways to kill zombies with contraptions. The beauty of late game is freedom. Scrap weapons can add a creative flair to that freedom – you’re not bound by the limits of found items, only by your imagination (and game mechanics).

To wrap things up, let’s summarize the key takeaways and point you to some resources where you can learn even more about thriving with scrap weapons in Project Zomboid.

Summary: Turning Junk into Survival Gold

In Project Zomboid, scrap weapons truly turn trash into treasure. Here are the most important takeaways to remember:

  1. Early Game – Improvise or Die: Craft simple weapons like wooden spears and stone axes on day one to arm yourself. These improvised tools give you a fighting chance when “proper” weapons aren’t available. Carry multiple backups because they will break. Use your environment – even a broken bottle can save your life in a pinch.

  2. Mid Game – Build Your Arsenal: As you gain skills and tools, start upgrading and diversifying your weaponry. Improve wooden weapons with nails or blades, and venture into metalworking to create even stronger scrap weapons (swords, maces, etc.). Set up a workshop to craft and repair gear regularly. Continue using crafted weapons to spare your rare loot; this levels up your Maintenance skill so those weapons last much longer.

  3. Late Game – Sustainable Warfare: With high skills, you can rely almost entirely on crafted weapons. You’ve essentially become self-sufficient – forging blades, casting bullets, and keeping a steady supply of homemade destruction. Scrap weapons shine here because you’re no longer limited by dwindling loot. You can clear whole towns with an army of spears and a few well-placed bombs, all replenished from junk. Always have a backup (or ten) and repair after fights to keep your arsenal in top shape.

  4. Know the Pros and Cons: Scrap weapons can match normal weapons in damage, but often at the cost of lower durability or more weight. Use them smartly:

  • Spears give reach and killing power but are flimsy – offset this by leveling Maintenance and Carpentry (to improve crafted quality).
  • Scrap metal weapons are durable and repairable, but may be heavy – use lighter alternatives (short swords, knives) when stamina is a concern.
  • Improvised explosives can wipe out hordes but attract others – use them strategically and have an escape plan.
  • Don’t be afraid to mix scrap and standard weapons for the best of both. For example, weaken a group with a molotov, then finish them with your spiked bat; or start with quiet spear takedowns before switching to a shotgun when things get hairy.
  1. Community Wisdom: The player community often suggests spears as the top improvised weapon due to their range and crits. Many players complete entire runs primarily using crafted spears and never feel under-armed. On the flip side, some warn that overly powerful scrap mods can remove challenge – if you prefer balance, tweak settings or self-impose limits (e.g., maybe don’t craft the super OP “scrap sniper rifle” unless you really need it). Overall, experiment and find what scrap gear fits your playstyle. The consensus: improvised weapons are absolutely worth using, especially once you invest in making them better.

  2. Stay Flexible and Safe: Scrap weapons give you options, and having options keeps you alive. If one approach isn’t working (e.g., your spears keep breaking in a fight), switch tactics – maybe fall back to a chokepoint and use a long blunt weapon for multi-hit crowd control. Always carry a sidearm or backup melee in case your primary fails. And keep those important crafting materials (nails, tape, propane) stocked – running out of duct tape in the apocalypse is a sad day indeed.

By mastering scrap weapons, you become the ultimate survivor MacGyver – turning any scenario or material to your advantage. You’ll go from scrounging for a weapon to confidently saying, “I’ll make my own!”. Few things are as satisfying in Project Zomboid as watching a zombie horde fall to a weapon you built with your own two hands.