Project Zomboid Build 41 vs 42 Bag Guide (Vanilla + Mods)
Vanilla + Mods: Everything You Need to Know About Surviving with the Right Bag
Why Your Bag Matters (Build 41 & 42)
Imagine you're two days into the Knox Event apocalypse, stuffing cans into a plastic bag in a dark kitchen. Suddenly a moan â zombies! You sprint for the door, but you're overburdened and slow. We've all been there. In Project Zomboid, having the right bag can literally save your life by letting you carry more loot while staying light on your feet.
So what's the best bag in the game? In Build 41, the army surplus Military Backpack (28 capacity, 85â87% weight reduction) reigns supreme. Build 42 shakes things up â uber-packs are rarer, and you might have to improvise early on (say hello to crafting a Sheet Sling Bag). Don't worry â this guide has every tip on finding, using, and even modding bags to turn you into a post-apoc pack mule (in a good way).
Understanding Bag Stats: Capacity vs Weight vs Reduction
Before we dive into specific bag types, let's decode the three key stats of any container in PZ:
- Capacity The maximum "weight" of items a container can hold. For example, a duffel bag can hold 18 units of weight. If an item is too heavy (exceeds capacity in one piece), it won't fit.
- Weight Reduction (%) The magic sauce. When you equip a bag (on your back or in hand), items inside weigh only a percentage of their normal weight. A higher reduction is better. E.g., 80% reduction means contents weigh 20% of normal. So 10 kg of gear would only add 2 kg to your carry load (plus the bag's own weight).
- Bag's Own Weight Every bag has an inherent weight. Light bags ~0.1â1.0; heavy-duty packs ~1.5â2.0. This is added to your carry load when worn.
Total weight felt = (Weight of items à (1 - Reduction%)) + Bag's own weight
Also, larger bags often have slightly higher weight themselves, but their reduction usually offsets it when filled. It's usually worth wearing the biggest bag you can find â with one caveat: bulk and exertion. A heavier load makes your character get tired faster and move slower. If you go over your carry capacity, you'll suffer severe penalties: rapidly draining endurance, risk of tripping, unable to run, and even injury.
Stealth Considerations
Weight itself doesn't directly make noise, but being over-encumbered can cause you to breathe heavily (audible to zombies) and move slower (making you an easier target). In singleplayer, it's mostly about weight and stamina, not visibility.
All Vanilla Bags in Build 41 (The Classics)
Project Zomboid's base game (Build 41 stable) includes a range of container items. Here we'll focus on wearable bags â those you can equip on your back or belt for weight reduction. We'll list them from worst to best, with their B41 stats and notes:
âą Quick Legend: Weight = bag's empty weight. Capacity = max weight it holds. Weight Reduction = percentage it reduces item weights when worn.
Fanny Pack (Waist Pouch)
A small waist pouch. You can actually wear two of these â one in front, one on back â for two whole extra slots.
Use case: Holds tiny items (keys, lighters, ammo). In B41 it wasn't very impactful, but in B42, at 85% reduction, it's far more attractive.
Where to find: Very common on zombie corpses (check their waist), especially civilian zombies. Also found in dressers sometimes.
Plastic Bag / Grocery Bag
A flimsy grocery sack. Not wearable on back, you carry this in your secondary hand.
Use case: Early game emergency container. It's basically free weight reduction for one hand occupied.
Downside: Occupies a hand, so you can't use two-handed weapons effectively.
Where to find: Almost every kitchen or trash can. Also often in car glove boxes or trunks.
School Bag đ
The classic backpack most survivors find first. Blue or brown, often with a school logo.
Use case: Solid starter backpack. 15 capacity at 60% means a full load weighs ~7. That's over double your carrying efficiency compared to no bag.
Where to find: Bedrooms in houses (especially kids rooms or closets) â in B41 fairly common. Also on zombies (student zombies). Schools obviously have a few (lockers). Sporting stores sometimes.
Duffel Bag
A gym duffel. Green or sometimes blue. Worn on back. In B41, the duffel was a fan-favorite early bag: relatively light, decent size.
Use case: Good mid-tier bag. 18 capacity at 65% reduction. Carries 3 more units than a school bag for just ~0.3 extra burden.
B42 note: There are new textured variants â Police duffel, Military duffel, SWAT duffel â but stats are the same. However, you may find them more rarely in B42.
Where to find: Occasionally in houses (attics, closets), trunks of cars, on zombies (especially security guard or "survivor" zombies). Also check sporting goods stores.
Hiking Bag (Normal)
A sturdy backpack, often red or blue.
Use case: Very good backpack. 20 capacity @ 70% gives a full load weight = 1.2 + (20 Ã 0.30) = 7.2. The hiking bag is strictly better than the duffel in both capacity and reduction â a straight upgrade.
Where to find: Outdoorsy areas â e.g. hunting cabins, certain camp supply stores. Also common on random zombies (especially "hiker" zombie outfit). In B42, spawn rates have dropped.
Big Hiking Bag
A larger version of the hiking backpack, visually with side pouches.
Use case: Excellent backpack, second only to the top-tier military. 22 capacity @ 80%: full load = 1.5 + (22 Ã 0.20) = 5.9 weight. That's insanely good â you can carry 22 weight of loot but it feels like ~6.
Where to find: Rare in B41 but not unicorn-rare. Sometimes found on "survivor" zombies. In B42 unstable, these have been extremely elusive â only a few reports of finding them, mostly via survivor events or in late-game zones like Louisville checkpoint.
Large Backpack / Military Backpack (ALICE pack)
The apex backpacks in vanilla. These are actually identical in function, just different skins: the Large Backpack (often tan/khaki) and the Military Backpack (green camo version). Sometimes players just say "Alice pack" for either.
Use case: The best you can get in vanilla PZ. A Military Backpack full (28 units @87%) = 2.0 + (28 Ã 0.13) â 5.64 weight. Basically you can carry an extra shotgun, ammo, and a bunch of food and still be under your limit.
Where to find: Extremely rare. Military zones (e.g. Louisville army surplus store or checkpoint, gun store sieges), on soldier zombies. In Build 42, these are even rarer â possibly confined to specific events or late-game areas.
Summary of Build 41 Bag Stats
Bag | Weight | Capacity | Weight Reduction | Equip Slot |
---|---|---|---|---|
Fanny Pack | 0.2 | 1 | 50% (85% in B42) | Waist |
Plastic Bag | 0.1 | 8 | 30% | Hand |
School Bag | 1.0 | 15 | 60% | Back |
Duffel Bag | 1.0 | 18 | 65% | Back |
Hiking Bag | 1.2 | 20 | 70% | Back |
Big Hiking Bag | 1.5 | 22 | 80% | Back |
Military Backpack | 2.0 | 28 | 87% | Back |
How Build 42 Changed Bags
Build 42 (unstable beta as of early 2025) overhauled a lot of systems â loot distribution, crafting, even some item stats. Bags were not left untouched. If you're coming from Build 41 knowledge, here's what to expect:
Scarcer Early-Game Backpacks
The biggest shock: bags aren't lying around every closet anymore. In B41, you could reasonably expect to find a school bag or duffel in a few houses within the first day or two. In B42, loot rebalancing made common bags much rarer in homes.
Why? Possibly to increase challenge and encourage exploration and crafting. Now:
- Residential areas: very low chance of spawning backpacks in dressers/closets.
- Guaranteed spawns moved: You may need to hit known spots like schools (school bags in lockers), camping stores, or specific marked locations.
- Zombies as loot pinatas: More zombies now carry bags (especially certain zombie story events). There's also a "road survivor" meta-event where you find a corpse or group of zombies with camping gear.
New Craftable Bags
To counterbalance the loot nerf, Build 42's expanded crafting allows you to improvise your own bags:
Sheet Sling Bag
Made from one Sheet (fabric). No other tools needed. It's literally turning a bedsheet into a makeshift sack you sling over your shoulder.
It's not amazing â essentially slightly better than a purse, worse than a school bag â but it's free and easy on Day 1. If you spawn with no bag, rip down a window curtain or loot a closet for a sheet, craft it, and boom: you have a 10-capacity, 50% bag to get you started.
Hide Sling Bag
Made from leather (animal hides). B42 introduced hunting/tanning, so you can kill animals and cure leather.
This is like an upgraded crafted bag for when you're living off the land. It's on par with a school bag capacity but with only slightly lower reduction.
Crafting it requires some tailoring skill and tanned leather. It's a mid-game craft if you didn't luck into a better backpack by then.
New Bag Variants and Gear
As teased in dev blogs, Build 42 adds many new container items, though some are more for flavor or niche uses:
Sleeping Bag
Not a container, but worth mentioning. You can find or craft sleeping bags and attach them to backpacks now. This is cosmetic/utility, so you can carry a sleep roll for camping.
ALICE Belt & Suspenders (Webbing)
Military-style webbing harness worn on waist. Stats: Weight ~1.0, Capacity ~5, Weight Reduction 80%. Great for holding ammo or tools.
Where: Military zombies or military surplus stores.
Hydration Pack
A wearable water container. Holds 1000ml of water plus about 12 capacity for items, 85% weight reduction. Think of it like a CamelBak.
Where: "Sporty" zombies, gyms or sports stores.
New Duffel Bag Variants
Police duffel, SWAT duffel, Camo duffel. Just re-skins for flavor, added to appropriate loot tables. Stats are identical to standard duffel.
Stat Tweaks and Balance
Some existing bag stats were adjusted in B42:
- Fanny Pack â Buffed from 50% to 85% weight reduction. A significant improvement, making the fanny pack actually lighten that 1 item a lot.
- Sheet Sling Bag â Devs lowered its capacity from 12 to 10 in unstable patch 42.3, because it might have been too generous for how easy it is to craft.
- Loot Rebalancing â The perception that "duffels don't break 20 capacity anymore" might be a slight misunderstanding. Duffels remained at 18 capacity, but in B42, most bags you'll use are 20 or less capacity. High-capacity bags are just much rarer to find.
Choosing the Right Bag for the Job
Different situations in Project Zomboid call for different gear. Let's talk strategy: which bag (or bag combo) is best suited for various common scenarios?
1. Stealthy Scavenging
You're doing a stealth run â maybe you're a Burglar or Thief build, creeping through neighborhoods at night, avoiding combat. Here, less is more:
- Go Light: Consider not using a large backpack at all. A big bag makes you carry more which can slow you and cause exertion. Instead, use a Fanny Pack and maybe a small Satchel or School Bag for essentials.
- No Bag Challenge: Some stealth pros do "no backpack" to maximize mobility â only what fits in pockets. If that's too extreme, a satchel is a good compromise.
- Reasoning: With a light load, you can sprint quietly, vault fences quickly, and you won't start huffing and puffing after a short jog (heavy breathing can draw zombies).
2. Routine Loot Runs
This is the typical scenario: you're going house to house or store to store, grabbing whatever supplies you find.
- Medium Capacity, High Reduction: A Duffel Bag or Hiking Bag is ideal here. They give you plenty of space for a house worth of food, meds, etc., but aren't so heavy that you'll be bogged down.
- Why not always biggest? In town looting, you often need to duck in and out quickly. If your bag tempts you to grab everything and you become encumbered, a surprise sprinter could end you.
- Pro Tip: Always keep a few weight units free even in your bag. If you find an urgent item (like a generator magazine or an axe), you don't want to be reshuffling under pressure.
3. Combat Loadouts
If you plan on fighting â say you're going to clear a group of zombies or going on a hunting trip in the woods:
- High Capacity + Quick Access: A Big Hiking Bag/Military Bag is great to carry ammo, weapons, and supplies. But during combat you might want your hands free.
- Drop Tactic: Approach with your big backpack on, then drop your backpack on the ground when a fight starts. This reduces your weight and removes any swing penalties. Clear the area, then pick up your bag again.
- Webbing for Combat: If you have the new ALICE webbing or even just a fanny pack, use that to keep ammo or medicine. That way if you drop your main bag to fight, you still have essentials on you.
4. Long-Haul Base Runs
We've all done that "massive run" where you decide to move safehouse or you hit the loot jackpot and want to take everything. Here's how to maximize carry:
- Double Bag Method: Wear your biggest backpack on your back, and grab a second big container in your hands as a secondary. For example, Military Backpack on back + a Duffel Bag in secondary hand. Load both up for effectively double capacity.
- Stash and Shuttle: Fill a bunch of bags with loot and stash them near an exit, then later come back with a car to load them.
- Pack Mule Traits: If you know you're the type to hoard, having the Strong trait (increases carry weight by +4) and Organized trait (+30% container capacity) is a godsend.
- Risk Management: A fully loaded character will be slow and can't fight. Plan a safe route!
5. Specialty Scenarios
Different goals require different approaches:
- Vehicle Mechanics Run: Bring a big bag or better, a car nearby. Some car parts (tires, doors) won't fit in any bag due to weight/volume limits, but smaller parts will.
- Medical Emergency Pack: Some players keep a dedicated First Aid Kit or bag loaded with medical supplies. A trauma bag is perfect for this theme.
- Multipurpose (Everyday carry): Use a fanny pack or webbing to keep essentials (water bottle, bandage, screwdriver) out of your main bag.
Scenario vs Suggested Bag Setup
Scenario | Recommended Bag Loadout | Rationale |
---|---|---|
Stealth mission | No bag or Satchel + Fanny Pack (85% WR in B42) | Max speed, minimal stamina drain, quiet. |
Standard looting | Hiking Bag or Duffel on back; keep under weight limit | Good capacity, won't overly slow you. |
Combat zone clearing | Big Hiking/Military bag (drop on engage) + Webbing for ammo | Carry gear in, ditch for agility in fights. |
Long haul move | Military/Big Hiking on back + Duffel in off-hand + Car | Max capacity, albeit very heavy â use vehicle support. |
Tool run (car parts) | Large Backpack or Duffel; possibly an empty secondary bag | Extra space for heavy items; can swap bags as needed. |
Advanced Carrying Tactics and Tips
Alright, you know your bags. Now let's exploit some mechanics to really get the most out of them (and keep yourself alive):
Wearing Two Bags at Once
By default, you have one "Back" slot for a bag and two hand slots. While you can't wear two backpacks on your back without mods, you can equip one bag in your hands in addition to one on your back. The best setup is usually:
- Back slot: largest backpack (for weight reduction).
- Secondary hand: second-large container (e.g. duffel, another backpack if you have a spare).
- Primary hand: weapon (one-handed) or nothing.
If you need to fight, you'll likely drop the secondary-hand bag or quickly transfer it to back if possible. Some players keep an empty secondary bag folded in their inventory, then when it's loot time, equip it and fill it.
Quick Drop and Retrieval
Knowing when to drop your bag is an art:
- When surprised by a fast group of zombies, consider quickly hitting the drop key (default: press "D" when an item is selected in inventory, or drag bag to ground) for your backpack. You'll instantly shed the weight and gain move speed.
- Some players set a hotkey or use a mod for "quick drop backpack" to streamline it.
- Warning: Dropping a bag on a road during helicopter event or when fleeing far... it's easy to lose track of where you left it. Use the map and place a symbol or note "Dropped bag here" if possible.
Using Vehicles and Bags Together
As noted, bag weight reduction doesn't apply in vehicle storage. However, a tip:
- Fill a big bag with lots of small items (say, 20 kilos worth), then put the bag itself into the car trunk. The trunk will count all 20 weight (no reduction), but later when unloading, you can just grab the one bag and bring it inside, rather than 50 loose items.
- This also sets you up to easily evacuate a base: keep critical supplies in a duffel in your trunk, and if you need to bail, you can grab that duffel and run.
The Organized Trait Effect
Let's talk numbers briefly: Organized trait gives +30% container capacity. Disorganized gives -30%. This is applied to base capacity, rounding up. For example:
- A duffel (18 cap) with Organized becomes 18 + 30% = 23.4, game rounds to 23.
- Same duffel with Disorganized would be 18 - 30% = 12.6, rounds to 13 capacity. That's a huge drop.
In practical terms, Organized is one of the strongest QoL traits if you like looting. It makes even small bags viable and large bags godly (a Military Bag goes from 28 to ~36 capacity!).
Categorize Your Runs
Many experienced players categorize their runs to optimize what they bring and what they expect to carry back:
- "Tool run" - Carry your toolkit and a bit of food, leaving lots of space to bring back materials.
- "Pharmacy run" - Bring empty bags expecting to fill with meds.
- "Food run" - Bring numerous containers to maximize food haul capacity.
By planning your loadout for specific tasks, you ensure you have the right capacity for what you expect to find.
Stashing Bags as Caches
One advanced tactic: use bags themselves as loot containers out in the world. Suppose you're looting an area but can't take everything now â drop a bag, fill it with stuff, hide it in a closet or in some bushes outside. You've now created a cache to pick up later. Mark it on your map.
This can be safer than coming out of a store overloaded; instead, stash and come back with a car or when it's clear.
Don't Forget the Belt
While not "bags", your belt slots (for weapons, hammer, etc.) and pockets matter in weight distribution too. A hammer in your belt is still weight on you, but at least it's not taking backpack space.
Use all available on-character slots: belt, holsters, even magazine straps (if modded) to spread weight of essential gear, freeing bag capacity for loot.
Going Beyond Vanilla: Best Bag Mods in 2025
If you're open to mods, there are some fantastic options to expand your inventory and bag experience. Here are a few top picks and what they do:
Eliaz Better Bags & Backpacks (B41/B42)
This mod doesn't add new models, but tweaks the vanilla bags to be more practical:
- Increases capacity and weight reduction for many bags (roughly +5 capacity on average, and +5-15% WR).
- Halves the self-weight of bags and removes the movement speed penalty for heavy packs.
- Special feature: allows wearing a Satchel + a Backpack + a Fanny Pack together in vanilla. Normally satchel conflicts with backpack, but this mod reassigns it.
- Updated for Build 42 compatibility.
Dynamic Backpack Upgrades
Tired of finding "better" backpacks and tossing your old one? This mod lets you upgrade your existing bag through crafting kits or skill progression.
- Find or craft "upgrade kits" that permanently increase a specific backpack's capacity or weight reduction.
- For example, a kit might add +10% capacity to any bag you apply it to. Do it enough times and you could turn a school bag into something rivaling a hiking bag.
- Balanced by requiring materials (leather, needles, etc.) and maybe magazines to learn the recipes.
- Confirmed working for B42.
Authentic Z â Backpacks and Gear
Authentic Z is a popular mod known for adding a ton of costume items to zombies. Relevant to bags:
- It adds unique backpacks like the Spiffo Backpack (cute orange Spiffo the raccoon themed, decent stats), Courier Bag, tactical rigs, and more.
- Some of these have comparable stats to vanilla large bags, some are just reskins. But it increases the variety and cool factor.
- Authentic Z also often increases the chances of finding at least some kind of bag on zombies because of all the extra outfit combos, somewhat mitigating the B42 scarcity.
Brita's Armor/Gear mod
Brita's mod is primarily about guns and armor, but it also adds military vests, backpacks, and belt gear:
- Tactical backpacks with huge capacity (some unrealistic, depends on server settings).
- Vests that have built-in storage (you might get like 5 capacity on a vest).
- Belt rig that can hold multiple pouches (like 2-3 fanny packs worth).
- If you want that full military look and function, this mod is a go-to. Just be aware it can trivialize carry weight if all combined.
"Unlimited" Carry Mods (Bags of Holding)
There are a few mods that straight-up give you absurd carrying capacity for convenience or sandbox fun:
- Example: "School Bag of Holding" â a mod that sets the school bag to like 1000 capacity and 0 weight, essentially infinite carry. There's also Ultimate Fanny Pack with 100 capacity 100% reduction.
- These are obviously not realistic, but if you want a casual experience or just hate inventory management, they exist.
- Use with caution: carrying thousands of items can still lag or bug the game; plus if you die, your corpse will have a ludicrous pile of loot that might despawn.
A Word on Balance
It's tempting to load up on mods that let you carry a house in your pocket, but remember part of Zomboid's tension comes from inventory Tetris and tough decisions. Do I take the shotgun or the extra food? That said, some tweaks (like the slight boosts from Eliaz's mod) can reduce tedium without removing challenge. Figure out what balance is fun for you.
Quick Reference Tables
We've thrown a lot of numbers and scenarios around. Here are a couple of reference tables for clarity:
Vanilla Bags B41 vs B42 Comparison
Bag | B41 Capacity | B42 Capacity | B41 Reduction | B42 Reduction | Notes (B42 changes) |
---|---|---|---|---|---|
Fanny Pack | 1 | 1 | 50% | 85% | Buffed in B42 (much better). |
School Bag | 15 | 15 | 60% | 60% | Same stats, but much rarer in world. |
Duffel Bag | 18 | 18 | 65% | 65% | Stats same; B42 cosmetic variants. Harder to find. |
Big Hiking Bag | 22 | 22 | 80% | 80% | Same stat; significantly rarer (late game loot). |
Military Backpack | 28 | 28 | 87% | 87% | Same stat; extremely rare. |
Sheet Sling Bag | â | 10 | â | 50% | New craftable (B42 only). |
Hide Sling Bag | â | 14 | â | 60% | New craftable (B42 only). |
ALICE Webbing | â | 5 | â | 80% | New wearable waist pouch (B42). |
Hydration Pack | â | 12 (+1L water) | â | 85% | New small backpack/water (B42). |
Blank "â" means item didn't exist in B41. Data compiled from game files & player reports.
Weight Reduction Efficiency Example
To drive home the benefit of weight reduction, here's a quick comparison of carrying 10 weight of items under different scenarios:
Method | Weight Felt by Player | Explanation |
---|---|---|
No bag (in inventory) | 10 | 10 weight of items = 10 weight on you. |
School Bag (60% WR, 1.0 wt) | 5.0 | 1.0 + (10 Ã 0.4) = 5.0 weight |
Duffel Bag (65% WR, 1.0 wt) | 4.5 | 1.0 + (10 Ã 0.35) = 4.5 weight |
Hiking Bag (70% WR, 1.2 wt) | 4.2 | 1.2 + (10 Ã 0.30) = 4.2 weight |
Big Hiking (80% WR, 1.5 wt) | 3.5 | 1.5 + (10 Ã 0.20) = 3.5 weight |
Military Bag (87% WR, 2.0 wt) | 3.3 | 2.0 + (10 Ã 0.13) = 3.3 weight |
Fanny Pack B42 (85% WR, 0.2 wt) | 0.35 | 0.2 + (1 Ã 0.15) = 0.35 total â for a single heavy item. |
The more you carry, the more these differences amplify. For 20 weight of items, no bag = 20 weight, Military bag = ~4.6 weight, etc. That's why getting a good backpack is priority.
Frequently Asked Questions (FAQ)
What is the highest capacity bag in Project Zomboid?
The Military Backpack (aka Large ALICE pack) has the highest capacity in vanilla â 28 weight capacity with 87% weight reduction. The Large Backpack variant is similar with 27 capacity, 85% reduction. They're effectively the best bags, letting you carry a ton of loot for little encumbrance. Good luck finding one though!
How do I find a backpack early in Build 42?
Early B42, try crafting a Sheet Sling Bag on day 1 (right-click a Sheet to craft). Then search for zombies with bags â often you'll see one with a satchel or school bag. Community tips: head to a school for schoolbag lockers, or the Ekron community center which has many zombies (some wearing satchels). Regular houses are less reliable now. Also keep an eye out for the random "survivor zombie" carrying a hiking bag (they sometimes spawn on roads or near vehicles).
Duffel Bag vs Hiking Bag â which is better?
A Hiking Bag is better. Duffel has 18 cap, 65% reduction; Hiking Bag has 20 cap, 70%. So the hiking bag holds more and makes items lighter. The only advantage of a duffel might be it's slightly quicker to equip/unequip, but that's minor. In practice, you'd upgrade to a hiking bag as soon as you find one.
Does a heavy bag slow you down or make you louder?
Indirectly, yes. Just wearing a bag doesn't slow you, unless the weight of its contents puts you over your carry capacity or into heavy load moodles. If you're just below your max, you'll still run at near-full speed but will tire faster. If you go over capacity, you'll get slower, eventually to a limping walk. As for noise: if you exert yourself and become exhausted, your character will breathe heavier (which can attract zombies at short range). Also, more weight = slower vaulting and turning, so you might knock something over or just fail to sprint away quietly.
Can I carry two backpacks at once?
Without mods, you can't wear two on your back. But you can carry one in your hands while wearing one. For example, wear a big backpack and hold a duffel bag in your off-hand. Both will apply their weight reduction. You'll be unable to use two-handed weapons effectively in this setup, but it's great for looting runs. Some mods allow a second worn backpack on your chest, but vanilla limits it to 1 worn + 1 carried.
What does the Organized trait do for containers?
Organized increases container capacity by 30%. So every bag and even glove box will hold more for you. A 20-capacity hiking bag becomes 26 for you, for instance. Disorganized does the opposite, reducing capacity by 30% (ouch). The trait doesn't change weight reduction percentages, just capacity numbers. It's extremely useful if you love looting â you can turn medium bags into almost large bag capacity. It also affects crates, car trunks, etc., not just bags.
Are there wearable bags that hold water?
Yes â Build 42's new Hydration Pack is a wearable water-pack (CamelBak style) that holds 1000ml of water plus some extra storage. You wear it like a small backpack. When equipped, you'll automatically drink from it as needed. There's also the old-school method of just sticking a water bottle in your fanny pack or webbing, which works fine.
Patch History (Build 41/42)
Click to Toggle Patch History for Inventory & Bags
Build 41 (2019-2022) â The Animation Overhaul Era
- 41.0 (Oct 2019 Beta) â Major inventory UI overhaul with new 3D models. Visible backpacks introduced (you can see bags on character model). New containers like fanny pack added.
- 41.50 (2021) â Tweaked some container spawn rates. Added ability to have two fanny packs (front/back).
- 41.60-41.65 â Minor balance: slight weight adjustments to a few items (no big changes to bags). Final stable 41.78 (Dec 2022) didn't alter bag stats.
- Note: Many "bag" changes in 41 were mod-driven or community suggestions rather than official patches.
Build 42 (2023-2025 Unstable) â Expanded Crafting & Loot Rebalance
- 42.1 (Dec 2024 Unstable release) â Introduced Sheet Sling Bag craft. Initial capacity was 12, WR 50%. Many new container items added. Dramatically lowered commonness of bags in random house loot.
- 42.2 (Late Dec 2024) â Added Hide Sling Bag craft (tanning needed). Implemented new duffel bag variants (Police, Sheriff, etc.) into loot tables. Increased chance of "survivor zombie" events.
- 42.3 (Jan 2025) â Buffed Fanny Pack weight reduction from 50% -> 85% based on feedback. Nerfed Sheet Sling Bag capacity 12 -> 10. Fixed hydration pack bugs.
- 42.4-42.6 (Feb-Apr 2025) â Added missing 3D models, adjusted zombie distribution, fixed bugs with hydration packs and sleeping bags.
Conclusion đ
In the end, Project Zomboid teaches us that sometimes life (and undeath) is a mixed bag â and you've got to make the best of what you can carry. Whether you're sneaking through backyards with nothing but a fanny pack of snacks, or stomping through Louisville with a camo Alice pack stuffed to the gills, smart inventory management is as important as good aim or a fast car.
I'll never forget the time I found my first big hiking bag: I was ecstatic â I filled it with so much loot that I tripped while climbing a fence and got chomped by the horde I was fleeing. Lesson learned: the bag only helps if you manage the weight and know when to drop it and run!
So plan ahead, pack wisely, and keep an eye out for that elusive holy grail military backpack. It might just turn you from a struggling scavenger into a post-apocalyptic Santa Claus (minus the red suit, unless you mod that in).
Don't venture out unprepared â grab the best bag you can find (or make), balance your load to stay underweight, and leverage every pocket, pouch, and pack to outloot and outrun the undead. Now gear up, survivor, and happy looting! đââī¸đ