Nailed It: Carpentry Survival in Project Zomboid (Build 41 & 42)
(Build 41 & 42 Edition)
๐ Contents
So you've survived the first day in Project Zomboid and found yourself a cozy little house โ now what? Time to whip out that hammer and start nailing down your survival. Quick answer: focus on getting a hammer, saw, and plenty of nails, use the TV carpentry show to boost your skill to level 3, then build cheap structures (like fence posts) to grind XP. This lets you secure water and build better defenses fast. Carpentry is literally the backbone of long-term survival โ from boarding up windows to building rain barrels.
Note: This guide assumes vanilla Project Zomboid on PC (no major mods). We'll flag differences between Build 41 (stable) and Build 42 (unstable as of 2025) so you know what's changed.
โ ๏ธ Build 42 Alert: Major changes to carpentry in B42 include no XP from disassembling furniture, TV shows capped at level 3 XP gains, and a new Carving skill splitting from carpentry!
โก Quick-Start Carpentry Survival Guide
1 Loot Essential Tools ASAP
Search garages, sheds, and warehouses for a Hammer, Saw, and Axe. These are your Holy Trinity of carpentry. No hammer means no building; no saw means no planks from logs. Grab every box of nails you find (hardware stores and tool sheds are gold mines). Each box holds 100 nails โ in Build 42 nails weigh 0.05 each (5ร heavier than in B41!), so plan multiple trips or get a big bag.
2 Boost Carpentry to Level 2โ3 Quickly
Tune in to Life and Living TV at 12:00 and 18:00 on day 1 for the Carpentry shows. Each episode can catapult you through level 1 and into level 2 or 3. This is free XP โ don't miss it, since in Build 42 the TV only boosts you up to level 3 now (no more free ride to higher levels). If you have a VHS tape for carpentry, even better โ pop it in after live TV ends.
3 Read Carpentry Volume 1
If you looted a Carpentry skill book (Vol.1 for levels 1-2), read it early. In B41, books gave an XP multiplier once; in B42, books are reusable with a cooldown, meaning you can read them again later to refresh the XP boost. Reading Volume 1 will make your early building XP come in at 3ร rate โ huge efficiency.
4 Grind XP by Building Cheap Structures
With your multiplier up, build one-log fence posts and wooden frames to grind carpentry XP. For example, craft a wooden Fence Post (only needs a plank, no nails) which yields high XP per material. You can also barricade every window in a safehouse (each plank you nail gives XP). In Build 42, dismantling furniture gives zero XP, so don't waste time carefully taking apart chairs expecting skill gains. Focus all your energy on constructing things instead of deconstructing.
5 Prioritize Carpentry Level 3
Hitting level 3 carpentry is your early-game milestone. Why? Rain Collector barrels and Composters unlock at Carpentry 3 now (they used to require higher skill). Also, Build 42 introduces Log Stairs at level 3, letting you create an emergency second floor even before you can build proper stairs. We'll cover that below. Aim to reach level 3 within the first week through the methods above.
6 Secure Water and Safe Shelter
If the power's still on, cook pots of water to build a supply. The moment you hit Carpentry 3, craft a Rain Collector Barrel (needs 4 planks, 4 nails, garbage bags). Place it on an open roof. Set up your base on a second floor or add sheet ropes to a window for escape. Use your carpentry to barricade ground-floor windows and doors with planks and nails. Even one plank can slow zombies. Your goal is a semi-secure base before the helicopter event (around day 6โ9).
7 Expand as You Level
Each carpentry level opens new possibilities (see Milestones below). At level 4, you can build better walls and big containers; at level 6, you can construct stairs and start a second story. Keep reading skill books (Volume 2 for lvl 3โ4, etc.) whenever you have downtime to boost XP gain. Always carry that hammer โ in B42, you even need a hammer in inventory to dismantle things now, not just build!
๐ Carpentry Level Milestones (Key Unlocks):
Level | What You Can Build (Survival Relevance) |
---|---|
1 | Barricades (plank up those windows!), makeshift defenses (spike baseball bat). (Note: Spears/stakes now fall under "Carving" in B42). |
2 | Basic Wooden Walls and Floors (start planning a perimeter or safehouse expansion). Wooden door frames and doors. Crates for storage (organize your loot!). |
3 | Rain Collector Barrel (water independence!), Composter (farming support), Log Stairs (emergency ladder to second floor). Game-changer level for survival necessities โ hit this ASAP. |
4 | Tier 2 walls (stronger, less ugly), wooden crates (bigger storage), Double Door Gates for fences (build a proper gate for your base). Also can craft a Large Rain Barrel (stores more water). |
5 | Furniture like shelves, bed frames; ability to plaster walls (cosmetic). More importantly, you can repair wooden weapons better. |
6 | Wooden Stairs (build multi-story bases), allowing full second-floor construction (safer from hordes). Also can craft a Wheelie Bin Rain Collector (movable water container mod in vanilla? If not, skip). |
7 | Top-tier walls (look solid, high HP โ can be plastered and painted). Your constructions are now the strongest they can be (each carpentry level adds 100 HP to player-built walls). Level 7+ is largely for aesthetics and fortification. |
8โ10 | Mainly improves durability of builds. No major new items (in vanilla) beyond lvl 7, but enjoy being a master carpenter with flawless furniture. |
The above are highlights; Build 42 introduced many new craftable objects, but we're focusing on survival-centric carpentry.
๐งฐ Tools of the Trade: What You Need to Build
Surviving with carpentry means having the right tools and supplies. Here's your shopping list and how to get them:
๐จ Hammer
The cornerstone of carpentry โ literally every construction action requires a hammer (or stone hammer). Find one in garages or sheds; check kitchens too. Without a hammer, you can't build anything in B42. Grab a couple โ they can break after extensive use.
Best Found: Garages, Sheds, Hardware Stores
๐ช Saw
Needed to turn logs into planks. Also required to disassemble furniture for materials. Saws are common in tool sheds, warehouses, and sometimes on zombie corpses of construction workers. In B42 the tool requirements are stricter.
Best Found: Tool Sheds, Warehouses, Construction Sites
๐ช Axe or Hatchet
Not strictly a carpentry tool, but vital for securing wood. Cutting down trees is the best way to get logs (each log sawed yields 3 planks). Axes spawn in logging factories, ranger cabins, sometimes in sheds. Even a basic hand axe will do.
Best Found: Logging Sites, Ranger Stations, Fire Departments
๐ Nails
You'll need nails for almost everything you build. Loot boxes of nails whenever possible โ warehouses, hardware stores, storage units, and factories are prime spots. In Build 42, nails weigh 5.0 per 100 (vs 1.0 in B41), so you can easily encumber yourself. Carry nails in a secondary bag.
Best Found: Hardware Stores, Warehouses, Construction Sites
๐งด Wood Glue / Duct Tape
While not for building structures, these are worth noting โ as your carpentry rises, you can fix melee weapons with wood glue or duct tape, extending their life. A high carpentry skill significantly boosts the repair percentage gained.
Best Found: Schools, Office Buildings, Hardware Stores
๐ง Other Useful Tools
Screwdriver (used in many dismantling actions โ removing doors, picking up furniture safely). Wrench (vital to plumb sinks to rain barrels). Shovel (if you plan to build log walls or farm).
Best Found: Homes, Garages, Hardware Stores
๐ก Resource Tip:
If you're struggling to find tools, remember cars can have loot in the trunk or glove box. I've found saws in the trunks of wrecks on backroads. Also, keep an eye out for the randomized survivor houses โ some have stockpiles of tools and nails (e.g. a shed with multiple axes or a house with barricaded windows = likely tools inside).
๐๏ธ From Framing to Fortresses: Building Basics
Once you have tools and a few skill levels, it's time to start building. Let's cover how building works in Project Zomboid, especially how Build 42 changed the interface and mechanics:
๐ฎ Building Interface (Build 41 vs Build 42):
Build 41
Right-click on ground or structures with hammer in hand
Choose from "Carpentry" menu options
Need to remember recipes or have materials
Need to right-click exactly where you want to build
Right-click โ Carpentry โ [Structure]
Build 42
Click Building panel on left side of screen (house icon)
Choose from categorized building options
Can see all available recipes and requirements
Can see things you can't build yet with "Show All"
Building Panel โ Category โ [Structure]
Wooden Wall tooltip in Build 42: Needs: 3 Planks + 3 Nails + Hammer (In B42, access this via the build panel, not right-click.)
๐ Crafting vs Building:
B42 distinguishes between crafting items (in the crafting menu) and building structures (in the build menu). Some things that used to count as carpentry are now considered crafting. For example, making a Wooden Spear is done in the crafting menu under Carving (new skill) and not in Carpentry anymore. Building a wall is in the build menu under Carpentry category. If you're ever unsure where to find something, use the search bar in those menus.
๐ ๏ธ Dismantling Furniture:
You can right-click furniture and choose "disassemble" (provided you have hammer + screwdriver/saw as needed). This yields planks, nails, and scrap wood. However, remember โ no XP from disassembly in Build 42. So do it to collect materials, not for skill. In Build 41, you did gain some XP for dismantling, so veteran players might be confused when their XP bar doesn't budge in B42.
๐๏ธ Quality of Constructions:
The strength and appearance of what you build depends on your Carpentry skill. There are three "tiers" of player-built wood wall, for example:
Tier 1: Carpentry 2โ3
An ugly, flimsy wall with gaps
HP: ~400 at level 2
Zombies can break through fairly easily
Tier 2: Carpentry 4โ6
A decent wall with paneling
HP: 500โ700 by level 5
Much stronger and looks better
Tier 3: Carpentry 7+
A solid wall that looks like an actual house wall
HP: 800+ (max ~1200 at level 10)
Can be plastered and painted
You cannot directly "upgrade" an existing wall to a higher tier by just leveling up; you'd have to dismantle and rebuild it. Plan accordingly: perhaps build just a basic frame and partial wall for now, then replace or reinforce when your skill is higher.
๐ Barricades:
Barricading is a quick way to use carpentry for defense. Any door or window can be barricaded with planks (and in B41, metal sheets with a propane torch for metal barricades). Wooden barricades don't require a particular carpentry level โ just nails and planks. Each plank you add to a window makes it harder for zombies to get in. You can add up to 4 planks per window. Tip: Barricade both sides of a window or door for extra layers โ e.g., 4 planks outside and 4 inside effectively doubles the barrier.
โ ๏ธ Early-Game Warning:
In B42, since you might not be able to erect sturdy walls immediately, barricading is your best friend when settling a base. One player on Reddit mentioned having to abandon their first custom-built base attempt because they realized too late they needed Carpentry 5 to build stairs for a roof, and zombies were coming. Don't let that be you โ use existing multi-story buildings early on and barricade them rather than trying to build a fortress from scratch on day 2.
๐ Leveling Carpentry: From DIY Noob to Master Woodworker
Carpentry is infamously one of those skills that starts slow but gets easier as you go (especially once you stack XP multipliers). With Build 42's changes, we need to update the classic advice. Here's how to efficiently level up:
๐บ Life and Living (The Early Boost)
As mentioned, catch the TV show. In B41, Life and Living could boost you well into Carpentry lvl 4 if you watched religiously. B42 nerfed this โ now TV shows only give skill points up to level 3. That specifically hit Carpentry the most, since carpentry was the easiest to power-level via TV. Don't skip reading the volume 1 book if you can, to squeeze maximum effect from the TV XP.
๐ Read Books (XP Multipliers)
The skill books (Carpentry Vol.1, 2, 3, etc.) give you a multiplier to XP earned for that range of levels. For example, Vol.1 covers levels 1-2 (gives 3ร XP in that range), Vol.2 covers 3-4 (5ร XP), etc. In B41, you read a book once and it was done. In B42, books can be read multiple times. After reading, a book now has a cooldown timer (in-game days) after which you can re-read it to re-apply an XP multiplier if you've lost it. They also gave books unique titles ("Woodworking for Dummies" instead of just "Carpentry Vol.1"), but that's just flavor.
๐ Pro Tip:
Since B42 made skill books rarer (they reduced spawn rates a bit, and spread them out), make use of libraries, schools, and bookstores early. A bookstore run in town can set you up with all 5 volumes of Carpentry if you're lucky, which future-proofs your character for many months.
โ๏ธ Best XP Sources (Post-nerf)
The question on everyone's mind: "What's the best way to level carpentry now that I can't cheese it by disassembling half of West Point's furniture?". Community consensus and testing in B42 shows constructing and then deconstructing your own creations is effective. For example:
- โ Build a Wooden Crate, then smash it with a sledgehammer or disassemble it.
- โ Each crate yields planks you can reuse, and the act of building it gave XP.
- โ However, a better method: build a bunch of Fence Posts. These require 1 plank, no nails โ super cheap.
- โ Another favorite: Wooden Wall Frames. Each frame uses a few planks and nails.
๐ XP Efficiency Rating
Structure | Efficiency | Notes |
---|---|---|
Fence Post | โ โ โ โ โ | Best XP per material (1 plank, no nails) |
Window Barricade | โ โ โ โ โ | Good XP + practical defense |
Wall Frame | โ โ โ โโ | Decent XP, uses nails |
Double Gate | โ โ โโโ | High total XP but material-intensive |
๐ Projects that Give XP & Utility
I'm a big fan of multitasking โ gaining XP while also making something useful. Here are a few ideas:
- ๐ก๏ธ Barricading sprees: Go to a neighborhood and barricade every window and door. Each barricade action = XP. Plus, you make the place safer if you ever retreat there.
- ๐ช Build staircases to nowhere: If you have nails and planks, building stairs gives a lot of XP. B42 added Log Stairs at level 3 which use logs and rope โ these are cheaper in terms of nails but also give good XP.
- ๐ฆ Furniture for Function: Need storage? Build crates and shelves. Need water? Craft rain collector barrels early and often.
๐ค Occupations and Traits that Help
If you haven't started the game yet or plan a new character, consider the Carpenter occupation (starts with Carpentry 3 in B41/B42). That alone skips the early grind and lets you build most essentials from the get-go. The Handy trait gives +1 Carpentry and +1 Maintenance. Fast Learner trait gives +130% XP gain to all skills, which significantly cuts down grind (highly recommended in B42 where XP is a slog).
Conversely, if you took Slow Learner or have Illiterate (can't read books), you're in for a longer haul.
๐ก๏ธ Base Building and Defense: Surviving the Long Haul
Carpentry's biggest payoff is turning a random building into your stronghold. Let's talk strategy for using carpentry to defend your hideout.
๐ Start with Barricades, End with Walls
Early game, you won't have the skill or resources to build a full base from scratch. It's usually wiser to fortify an existing structure. Pick a second-story apartment or a two-story house as your base (so you have a built-in escape and a choke point). Use carpentry to barricade ground-floor entries:
- ๐ช Barricade windows with 2-4 planks each. Even one plank will make a window require several smashes from a zombie.
- ๐ช Barricade any unused doors. If it's a door you'll never use, plank it up on both sides.
- ๐ชข Leave one door accessible (for yourself) and focus on that โ perhaps install a sheet rope out a second-floor window so you don't need to use doors at all.
Remember, in B42 you can't rely on quickly grinding carpentry to 6 and building a staircase to a rooftop safehouse before the helicopter. The slower XP and no dismantle XP in B42 makes that tactic a lot harder. Unless you cheesed with mods or settings, you likely won't hit level 6 by the helicopter event on default settings. So you need to survive that event with barricades and mobility, not a fully built fortress.
๐งฑ Using Fences and Structures to Your Advantage
One great use of carpentry at any skill is creating fence sections to fight zombies safer. You can build a simple low fence or even a wall frame, and use it as a combat funnel. Zombies will have to climb over, giving you a window to whack them while they're getting up. Some players line the perimeter of their safehouse with a double layer of fences: an outer corrugated metal or wooden fence (to block sight) and an inner low fence ring.
๐ช Doors and Gates
Once you can make double doors (Carpentry 4 for wooden double gate), you can build a proper gate for your base โ useful if you have a vehicle. For example, you could wall off a section of a neighborhood and include a gate on the road. Keep in mind, zombies are attracted to player constructions somewhat, and they will beat on your gate if they see/hear you through it.
๐ข Multi-story Bases
The holy grail of PZ defense is a base zombies can't reach. That usually means a platform with the staircase or sheet rope removed. With carpentry, you have two ways:
๐ชข Sheet Rope Base
Get to a second floor (like a motel second floor or an office building). Destroy the stairs (with a sledgehammer) and use sheet ropes to climb in/out. To use sheet ropes, go to a window, right-click "Add Escape Rope" (needs one sheet + one nail + a hammer per rope).
Pros: Quick setup, needs minimal carpentry
Cons: Need a sledgehammer to remove stairs
๐ช Build Your Own Tower
This involves building floors, walls, etc. If you want a skybase, you'll need Carpentry 6 for stairs (in B41) or use the new Log Stairs at Carpentry 3 in B42 to start it earlier.
Pros: Can build anywhere, fully customizable
Cons: Resource intensive, time-consuming
โ ๏ธ Log Stairs Warning:
Log stairs are basically a ladder made of logs and ropes; they function as stairs but visually are like tied logs. They do not include a top floor piece, so be careful โ when you climb them, you need to have a floor tile built to step onto or you fall. A Steam forum user noted dying from log stairs because they lack that safety floor at the top.
๐ Defending Your Base
Even the stoutest walls won't hold forever if a huge horde comes. Some defensive carpentry tips:
- ๐ Escape routes: A door leading to a sheet rope on the second floor in multiple directions is wise. If zombies swarm one, you run out the other.
- ๐ Watchtower or Window: Have a vantage point to shoot or at least observe zombies outside. Carpentry can build wooden floor pieces out from a second-floor window to create a makeshift balcony.
- ๐ Noise Dampening: Using carpentry to create interior "buffer" rooms (double doors, etc.) can help if you have generators or crafting making noise.
๐ง Water, Power, and Other Survival Structures
Beyond defense, carpentry provides solutions for the inevitable loss of utilities. Water will shut off, power will die โ carpentry to the rescue:
๐ง Rain Collector Barrels
We can't stress enough โ get rain barrels up before the water goes off. There are two types in vanilla:
Makeshift Rain Collector
- Carpentry Level: 3 (was 4 in B41)
- Capacity: 160 units of water
- Materials: 4 planks, 4 nails, 4 garbage bags
- Best placed on a platform above kitchen
Large Rain Collector
- Carpentry Level: 4 (was 7 in B41)
- Capacity: 400 units of water
- Materials: More planks, nails, garbage bags
- Higher capacity, but less critical early on
Position them outside (ideally on a platform above your kitchen). Once you have Plumbing (no skill, just a wrench needed), you can right-click a sink and "Plumb" it to a barrel above โ this makes sink water come from the barrel and be clean (the game treats it as filtered). Without plumbing, water from barrels is tainted and you must boil it.
๐ฑ Composter
Farming yields tons of rotten vegetables eventually, and you can find food that's gone bad. A composter (Carpentry 3 in B42) lets you turn that rot into compost for fertilizing crops. Even if you're not farming big time, consider building one to dispose of rotten food. In B41 it was Carpentry 5 or 6, so not many bothered early; now at 3, it's within first week reach if you're efficient.
โก Generator Shelter
If you plan to use a generator (to keep a freezer running, for example), you might build a small generator shed or box outside to muffle noise (place generator inside and wall it, leaving a little doorway). This is more of a roleplay, as generators in-game attract zombies in a zone regardless of walls.
๐ Animal Pen / Garden
By the time you're dabbling in trapping or animal husbandry (new in B42 โ chickens, cows, etc.), you'll want fenced areas. You can build wooden fences or use existing farm fences. For gardens, build wooden stake trellises. Also consider a compost bin near the garden (for convenience) and rain barrel nearby for easy crop watering.
๐ฆ Furniture & Storage
A cluttered base is a dangerous base (you trip over stuff, or can't find that one box of shotgun shells when the helicopter is overhead). Carpentry lets you organize. Build Wooden Crates (Carpentry 3 for player-built crates that hold 50 weight each). These are actually some of the best storage in the game. You can stack crates (up to 3 high) to use vertical space โ just remember to have a sheet rope or ladder to get the high ones.
๐ Build 41 vs Build 42: Carpentry Differences Recap
If you're a returning player from Build 41, here's a quick recap of how Build 42 changed the carpentry experience:
โ No XP from Disassembly
You used to level carpentry by sawing apart every piece of furniture in sight. Now in B42, disassembling furniture gives zero Carpentry XP. This is a huge change. It means you can't just grind skill by looting houses of their doors and beds. Instead, you must earn XP by building.
๐บ Life and Living TV Nerf
In B41, if you caught the carpentry TV shows, you could sometimes reach level 4. B42 capped TV gains to level 3 max. After you hit level 3, the TV shows (and presumably VHS tapes) won't raise carpentry further. This was aimed to prevent players from getting too advanced without actually experiencing the new crafting content.
๐ช New Crafting Categories (Carving)
Some items have been moved out of Carpentry skill. Particularly, spears, wooden stakes, stone arrows, etc., are now under a new "Carving" skill. So if you build a bunch of spears expecting to raise carpentry โ you won't.
๐จ Tool Requirements
B42 made crafting recipes pickier about tools. For example, you cannot substitute a stone hammer where a regular Hammer is required for certain building actions. One Steam discussion noted you can't use a Club Hammer for carpentry recipes, only a Ball-peen or regular hammer.
โ๏ธ Weight & Balance Tweaks
We already mentioned nails weight x5 increased, and backpacks got smaller in capacity in B42. So moving 100 planks in your big hiking bag isn't feasible anymore. Plan builds closer to resources or use vehicles to ferry logs.
โจ New Items & Recipes
Build 42 added a bunch of new craftable furniture (e.g., Wooden Pallets, Chicken Coops, etc.). Many of these are tied to carpentry. Also, basements and simple furniture got some love โ you can build nicer looking tables and such at higher carpentry.
Overall, Build 42 aims to make carpentry a bit more realistic in the sense that you improve by doing actual carpentry (building things), and it tries to pace out how quickly you can fortify to the max. It's a controversial change (some find it "too grindy", others enjoy the extended progression). Either way, once you adapt, you can still become a fort-building machine โ it just takes a few more in-game weeks than before.
๐ง Real Anecdote โ "The Stairway to Heavenโฆ that wasn't"
Let me share a quick story from my B42 run: I attempted the old Stairway to Heaven trick โ you know, building a staircase to a roof and knocking it out to create an unreachable base. In B41, I had done this by day 5, laughing as zombies milled around below. In B42? Let's just say by day 5 I was still one level shy of building the darn stairs. The helicopter came, dozens of zombies swarmed my partially constructed tower, and I had to flee with nothing but a hammer and the shirt on my back. Lesson learned: don't count your staircases before they're built!
I regrouped at a two-story restaurant and fell back on basics: boarded the ground floor solid, built sheet ropes out the second floor, and survived the heli by silently camping upstairs. Over the next week, I used that safe base to slowly clear the area and gather wood. Eventually, I did finish a secure skybridge base โ but it happened around day 20, not day 5. Honestly, it was more satisfying that way. Every nail I hammered, every plank I sawed felt like progress earned. By the time I hit Carpentry 7, I had a fortress with rain collectors on the roof, farms on the balcony, and not a single zombie breach in months. Carpentry in B42 taught me to slow down and enjoy the journey of building, not just the destination.
โ Action Steps Recap (TL;DR)
- Find Hammer + Saw + Nails โ Loot tools from sheds/garages. Cannot build without them. Grab lots of nails (aim >300).
- Boost Early XP โ Watch carpentry TV to reach level 2-3. Read Carpentry Vol.1 for 3ร XP.
- Build for XP, Don't Dismantle โ Make fence posts, frames, barricades for skill. (Disassembling furniture = 0 XP in B42).
- Rush Carpentry 3 โ Unlock rain collector and water independence. Craft a rain barrel before water shuts off.
- Secure Base โ Barricade windows/doors, set up sheet rope escape. Use existing second floor if possible.
- Plan Base Expansion โ At level 4-5, start building walls/fences around your area. Organize storage with crates.
- Carpentry 6+ Goals โ Build stairs to access roof or second floor safely. Upgrade walls to tier 3 at level 7 for strong defense.
- Keep Learning โ Read next skill books and use the new crafting menu to explore recipes. Don't forget to enjoy the process!
๐ Further Resources
- ๐ Project Zomboid Wiki โ Carpentry: Detailed info on carpentry skill, level requirements, and related mechanics.
- ๐ PZ Wiki โ Wooden Wall: Stats on wall health by carpentry level (so you know how strong your constructions are).
- ๐ Community Guide: "Carpentry in B42 โ Why Your Old Tricks Don't Work" on PZFans: Great breakdown of B42-specific carpentry changes and tips.
- ๐ Reddit r/projectzomboid Q&A threads (search "Carpentry B42") โ Learn from other survivors' experiences, new strategies, and the occasional clever exploit.
Stay safe out there, carpenters. Every plank and nail brings you one step closer to seeing another day in Knox County. Now get building โ Spiffo's diner isn't going to turn itself into a fortress without a little DIY magic!
๐ ๏ธ Patch-History
- Dec 17, 2024 โ Build 42 Unstable released: Major rework of crafting system. Furniture disassembly XP removed and Carving skill introduced. Impact: Slows early carpentry grind; players must build (not break) for XP.
- Jan 13, 2025 โ Build 42.3 Patch: Life & Living TV XP cap implemented (no skill gains past level 3 from TV). Also adjusted carpentry unlocks โ Composter now at level 3 instead of 6.
- Mar 24, 2025 โ Build 42.6 Unstable: Balance tweaks โ nail weight increased (0.01โ0.05) and backpack capacities reduced to make inventory management harder.
- Future Build 42 Stable Release: (Planned) Devs mentioned further tuning of skill gain and possibly reintroducing some XP for certain actions (TBD from community feedback).